#base robot_standard.pop #base robot_giant.pop #base robot_eyes.pop #base robot_pda.pop // BETTER Subterranean Tension // ACTUAL Advanced // // Starting Currency: 1200 // // +----------+----------+----------+ // | Wave | Currency | A+ | // +----------+----------+----------+ // | Wave 1 | 1100 | 1200 | // | Wave 2 | 1350 | 1450 | // | Wave 3 | 1100 | 1200 | // | Wave 4 | 1150 | 1250 | // | Wave 5 | 1400 | 1500 | // | Wave 6 | | | // | Wave 7 | | | // +----------+----------+----------+ // | Total | | | // +----------+----------+----------+ // WaveSchedule { StartingCurrency 1200 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom No Templates { T_TFBot_Demoman_Bottle { Class Demoman ClassIcon demoknight_bottle_lite Name "Bottle Demoman" Skill Hard WeaponRestrictions MeleeOnly } T_TFBot_Giant_Demo //Giant demos except they have the normal name and don't have a random fire rate bonus { Class Demoman ClassIcon demo_giant Name "Giant Demoman" Health 3200 Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.25 "override footstep sound set" 4 } } T_TFBot_Chief_Pyro_Strider //literally strider from hl2 ep1 { Class Pyro Name "Major Switch-Fire Pyro" ClassIcon pyro_flare_burst_nys Health 36000 Attributes MiniBoss Attributes UseBossHealthBar EventChangeAttributes { FireSlow { Skill Expert WeaponRestrictions SecondaryOnly AimLeadProjectileSpeed 1 Item "The Flare Gun" ItemAttributes { ItemName "The Flare Gun" "damage bonus" 2 "fire rate bonus" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 6 "rage giving scale" 0.6 "health regen" 165 } } Reload { Skill Expert WeaponRestrictions SecondaryOnly AimLeadProjectileSpeed 1 Attributes SuppressFire Item "The Flare Gun" ItemAttributes { ItemName "The Flare Gun" "damage bonus" 2 "fire rate bonus" 0.1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 6 "rage giving scale" 0.6 "health regen" 165 } } FireFast //No aimlead because not being able to hit anything is a pretty big downside { Skill Expert WeaponRestrictions SecondaryOnly Item "The Flare Gun" ItemAttributes { ItemName "The Flare Gun" "damage bonus" 2 "fire rate bonus" 0.008 "projectile spread angle penalty" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 6 "rage giving scale" 0.6 "health regen" 165 } } } ChangeAttributes { Delay 0 Cooldown 9.6 Name "FireSlow" } ChangeAttributes { Delay 2.4 Cooldown 9.6 Name "Reload" } ChangeAttributes { Delay 4.8 Cooldown 9.6 Name "FireFast" } ChangeAttributes { Delay 7.2 Cooldown 9.6 Name "Reload" } } T_TFBot_Giant_Soldier_RocketRain_PDA // A bridge between colonels and burst fires. This is the PDA Variant. { Class Soldier Name "Giant Rocketrain Soldier" ClassIcon soldier_rocketrain_giant Skill Expert Health 4000 Attributes MiniBoss Attributes HoldFireUntilFullReload Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Breach and Bomb" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 1.25 "fire rate bonus" 0.15 "faster reload rate" 0.4 "clip size upgrade atomic" 12.0 "projectile spread angle penalty" 3 "Projectile speed increased" 0.55 } CharacterAttributes { "move speed bonus" 0.5 "health regen" 20 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 3 } } } //////////=============================================================================================================== // Missions //////////=============================================================================================================== Mission //Sentry Buster { Objective DestroySentries DesiredCount 1 BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 40 InitialCooldown 50 Where spawnbot_giant TFBot { Class Demoman Name "Titanium Buster" Skill Expert Health 2500000 Item "The Ullapool Caber" Item "The U-clank-a" WeaponRestrictions MeleeOnly ClassIcon sentry_buster Attributes MiniBoss Tag bot_giant Attributes DisableDodge CharacterAttributes { "move speed bonus" 1.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 7 "cannot be backstabbed" 1 "dmg taken increased" 0 "head scale" 5 } Addcond { Index 14 //bonk } Addcond { Index 57 //Ubercharge } } } Mission //Sniper { Objective Sniper DesiredCount 4 BeginAtWave 1 RunForThisManyWaves 2 CooldownTime 75 InitialCooldown 75 Where spawnbot_side TFBot { Template T_TFBot_Sniper } } Mission //Sniper { Objective Sniper DesiredCount 4 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 75 InitialCooldown 75 Where spawnbot_side TFBot { Template T_TFBot_Sniper } } Mission //Spy { Objective Spy DesiredCount 2 BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 80 InitialCooldown 80 Where spawnbot_side TFBot { Class Spy Skill Easy //Doesn't run away from players when they pull out their melees } } Mission //Engie { Objective Engineer DesiredCount 1 BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 100 InitialCooldown 100 Where spawnbot_side TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn Health 250 } } //////////=============================================================================================================== // Wave 1 [$1100] [$1200] //////////=============================================================================================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w1-a1" TotalCurrency 250 TotalCount 50 MaxActive 16 SpawnCount 5 WaitBetweenSpawns 5 WaitBeforeStarting 0 Where spawnbot RandomChoice { TFBot { Class Scout Skill Easy Tag nav_prefer_main_back //Stops bots from flanking, no more bomb bitching!!! } TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys Attributes DisableDodge Tag nav_prefer_main_back } } } WaveSpawn { Name "w1-a2" TotalCurrency 30 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 8 WaitBeforeStarting 0 Where spawnbot TFBot { Class Demoman ClassIcon demo_spammer Name "Hyper Demoman" Skill Expert Attributes AlwaysCrit Tag nav_prefer_main_back ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "Projectile speed increased" 2.0 "faster reload rate" 0.0 "damage bonus" 2.0 } } } WaveSpawn { Name "w1-b1" WaitForAllSpawned w1-a2 TotalCurrency 20 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun Tag nav_prefer_main_back } } WaveSpawn { Name "w1-b1" WaitForAllDead w1-a1 TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 4 WaitBetweenSpawns 0.5 WaitBeforeStarting 0 Where spawnbot TFBot { Class Medic ClassIcon medic_syringe Name "Syringe Gun Medic" Skill Expert WeaponRestrictions PrimaryOnly Tag nav_prefer_main_back ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN" "damage bonus" 1.75 } } } WaveSpawn { Name "w1-c1" WaitForAllDead w1-b1 TotalCurrency 120 TotalCount 24 MaxActive 12 SpawnCount 2 WaitBetweenSpawns 2.5 WaitBeforeStarting 0 Where spawnbot TFBot { Class Heavy Skill Easy Tag nav_prefer_main_back } } WaveSpawn { Name "w1-c1" WaitForAllDead w1-b1 TotalCurrency 80 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 3.75 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Class Heavy Skill Normal Tag nav_prefer_main_back } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "w1-d1" WaitForAllDead w1-c1 TotalCurrency 500 TotalCount 20 MaxActive 20 SpawnCount 4 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo Tag nav_prefer_main_back } TFBot { Class Pyro Skill Easy Tag nav_prefer_main_back } TFBot { Class Pyro Skill Easy Tag nav_prefer_main_back } TFBot { Class Pyro Skill Easy Tag nav_prefer_main_back } } } } //////////=============================================================================================================== // Wave 2 [$1350] [$1450] //////////=============================================================================================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w2-a1" TotalCurrency 550 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Tank { Name "tankboss" Health 38000 Speed 75 StartingPathTrackNode tank_path_a_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_relay Action Trigger } } } WaveSpawn //literally mannslaughter w3!!!!!! { Name "w2-a1" TotalCurrency 80 TotalCount 16 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 10 WaitBeforeStarting 23 Where spawnbot TFBot { Class Soldier Skill Normal Tag nav_prefer_main_back } } WaveSpawn { Name "w2-a1" TotalCurrency 80 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 22 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons Tag nav_prefer_main_back } } WaveSpawn { Name "w2-b1" WaitForAllDead w2-a1 TotalCurrency 160 TotalCount 32 MaxActive 8 SpawnCount 6 WaitBetweenSpawns 12 WaitBeforeStarting 0 Where spawnbot Support 1 TFBot { Template T_TFBot_Demoman_Bottle Tag nav_prefer_main_back } } WaveSpawn //literally mannsla- { Name "w2-b1" WaitForAllDead w2-a1 TotalCurrency 480 TotalCount 24 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 20 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag nav_prefer_main_back } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } //////////=============================================================================================================== // Wave 3 [$1100] [$1200] //////////=============================================================================================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn //giant demos are the best { Name "w3-a1" TotalCurrency 300 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Giant_Demo Tag nav_prefer_main_back } } WaveSpawn { Name "w3-a1" TotalCurrency 60 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat_nys Attributes DisableDodge Attributes AlwaysCrit Action Mobber Tag nav_prefer_main_back } } WaveSpawn { Name "w3-b1" WaitForAllDead w3-a1 TotalCurrency 700 TotalCount 28 MaxActive 21 SpawnCount 7 WaitBetweenSpawns 20 WaitBeforeStarting 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo Tag nav_prefer_main_back } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "w3-b1" WaitForAllDead w3-a1 TotalCurrency 40 TotalCount 8 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot Support 1 TFBot { Template T_TFBot_Scout_ShortStop Tag nav_prefer_main_back } } } //////////=============================================================================================================== // Wave 4 [$1150] [$1250] //////////=============================================================================================================== Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn //le trollsome sigmod boss { Name "w4-a1" TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Chief_Pyro_Strider Tag nav_prefer_main_back } } WaveSpawn { Name "w4-a1" TotalCurrency 180 TotalCount 36 MaxActive 18 SpawnCount 6 WaitBetweenSpawns 5 WaitBeforeStarting 1 Where spawnbot TFBot { Template T_TFBot_Scout_Cola_Bat Tag nav_prefer_main_back CharacterAttributes { "mod_mark_attacker_for_death" 0 } } } WaveSpawn { Name "w4-giant" WaitForAllDead w4-a1 TotalCurrency 240 TotalCount 8 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 20 WaitBeforeStarting 10 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heater Name "Giant Heater Heavy" //Valvape Tag nav_prefer_main_back } TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag nav_prefer_main_back } } } WaveSpawn { Name "w4-tank" WaitForAllSpawned w4-giant TotalCurrency 110 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 Where spawnbot Tank { Name "tankboss" Health 18000 Speed 82 StartingPathTrackNode tank_path_a_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_relay Action Trigger } } } WaveSpawn { Name "w4-b1" WaitForAllDead w4-a1 TotalCurrency 180 TotalCount 36 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 4 WaitBeforeStarting 0 Where spawnbot TFBot { Class Scout Skill Normal Tag nav_prefer_main_back } } WaveSpawn { Name "w4-c1" WaitForAllDead w4-b1 TotalCurrency 180 TotalCount 36 MaxActive 18 SpawnCount 9 WaitBetweenSpawns 9 WaitBeforeStarting 0 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Shotgun Tag nav_prefer_main_back } } WaveSpawn { Name "w4-support" WaitForAllDead w4-c1 TotalCurrency 90 TotalCount 18 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 4 WaitBeforeStarting 0 Where spawnbot Support 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Tag nav_prefer_main_back } } WaveSpawn { Name "w4-support" WaitForAllDead w4-a1 TotalCurrency 20 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 20 WaitBeforeStarting 10 Where spawnbot Support 1 TFBot { Class Pyro Skill Expert Tag nav_prefer_main_back } } } //========================================================================================== // hello its me pda i am taking this over now wooop! //========================================================================================== // Wave 5/7 ($1400) // 3 Tanks // 48 Soda Popper Scouts // 2 Giant Rapid-Fire Soldiers // 1 Giant Burst-Fire Demoman & Giant Kritz Medic // 1 Giant Heater Heavy (30% Dmg Bonus Variant) & Giant Regen Medic // Snipers are active Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCount 3 MaxActive 3 Where spawnbot TotalCurrency 260 WaitBetweenSpawns 20 Tank { Name "tankboss" Health 20000 Speed 75 StartingPathTrackNode tank_path_a_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_relay Action Trigger } } } WaveSpawn { TotalCount 48 MaxActive 12 SpawnCount 1 Where spawnbot TotalCurrency 240 WaitBetweenSpawns 0.8 TFBot { Template T_TFBot_Scout_Soda_Popper Tag nav_prefer_main_back Skill Hard } } WaveSpawn { TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_giant TotalCurrency 200 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag nav_prefer_main_back } } WaveSpawn { TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_giant TotalCurrency 200 WaitBeforeStarting 40 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Tag nav_prefer_main_back } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg Tag nav_prefer_main_back } } } WaveSpawn { TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_giant TotalCurrency 500 WaitBeforeStarting 80 Squad { TFBot { Template T_TFBot_Giant_Heavy_Heater Tag nav_prefer_main_back } TFBot { Template T_TFBot_Giant_Medic_Regen Tag nav_prefer_main_back } } } } // Wave 6/7 ($1350) // 3 Colonel Barrages with a Kritz Medic // 3 Giant Rocket-Rain Soldiers (PDA Variant) with a Kritz Medic // 80 Demoknights // 4 Giant Bonk Scouts // 48 Soda-Popper Scouts (Fan-Styled Variant, Critboosted) // 16 Giant Rapid-Fire Demomen (Maybe critboosted?) // 24 Brass Beast Heavies // 32 Dragon Pyros (As in the minigiant variant and not the regular one) Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave01" TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot_giant WaitBetweenSpawns 20 TotalCurrency 75 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Tag nav_prefer_main_back } TFBot { Template T_TFBot_Medic_KritzKrieg Tag nav_prefer_main_back } } } WaveSpawn { Name "wave01" TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot_giant WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 75 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketRain_PDA Tag nav_prefer_main_back } TFBot { Template T_TFBot_Medic_KritzKrieg Tag nav_prefer_main_back } } } WaveSpawn { Name "wave01" TotalCount 80 MaxActive 18 SpawnCount 2 Where spawnbot_invasion WaitBeforeStarting 2 WaitBetweenSpawns 0.75 TotalCurrency 400 TFBot { Template T_TFBot_Demoman_Knight Tag nav_prefer_main_back } } WaveSpawn { Name "wave02" TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot_giant WaitBeforeStarting 5 WaitBetweenSpawns 15 WaitForAllSpawned "wave01" // we trolling TotalCurrency 200 TFBot { Template T_TFBot_Giant_Scout_Bonk_Scattergun Tag nav_prefer_main_back } } WaveSpawn { Name "wave02" TotalCount 48 MaxActive 12 SpawnCount 2 Where spawnbot_giant WaitBeforeStarting 5 WaitBetweenSpawns 1 WaitForAllSpawned "wave01" // we trolling TotalCurrency 240 TFBot { Template T_TFBot_Scout_Popper_FAN Attributes AlwaysCrit Tag nav_prefer_main_back } } WaveSpawn { Name "wave03" TotalCount 16 SpawnCount 3 MaxActive 16 Where spawnbot_giant WaitBeforeStarting 20 WaitBetweenSpawns 12.5 WaitForAllSpawned "wave02" TotalCurrency 80 TFBot { Template T_TFBot_Giant_Demoman Tag nav_prefer_main_back } } WaveSpawn { Name "wave03" TotalCount 24 SpawnCount 2 MaxActive 12 Where spawnbot_side WaitBeforeStarting 5 WaitBetweenSpawns 2.5 WaitForAllDead "wave02" TotalCurrency 120 TFBot { Class Heavy Skill Hard // :ol: Tag nav_prefer_main_back Item "The Brass Beast" } } WaveSpawn { Name "wave03" TotalCount 32 SpawnCount 1 MaxActive 8 Where spawnbot WaitBetweenSpawns 3 WaitForAllSpawned "wave02" TotalCurrency 160 TFBot { Template T_TFBot_Pyro_Dragon Tag nav_prefer_main_back } } } // Wave 7/7 ($9800) // 1 Tank (55k HP) // 3 Giant Deflector Heavies // 32 Steel Gauntlets (Pusher) // 5 Giant Burst-Fire Soldiers with 5 Quick Ubers Each // 48 Heavies (Critboosted) // 2 Giant Rocket Wall Soldiers (Critboosted) with a Giant Regen Medic\ // Boss : Sergeant Pellets. // 12 Rapid-Fire Dragon Pyros with a kritzkreig medic Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave01" TotalCount 1 MaxActive 1 Where spawnbot TotalCurrency 350 Tank { Name "tankboss" Health 55000 Speed 75 Skin 1 StartingPathTrackNode tank_path_a_1 OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } OnKilledOutput { Target boss_dead_relay Action Trigger } } } WaveSpawn { Name "wave01" TotalCount 3 MaxActive 3 Where spawnbot_giant TotalCurrency 240 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag nav_prefer_main_back } } WaveSpawn { Name "wave01" TotalCount 32 MaxActive 16 SpawnCount 1 Where spawnbot TotalCurrency 160 WaitBetweenSpawns 2.75 TFBot { Template T_TFBot_Heavy_IronFist_Airblast Tag nav_prefer_main_back } } WaveSpawn { Name "wave02" TotalCount 30 MaxActive 12 SpawnCount 6 Where spawnbot_giant TotalCurrency 260 WaitForAllDead "wave01" WaitBeforeStarting 5 WaitBetweenSpawns 9 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag nav_prefer_main_back } TFBot { Template T_TFBot_Medic_QuickUber Tag nav_prefer_main_back } TFBot { Template T_TFBot_Medic_QuickUber Tag nav_prefer_main_back } TFBot { Template T_TFBot_Medic_QuickUber Tag nav_prefer_main_back } TFBot { Template T_TFBot_Medic_QuickUber Tag nav_prefer_main_back } TFBot { Template T_TFBot_Medic_QuickUber Tag nav_prefer_main_back } } } WaveSpawn { Name "wave02" TotalCount 48 MaxActive 24 SpawnCount 12 Where spawnbot_invasion WaitBetweenSpawns 15 WaitForAllDead "wave01" TotalCurrency 240 TFBot { Class Heavy Skill Hard Attributes AlwaysCrit Tag nav_prefer_main_back Item "The Warsworn Helmet" } } WaveSpawn { Name "wave03" TotalCount 4 MaxActive 4 SpawnCount 4 Where spawnbot_giant WaitForAllSpawned "wave02" WaitBeforeStarting 18 TotalCurrency 180 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketWall Attributes AlwaysCrit Tag nav_prefer_main_back } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name "wave04" TotalCount 24 MaxActive 24 SpawnCount 2 Where spawnbot TotalCurrency 120 WaitBeforeStarting 30 WaitBetweenSpawns 3 WaitForAllSpawned "wave03" Squad { TFBot { Template T_TFBot_Pyro_Dragon_Rapid Tag nav_prefer_main_back } TFBot { Template T_TFBot_Medic_KritzKrieg } } } WaveSpawn { Name "wave04" TotalCount 1 MaxActive 1 Where spawnbot_giant WaitForAllDead "wave03" WaitBeforeStarting 10 TotalCurrency 7500 FirstSpawnWarningSound "vo/mvm/mght/heavy_mvm_m_revenge15.mp3" TFBot { Class Heavyweapons Name "Sergeant Pellets" ClassIcon heavy_shotgun_double Skill Expert Health 60000 Scale 1.8 //Health 80000 MaxVisionRange 1200 Tag nav_prefer_main_back WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Item "Commando Elite" Item "The Mishap Mercenary" Item EOTL_sheavyshirt ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "fire rate bonus" 1.5 "bullets per shot bonus" 4 "damage bonus" 1.25 "faster reload rate" 0.35 "fire rate bonus with reduced health" 0.25 "clip size penalty" 0.35 } CharacterAttributes { "move speed bonus" 0.65 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0 "rage giving scale" 0.25 "attack projectiles" 1 "override footstep sound set" 2 } } } WaveSpawn { Name "wave04_support" TotalCount 50 MaxActive 8 SpawnCount 2 WaitForAllSpawned "wave04" WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 250 Where spawnbot Support 1 TFBot { Class Pyro Tag nav_prefer_main_back Skill Easy } } WaveSpawn { Name "wave04_support" TotalCount 50 MaxActive 4 SpawnCount 2 WaitForAllSpawned "wave04" WaitBeforeStarting 10 WaitBetweenSpawns 3 TotalCurrency 250 Where spawnbot Support 1 TFBot { Class Heavy Tag nav_prefer_main_back Skill Normal } } WaveSpawn { Name "wave04_support" TotalCount 50 MaxActive 6 SpawnCount 1 WaitForAllSpawned "wave04" WaitBeforeStarting 12 WaitBetweenSpawns 8 TotalCurrency 250 Where spawnbot Support 1 TFBot { Template T_TFBot_Heavyweapons_Fist Tag nav_prefer_main_back } } } } //Swubtewwanewan Twensiwon //TWENSIWON >###W###< // HEAVNES HELP ME! // I HAVE BEEN TURNED INTO A .POP FILE! // SIGNED BY : LANCER