#base robot_turbine.pop #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Mission { Objective Spy Where Spy_Spawn BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where Sniper_Spawn BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective DestroySentries Where Left_Spawn BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Engineer Where Engineer_Spawn BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Turbine_Engineer } } Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1a TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 Where Right_Spawn WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Scout_Cola } } } WaveSpawn { Name 1b WaitForAllDead 1a TotalCurrency 200 TotalCount 18 MaxActive 12 SpawnCount 6 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Normal Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } TFBot { Health 175 Name Demoman Class Demoman Skill Normal Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" } } } WaveSpawn { Name 1c_1 WaitForAllDead 1b TotalCurrency 400 TotalCount 9 MaxActive 9 SpawnCount 9 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } } } WaveSpawn { Name 1c_2 TotalCurrency 200 TotalCount 9 MaxActive 6 SpawnCount 3 Where Right_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2a_1 TotalCurrency 100 TotalCount 25 MaxActive 15 SpawnCount 1 Where Left_Spawn WaitBeforeStarting 1 WaitBetweenSpawns 2 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { Name 2a_2 TotalCurrency 200 TotalCount 5 MaxActive 5 SpawnCount 1 Where Left_Spawn WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name 2b WaitForAllDead 2a_1 TotalCurrency 200 TotalCount 5 MaxActive 5 SpawnCount 5 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } } } WaveSpawn { Name 2c WaitForAllDead 2b TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 10 Where Right_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Pyro_Dragon Attributes "AlwaysCrit" } TFBot { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } WaveSpawn { Name 2d WaitForAllDead 2c TotalCurrency 200 TotalCount 5 MaxActive 5 SpawnCount 5 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } TFBot { Template T_TFBot_Medic_Kritz } } } WaveSpawn { Name 2e WaitForAllDead 2d TotalCurrency 200 TotalCount 15 MaxActive 15 SpawnCount 5 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Pyro_Gas } TFBot { Template T_TFBot_Pyro_Gas } TFBot { Template T_TFBot_Pyro_Gas } TFBot { Template T_TFBot_Pyro_Gas } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3a_1 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 Where Tank_Spawn WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 3a_2 TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 Where Left_Spawn WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" } } } WaveSpawn { Name 3b WaitForAllDead 3a_1 TotalCurrency 50 TotalCount 45 MaxActive 15 SpawnCount 15 Where Right_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name 3c WaitForAllDead 3b TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic_Kritz } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4a TotalCurrency 200 TotalCount 12 MaxActive 12 SpawnCount 4 Where Left_Spawn WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name 4b WaitForAllDead 4a TotalCurrency 200 TotalCount 12 MaxActive 12 SpawnCount 4 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Pyro_Gas_Explosive } TFBot { Template T_TFBot_Scout_Cola } TFBot { Template T_TFBot_Scout_Cola } TFBot { Template T_TFBot_Scout_Cola } } } WaveSpawn { Name 4c_1 WaitForAllDead 4b TotalCurrency 200 TotalCount 5 MaxActive 5 SpawnCount 1 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name 4c_2 WaitForAllDead 2b TotalCurrency 200 TotalCount 100 MaxActive 10 SpawnCount 10 Where Right_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name 4d WaitForAllDead 4c_1 TotalCurrency 300 TotalCount 6 MaxActive 6 SpawnCount 2 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5a_1 TotalCurrency 150 TotalCount 8 MaxActive 4 SpawnCount 2 Where Left_Spawn WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } } WaveSpawn { Name 5a_2 TotalCurrency 200 TotalCount 80 MaxActive 15 SpawnCount 5 Where Right_Spawn WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Normal Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { Name 5b WaitForAllDead 5a_1 TotalCurrency 200 TotalCount 40 MaxActive 20 SpawnCount 20 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { Name 5c_1 WaitForAllDead 5b TotalCurrency 150 TotalCount 8 MaxActive 4 SpawnCount 2 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } } } WaveSpawn { Name 5c_2 WaitForAllDead 5b TotalCurrency 200 TotalCount 80 MaxActive 15 SpawnCount 5 Where Right_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Health 175 Name Demoman Class Demoman Skill Normal Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 6a TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where Left_Spawn WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Chief_Soldier Health 40000 } } } WaveSpawn { Name 6b_1 WaitForAllDead 6a TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 Where Tank_Spawn WaitBeforeStarting 10 WaitBetweenSpawns 40 Squad { Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 6b_2 WaitForAllDead 6a TotalCurrency 200 TotalCount 12 MaxActive 6 SpawnCount 1 Where Left_Spawn WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { AutoJumpMin 5 AutoJumpMax 5 Template T_TFBot_Giant_Scout_Baseball_Armored Attributes "AutoJump" ItemAttributes { ItemName "the sandman" "damage bonus" 2 } } } } WaveSpawn { Name 6c_1 WaitForAllDead 6b_1 TotalCurrency 200 TotalCount 9 MaxActive 6 SpawnCount 3 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name 6c_2 WaitForAllDead 6b_2 TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 1 Where Right_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 1 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { Name 6d_1 WaitForAllDead 6c_1 TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 2 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic_Kritz } } } WaveSpawn { Name 6d_2 WaitForAllDead 6c_2 TotalCurrency 50 TotalCount 45 MaxActive 10 SpawnCount 1 Where Right_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Pyro_Dragon } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 7a_1 TotalCurrency 50 TotalCount 10 MaxActive 4 SpawnCount 2 Where Left_Spawn WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name 7a_2 TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 10 Where Left_Spawn WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name 7b_1 WaitForAllDead 7a_1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where Tank_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 7b_2 WaitForAllDead 7a_1 TotalCurrency 200 TotalCount 12 MaxActive 12 SpawnCount 4 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 7c_1 WaitForAllDead 7b_1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where Tank_Spawn WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 7c_2 WaitForAllSpawned 7b_2 TotalCurrency 200 TotalCount 12 MaxActive 12 SpawnCount 4 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 7d WaitForAllDead 7c_2 TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 4 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Pyro_Gas_Explosive } } } WaveSpawn { Name 7e_1 WaitForAllDead 7d TotalCurrency 200 TotalCount 5 MaxActive 5 SpawnCount 1 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name 7e_2 WaitForAllDead 7d TotalCurrency 200 TotalCount 10 MaxActive 6 SpawnCount 2 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { Name 7f WaitForAllDead 7e_2 TotalCurrency 50 TotalCount 40 MaxActive 20 SpawnCount 2 Where Right_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 3 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 7g WaitForAllDead 7f TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 4 Where Left_Spawn WaitBeforeStarting 10 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } } }