#base robot_giant.pop #base robot_standard.pop #base robot_tropics.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 15 Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 75 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 60 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 50 CooldownTime 50 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1a TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 RandomSpawn 1 Where spawnbot Squad { TFBot { Template Giant_Bowman_Spammer } TFBot { Class Pyro Skill Easy Attributes "AlwaysFireWeapon" Tag "bot_squad_member" } TFBot { Class Pyro Skill Easy Attributes "AlwaysFireWeapon" Tag "bot_squad_member" } } } WaveSpawn { Name wave1soldier TotalCurrency 250 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_mission_sniper TFBot { Class Soldier Skill Hard } } WaveSpawn { Name wave1b WaitForAllSpawned wave1a TotalCurrency 250 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 15 RandomSpawn 1 Where spawnbot Squad { TFBot { Template Giant_Bowman_Spammer } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Class Pyro Skill Easy Attributes "AlwaysFireWeapon" Tag "bot_squad_member" } TFBot { Class Pyro Skill Easy Attributes "AlwaysFireWeapon" Tag "bot_squad_member" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave02bonk TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 18 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name wave02a TotalCurrency 150 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 9 Where spawnbot TFBot { Class Scout Skill Easy } } WaveSpawn { Name wave02a TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_mission_sniper Squad { TFBot { Class HeavyWeapons Skill Normal } TFBot { Template Kritz_Medic Tag "bot_squad_member" } } } WaveSpawn { Name wave02b WaitForAllDead wave02a TotalCurrency 150 TotalCount 18 MaxActive 18 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot_mission_sniper TFBot { Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" } } WaveSpawn { Name wave02c WaitForAllSpawned wave02b TotalCurrency 150 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name wave02d WaitForAllSpawned wave02c TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Bonk } } WaveSpawn { Name wave02s WaitForAllSpawned wave02b TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 8 Support 1 Where spawnbot_invasion TFBot { Template T_TFBot_Scout_Melee Attributes "AlwaysCrit" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode tank_path_b1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave03a TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot TFBot { Template Giant_Steel_Gauntlet } } WaveSpawn { Name wave03a TotalCurrency 150 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot_invasion TFBot { Class Heavy Skill Hard } } WaveSpawn { Name wave03b WaitForAllSpawned wave03a TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name wave03b WaitForAllSpawned wave03a TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 20 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name wave03s WaitForAllSpawned wave03a TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 5 Where spawnbot_mission_sniper Support 1 TFBot { Class Scout Skill Easy } } } Wave { Checkpoint Yes Sound Announcer.IncomingMob StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave04a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } TFBot { Template Regen_Heal_Medic Tag "bot_squad_member" } } } WaveSpawn { Name wave04a TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 Where spawnbot_mission_sniper TFBot { Class Heavy Skill Hard } } WaveSpawn { Name wave04b WaitForAllDead wave04a TotalCurrency 250 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot TFBot { Class Demoman Skill Expert } } WaveSpawn { Name wave04b WaitForAllDead wave04a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { Template Regen_Heal_Medic Tag "bot_squad_member" } } } WaveSpawn { Name wave04c WaitForAllSpawned wave04b TotalCurrency 150 TotalCount 16 MaxActive 16 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 1 Where spawnbot_invasion Squad { TFBot { Class Heavy Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } } Wave { Checkpoint Yes Sound Announcer.IncomingMob StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave05a TotalCurrency 25 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 Where spawnbot TFBot { Class Soldier Skill Hard } } WaveSpawn { Name wave05a TotalCurrency 25 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 2 Where spawnbot_mission_sniper TFBot { Class Soldier Skill Hard } } WaveSpawn { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Tank { Health 32000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave05b TotalCurrency 250 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template Giant_Kritz_Medic Tag "bot_squad_member" } } } WaveSpawn { Name wave05c WaitForAllSpawned wave05b TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 20 Where spawnbot TFBot { ClassIcon soldier_buff Class Soldier Skill Hard Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "the direct hit" Item "the buff banner" } } WaveSpawn { Name wave05c WaitForAllSpawned wave05b TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 15 Where spawnbot_mission_sniper TFBot { ClassIcon soldier_buff Class Soldier Skill Hard Attributes "SpawnWithFullCharge" CharacterAttributes { "increase buff duration" 9.0 } Item "the direct hit" Item "the buff banner" } } } Wave { WaitWhenDone 65 Checkpoint Yes Sound Announcer.IncomingMob StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave06a TotalCurrency 150 TotalCount 12 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 12 Where spawnbot TFBot { Template Small_Burst_Soldier } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode tank_path_a_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 70 Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode tank_path_b_10 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave06a1 TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 8 WaitBeforeStarting 30 WaitBetweenSpawns 15 Where spawnbot_invasion TFBot { Template Deflector_Heavy } } WaveSpawn { Name wave06a2 WaitForAllDead wave06a1 TotalCurrency 100 TotalCount 32 MaxActive 16 SpawnCount 16 WaitBeforeStarting 5 WaitBetweenSpawns 30 Where spawnbot TFBot { Class Scout Skill Hard } } WaveSpawn { Name wave06b WaitForAllDead wave06a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 7 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template Regen_Heal_Medic Tag "bot_squad_member" } } } WaveSpawn { Name wave06b WaitForAllDead wave06a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 7 Where spawnbot_mission_sniper Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } TFBot { Template Giant_Shield_Medic Tag "bot_squad_member" } } } } Wave { WaitWhenDone 65 Checkpoint Yes Sound Announcer.IncomingMob StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave07a TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot FirstSpawnWarningSound "vo\mvm\norm\demoman_mvm_dominationdemoman01.mp3" DoneWarningSound "vo\mvm\norm\demoman_mvm_autodejectedtie01.mp3" TFBot { Template Grenadier } } WaveSpawn { Name wave07s TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Support 1 Where spawnbot_mission_sniper TFBot { Template Giant_Slowdown_Scout } } } }