#base robot_turbine.pop #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1750 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes EventPopfile Halloween Mission { Objective Spy Where Spy_Spawn BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where Sniper_Spawn BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective DestroySentries Where Left_Spawn BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Engineer Where Engineer_Spawn BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 90 DesiredCount 1 TFBot { Template T_TFBot_Turbine_Engineer } } Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1a_1 TotalCurrency 150 TotalCount 50 MaxActive 15 SpawnCount 5 Where Right_Spawn WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } TFBot { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } TFBot { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } TFBot { Health 175 Name Pyro Class Pyro Skill Normal Attributes "AlwaysFireWeapon" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" } TFBot { Health 175 Name Pyro Class Pyro Skill Normal Attributes "AlwaysFireWeapon" Item "tf_weapon_flamethrower" Item "tf_weapon_shotgun_pyro" Item "tf_weapon_fireaxe" } } } WaveSpawn { Name 1a_2 TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 Where Left_Spawn WaitBeforeStarting 0 WaitBetweenSpawns 9 Squad { TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { Name 1b_1 WaitForAllDead 1a_1 TotalCurrency 150 TotalCount 20 MaxActive 10 SpawnCount 2 Where Right_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun ClassIcon heavy } } } WaveSpawn { Name 1b_2 WaitForAllDead 1a_1 TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Giant_Medic_Kritz } } } WaveSpawn { Name 1c_1 WaitForAllDead 1b_1 TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } WaveSpawn { Name 1c_2 WaitForAllDead 1b_1 TotalCurrency 150 TotalCount 10 MaxActive 5 SpawnCount 1 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name 1d_1 WaitForAllDead 1c_1 TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 2 Where Right_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 3 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Normal Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { Name 1d_2 WaitForAllDead 1c_1 TotalCurrency 200 TotalCount 6 MaxActive 5 SpawnCount 1 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } } WaveSpawn { Name 2a_1 WaitForALLDead 1d_2 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 Where Tank_Spawn WaitBeforeStarting 45 WaitBetweenSpawns 0 Squad { Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 2a_2 WaitForAllDead 1d_2 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 1 Where Left_Spawn WaitBeforeStarting 45 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst ClassIcon demo_giant } } } WaveSpawn { Name 2b_1 WaitForAllDead 2a_1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name 2b_2 WaitForAllDead 2a_1 TotalCurrency 50 TotalCount 15 MaxActive 12 SpawnCount 3 Where Right_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Pyro_Flaregun ClassIcon pyro } } } WaveSpawn { Name 2c_1 WaitForAllDead 2b_1 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name 2c_2 WaitForAllDead 2b_1 TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 1 Where Right_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 1 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { Name 2d_1 WaitForAllDead 2c_1 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror ClassIcon soldier_giant } } } WaveSpawn { Name 2d_2 WaitForAllDead 2c_1 TotalCurrency 50 TotalCount 40 MaxActive 12 SpawnCount 4 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 3 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Normal Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } TFBot { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } } } WaveSpawn { Name 2e_1 WaitForAllDead 2d_1 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 Where Tank_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 2e_2 WaitForAllDead 2d_1 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 1 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst ClassIcon demo_giant } } } WaveSpawn { Name 2f_1 WaitForAllDead 2e_1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where Left_Spawn WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name 2f_2 WaitForAllDead 2e_1 TotalCurrency 50 TotalCount 15 MaxActive 12 SpawnCount 3 Where Right_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Pyro_Flaregun ClassIcon pyro } } } WaveSpawn { Name 3a_1 WaitForAllDead 2f_2 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where Left_Spawn WaitBeforeStarting 45 WaitBetweenSpawns 0 Squad { TFBot { Health 20000 Template T_TFBot_Chief_Tavish } } } WaveSpawn { Name 3a_2 WaitForAllDead 2f_2 TotalCurrency 25 TotalCount 8 MaxActive 5 SpawnCount 1 Where Left_Spawn WaitBeforeStarting 45 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name 3b_1 WaitForAllDead 3a_1 TotalCurrency 200 TotalCount 5 MaxActive 5 SpawnCount 1 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer ClassIcon soldier_giant } } } WaveSpawn { Name 3b_2 WaitForAllDead 3a_1 TotalCurrency 25 TotalCount 10 MaxActive 10 SpawnCount 2 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name 3c WaitForAllDead 3b_1 TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 Where Left_Spawn WaitBeforeStarting 10 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name 3d_1 WaitForAllDead 3c TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload ClassIcon soldier_giant } TFBot { Template T_TFBot_Giant_Medic_Kritz } } } WaveSpawn { Name 3d_2 WaitForAllDead 3c TotalCurrency 25 TotalCount 16 MaxActive 16 SpawnCount 2 Where Right_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist ClassIcon heavy } } } WaveSpawn { Name 3e_1 WaitForAllDead 3d_1 TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 Where Tank_Spawn WaitBeforeStarting 10 WaitBetweenSpawns 30 Squad { Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 3e_2 WaitForAllDead 3d_1 TotalCurrency 200 TotalCount 18 MaxActive 5 SpawnCount 1 Where Left_Spawn WaitBeforeStarting 10 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored ClassIcon scout_giant_fast } } } WaveSpawn { Name 3f WaitForAllDead 3e_1 TotalCurrency 25 TotalCount 20 MaxActive 10 SpawnCount 5 Where Right_Spawn WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Health 200 Name Soldier Class Soldier Skill Normal Attributes "AlwaysCrit" Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" } } } WaveSpawn { Name 3g WaitForAllDead 3f TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 2 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 4a_1 WaitForAllDead 3g TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 Where Tank_Spawn WaitBeforeStarting 45 WaitBetweenSpawns 30 Squad { Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 4a_2 WaitForAllDead 3g TotalCurrency 120 TotalCount 60 MaxActive 10 SpawnCount 2 Where Left_Spawn WaitBeforeStarting 45 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name 4b_1 WaitForAllDead 4a_1 TotalCurrency 200 TotalCount 15 MaxActive 10 SpawnCount 5 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Demoman } } } WaveSpawn { Name 4b_2 WaitForAllDead 4a_1 TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 5 Where Left_Spawn WaitBeforeStarting 0 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Scout_Bonk ClassIcon scout } } } WaveSpawn { Name 4c_1 WaitForAllDead 4b_1 TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk ClassIcon scout_giant_fast } } } WaveSpawn { Name 4c_2 WaitForAllDead 4b_1 TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 10 Where Right_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { Name 4d_1 WaitForAllDead 4c_1 TotalCurrency 200 TotalCount 10 MaxActive 6 SpawnCount 2 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Giant_Demoman } } } WaveSpawn { Name 4d_2 WaitForAllDead 4c_1 TotalCurrency 50 TotalCount 40 MaxActive 10 SpawnCount 1 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Scout_Cola ClassIcon scout } } } WaveSpawn { Name 4e WaitForAllDead 4d_1 TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 2 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name 4f_1 WaitForAllDead 4e TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun ClassIcon heavy_giant } } } WaveSpawn { Name 4f_2 WaitForAllDead 4e TotalCurrency 30 TotalCount 20 MaxActive 10 SpawnCount 2 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name 4g_1 WaitForAllDead 4f_1 TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 1 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name 4g_2 WaitForAllDead 4f_1 TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 5 Where Right_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 5 Squad { TFBot { Health 125 Name Spy Class Spy Skill Normal Item "tf_weapon_revolver" Item "tf_weapon_knife" } } } WaveSpawn { Name 4h WaitForAllDead 4g_2 TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 2 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name 5a WaitForAllDead 4h TotalCurrency 100 TotalCount 40 MaxActive 20 SpawnCount 2 Where Right_Spawn WaitBeforeStarting 45 WaitBetweenSpawns 3 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 5b_1 WaitForAllDead 5a TotalCurrency 200 TotalCount 5 MaxActive 5 SpawnCount 1 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun ClassIcon soldier_giant } } } WaveSpawn { Name 5b_2 WaitForAllDead 5a TotalCurrency 100 TotalCount 50 MaxActive 10 SpawnCount 1 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 1 Squad { TFBot { Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "tf_weapon_fists" } } } WaveSpawn { Name 5c WaitForAllDead 5b_1 TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 3 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name 5d_1 WaitForAllDead 5c TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 2 Where Left_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name 5d_2 WaitForAllDead 5c TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 10 Where Right_Spawn WaitBeforeStarting 5 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun ClassIcon soldier } } } WaveSpawn { Name 5e_1 WaitForAllDead 5d_1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where Tank_Spawn WaitBeforeStarting 10 WaitBetweenSpawns 0 Squad { Tank { Health 20000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name 5e_2 WaitForAllDead 5d_1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where Left_Spawn WaitBeforeStarting 10 WaitBetweenSpawns 0 Squad { TFBot { Health 30000 Template T_TFBot_Chief_Soldier_RocketPush } } } } }