#base robot_giant.pop #base robot_standard.pop #base robot_custom.pop #base robot_f2p.pop #base robot_powerplant.pop // Wave By Anonymous Player ( http://steamcommunity.com/profiles/76561198053992136/ ) // https://forum.gamersalapro.com // wave_start - no bomb reset // wave_start2 - 30 sec bomb reset // wave_start3 - 45 sec bomb reset // wave_start4 - 60 sec bomb reset WaveSchedule { StartingCurrency 1200 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Mission // sentry buster { Objective DestroySentries InitialCooldown 5 Where spawnbot_invasion BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 50 TFBot { Template T_TFBot_SentryBuster } } Mission // Sniper Jarate - wave 4 { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 6 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "The Razorback" } } Mission // Sniper - wave 6 { Objective Sniper InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper_AWP } } Mission // Spy - wave 2 { Objective Spy InitialCooldown 40 Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 3 TFBot { Class Spy Skill Expert Name "Infiltration Robot" } } Mission // Spy - wave 4 { Objective Spy InitialCooldown 20 Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 5 TFBot { Template T_TFBot_Gentle_Spy } } Mission // Spy - wave 6 { Objective Spy InitialCooldown 25 Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 55 DesiredCount 2 TFBot { Template T_TFBot_Gentle_Spy } } Mission // ENGY - wave 1-3 { Objective Engineer InitialCooldown 120 Where spawnbot BeginAtWave 1 RunForThisManyWaves 3 CooldownTime 70 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_right TeleportWhere spawnbot_center TeleportWhere spawnbot_left TeleportWhere spawnbot_top_right TeleportWhere spawnbot_top_left TeleportWhere spawnbot_invasion TeleportWhere spawnbot TeleportWhere spawnbot_mission_sniper TeleportWhere spawnbot_mission_spy } } Mission // ENGY - wave 5-6 { Objective Engineer InitialCooldown 75 Where spawnbot BeginAtWave 5 RunForThisManyWaves 2 CooldownTime 55 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter_Fast_Build TeleportWhere spawnbot_right TeleportWhere spawnbot_center TeleportWhere spawnbot_left TeleportWhere spawnbot_top_right TeleportWhere spawnbot_top_left TeleportWhere spawnbot_invasion TeleportWhere spawnbot TeleportWhere spawnbot_mission_sniper TeleportWhere spawnbot_mission_spy } } Wave // wave 1 { StartWaveOutput { Target wave_start2_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 1 Checkpoint Yes WaveSpawn { Name "w1_1" Where spawnbot TotalCount 50 MaxActive 12 SpawnCount 6 WaitBeforeStarting 2 WaitBetweenSpawns 6 TotalCurrency 400 TFBot { Class Heavyweapons WeaponRestrictions MeleeOnly Name "Melee Robot" } } WaveSpawn { WaitForAllSpawned "w1_1" Where spawnbot_invasion TotalCount 45 MaxActive 9 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 2 TotalCurrency 400 Squad { TFBot { Class Pyro Skill Easy WeaponRestrictions SecondaryOnly Name "Shotgun Pyro" } TFBot { Class Scout Skill Easy Name "Melee Scout" } TFBot { Class Scout Skill Easy Name "Melee Scout" } } } } //WAVE 2 Wave { StartWaveOutput { Target wave_start3_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 1 Checkpoint Yes WaveSpawn { Name "w2_1" Where spawnbot_invasion TotalCount 60 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCurrency 600 TFBot { Class Soldier WeaponRestrictions SecondaryOnly Name "Shotgun Runner" } } WaveSpawn { WaitForAllSpawned "w2_1" Where spawnbot_left Where spawnbot_right TotalCount 30 MaxActive 12 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 600 Squad { TFBot { Class Heavyweapons Name "Heavy Weapons Robot" Skill Normal } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } //WAVE 3 Wave { StartWaveOutput { Target wave_start4_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 1 Checkpoint Yes WaveSpawn { Name "w3_1" Where spawnbot TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 8 WaitBetweenSpawns 1 TotalCurrency 800 Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { WaitForAllSpawned "w3_1" Name "w3_2" Where spawnbot_top_right TotalCount 50 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 800 TFBot { Class Soldier Skill Expert } } WaveSpawn { WaitForAllDead "w3_2" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Heavyweapons } } } Wave // wave 4 // tanker heavy, 65K HP { StartWaveOutput { Target wave_start4_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 1 Checkpoint Yes WaveSpawn { Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 2300 TFBot { Template T_TFBot_Giant_Heavyweapons WeaponRestrictions MeleeOnly Name "Tanker Robot" Health 65000 Attributes UseBossHealthBar Attributes AlwaysCrit CharacterAttributes { "cannot be backstabbed" 1 "damage force reduction" 0.1 } } } WaveSpawn { Where spawnbot TotalCount 100 MaxActive 10 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 9 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn Name "Battle Engineer" } } } Wave // wave 5 { StartWaveOutput { Target wave_start4_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 1 Checkpoint Yes WaveSpawn { Name "w5_1" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 200 TFBot { Template T_TFBot_Soldier_Rocket_Spammer Attributes AlwaysCrit } } WaveSpawn { Name "w5_1" Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 9 TotalCurrency 300 TFBot { Template T_TFBot_Giant_Pyro } } WaveSpawn { Name "w5_2" WaitForAllSpawned "w5_1" Where spawnbot_top_right TotalCount 60 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 500 TFBot { Class Pyro Skill Expert } } WaveSpawn { Name "w5_3" WaitForAllSpawned "w5_2" Where spawnbot TotalCount 40 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 500 TFBot { Template T_TFBot_Heavyweapons_Mafia } } WaveSpawn { Name "w5_4" WaitForAllSpawned "w5_3" Where spawnbot TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 500 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name "w5_5" WaitForAllDead "w5_4" Where spawnbot_invasion TotalCount 150 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 600 TFBot { Class Scout Skill Expert } } WaveSpawn { WaitForAllDead "w5_5" Where spawnbot_center TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 75 TotalCurrency 1000 Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } } Wave // wave 6 final { StartWaveOutput { Target wave_start4_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 1 Checkpoint Yes WaveSpawn { Name "w6_1" Where spawnbot_invasion TotalCount 80 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 800 TFBot { Template T_TFBot_Soldier_Senior_Spammer } } WaveSpawn { Name "w6_2" WaitForAllDead "w6_1" Where spawnbot_invasion TotalCount 80 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 800 TFBot { Class Heavyweapons Skill Hard Name "CritSpam" Attributes AlwaysCrit } } WaveSpawn { Name "w6_3" WaitForAllDead "w6_2" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 TotalCurrency 1000 TFBot { Template T_TFBot_Giant_Heavyweapons WeaponRestrictions MeleeOnly Name "Tanker Robot" Health 70000 Attributes UseBossHealthBar Attributes AlwaysCrit CharacterAttributes { "cannot be backstabbed" 1 "damage force reduction" "" } } } WaveSpawn { WaitForAllDead "w6_3" Name "w6_4" Where spawnbot TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 30 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Mafia } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name "w6_5" WaitForAllDead "w6_4" Where spawnbot_invasion TotalCount 50 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Class Demoman Skill Hard } } WaveSpawn { Name "w6_5" WaitForAllDead "w6_4" Where spawnbot TotalCount 8 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 200 TFBot { Template T_TFBot_Soldier_Rocket_Spammer } } WaveSpawn { WaitForAllDead "w6_5" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 0 TFBot { Template T_TFBot_Giant_Pyro Health 80000 Name "Super Giant Pyro" Attributes UseBossHealthBar Attributes AlwaysCrit CharacterAttributes { "cannot be backstabbed" 1 "damage force reduction" 0.1 } } } WaveSpawn { WaitForAllSpawned "w6_5" Where spawnbot_invasion TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TotalCurrency 0 Support 1 TFBot { Class Soldier WeaponRestrictions SecondaryOnly Name "Shotgun Runner" } } } }