#base robot_standard.pop #base robot_giant.pop #base robot_underground.pop WaveSchedule { StartingCurrency 800 RespawnWaveTime 5 FixedRespawnWaveTime no CanBotsAttackWhileInSpawnRoom no Advanced 0 Mission { Where spawnbot_side Objective DestroySentries InitialCooldown 60 BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 30 BeginAtWave 3 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot_mission_spy Objective Spy InitialCooldown 30 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 15 BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Sniper MaxVisionRange 3000 } } Mission { Where spawnbot_mission_sniper Objective Sniper InitialCooldown 30 BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Camper } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "w1_01_a" TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 300 TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly Tag nav_prefer_main_back Tag nav_prefer_main_front } } WaveSpawn { Where spawnbot Name "w1_01_b" TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 300 TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly Tag nav_prefer_main_back Tag nav_prefer_main_front } } WaveSpawn { Where spawnbot Name "w1_support_a" TotalCount 15 MaxActive 3 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 10 TotalCurrency 200 Support 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Tag nav_prefer_main_back Tag nav_prefer_main_front } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "w2_01_a" TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 200 TFBot { Class Heavyweapons Skill Normal WeaponRestrictions PrimaryOnly Tag nav_prefer_main_back Tag nav_prefer_main_front } } WaveSpawn { Where spawnbot Name "w2_01_b" TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 8 TotalCurrency 200 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly Tag nav_prefer_main_back Tag nav_prefer_main_front } TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly Tag nav_prefer_main_back Tag nav_prefer_main_front } TFBot { Template T_TFBot_Scout_Melee Tag nav_prefer_main_back Tag nav_prefer_main_front } } } WaveSpawn { Where spawnbot_invasion Name "w2_02_a" TotalCount 24 MaxActive 6 SpawnCount 2 WaitForAllSpawned "w2_01_a" WaitBeforeStarting 4 WaitBetweenSpawns 5 TotalCurrency 200 Squad { TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly Tag nav_prefer_main_back Tag nav_prefer_main_front } TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly Tag nav_prefer_main_back Tag nav_prefer_main_front } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "w3_tank_a" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 500 Tank { Health 15000 Speed 75 StartingPathTrackNode boss_path_1 Skin 0 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "w3_01_a" TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 12 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Heavy_Shotgun_NoAttributes Tag nav_prefer_main_back Tag nav_prefer_main_front } TFBot { Template T_TFBot_Medic_QuickUber WeaponRestrictions SecondaryOnly } } } WaveSpawn { Where spawnbot_side Name "w3_support_a" TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Soldier_Miner Tag nav_prefer_main_back Tag nav_prefer_main_front } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "w4_01_a" TotalCount 24 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 200 RandomChoice { TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly Tag nav_prefer_main_back Tag nav_prefer_main_front } TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly Tag nav_prefer_main_back Tag nav_prefer_main_front } TFBot { Template T_TFBot_Pyro_Flaregun Skill Hard Tag nav_prefer_flank_back Tag nav_prefer_flank_front } } } WaveSpawn { Where spawnbot_invasion Name "w4_02_a" TotalCount 24 MaxActive 6 SpawnCount 3 WaitForAllDead "w4_01_a" WaitBeforeStarting 6 WaitBetweenSpawns 6 TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Shotgun Name "Shotgun Heavy" Tag nav_prefer_main_back Tag nav_prefer_main_front } } WaveSpawn { Where spawnbot Name "w4_02_b" TotalCount 2 MaxActive 2 SpawnCount 1 WaitForAllDead "w4_01_a" WaitBeforeStarting 15 WaitBetweenSpawns 50 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Soldier_Crit Tag nav_prefer_main_back Tag nav_prefer_main_front } } WaveSpawn { Where spawnbot_side Name "w4_support_a" TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 200 Support 1 TFBot { Template T_TFBot_Demoman_Excavation Tag nav_prefer_main_back Tag nav_prefer_main_front } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "w5_01_a" TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 200 Squad { TFBot { Name "Giant Miner Soldier" Class Soldier Skill Hard Health 5000 ClassIcon soldier_escape WeaponRestrictions MeleeOnly Tag nav_prefer_main_back Tag nav_prefer_main_front Item "The Escape Plan" Item "Tyrantium Helmet" Attributes MiniBoss ItemAttributes { ItemName "The Escape Plan" "critboost on kill" 5 "damage bonus" 1.5 "self mark for death" 0 } CharacterAttributes { "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed bonus" 0.65 "override footstep sound set" 3 } } TFBot { Template T_TFBot_Heavy_Dwarf } TFBot { Template T_TFBot_Heavy_Dwarf } TFBot { Template T_TFBot_Heavy_Dwarf } } } WaveSpawn { Where spawnbot Name "w5_02_a" TotalCount 4 MaxActive 4 SpawnCount 4 WaitForAllDead "w5_01_a" WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Chief_Heavy_Dwarf_King Tag nav_prefer_main_back Tag nav_prefer_main_front } TFBot { Template T_TFBot_Heavy_Dwarf } TFBot { Template T_TFBot_Heavy_Dwarf } TFBot { Template T_TFBot_Heavy_Dwarf } } } WaveSpawn { Where spawnbot_side Name "w5_support_a" TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 12 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Soldier_Miner Tag nav_prefer_flank_back Tag nav_prefer_flank_front } } WaveSpawn { Where spawnbot_invasion Name "w5_support_b" TotalCount 15 MaxActive 3 SpawnCount 1 WaitForAllSpawned "w5_01_a" WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Heavyweapons_Fist Tag nav_prefer_main_back Tag nav_prefer_main_front } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Sound "announcer.incomingmob" WaitWhenDone 65 Checkpoint Yes WaveSpawn { Where spawnbot Name "w6_01_a" TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 400 TFBot { Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Tag nav_prefer_main_back Tag nav_prefer_main_front } } WaveSpawn { Where spawnbot_side Name "w6_01_b" TotalCount 36 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 6 TotalCurrency 400 TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly Tag nav_prefer_main_back Tag nav_prefer_main_front } } WaveSpawn { Where spawnbot Name "w6_01_c" TotalCount 3 MaxActive 2 SpawnCount 1 WaitForAllSpawned "w6_01_a" WaitBeforeStarting 20 WaitBetweenSpawns 30 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Demoman Tag nav_prefer_main_back Tag nav_prefer_main_front } } WaveSpawn { Name "w6_tank_a" TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned "w6_01_c" WaitBeforeStarting 20 WaitBetweenSpawns 0 TotalCurrency 0 Tank { Health 25000 Speed 75 StartingPathTrackNode boss_path_1 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_invasion Name "w6_support_a" TotalCount 30 MaxActive 5 SpawnCount 5 WaitForAllSpawned "w6_01_a" WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCurrency 0 Support 1 RandomChoice { TFBot { Template T_TFBot_Soldier_Miner Tag nav_prefer_flank_front Tag nav_prefer_main_back } TFBot { Template T_TFBot_Demoman_Excavation Tag nav_prefer_flank_back Tag nav_prefer_main_front } } } } }