//This mission was made by Herple Nerp #base robot_giant.pop #base robot_standard.pop #base robot_transmission.pop #base robot_radiobot_lower.pop #base robot_radiobot_upper.pop population { StartingCurrency 700 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Objective DestroySentries Where spawnbot_main0 Where spawnbot_main1 BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 30 TFBot { Template T_TFBot_Giant_Demoman_Buster_Improved } } Mission { Objective Sniper Where spawnbot_upper0 Where spawnbot_upper1 BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper MaxVisionRange 2000 } } Mission { Objective Spy Where spawnbot_main0 Where spawnbot_main1 BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_upper0 Where spawnbot_upper1 BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Sniper MaxVisionRange 2000 } } Mission { Objective Spy Where spawnbot_main0 Where spawnbot_main1 BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_upper0 Where spawnbot_upper1 BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Machina } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_heavy_primary TotalCurrency 50 TotalCount 20 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template T_TFBot_Heavyweapons_Comfy } } WaveSpawn { Name w1_primary TotalCurrency 50 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template GateBot_Scout_Normal } } WaveSpawn { Name w1_primary TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy WeaponRestrictions PrimaryOnly Tag "bot_bombbot" } } WaveSpawn { Name w1_primary2 WaitForAllDead w1_primary TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template GateBot_Giant_Soldier_Spammer } } WaveSpawn { Name w1_primary2 WaitForAllDead w1_primary TotalCurrency 100 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 RandomChoice { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Easy WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" Tag "bot_bombbot" } TFBot { Template T_TFBot_Sniper_Huntsman Tag "bot_bombbot" } TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Easy WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" Tag "bot_bombbot" } } } WaveSpawn { Name w1_primary2 WaitForAllSpawned w1_primary TotalCurrency 100 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_upper0 Where spawnbot_upper1 TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy WeaponRestrictions PrimaryOnly Tag "bot_bombbot" ItemAttributes { ItemName tf_weapon_scattergun "damage penalty" 0.5 } } } WaveSpawn { Name w1_primary3 WaitForAllDead w1_primary2 TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 TFBot { ClassIcon soldier Health 200 Name Soldier Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_bombbot" } } WaveSpawn { Name w1_primary3 WaitForAllDead w1_primary2 TotalCurrency 50 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_upper0 Where spawnbot_upper1 TFBot { Template T_TFBot_Scout_Melee Skill Normal Tag "bot_bombbot" } } WaveSpawn { Name w1_finale WaitForAllSpawned w1_primary3 TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_upper1 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit_Improved Tag "bot_bombbot" } TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_bombbot" } TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_bombbot" } TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_bombbot" } TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_bombbot" } TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_bombbot" } } } WaveSpawn { Name w1_support WaitForAllDead w1_primary2 TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 Support 1 Where spawnbot_main0 Where spawnbot_flank0 Where spawnbot_main1 TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_crit Tag "bot_bombbot" } } WaveSpawn { Name w1_support WaitForAllSpawned w1_primary3 TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 Where spawnbot_main0 Where spawnbot_flank0 Where spawnbot_main1 TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_crit Tag "bot_bombbot" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_trash TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_main1 Where spawnbot_upper0 Where spawnbot_upper1 Squad { TFBot { Template GateBot_Giant_Demoman_Trash_U } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name w2_primary TotalCurrency 50 TotalCount 15 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template T_TFBot_Heavyweapons_Rifle } } WaveSpawn { Name w2_primary TotalCurrency 50 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_flank0 Where spawnbot_main1 TFBot { Template GateBot_Demoman_Hard } } WaveSpawn { Name w2_primary2 WaitForAllSpawned w2_primary TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Fist Tag "bot_giant" Tag "bot_bombbot" } TFBot { Template T_TFBot_Heavyweapons_Fist Tag "bot_giant" Tag "bot_bombbot" } TFBot { Template T_TFBot_Heavyweapons_Fist Tag "bot_giant" Tag "bot_bombbot" } TFBot { Template T_TFBot_Heavyweapons_Fist Tag "bot_giant" Tag "bot_bombbot" } TFBot { Template T_TFBot_Heavy_IronFist_Airblast Tag "bot_giant" Tag "bot_bombbot" } } } WaveSpawn { Name w2_giant1 WaitForAllDead w2_primary TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Squad { TFBot { Template GateBot_Giant_Demoman_Trash_U } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name w2_giant2 WaitForAllDead w2_giant1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_upper1 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Tag bot_giant Tag bot_bombbot CharacterAttributes { "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 } } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name w2_primary2 WaitForAllDead w2_primary TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 RandomChoice { TFBot { ClassIcon heavy Health 300 Name Heavy Class HeavyWeapons Skill Easy WeaponRestrictions PrimaryOnly Tag "bot_bombbot" } TFBot { ClassIcon heavy Health 300 Name Heavy Class HeavyWeapons Skill Easy WeaponRestrictions PrimaryOnly Tag "bot_bombbot" } TFBot { ClassIcon heavy Health 300 Name Heavy Class HeavyWeapons Skill Easy WeaponRestrictions PrimaryOnly Tag "bot_bombbot" } TFBot { Template GateBot_Heavy_Normal } } } WaveSpawn { Name w2_finale WaitForAllDead w2_primary2 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Tag bot_giant Tag bot_bombbot CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 } } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } TFBot { Class Pyro Skill Hard } TFBot { Class Pyro Skill Hard } } } WaveSpawn { Name w2_finale WaitForAllDead w2_primary2 TotalCurrency 50 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_upper1 TFBot { Class Pyro Skill Hard } } WaveSpawn { Name w2_support WaitForAllDead w2_primary2 TotalCurrency 50 TotalCount 20 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_upper1 TFBot { Template T_TFBot_Scout_Melee Tag "bot_bombbot" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_primary TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template T_TFBot_Giant_Scout_Baseball //T_TFBot_Giant_Scout_Jumping_Sandman_Improved Tag bot_bombbot Tag bot_giant CharacterAttributes { "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 } } } WaveSpawn { Name w3_super TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_upper0 Where spawnbot_main1 TFBot { Template GateBot_Giant_Scout_Herp_Popper } } WaveSpawn { Name w3_primary TotalCurrency 50 TotalCount 21 MaxActive 6 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template T_TFBot_Soldier_Conch_Fixed } } WaveSpawn { Name w3_primary3 WaitForAllDead w3_primary TotalCurrency 150 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_main1 Where spawnbot_main0 Where spawnbot_upper1 TFBot { Template GateBot_Demo_Steel_Bomber } } WaveSpawn { Name w3_primary3 WaitForAllDead w3_primary TotalCurrency 150 TotalCount 2 //4 MaxActive 1 //2 SpawnCount 1 //2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 Squad { TFBot { Template T_TFBot_Giant_Demo_Scatter_Clusterbomb } //TFBot //{ //Template T_TFBot_Giant_Medic_Regen //Tag "bot_giant" //Tag "bot_squad_member" //CharacterAttributes //{ //"airblast vulnerability multiplier" 0.25 //"airblast vertical vulnerability multiplier" 0.5 //} //} } } WaveSpawn { Name w3_primary3 WaitForAllDead w3_primary TotalCurrency 50 TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_flank0 Where spawnbot_main1 Where spawnbot_upper1 TFBot { Template T_TFBot_Scout_Jumping_Sandman_Marker } } WaveSpawn { Name w3_tank WaitForAllDead w3_primary3 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode tank_path OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_finale WaitForAllSpawned w3_primary3 TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_main1 //Where spawnbot_upper0 Where spawnbot_upper1 TFBot { Template T_TFBot_Giant_Scout_FAN Tag "bot_bombbot" Tag "bot_giant" CharacterAttributes { "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 } } } WaveSpawn { Name w3_finale_support WaitForAllDead w3_primary3 TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_main0 Where spawnbot_flank0 Where spawnbot_main1 Where spawnbot_upper0 Where spawnbot_upper1 TFBot { Template T_TFBot_Scout_FAN Tag "bot_bombbot" } } WaveSpawn { Name w3_finale_support WaitForAllDead w3_primary3 TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 Where spawnbot_main0 Where spawnbot_flank0 Where spawnbot_main1 Where spawnbot_upper0 Where spawnbot_upper1 TFBot { Class Demoman Skill Normal } } WaveSpawn { Name w3_finale_support2 WaitForAllDead w3_finale TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_main0 Where spawnbot_flank0 Where spawnbot_main1 Where spawnbot_upper0 Where spawnbot_upper1 TFBot { Template T_TFBot_Scout_FAN Tag "bot_bombbot" } } WaveSpawn { Name w3_engie TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 40 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_upper1 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Attributes "IgnoreFlag" TeleportWhere spawnbot_main1 TeleportWhere spawnbot_upper1 } } WaveSpawn { Name w3_engie_fuck WaitForAllSpawned w3_primary3 TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_upper0 Where spawnbot_upper1 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Attributes "IgnoreFlag" TeleportWhere spawnbot_main1 TeleportWhere spawnbot_upper1 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_boss TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 StartWaveWarningSound "coach/coach_attack_here.wav" //FirstSpawnWarningSound "coach/coach_attack_here.wav" //LastSpawnWarningSound "coach/coach_attack_here.wav" TFBot { ClassIcon demo_scatter_giant Health 20000 Name "Killer Queen" Class Demoman EventChangeAttributes { Default { Skill Hard BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "IgnoreFlag" Item "The Iron Bomber" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "The Iron Bomber" "fire rate bonus" 0.2 "Projectile speed increased" 1.1 "faster reload rate" 0.4 "clip size upgrade atomic" 16 "fuse bonus" 2 "Blast radius increased" 1 "blast dmg to self increased" 0.001 "killstreak tier" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "override footstep sound set" 4 "health regen" 40 "rage giving scale" 0.1 } } RevertGateBotsBehavior { Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" Attributes "MiniBoss" Item "The Iron Bomber" Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "The Iron Bomber" "fire rate bonus" 0.2 "Projectile speed increased" 1.1 "faster reload rate" 0.4 "clip size upgrade atomic" 16 "fuse bonus" 2 "Blast radius increased" 1 "blast dmg to self increased" 0.001 "killstreak tier" 1 } ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "override footstep sound set" 4 "health regen" 40 "rage giving scale" 0.1 } } } } } WaveSpawn { Name w4_boss TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_flank0 Where spawnbot_main1 TFBot { Class Heavy Skill Easy MaxVisionRange 1000 Tag bot_bombbot } } WaveSpawn { Name w4_primary WaitForAllDead w4_boss TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_flank0 Where spawnbot_main1 TFBot { Class Heavy Skill Normal Tag bot_bombbot } } WaveSpawn { Name w4_primary WaitForAllDead w4_boss TotalCurrency 25 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 TFBot { Class Soldier Skill Normal Tag bot_bombbot } } WaveSpawn { Name w4_primary WaitForAllDead w4_boss TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_main0 Where spawnbot_main1 RandomChoice { TFBot { Template GateBot_Giant_Pyro } TFBot { Template T_TFBot_Giant_Pyro Tag "bot_giant" Tag bot_bombbot CharacterAttributes { "airblast vulnerability multiplier" 0.25 "airblast vertical vulnerability multiplier" 0.5 } } } } WaveSpawn { Name w4_primary2 WaitForAllSpawned w4_primary TotalCurrency 100 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_main0 Where spawnbot_main1 Squad { TFBot { Template GateBot_Giant_Demo_Scatter_Clusterbomb } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name w4_primary2 WaitForAllSpawned w4_primary TotalCurrency 25 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template T_TFBot_Soldier_Buff_Fixed } } WaveSpawn { Name w4_primary2 WaitForAllSpawned w4_primary TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_flank0 Where spawnbot_main1 TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_bombbot" } } WaveSpawn { Name w4_tank WaitForAllDead w4_primary2 TotalCurrency 100 TotalCount 1 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 28000 Name Tank Speed 75 StartingPathTrackNode tank_path OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w4_finale WaitForAllDead w4_primary2 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_main0 Where spawnbot_main1 RandomChoice { TFBot { Template T_TFBot_Giant_Soldier_Herp_LaserCannon } } } WaveSpawn { Name w4_support WaitForAllDead w4_primary2 TotalCurrency 0 TotalCount 16 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot_main0 Where spawnbot_flank0 Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_upper1 TFBot { Class Soldier Skill Normal ClassIcon soldier_crit_norm } } WaveSpawn { Name w4_support2 WaitForAllDead w4_finale TotalCurrency 0 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 Where spawnbot_main0 Where spawnbot_flank0 Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_upper1 TFBot { Class Demoman Skill Hard ClassIcon demo_crit } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_primary TotalCurrency 50 TotalCount 15 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template GateBot_Heavyweapons_Herp_Fireworks } } WaveSpawn { Name w5_primary TotalCurrency 50 TotalCount 12 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template T_TFBot_Scout_Shortstop Skill Hard Tag bot_bombbot Tag bot_giant } } WaveSpawn { Name w5_giant TotalCurrency 50 TotalCount 6 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0.5 WaitBetweenSpawns 15 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_upper1 TFBot { Template T_TFBot_Giant_Scout_Improved //T_TFBot_Giant_Scout_Fast Tag "bot_giant" Tag bot_bombbot Skill Expert CharacterAttributes { "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 } } } WaveSpawn { Name w5_primary2 WaitForAllSpawned w5_primary TotalCurrency 50 TotalCount 9 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_flank0 Where spawnbot_main1 TFBot { Template T_TFBot_Demoman_Samurai Tag bot_giant Tag bot_bombbot } } WaveSpawn { Name w5_primary2 WaitForAllDead w5_primary TotalCurrency 50 TotalCount 21 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template GateBot_Scout_Popper } } WaveSpawn { Name w5_primary2 WaitForAllDead w5_primary TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_main0 Where spawnbot_main1 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer ClassIcon soldier_spammer_crit Tag bot_giant Tag bot_bombbot Attributes "AlwaysCrit" CharacterAttributes { "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 } } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } } } WaveSpawn { Name w5_primary3 WaitForAllSpawned w5_primary2 TotalCurrency 50 TotalCount 6 //9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_main1 Where spawnbot_upper0 Where spawnbot_upper1 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer ClassIcon soldier_spammer_crit Tag bot_giant Tag bot_bombbot Attributes "AlwaysCrit" CharacterAttributes { "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 } } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } } } WaveSpawn { Name w5_primary3 WaitForAllDead w5_primary2 TotalCurrency 100 TotalCount 5 //10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_main0 Where spawnbot_main1 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Herp_Fireworks } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } } } WaveSpawn { Name w5_primary3a WaitForAllDead w5_primary2 TotalCurrency 50 TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 TFBot { Class Soldier Name "Direct Hit Soldier" Skill Hard Item "The Direct Hit" } } WaveSpawn { Name w5_finale WaitForAllDead w5_primary3 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay_teletank Action Trigger } Tank { Health 28000 Name teletank Speed 75 StartingPathTrackNode tank_path Skin 1 OnKilledOutput { Target boss_kill_relay_teletank Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } //WaveSpawn //{ //Name w5_support //WaitForAllDead w5_primary2 //TotalCurrency 0 //TotalCount 10 //MaxActive 3 //SpawnCount 1 //WaitBeforeStarting 0 //WaitBetweenSpawns 10 //Support 1 //Where spawnbot_main0 //Where spawnbot_main1 //Where spawnbot_upper0 //Where spawnbot_upper1 //TFBot //{ //Template T_TFBot_Soldier_Backup_Fixed //Tag bot_bombbot //} //} //WaveSpawn //{ //Name w5_finale_support //WaitForAllDead w5_primary3 //TotalCurrency 0 //TotalCount 8 //MaxActive 1 //SpawnCount 1 //WaitBeforeStarting 0 //WaitBetweenSpawns 20 //Support 1 //Where spawnbot_main0 //Where spawnbot_main1 //Where spawnbot_upper0 //Where spawnbot_upper1 //TFBot //{ //Template T_TFBot_Giant_Demoman_Trash //ClassIcon bombbot //} //} WaveSpawn { Name w5_finale_support WaitForAllDead w5_primary3 TotalCurrency 0 TotalCount 15 MaxActive 9 SpawnCount 3 WaitBeforeStarting 11 WaitBetweenSpawns 6.5 Support 1 RandomSpawn 1 Where spawnbot_teletank RandomChoice { TFBot { ClassIcon teleporter Health 200 Name Soldier Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Tag bot_bombbot } TFBot { ClassIcon teleporter Health 175 Name Demoman Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Tag bot_bombbot } TFBot { ClassIcon teleporter Health 300 Name Heavy Class HeavyWeapons Skill Easy WeaponRestrictions PrimaryOnly Tag bot_bombbot } TFBot { Template T_TFBot_Scout_Herp_Popper ClassIcon teleporter } TFBot { ClassIcon teleporter Health 175 Name Pyro Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Tag bot_bombbot } } } WaveSpawn { Name w5_engie TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 30 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_upper0 Where spawnbot_upper1 TFBot { Template T_TFBot_Engineer_Sentry_Battle Attributes "IgnoreFlag" TeleportWhere spawnbot_main1 TeleportWhere spawnbot_upper1 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_cancer TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_main0 Where spawnbot_main1 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst_Spammer } TFBot { Template T_TFBot_Soldier_Conch_Fixed Skill Expert } TFBot { Template T_TFBot_Soldier_Conch_Fixed Skill Expert } TFBot { Template T_TFBot_Soldier_Conch_Fixed Skill Expert } } } WaveSpawn { Name w6_primary TotalCurrency 50 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_upper1 TFBot { Template GateBot_Soldier_Extended_Concheror } } WaveSpawn { Name w6_primary TotalCurrency 50 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main1 Where spawnbot_upper0 Where spawnbot_upper1 TFBot { Template GateBot_Scout_Normal_Crit_U } } WaveSpawn { Name w6_primary2 WaitForAllDead w6_primary TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 13 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template T_TFBot_Giant_Scout_FAN ClassIcon scout_fan_giant_crit Tag "bot_giant" Tag "bot_bombbot" Attributes "AlwaysCrit" CharacterAttributes { "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 } } } WaveSpawn { Name w6_giant WaitForAllDead w6_primary TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_main1 Where spawnbot_upper0 Where spawnbot_upper1 TFBot { Template GateBot_Giant_Pyro_Crit_U } } WaveSpawn { Name w6_primary2 WaitForAllSpawned w6_primary TotalCurrency 50 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template GateBot_Soldier_Extended_Concheror_Crit } } WaveSpawn { Name w6_gatebothorde WaitForAllDead w6_primary2 TotalCurrency 50 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template T_TFBot_Heavyweapons_Deflector MaxVisionRange 1000 } } WaveSpawn { Name w6_gatebothorde WaitForAllDead w6_primary2 TotalCurrency 100 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_main1 Where spawnbot_main0 Where spawnbot_upper1 Squad { TFBot { Template GateBot_Giant_Pyro_Crit } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name w6_gatebothorde WaitForAllDead w6_primary2 TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_flank0 Where spawnbot_main1 Where spawnbot_upper1 TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" Tag "bot_bombbot" } } WaveSpawn { Name w6_finale WaitForAllDead w6_gatebothorde TotalCurrency 25 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_main0 Where spawnbot_flank0 Where spawnbot_main1 Where spawnbot_upper1 RandomChoice { //TFBot //{ //Template T_TFBot_Giant_Heavyweapons_Herp_Deflector_Regen //Tag bomb_carrier //} //TFBot //{ //Template T_TFBot_Giant_Heavyweapons_Herp_Deflector_Regen //Tag bomb_carrier //} //TFBot //{ //Template T_TFBot_Giant_Heavyweapons_Herp_Deflector_Regen //Tag bomb_carrier //} //TFBot //{ //Template T_TFBot_Giant_Heavyweapons_Herp_Deflector_Regen //Tag bomb_carrier //} //TFBot //{ //Template T_TFBot_Giant_Heavyweapons_Herp_Deflector_Regen //Tag bomb_carrier //} TFBot { Template T_TFBot_Giant_Heavyweapons_Herp_KritOnKill } } } WaveSpawn { Name w6_finale2 WaitForAllSpawned w6_finale TotalCurrency 25 TotalCount 4 //1 MaxActive 4 //1 SpawnCount 4 //1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_main0 Where spawnbot_flank0 Where spawnbot_main1 Where spawnbot_upper1 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Herp_KritOnKill } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } TFBot { Template T_TFBot_Medic Tag bot_squad_member } } } WaveSpawn { Name w6_engies WaitForAllSpawned w6_gatebothorde TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_upper0 Where spawnbot_upper1 TFBot { Template T_TFBot_Engineer_Sentry_Battle Attributes "IgnoreFlag" TeleportWhere spawnbot_main1 TeleportWhere spawnbot_upper1 } } WaveSpawn { Name w6_engies WaitForAllSpawned w6_gatebothorde TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_upper0 Where spawnbot_upper1 TFBot { Template T_TFBot_Engineer_Sentry_Battle Attributes "IgnoreFlag" TeleportWhere spawnbot_main1 TeleportWhere spawnbot_upper1 } } WaveSpawn { Name w6_support WaitForAllDead w6_gatebothorde TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 Where spawnbot_main0 Where spawnbot_flank0 Where spawnbot_main1 Where spawnbot_upper1 TFBot { Template T_TFBot_Soldier_Conch_Fixed Skill Easy ClassIcon soldier_conch_giant Tag bot_bombbot } } WaveSpawn { Name w6_support2 WaitForAllSpawned w6_finale TotalCurrency 0 TotalCount 10 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot_main0 Where spawnbot_flank0 Where spawnbot_main1 Where spawnbot_upper1 TFBot { Template T_TFBot_Soldier_Conch_Fixed Skill Easy ClassIcon soldier_conch_giant Tag bot_bombbot } } //WaveSpawn //{ //Name w6_support //WaitForAllDead w6_gatebothorde //TotalCurrency 0 //TotalCount 10 //MaxActive 4 //SpawnCount 1 //WaitBeforeStarting 0 //WaitBetweenSpawns 10 //Support 1 //Where spawnbot_main0 //Where spawnbot_main1 //Where spawnbot_upper1 //TFBot //{ //Template T_TFBot_Medic_QuickFix //Attributes "SpawnWithFullCharge" //} //} WaveSpawn { Name w6_support WaitForAllDead w6_gatebothorde TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 //8 Support 1 Where spawnbot_main0 Where spawnbot_flank0 Where spawnbot_main1 //Where spawnbot_upper0 Where spawnbot_upper1 RandomChoice { TFBot { Template T_TFBot_Scout_Herp_Popper } TFBot { Template T_TFBot_Scout_Herp_Popper } TFBot { Template T_TFBot_Scout_Herp_Popper } TFBot { Template T_TFBot_Heavyweapons_Herp_Fireworks //Attributes "AlwaysCrit" } } } } }