//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1000 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 8000 AddSentryBusterWhenKillCountExceeds 50 CustomUpgradesFile "mvm_upgrades_sigsegv_extra_v19.txt" Templates { } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Name "Teleporter Engineer" Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective DestroySentries Where spawnbot InitialCooldown 0 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 125 TotalCount 24 MaxActive 18 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name "Bat Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 225 TotalCount 19 MaxActive 13 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon demoknight Health 175 Name Demoknight Class Demoman Skill Normal WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the eyelander" "critboost on kill" 5 } Item "ali baba's wee booties" Item "the chargin' targe" Item "the eyelander" } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 150 TotalCount 18 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal } } } WaveSpawn { Name 1 TotalCurrency 150 TotalCount 33 MaxActive 11 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name "Bat Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 500 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { WaitForAllSpawned 1 TotalCurrency 0 TotalCount 11 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot Squad { TFBot { ClassIcon demo_burst Health 175 Name "Burst Demoman" Class Demoman Skill Hard Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate bonus" 0.5 } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 200 TotalCount 18 MaxActive 18 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 1 TotalCurrency 125 TotalCount 29 MaxActive 11 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon medic_syringe_milk2 Health 150 Name "Fast Milk Syringe Medic" Class Medic Skill Hard BehaviorModifiers Push WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_syringegun_medic "mad milk syringes" 1 } CharacterAttributes { "move speed bonus" 2 } Item "medic mask" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 225 TotalCount 33 MaxActive 11 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 125 Name "Charged Bat Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" } } } WaveSpawn { WaitForAllSpawned 2 TotalCurrency 400 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { ClassIcon soldier_rocketrain_homing_nys_giant Health 3800 Name "Giant Homing Soldier" Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName "silver botkiller rocket launcher mk.ii" "fire rate bonus" 0.5 "faster reload rate" 1.25 "projectile spread angle penalty" 5 "Projectile speed increased" 0.35 "damage bonus" 2 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.35 TurnPower 50 MaxAimError 105 AimTime 9999 Acceleration 30 AccelerationTime 3 AccelerationStartTime 5 Gravity 0 FollowCrosshair 0 } CharacterAttributes { "move speed bonus" 0.35 } Item "silver botkiller rocket launcher mk.ii" Item "jumper's jeepcap" } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 0 TotalCount 10 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.1 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_fan Health 125 Name "Force-a-Nature Scout" Class Scout Skill Hard MaxVisionRange 500 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the force-a-nature" "fire rate bonus" 0.5 "faster reload rate" 1.7 "scattergun knockback mult" 1.5 "damage penalty" 0.35 } CharacterAttributes { "move speed bonus" 1.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the force-a-nature" Item "the bolt boy" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 175 TotalCount 32 MaxActive 17 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0.1 Where spawnbot Squad { TFBot { ClassIcon scout_bat Health 250 Name "Hardened Bat Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly ItemAttributes { ItemName tf_weapon_bat "damage bonus" 1.2 } } } } WaveSpawn { WaitForAllSpawned 1 TotalCurrency 225 TotalCount 24 MaxActive 13 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon heavy_natasha Health 300 Name "Natascha " Class HeavyWeapons Skill Normal Item "natascha" Item "pilotka" } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 350 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon heavy_natasha_giant Health 5000 Name "Giant Natascha Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName natascha "slow enemy on hit major" 1 "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "natascha" Item "pilotka" } } } WaveSpawn { Name 3 WaitForAllSpawned 2 TotalCurrency 250 TotalCount 31 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon pyro_phlog Health 175 Name "Phlog Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" Item "the phlogistinator" Item "the last breath" } } } WaveSpawn { WaitForAllDead 3 TotalCurrency 300 TotalCount 58 MaxActive 30 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { ClassIcon soldier_crit Health 200 Name "Charged Soldier" Class Soldier Skill Hard Attributes "AlwaysCrit" } TFBot { ClassIcon demo_burst Health 175 Name "Charged Burst Demoman" Class Demoman Skill Hard Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" } } } WaveSpawn { WaitForAllDead 3 TotalCurrency 0 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_stun Health 125 Name "Sandman Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the sandman" "effect bar recharge rate increased" 0.5 } Item "the sandman" Item "batter's helmet" } TFBot { ClassIcon scout Health 125 Name "Scout" Class Scout Skill Hard WeaponRestrictions PrimaryOnly } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1 TotalCurrency 300 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { ClassIcon medic Health 300 Name "Hardened Blast Vac" Class Medic Skill Hard Attributes "SpawnWithFullCharge" Attributes "VaccinatorBlast" Item "the vaccinator" } TFBot { ClassIcon medic Health 300 Name "Hardened Fire Vac" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorFire" Item "the vaccinator" } TFBot { ClassIcon medic Health 300 Name "Hardened Bullet Vac" Class Medic Skill Expert Attributes "SpawnWithFullCharge" Attributes "VaccinatorBullets" Item "the vaccinator" } } } WaveSpawn { Name 2 WaitForAllSpawned 1 TotalCurrency 225 TotalCount 23 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { ClassIcon soldier_burstfire Health 200 Name "Rapid Soldier" Class Soldier Skill Hard ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" 0.001 "fire rate bonus" 0.5 } } } } WaveSpawn { WaitForAllDead 1 TotalCurrency 825 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Squad { Tank { Health 80000 Name Tank Speed 60 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllSpawned 2 TotalCurrency 0 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 Where spawnbot Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn } } } WaveSpawn { WaitForAllDead 2 TotalCurrency 0 TotalCount 10 MaxActive 9 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Support 1 Where spawnbot Squad { TFBot { ClassIcon scout_bonk Health 125 Name "Bonk Scout" Class Scout Skill Hard WeaponRestrictions MeleeOnly Item "bonk! atomic punch" Item "bonk helm" } } } } } //This file has been generated by http://mvm.tf