#base robot_standard.pop #base robot_giant.pop #base robot_underground.pop WaveSchedule { StartingCurrency 800 RespawnWaveTime 5 FixedRespawnWaveTime no CanBotsAttackWhileInSpawnRoom no Advanced 0 Mission { Where spawnbot_side Objective DestroySentries InitialCooldown 60 BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 30 BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 30 BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 15 BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 4 TFBot { Template T_TFBot_Sniper MaxVisionRange 3000 } } Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 30 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Camper } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot_side TotalCount 50 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0.75 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Demoman_Excavation } } WaveSpawn { Where spawnbot Name "1a1" TotalCount 70 MaxActive 8 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0.75 TotalCurrency 300 RandomChoice { TFBot { Template T_TFBot_Soldier_Miner Item "The Mantreads" } TFBot { Template T_TFBot_Soldier_Miner Item "The Escape Plan" ClassIcon soldier_escape Item "The Mantreads" CharacterAttributes { "move speed bonus" 1.1 } } } } WaveSpawn { Where spawnbot Name "1a1" TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 7.5 WaitBetweenSpawns 22.5 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Soldier_Miner ClassIcon soldier_escape_giant Item "The Mantreads" ItemAttributes { ItemName "The Escape Plan" "self mark for death" 1 } CharacterAttributes { "override footstep sound set" 7 } } } WaveSpawn { Where spawnbot Name "1a" TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 25 WaitForAllDead "1a1" TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Soldier_Miner ClassIcon soldier_escape_giant Attributes AlwaysCrit Item "The Mantreads" ItemAttributes { ItemName "The Escape Plan" "self mark for death" 1 } CharacterAttributes { "override footstep sound set" 7 } } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_squad_member } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "2a" TotalCount 48 MaxActive 8 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0.5 TotalCurrency 100 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Where spawnbot Name "2a" TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7.5 WaitBetweenSpawns 15 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Scout } } WaveSpawn { Where spawnbot Name "2b" TotalCount 7 MaxActive 7 SpawnCount 7 WaitBeforeStarting 3 WaitBetweenSpawns 15 WaitForAllDead "2a" TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Where spawnbot_side Name "2b" TotalCount 7 MaxActive 7 SpawnCount 7 WaitBeforeStarting 3 WaitBetweenSpawns 15 WaitForAllDead "2a" TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Where spawnbot Name "2c" TotalCount 32 MaxActive 16 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0.5 WaitForAllSpawned "2b" TotalCurrency 150 TFBot { Class Scout Skill Hard } } WaveSpawn { Where spawnbot Name "2d" TotalCount 22 MaxActive 22 SpawnCount 11 WaitBeforeStarting 3 WaitBetweenSpawns 15 WaitForAllDead "2c" TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7.5 WaitBetweenSpawns 15 TotalCurrency 150 WaitForAllSpawned "2d" TFBot { Template T_TFBot_Giant_Scout } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "3a" TotalCount 20 MaxActive 8 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0.5 TotalCurrency 100 TFBot { Class Soldier Skill Hard } } WaveSpawn { Where spawnbot Name "3a1" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0.5 TotalCurrency 25 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Where spawnbot_side Name "3a" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0.5 WaitForAllDead "3a1" TotalCurrency 25 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Where spawnbot Name "3b" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0.5 WaitForAllDead "3a" TotalCurrency 100 FirstSpawnWarningSound "vo/mvm/mght/soldier_mvm_m_laughlong01.mp3" TFBot { Name "Chief Miner" Health 20000 Skill Expert Class Soldier ClassIcon soldier_escape_giant WeaponRestrictions MeleeOnly Attributes UseBossHealthBar Attributes MiniBoss Item "The Escape Plan" Item "Tyrantium Helmet" Item "The Mantreads" ItemAttributes { ItemName "The Escape Plan" "critboost on kill" 5 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.7 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 7 "rage giving scale" 0.5 } } } WaveSpawn { Where spawnbot Name "3b" TotalCount 40 MaxActive 8 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0.5 WaitForAllDead "3a" TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Miner Item "The Escape Plan" ClassIcon soldier_escape Item "The Mantreads" } } WaveSpawn { Where spawnbot Name "3c" TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 WaitForAllDead "3b" TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Where spawnbot Name "3c" TotalCount 20 MaxActive 8 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0.5 WaitForAllDead "3b" TotalCurrency 100 TFBot { Class Pyro Skill Hard } } WaveSpawn { Where spawnbot Name "3d" TotalCount 16 MaxActive 16 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 0.5 WaitForAllDead "3c" TotalCurrency 200 Squad { TFBot { Class Heavy Skill Normal Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Quickuber Tag bot_squad_member } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "4a" TotalCount 48 MaxActive 12 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0.5 TotalCurrency 100 RandomChoice { TFBot { Class Scout Skill Hard } TFBot { Class Scout Skill Hard WeaponRestrictions SecondaryOnly } } } WaveSpawn { Where spawnbot Name "4b" TotalCount 32 MaxActive 12 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 0.5 TotalCurrency 100 WaitForAllDead "4a" Squad { TFBot { Template T_TFBot_Soldier_Miner Attributes AlwaysCrit Item "The Mantreads" } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Where spawnbot Name "4b" TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 7.5 WaitBetweenSpawns 12.5 TotalCurrency 100 WaitForAllDead "4a" TFBot { Template T_TFBot_Soldier_Miner Scale 1.5 Health 1200 Name "Blood Miner" Item "The Mantreads" ItemAttributes { ItemName "The Equalizer" "damage bonus" 1.5 "heal on kill" 1000 "critboost on kill" 5 } CharacterAttributes { "move speed bonus" 0.8 } } } WaveSpawn { Name "4c" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0 TotalCurrency 200 WaitForAllDead "4b" Tank { Health 25000 Speed 75 StartingPathTrackNode boss_path_1 Skin 0 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "4c" TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 TotalCurrency 100 WaitForAllDead "4b" TFBot { Health 3300 Name "Giant Explosive Miner" Class Demoman Skill Expert ClassIcon demo_atomic_giant Attributes MiniBoss Attributes HoldFireUntilFullReload Item "The Loose Cannon" Item "The Data Mining Light" ItemAttributes { ItemName "The Loose Cannon" "damage bonus" 4 "grenade launcher mortar mode" 0 "faster reload rate" -0.8 "fire rate bonus" 3 "projectile speed increased" 0.8 "damage causes airblast" 1 "blast radius increased" 1.2 "use large smoke explosion" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } } WaveSpawn { Where spawnbot Name "4d1" TotalCount 32 MaxActive 16 SpawnCount 16 WaitBeforeStarting 1 WaitBetweenSpawns 0.75 TotalCurrency 100 WaitForAllDead "4c" TFBot { Template T_TFBot_Heavy_Deflector } } WaveSpawn { Where spawnbot Name "4d" TotalCount 16 MaxActive 8 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0.5 TotalCurrency 50 WaitForAllDead "4d1" TFBot { Template T_TFBot_Heavy_Deflector } } WaveSpawn { Where spawnbot Name "4d" TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 7.5 WaitBetweenSpawns 0.5 TotalCurrency 150 WaitForAllDead "4d1" Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector ClassIcon heavy_deflector_giant } TFBot { Template T_TFBot_Giant_Medic Tag bot_squad_member } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "5a" TotalCount 36 MaxActive 8 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0.5 TotalCurrency 50 TFBot { Class Demoman Skill Hard } } WaveSpawn { Where spawnbot Name "5a" TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7.5 WaitBetweenSpawns 20 TotalCurrency 50 TFBot { Health 4000 Name "Giant Clusterbomb Miner" Class Demoman ClassIcon demo_clusterbomb Skill Expert Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes AlwaysCrit Item "Blast Defense" Item "Blast Blocker" Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.65 "fire rate bonus" 0.1 "clip size upgrade atomic" 7 "projectile spread angle penalty" 5 "projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } } WaveSpawn { Where spawnbot Name "5b" TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 3 TotalCurrency 100 WaitForAllDead "5a" Squad { TFBot { Template T_TFBot_Soldier_Miner Scale 1.5 Health 1200 Name "Blood Miner" Item "The Mantreads" Attributes AlwaysCrit ItemAttributes { ItemName "The Equalizer" "damage bonus" 1.5 "heal on kill" 1000 "critboost on kill" 5 } CharacterAttributes { "move speed bonus" 0.8 } } TFBot { Template T_TFBot_Medic_Quickuber Tag bot_squad_member } } } WaveSpawn { Where spawnbot Name "5c" TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 4 TotalCurrency 75 WaitForAllDead "5b" TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Where spawnbot_side Name "5c" TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 4 TotalCurrency 75 WaitForAllDead "5b" TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Where spawnbot Name "5d" TotalCount 40 MaxActive 10 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0.5 TotalCurrency 100 WaitForAllDead "5c" TFBot { Name "Steel Miner" Class Heavy Skill Easy WeaponRestrictions MeleeOnly Item "Fists Of Steel" Item "Blast Defense" } } WaveSpawn { Where spawnbot Name "5d" TotalCount 8 MaxActive 8 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 15 TotalCurrency 100 WaitForAllDead "5c" TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "5e" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7.5 WaitBetweenSpawns 0 TotalCurrency 100 WaitForAllDead "5d" FirstSpawnWarningSound "vo/mvm/mght/heavy_mvm_m_yell14.mp3" TFBot { Template T_TFBot_Giant_Heavyweapons_Healonkill Attributes UseBossHealthBar Attributes AlwaysCrit Item "The U-clank-a" } } WaveSpawn { Name "5e" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0 TotalCurrency 100 WaitForAllDead "5d" Tank { Health 30000 Speed 75 StartingPathTrackNode boss_path_1 Skin 0 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "6a" TotalCount 20 MaxActive 8 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0.5 TotalCurrency 50 TFBot { Class Pyro Skill Expert Attributes AlwaysCrit } } WaveSpawn { Where spawnbot Name "6a" TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 25 TotalCurrency 50 Squad { TFBot { Health 3300 Name "Giant Phlogistinator Pyro" Class Pyro ClassIcon pyro_phlog Skill Expert Attributes MiniBoss Attributes SpawnWithFullCharge Item "The Phlogistinator" Item "The Triclops" Item "The Space Diver" ItemAttributes { ItemName "The Phlogistinator" "damage bonus" 1.5 "airblast disabled" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 6 "increase buff duration" 2 } } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_squad_member } } } WaveSpawn { Name "6b" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 0 TotalCurrency 100 WaitForAllDead "6a" Tank { Health 25000 Speed 75 StartingPathTrackNode boss_path_1 Skin 0 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "6b" TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 15 TotalCurrency 75 WaitForAllDead "6a" TFBot { Health 3300 Name "Giant Burst Bomber" Class Demoman ClassIcon demo_clusterbomb Skill Expert Attributes HoldFireUntilFullReload Attributes MiniBoss Attributes AlwaysCrit Item "The Data Mining Light" Item "Blast Blocker" Item "The Iron Bomber" ItemAttributes { ItemName "The Iron Bomber" "faster reload rate" 0.3 "fire rate bonus" 0.001 "clip size upgrade atomic" 8 "projectile spread angle penalty" 6 "projectile speed increased" 1.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } } WaveSpawn { Where spawnbot Name "6c" TotalCount 20 MaxActive 5 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 3 TotalCurrency 75 WaitForAllDead "6b" TFBot { Template T_TFBot_Soldier_Miner Scale 1.5 Health 1200 Name "Blood Miner" Item "The Mantreads" Attributes AlwaysCrit ItemAttributes { ItemName "The Equalizer" "damage bonus" 1.5 "heal on kill" 1000 "critboost on kill" 5 } CharacterAttributes { "move speed bonus" 0.8 } } } WaveSpawn { Where spawnbot Name "6c" TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 20 TotalCurrency 100 WaitForAllDead "6b" TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn { Where spawnbot Name "6d" TotalCount 15 MaxActive 3 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 7.5 TotalCurrency 50 WaitForAllDead "6c" TFBot { Template T_TFBot_Soldier_Miner Scale 1.5 Health 1200 Name "Blood Miner" Item "The Mantreads" Attributes AlwaysCrit ItemAttributes { ItemName "The Equalizer" "damage bonus" 1.5 "heal on kill" 1000 "critboost on kill" 5 } CharacterAttributes { "move speed bonus" 0.8 } } } WaveSpawn { Where spawnbot Name "6d" TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 7.5 TotalCurrency 50 WaitForAllDead "6c" TFBot { Class Heavy Skill Hard Item "The Huo Long Heatmaker" } } WaveSpawn { Where spawnbot Name "6d" TotalCount 30 MaxActive 6 SpawnCount 6 WaitBeforeStarting 3 WaitBetweenSpawns 7.5 TotalCurrency 50 WaitForAllDead "6c" TFBot { Class Pyro Skill Expert Attributes AlwaysCrit Attributes AlwaysFireWeapon } } WaveSpawn { Where spawnbot_side Name "6d" TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 15 TotalCurrency 50 WaitForAllDead "6c" TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } }