//This mission was made by Herple Nerp #base robot_giant.pop #base robot_standard.pop #base robot_transmission.pop #base robot_radiobot_lower.pop #base robot_radiobot_upper.pop population { StartingCurrency 600 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Mission { Objective DestroySentries Where spawnbot_main0 Where spawnbot_main1 BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 30 TFBot { Template T_TFBot_Giant_Demoman_Buster_Improved } } Mission { Objective Spy Where spawnbot_main0 Where spawnbot_main1 BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_upper0 Where spawnbot_upper1 BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Machina } } Mission { Objective Sniper Where spawnbot_upper0 Where spawnbot_upper1 BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Machina } } Mission { Objective Spy Where spawnbot_main0 Where spawnbot_main1 BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_scout TotalCurrency 100 TotalCount 30 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot_main1 Where spawnbot_main0 RandomChoice { TFBot { Template T_TFBot_Scout_Melee Tag bot_bombbot } TFBot { Template T_TFBot_Scout_Melee Tag bot_bombbot } TFBot { Template T_TFBot_Scout_Melee Tag bot_bombbot } TFBot { Template GateBot_Scout_Normal } } } WaveSpawn { Name w1_primary TotalCurrency 50 TotalCount 15 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0.5 WaitBetweenSpawns 5 Where spawnbot_main0 Where spawnbot_main1 TFBot { ClassIcon demo Class Demoman Skill Normal Tag bot_bombbot } } WaveSpawn { Name w1_primary2 WaitForAllDead w1_primary TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_main0 Where spawnbot_main1 Squad { TFBot { Template GateBot_Giant_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name w1_primary2 WaitForAllDead w1_primary TotalCurrency 50 TotalCount 21 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_main0 Where spawnbot_main1 TFBot { ClassIcon demo Class Demoman Skill Normal Tag bot_bombbot } } WaveSpawn { Name w1_giant WaitForAllSpawned w1_primary2 TotalCurrency 200 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_main1 Where spawnbot_upper0 Where spawnbot_upper1 TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored_Improved } } WaveSpawn { Name w1_primary3 WaitForAllSpawned w1_primary2 TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_flank0 Where spawnbot_main1 TFBot { ClassIcon pyro Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Item "the rainblower" } } WaveSpawn { Name w1_primary3 WaitForAllSpawned w1_primary2 TotalCurrency 50 TotalCount 14 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 6 Where spawnbot_main0 Where spawnbot_main1 TFBot { ClassIcon soldier Class Soldier Skill Easy WeaponRestrictions PrimaryOnly Tag bot_bombbot } } WaveSpawn { Name w1_finale WaitForAllDead w1_primary3 TotalCurrency 200 TotalCount 7 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Tag "bot_giant" Tag bot_bombbot CharacterAttributes { "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 "deploy time increased" 0.5 } } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name w1_finale_support WaitForAllSpawned w1_primary3 TotalCurrency 0 TotalCount 16 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_upper1 TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_crit Tag bot_bombbot } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_primary TotalCurrency 100 TotalCount 8 //12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_main0 Where spawnbot_main1 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Herp_KritOnKill } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name w2_primary TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_upper0 Where spawnbot_upper1 TFBot { Template GateBot_Demo_Burst_U } } WaveSpawn { Name w2_primary TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0.5 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template T_TFBot_Heavyweapons_Fist Tag bot_bombbot Tag "bot_giant" } } WaveSpawn { Name w2_primary2 WaitForAllDead w2_primary TotalCurrency 50 TotalCount 21 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_upper0 Where spawnbot_upper1 RandomChoice { TFBot { ClassIcon heavy Health 300 Name Heavy Class HeavyWeapons Skill Normal MaxVisionRange 800 Tag bot_bombbot } TFBot { Class Scout Skill Normal Tag bot_bombbot } } } WaveSpawn { Name w2_primary2 WaitForAllDead w2_primary TotalCurrency 50 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template T_TFBot_Demo_Burst Tag bot_bombbot } } WaveSpawn { Name w2_giant WaitForAllDead w2_primary TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template GateBot_Giant_Scout } } WaveSpawn { Name w2_finale WaitForAllDead w2_primary2 TotalCurrency 350 TotalCount 16 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_main0 Where spawnbot_main1 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag "bot_giant" Tag bot_bombbot CharacterAttributes { "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 } } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } //WaveSpawn //{ //Name w2_support //TotalCurrency 0 //TotalCount 16 //MaxActive 2 //SpawnCount 1 //WaitBeforeStarting 0.5 //WaitBetweenSpawns 10 //Support 1 //Where spawnbot_main0 //Where spawnbot_main1 //Where spawnbot_upper1 //TFBot //{ //Class Soldier //ClassIcon soldier_crit_norm //Skill Easy //Tag bot_bombbot //} //} WaveSpawn { Name w2_support_finale WaitForAllDead w2_primary2 TotalCurrency 0 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0.5 WaitBetweenSpawns 10 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_upper1 TFBot { Class Soldier ClassIcon soldier_crit_norm Skill Easy Tag bot_bombbot } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_primary TotalCurrency 50 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_main0 Where spawnbot_main1 Squad { TFBot { Template GateBot_Giant_Soldier_SlowCritBarrage } TFBot { Template GateBot_Soldier_Extended_Concheror } TFBot { Template GateBot_Soldier_Extended_Concheror } } } WaveSpawn { Name w3_primary TotalCurrency 100 TotalCount 32 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template T_TFBot_Scout_Bonk Tag bot_bombbot Attributes "AlwaysCrit" } } WaveSpawn { Name w3_primary2 WaitForAllDead w3_primary TotalCurrency 50 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main1 Where spawnbot_main0 TFBot { ClassIcon pyro Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon Tag bot_bombbot Item "the backburner" } } WaveSpawn { Name w3_primary2 WaitForAllDead w3_primary TotalCurrency 50 TotalCount 18 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_main0 Where spawnbot_upper1 TFBot { Template GateBot_Heavy_Hard } } WaveSpawn { Name w3_primary2 WaitForAllDead w3_primary TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_upper0 Where spawnbot_main1 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag "bot_giant" Tag bot_bombbot CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 } } } WaveSpawn { Name w3_primary3 WaitForAllDead w3_primary2 TotalCurrency 100 TotalCount 36 MaxActive 18 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_flank0 Where spawnbot_main1 TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly Tag bot_bombbot //Attributes "AlwaysCrit" } } WaveSpawn { Name w3_primary3 WaitForAllDead w3_primary2 TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_main0 Where spawnbot_main1 Squad { TFBot { Template GateBot_Giant_Demo_Herp_SteelBomber } TFBot { Template GateBot_Soldier_Extended_Concheror } TFBot { Template GateBot_Soldier_Extended_Concheror } } } WaveSpawn { Name w3_finale WaitForAllDead w3_primary3 TotalCurrency 200 TotalCount 2 //18 MaxActive 2 //18 SpawnCount 1 //6 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_upper1 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowCritBarrage Tag bot_giant Tag bot_bombbot CharacterAttributes { "airblast vulnerability multiplier" 0.15 } } //TFBot //{ //Template T_TFBot_Soldier_Conch_Fixed //Tag bot_bombbot //} //TFBot //{ //Template T_TFBot_Soldier_Conch_Fixed //Tag bot_bombbot //} //TFBot //{ //Template T_TFBot_Soldier_Conch_Fixed //Tag bot_bombbot //} //TFBot //{ //Template T_TFBot_Soldier_Conch_Fixed //Tag bot_bombbot //} //TFBot //{ //Template T_TFBot_Soldier_Conch_Fixed //Tag bot_bombbot //} } } WaveSpawn { Name w3_tank WaitForAllDead w3_primary3 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 23000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w3_support WaitForAllDead w3_primary3 TotalCurrency 0 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot_main0 Where spawnbot_flank0 Where spawnbot_main1 Where spawnbot_upper1 TFBot { Class Demoman Skill Hard } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_boss TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 StartWaveWarningSound "coach/coach_attack_here.wav" //FirstSpawnWarningSound "coach/coach_attack_here.wav" //LastSpawnWarningSound "coach/coach_attack_here.wav" DoneWarningSound "mvm_radio/jakamoan.mp3" Squad { TFBot { ClassIcon heavy_deflector_kritonkill Health 30000 Name "Gold Experience" Class HeavyWeapons Skill Expert MaxVisionRange 1600 WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_bombbot" Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "Potassium Bonnett" Item "Upgradeable TF_WEAPON_MINIGUN" ItemAttributes { ItemName "Upgradeable TF_WEAPON_MINIGUN" "damage bonus" 1.25 "attack projectiles" 2 "critboost on kill" 4 //"is australium item" 1 "turn to gold" 1 "item style override" 1 "killstreak tier" 1 } ItemAttributes { ItemName "Potassium Bonnett" "set item tint RGB" 49151 } CharacterAttributes { "move speed bonus" 0.45 "damage force reduction" 0 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 "override footstep sound set" 2 "health regen" 50 "rage giving scale" 0.1 } } } } WaveSpawn { Name w4_boss_support TotalCurrency 50 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_upper0 Where spawnbot_upper1 TFBot { Template GateBot_Scout_Hard_U } } WaveSpawn { Name w4_primary WaitForAllDead w4_boss TotalCurrency 50 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template T_TFBot_Heavyweapons_Deflector } } WaveSpawn { Name w4_primary WaitForAllDead w4_boss TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template GateBot_Giant_Demo_Scatter_Clusterbomb } } WaveSpawn { Name w4_primary WaitForAllDead w4_boss TotalCurrency 50 TotalCount 14 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 8 Where spawnbot_main0 Where spawnbot_main1 TFBot { ClassIcon pyro Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Item "the rainblower" Tag bot_bombbot } } //WaveSpawn //{ //Name w4_primary2 //WaitForAllDead w4_primary //TotalCurrency 50 //TotalCount 28 //MaxActive 12 //SpawnCount 3 //WaitBeforeStarting 0 //WaitBetweenSpawns 10 //Where spawnbot_main0 //Where spawnbot_main1 //RandomChoice //{ //TFBot //{ //ClassIcon scout //Class Scout //Skill Hard //WeaponRestrictions PrimaryOnly //Tag bot_bombbot //} //TFBot //{ //Template T_TFBot_Scout_FAN //Tag bot_bombbot //} //} //} //WaveSpawn //{ //Name w4_primary2 //WaitForAllDead w4_primary //TotalCurrency 100 //TotalCount 6 //MaxActive 6 //SpawnCount 3 //WaitBeforeStarting 0 //WaitBetweenSpawns 20 //Where spawnbot_main0 //Where spawnbot_main1 //Squad //{ //TFBot //{ //Template T_TFBot_Giant_Heavyweapons_Herp_Comfy //CharacterAttributes //{ //"max health additive bonus" 5000 //} //} //TFBot //{ //Template T_TFBot_Medic_Herp_Overheal //Tag "bot_squad_member" //} //TFBot //{ //Template T_TFBot_Medic_Herp_Overheal //Tag "bot_squad_member" //} //} //} WaveSpawn { Name w4_finale WaitForAllDead w4_primary //w4_primary2 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_main0 Where spawnbot_main1 Squad { TFBot { Template T_TFBot_Giant_Demo_Herp_SteelBomber CharacterAttributes { "max health additive bonus" 3800 } } TFBot { Template T_TFBot_Giant_Medic_Herp_Overheal Tag "bot_squad_member" } } } WaveSpawn { Name w4_finale WaitForAllDead w4_primary //w4_primary2 TotalCurrency 50 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_flank0 Where spawnbot_main1 Where spawnbot_upper1 Support 1 TFBot { ClassIcon pyro_giant Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Item "the rainblower" Tag bot_bombbot } } WaveSpawn { Name w4_support TotalCurrency 50 TotalCount 15 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0.5 WaitBetweenSpawns 10 Support 1 Where spawnbot_main1 Where spawnbot_main0 Where spawnbot_upper1 TFBot { Template T_TFBot_Scout_FAN ClassIcon scout_fan_giant Tag bot_bombbot } } WaveSpawn { Name w4_support WaitForAllSpawned w4_primary //w4_primary2 TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_main1 Where spawnbot_main0 Where spawnbot_upper0 Where spawnbot_upper1 TFBot { Template T_TFBot_Scout_FAN ClassIcon scout_fan_giant Tag bot_bombbot } } WaveSpawn { Name w4_engie TotalCurrency 0 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 40 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_upper0 Where spawnbot_upper1 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Attributes "IgnoreFlag" TeleportWhere spawnbot_main1 TeleportWhere spawnbot_upper1 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_giant TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main1 Where spawnbot_upper0 Where spawnbot_upper1 TFBot { Template GateBot_Giant_Scout_FAN_Crit_U } } WaveSpawn { Name w5_primary TotalCurrency 50 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0.5 WaitBetweenSpawns 10 Where spawnbot_flank0 Where spawnbot_upper1 TFBot { Template T_TFBot_Demoman_Samurai Tag bot_bombbot Tag bot_giant } } WaveSpawn { Name w5_primary TotalCurrency 50 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0.5 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 TFBot { ClassIcon soldier Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Tag "bot_bombbot" } } WaveSpawn { Name w5_primary TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template T_TFBot_Giant_Demo_Herp_SteelBomber } } WaveSpawn { Name w5_primary3 WaitForAllDead w5_primary TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main1 Where spawnbot_main0 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag bot_bombot CharacterAttributes { "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 } } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_QuickUber Tag "bot_squad_member" } } } WaveSpawn { Name w5_primary3 WaitForAllDead w5_primary TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_upper1 Squad { TFBot { Template GateBot_Giant_Pyro_AlwaysFire_Crit } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } } } WaveSpawn { Name w5_primary3 WaitForAllDead w5_primary TotalCurrency 50 TotalCount 21 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template T_TFBot_Soldier_Conch_Fixed Attributes AlwaysCrit ClassIcon soldier_conch_crit } } //WaveSpawn //{ //Name w5_primary3 //WaitForAllDead w5_primary //TotalCurrency 50 //TotalCount 6 //MaxActive 3 //SpawnCount 1 //WaitBeforeStarting 0 //WaitBetweenSpawns 10 //Where spawnbot_upper0 //Where spawnbot_main1 //Where spawnbot_upper1 //TFBot //{ //Template T_TFBot_Demo_Burst_Spammer //} //} WaveSpawn { Name w5_finale WaitForAllDead w5_primary3 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target garage_spawn_relay Action Trigger } Tank { Health 25005 Name Tank Speed 75 StartingPathTrackNode tank_path OnKilledOutput { Target garage_dead_relay Action Trigger } OnBombDroppedOutput { Target garage_deploy_relay Action Trigger } } } WaveSpawn { Name w5_finale_giant WaitForAllDead w5_primary3 TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_main0 Where spawnbot_main1 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowCritBarrage //T_TFBot_Giant_Demo_Herp_SteelBomber_Crit } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } } } WaveSpawn { Name w5_support WaitForAllSpawned w5_primary3 TotalCurrency 0 TotalCount 10 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_main0 Where spawnbot_main1 TFBot { ClassIcon pyro Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_bombbot" Item "the rainblower" } } WaveSpawn { Name w5_support_giant_dead WaitForAllDead w5_finale_giaant TotalCurrency 0 TotalCount 10 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot_main0 Where spawnbot_main1 TFBot { ClassIcon pyro Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_bombbot" Item "the rainblower" } } WaveSpawn { Name w5_engie TotalCurrency 0 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 40 Support 1 Where spawnbot_main0 Where spawnbot_flank0 Where spawnbot_main1 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Attributes "IgnoreFlag" TeleportWhere spawnbot_main1 TeleportWhere spawnbot_upper1 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w6_primary TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_upper1 Squad { TFBot { Template T_TFBot_Giant_Soldier_Herp_LaserCannon CharacterAttributes { "max health additive bonus" 4200 } } TFBot { Template T_TFBot_Giant_Medic_Herp_Overheal Tag "bot_squad_member" } } } WaveSpawn { Name w6_primary TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_upper1 Squad { TFBot { ClassIcon soldier_burstfire Health 4200 Name "Giant Cannon Soldier" Class Soldier EventChangeAttributes { Default { Skill Expert BehaviorModifiers Push WeaponRestrictions SecondaryOnly Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate1_upper" Attributes "MiniBoss" Attributes "IgnoreFlag" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "is_passive_weapon" 1 "auto fires full clip" 1 "auto fires when full" 1 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.5 "projectile spread angle penalty" 1 "Projectile speed increased" 0.5 //"rocket specialist" 3 "blast dmg to self increased" 0.001 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "override projectile type" 13 "auto fires full clip" 1 "auto fires when full" 1 "centerfire projectile" 1 "energy weapon penetration" 1 "clip size bonus" 14 "fire rate bonus" 0.1 "faster reload rate" 0.01 "damage bonus" 2.0 "set item tint RGB" 2452877 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 2 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 "max health additive bonus" 4200 } } RevertGateBotsBehavior { Skill Expert WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "is_passive_weapon" 1 "auto fires full clip" 1 "auto fires when full" 1 "fire rate bonus" 0.25 "clip size upgrade atomic" 5 "faster reload rate" 0.5 "projectile spread angle penalty" 1 "Projectile speed increased" 0.5 //"rocket specialist" 3 "blast dmg to self increased" 0.001 } ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_SOLDIER" "override projectile type" 13 "auto fires full clip" 1 "auto fires when full" 1 "centerfire projectile" 1 "energy weapon penetration" 1 "clip size bonus" 14 "fire rate bonus" 0.1 "faster reload rate" 0.01 "damage bonus" 2.0 "set item tint RGB" 2452877 } ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "override footstep sound set" 2 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 "max health additive bonus" 4200 } } } } TFBot { Template T_TFBot_Giant_Medic_Herp_Overheal Tag "bot_squad_member" } } } WaveSpawn { Name w6_heavy WaitForAllDead w6_primary TotalCurrency 50 TotalCount 22 MaxActive 22 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0.5 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template GateBot_Heavy_Expert_Crit } } WaveSpawn { Name w6_giant WaitForAllDead w6_heavy TotalCurrency 50 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_main0 Where spawnbot_upper1 TFBot { Template T_TFBot_Giant_Scout_Herp_Popper Attributes AlwaysCrit ClassIcon scout_pop_giant_crit } } WaveSpawn { Name w6_primary2 WaitForAllDead w6_heavy TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main1 Where spawnbot_upper0 Squad { TFBot { Template GateBot_Giant_Soldier_Bazooka_Spammer_U } TFBot { Template T_TFBot_Medic Skill Expert Tag bot_squad_member } } } WaveSpawn { Name w6_primary2 WaitForAllDead w6_heavy TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_flank0 Where spawnbot_main1 TFBot { Class Pyro Skill Expert Name "Crit Pyro" Attributes AlwaysCrit Tag bot_bombbot ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 1.5 } CharacterAttributes { "move speed bonus" 1.5 } } } WaveSpawn { Name w6_giant_heavy WaitForAllDead w6_primary2 TotalCurrency 100 TotalCount 3 //4 MaxActive 3 //4 SpawnCount 3 //2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_main0 Where spawnbot_main1 Squad { TFBot { ClassIcon heavy_deflector_kritonkill Health 5500 Name "Giant Kritz-on-Kill Heavy" Class HeavyWeapons EventChangeAttributes { Default { Skill Expert MaxVisionRange 1600 BehaviorModifiers Push WeaponRestrictions PrimaryOnly Tag "bot_giant" Tag "bot_gatebot" Tag "nav_prefer_gate1_flank" Attributes "MiniBoss" //Attributes "UseBossHealthBar" Attributes "IgnoreFlag" Item "Deflector" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "Deflector" "damage bonus" 1.25 "attack projectiles" 2 "critboost on kill" 4 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 //"health regen" 100 "rage giving scale" 0.9 "max health additive bonus" 5500 } } RevertGateBotsBehavior { Skill Expert MaxVisionRange 1600 WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" //Attributes "UseBossHealthBar" Item "Deflector" Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "Deflector" "damage bonus" 1.25 "attack projectiles" 2 "critboost on kill" 3 } ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 2 //"health regen" 100 "rage giving scale" 0.9 "max health additive bonus" 5500 } } } } TFBot { Template T_TFBot_Giant_Medic_Herp_Overheal Tag "bot_squad_member" } TFBot { Template T_TFBot_Giant_Medic_Herp_Overheal Tag "bot_squad_member" } } } WaveSpawn { Name w6_primary3 WaitForAllDead w6_primary2 TotalCurrency 50 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template T_TFBot_Soldier_Backup_Fixed Skill Expert } } WaveSpawn { Name w6_primary3 WaitForAllDead w6_primary2 TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_upper0 Where spawnbot_upper1 TFBot { Template T_TFBot_Scout_Herp_Popper ClassIcon scout_pop_crit Attributes AlwaysCrit MaxVisionRange 1200 } } WaveSpawn { Name w6_finale WaitForAllDead w6_primary3 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 FirstSpawnOutput { Target boss_spawn_relay_teletank Action Trigger } Tank { Health 32568 Name teletank Speed 75 StartingPathTrackNode tank_path Skin 1 OnKilledOutput { Target boss_kill_relay_teletank Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_teletank_support WaitForAllDead w6_primary3 TotalCurrency 0 TotalCount 25 MaxActive 6 SpawnCount 3 WaitBeforeStarting 11 WaitBetweenSpawns 8 Support 1 Where spawnbot_teletank RandomChoice { TFBot { ClassIcon teleporter Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Tag bot_bombbot } TFBot { ClassIcon teleporter Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Tag bot_bombbot Item "The Backburner" } TFBot { ClassIcon teleporter Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Tag bot_bombbot } TFBot { ClassIcon teleporter Name Heavy Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly Tag bot_bombbot } TFBot { Template T_TFBot_Scout_Herp_Popper ClassIcon teleporter Tag bot_bombbot } } } WaveSpawn { Name w6_teletank_support WaitForAllDead w6_primary3 TotalCurrency 0 TotalCount 25 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_flank0 Where spawnbot_upper1 RandomChoice { TFBot { ClassIcon teleporter Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Tag bot_bombbot } TFBot { ClassIcon teleporter Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Tag bot_bombbot } TFBot { ClassIcon teleporter Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Tag bot_bombbot } TFBot { ClassIcon teleporter Name Heavy Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Tag bot_bombbot } TFBot { Template T_TFBot_Scout_Herp_Popper ClassIcon teleporter Tag bot_bombbot } } } WaveSpawn { Name w6_teletank_giant WaitForAllDead w6_primary3 TotalCurrency 100 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 11 WaitBetweenSpawns 30 Support 1 Where spawnbot_teletank RandomChoice { TFBot { Template T_TFBot_Giant_Soldier ClassIcon teleporter Tag "bot_giant" Tag bot_bombbot CharacterAttributes { "airblast vulnerability multiplier" 0.15 "airblast vertical vulnerability multiplier" 0.5 } } } } WaveSpawn { Name w6_engie WaitForAllDead w6_heavy TotalCurrency 0 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 10 Support 1 Where spawnbot_main0 Where spawnbot_flank0 Where spawnbot_main1 Where spawnbot_upper0 Where spawnbot_upper1 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot_main1 TeleportWhere spawnbot_upper1 Attributes "IgnoreFlag" } } } }