#base robot_standard.pop #base robot_custom_weapons.pop #base robot_giant.pop #base robot_transmission.pop WaveSchedule { StartingCurrency 100000 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { GateBot_Engineer_Battle { ClassIcon engineer Health 500 Class Engineer EventChangeAttributes { Default { Skill Easy BehaviorModifiers Push Tag "bot_gatebot" Attributes "IgnoreFlag" Item "MvM GateBot Light Engineer" ItemAttributes { ItemName TF_WEAPON_WRENCH "engineer sentry build rate multiplier" 2 } } RevertGateBotsBehavior { Skill Easy Attributes "IgnoreFlag" //TeleportWhere spawnbot_main1 //TeleportWhere spawnbot_upper1 Item "MvM GateBot Light Engineer" ItemAttributes { ItemName "MvM GateBot Light Engineer" "item style override" 1 } } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // 1 { Where spawnbot_upper0 Name "W1_01" TotalCount 30 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 1 TotalCurrency 150 RandomChoice { TFBot { Class Scout Skill Easy } TFBot { Template T_TFBot_Scout_Melee } TFBot { Class Scout Skill Easy } } } WaveSpawn { Name "W1" FirstSpawnWarningSound "vo\announcer_mvm_engbot_arrive01.mp3" DoneWarningSound "vo\announcer_mvm_engbots_dead_notele01.mp3" Where spawnbot_upper0 WaitBeforeStarting 5 WaitBetweenSpawns 20 TotalCount 30 MaxActive 20 SpawnCount 1 Support Limited FirstSpawnOutput { Target gateengie_activate Action Trigger } TFBot { Template GateBot_Engineer_Battle } } } }