#base robot_turbine.pop #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 650 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Mission { Objective Spy Where Spy_Spawn BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where Sniper_Spawn BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective DestroySentries Where Left_Spawn BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1a TotalCurrency 200 TotalCount 60 MaxActive 20 SpawnCount 10 Where Right_Spawn WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Pyro_Dragon } TFBot { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } WaveSpawn { Name 1b_1 WaitForAllDead 1a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 Where Left_Spawn WaitBeforeStarting 3 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Soldier_Equalizer } } } WaveSpawn { Name 1b_2 WaitForAllDead 1a TotalCurrency 200 TotalCount 15 MaxActive 10 SpawnCount 5 Where Left_Spawn WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun ItemAttributes { ItemName tf_weapon_minigun "damage bonus" 0.5 } } } } WaveSpawn { Name 1c WaitForAllDead 1b_2 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 10 Where Right_Spawn WaitBeforeStarting 3 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Pyro_Gas } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name 1d WaitForAllDead 1c TotalCurrency 250 TotalCount 20 MaxActive 20 SpawnCount 2 Where Left_Spawn WaitBeforeStarting 3 WaitBetweenSpawns 3 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } TFBot { Template T_TFBot_Medic_Kritz } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2a TotalCurrency 250 TotalCount 5 MaxActive 5 SpawnCount 5 Where Left_Spawn WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name 2b_1 WaitForAllDead 2a TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 Where Right_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name 2b_2 WaitForAllDead 2a TotalCurrency 100 TotalCount 25 MaxActive 15 SpawnCount 5 Where Right_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Pyro_Dragon } } } WaveSpawn { Name 2c WaitForAllDead 2b_2 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 10 Where Right_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Scout_Cola } TFBot { Template T_TFBot_Pyro_Flaregun } } } WaveSpawn { Name 2d WaitForAllSpawned 2c TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 Where Left_Spawn WaitBeforeStarting 10 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name 2e WaitForAllDead 2d TotalCurrency 250 TotalCount 5 MaxActive 5 SpawnCount 5 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3a_1 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 Where Tank_Spawn WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 3a_2 TotalCurrency 200 TotalCount 5 MaxActive 5 SpawnCount 1 Where Left_Spawn WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Giant_Pyro } } } WaveSpawn { Name 3b_1 WaitForAllDead 3a_2 TotalCurrency 50 TotalCount 24 MaxActive 16 SpawnCount 8 Where Right_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Health 175 Name Demoman Class Demoman Skill Normal Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" } } } WaveSpawn { Name 3b_2 WaitForAllDead 3a_2 TotalCurrency 50 TotalCount 9 MaxActive 6 SpawnCount 3 Where Right_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Pyro_Gas } } } WaveSpawn { Name 3c WaitForAllDead 3b_2 TotalCurrency 50 TotalCount 20 MaxActive 20 SpawnCount 10 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Normal Attributes "AlwaysCrit" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { Name 3d WaitForAllDead 3c TotalCurrency 200 TotalCount 5 MaxActive 5 SpawnCount 5 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4a_1 TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 Where Left_Spawn WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name 4a_2 TotalCurrency 50 TotalCount 60 MaxActive 10 SpawnCount 10 Where Left_Spawn WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name 4b_1 WaitForAllDead 4a_2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name 4b_2 WaitForAllDead 4a_2 TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 10 Where Right_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { Name 4c_1 WaitForAllDead 4b_1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } } } WaveSpawn { Name 4c_2 WaitForAllDead 4b_2 TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 10 Where Right_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Health 175 Name Pyro Class Pyro Skill Normal Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" } } } WaveSpawn { Name 4d_1 WaitForAllDead 4c_1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } } } WaveSpawn { Name 4d_2 WaitForAllDead 4c_2 TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 10 Where Right_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Health 175 Name Demoman Class Demoman Skill Normal Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" } } } WaveSpawn { Name 4e WaitForAllDead 4d_1 TotalCurrency 200 TotalCount 5 MaxActive 5 SpawnCount 5 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5a TotalCurrency 200 TotalCount 7 MaxActive 7 SpawnCount 7 Where Left_Spawn WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } } } WaveSpawn { Name 5b_1 WaitForAllDead 5a TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 Where Tank_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 5b_2 WaitForAllDead 5a TotalCurrency 100 TotalCount 9 MaxActive 9 SpawnCount 3 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } } WaveSpawn { Name 5c WaitForAllDead 5b_2 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 Where Right_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name 5d WaitForAllSpawned 5c TotalCurrency 150 TotalCount 20 MaxActive 20 SpawnCount 2 Where Left_Spawn WaitBeforeStarting 10 WaitBetweenSpawns 3 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 6a TotalCurrency 1000 TotalCount 3 MaxActive 3 SpawnCount 1 Where Tank_Spawn WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 6b TotalCurrency 0 TotalCount 300 MaxActive 18 SpawnCount 3 Where Left_Spawn WaitBeforeStarting 10 WaitBetweenSpawns 1 Support 1 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Normal Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } TFBot { Template T_TFBot_Pyro_Gas } TFBot { Health 125 Name Scout Class Scout Skill Normal Attributes "AlwaysCrit" Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } } }