// Faltered Frequency // Transmission C H A D V A N C E D (Broken Parts Style Mission) // Made by Crinitus #base robot_standard.pop #base robot_giant.pop #base robot_gatebot.pop #base robot_transmission.pop #base robot_radiobot_lower.pop #base robot_radiobot_upper.pop // we live in a society of popfiles // thank god I didn't do robot_crinitus WaveSchedule { StartingCurrency 1200 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { T_TFBot_Heavyweapons_Deflector_Expert // fuckin' valve { Class Heavyweapons Name "Deflector Heavy" ClassIcon heavy_deflector Skill Expert Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFGatebot_Soldier_Shotgun { Class Soldier ClassIcon heavy_shotgun Name "Shotgun Soldier" EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Item "MvM GateBot Light Soldier" WeaponRestrictions SecondaryOnly } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } WeaponRestrictions SecondaryOnly } } } T_TFGatebot_Pyro_Shotgun { Class Pyro ClassIcon heavy_shotgun Name "Shotgun Pyro" EventChangeAttributes { Default { Tag bot_gatebot Tag nav_prefer_gate1_flank BehaviorModifiers Push Attributes IgnoreFlag Item "MvM GateBot Light Pyro" WeaponRestrictions SecondaryOnly } RevertGateBotsBehavior { Item "MvM GateBot Light Pyro" ItemAttributes { ItemName "MvM GateBot Light Pyro" "item style override" 1 } WeaponRestrictions SecondaryOnly } } } Crin_TFBot_Demoman_Extinguisher // Demoman that shoots "Fire Extinguisher Grenades" { Class Demoman ClassIcon demo Name "Firefighter" Scale 1.5 Health 1200 Attributes HoldFireUntilFullReload Item "Firewall Helmet" Item "The Firefly" Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "damage penalty" 0.25 "damage bonus vs burning" 4 "crit vs burning players" 1 "dmg bonus vs buildings" 5 // gives the impression that the extinguisher liquid damages electronics more // "attack_minicrits_and_consumes_burning" 1 // NEVERMIND WHY TTHE FUCK DOESNT THIS WORK SMHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH "fire rate bonus" 0.75 "faster reload rate" 0.8 } } T_TFBot_Heavyweapons_Sandvich { Class Heavyweapons ClassIcon heavy_healonkill Item "The Robo-Sandvich" Scale 1.5 Health 900 ItemAttributes { ItemName "The Robo-Sandvich" "max health additive bonus" 1 "force weapon switch" 1 "single wep deploy time increased" 0.01 "lunchbox healing decreased" 3 } } T_TFBot_Heavyweapons_Champ_Fast_MFD_Small { Class Heavyweapons Name "Featherweight Champ" // i'm sorry getty but I have to, as well as the MFD part. it's f e a t h e r -weight, and i'm a bird Skill Easy ClassIcon heavy_gru WeaponRestrictions MeleeOnly Item "Gloves of Running Urgently MvM" CharacterAttributes { "mark for death" 1 } } T_TFBot_Heavyweapons_Champ_Fast_MFD_Gauntlet { Class Heavyweapons Name "Featherweight Gauntlet" Skill Hard Scale 1.5 Health 900 ClassIcon heavy_gru WeaponRestrictions MeleeOnly Item "Gloves of Running Urgently MvM" CharacterAttributes { "mark for death" 1 } } T_TFBot_Heavyweapons_Shotgun_Burst { Class Heavyweapons Name "Burstfire Shotgun Heavy" Skill Hard ClassIcon heavy_shotgun_burst Health 500 Item "The Sinner's Shade" Scale 1.25 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "auto fires full clip" 1 "auto fires when full" 1 "fire rate bonus" 0.2 "damage penalty" 0.5 } } T_TFGatebot_Heavyweapons_Shotgun_NotBurst { Class Heavyweapons ClassIcon heavy_shotgun Name "Shotgun Heavy" EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers Push Attributes IgnoreFlag Item "MvM GateBot Light Heavy" WeaponRestrictions SecondaryOnly } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } WeaponRestrictions SecondaryOnly } } } T_TFBot_Engineer_Minisentry // Now featuring a more fitting hat! { Class Engineer ClassIcon engineer Health 10 Skill Expert Item "Respectless Robo-Glove" Item "The Gunslinger" Attributes AlwaysFireWeapon Attributes IgnoreFlag CharacterAttributes { "voice pitch scale" 1.25 "head scale" 0.75 "engineer sentry build rate multiplier" 3 "health regen" -10 "move speed bonus" 1.5 "cannot pick up intelligence" 1 "gesture speed increase" 10 } } T_TFGatebot_Heavyweapons_Champ { Class Heavyweapons ClassIcon heavy_champ Name "Heavyweight Champ" EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers Push Attributes IgnoreFlag Item "MvM GateBot Light Heavy" Item "Pugilist's Protector" Item "The Killing Gloves of Boxing" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Pugilist's Protector" "set item tint RGB" 15185211 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" Item "Pugilist's Protector" Item "The Killing Gloves of Boxing" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "Pugilist's Protector" "set item tint RGB" 8289918 } ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } WeaponRestrictions SecondaryOnly } } } T_TFGatebot_Heavyweapons_Champ_Fast_MFD { Class Heavyweapons ClassIcon heavy_gru Name "Featherweight Champ" EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers Push Attributes IgnoreFlag Item "MvM GateBot Light Heavy" Item "Pugilist's Protector" Item "Gloves of Running Urgently MvM" WeaponRestrictions MeleeOnly CharacterAttributes { "mark for death" 1 } ItemAttributes { ItemName "Pugilist's Protector" "set item tint RGB" 15185211 } } RevertGateBotsBehavior { Item "MvM GateBot Light Heavy" Item "Pugilist's Protector" Item "Gloves of Running Urgently MvM" ItemAttributes { ItemName "MvM GateBot Light Heavy" "item style override" 1 } ItemAttributes { ItemName "Pugilist's Protector" "set item tint RGB" 8289918 } CharacterAttributes { "mark for death" 1 } WeaponRestrictions SecondaryOnly } } } T_TFGatebot_Sniper_Huntsman { Class Sniper ClassIcon sniper_bow Name "Bowman" EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers Push Attributes IgnoreFlag Item "MvM GateBot Light Sniper" Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Sniper" ItemAttributes { ItemName "MvM GateBot Light Sniper" "item style override" 1 } Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "damage penalty" 0.5 } } } } T_TFGatebot_Demoknight { Class Demoman ClassIcon demoknight Name "Demoknight" EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Attributes AlwaysCrit Item "MvM GateBot Light Demoman" Item "The Chargin' Targe" Item "The Eyelander" Item "Ali Baba's Wee Booties" Skill Expert WeaponRestrictions MeleeOnly } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Attributes AlwaysCrit Item "The Chargin' Targe" Item "The Eyelander" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly } } } T_TFGatebot_Giant_Demoknight_Elongated { Class Demoman ClassIcon demoknight_giant Name "Giant Elongated Demoknight" Skill Expert Health 3300 EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Demoman" Item "The Tide Turner" Item "The Claidheamohmor" Item "Ali Baba's Wee Booties" Tag bot_giant Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "critboost on kill" 5 "speed_boost_on_kill" 5 "hand scale" 1.5 "melee range multiplier" 1.33 "charge time increased" 5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Item "The Tide Turner" Item "The Claidheamohmor" Item "Ali Baba's Wee Booties" Tag bot_giant Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "critboost on kill" 3 "speed_boost_on_kill" 5 "hand scale" 1.5 "melee range multiplier" 1.5 } } } } T_TFGatebot_Giant_Demoknight_Elongated_Wave7Shitpost { Class Demoman ClassIcon demoknight_giant Name "Giant Elongated Demoknight" Skill Expert Health 3000 EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Demoman" Item "The Claidheamohmor" Item "The B.A.S.E. Jumper" Tag bot_giant Skill Expert WeaponRestrictions MeleeOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "critboost on kill" 5 "speed_boost_on_kill" 5 "hand scale" 1.5 "melee range multiplier" 1.33 "charge time increased" 5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Item "The B.A.S.E. Jumper" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.00001 "no_jump" 1 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } } } Crin_TFGatebot_Chief_Pyro_ScorchShot { Class Pyro Name "Chief Scorchbarrage Pyro" ClassIcon pyro_flare_rain_nys Health 22500 EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers Push Attributes IgnoreFlag Item "The Patriot Peak" Item "The Diplomat" Item "The Scorch Shot" Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysFireWeapon Tag bot_giant ItemAttributes { ItemName "The Scorch Shot" "fire rate bonus" 0.3 "faster reload rate" 0.3 "projectile spread angle penalty" 5 "damage penalty" 1 "Projectile speed increased" 0.31 } ItemAttributes { ItemName "The Patriot Peak" "set item tint RGB" 15185211 } CharacterAttributes { "move speed bonus" 0.4 "rage giving scale" 0.1 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 6 } } RevertGateBotsBehavior { Item "The Patriot Peak" Item "The Diplomat" Item "The Scorch Shot" Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysFireWeapon Tag bot_giant ItemAttributes { ItemName "The Scorch Shot" "fire rate bonus" 0.3 "faster reload rate" 0.3 "projectile spread angle penalty" 5 "damage penalty" 1 "Projectile speed increased" 0.31 } ItemAttributes { ItemName "The Patriot Peak" "set item tint RGB" 8289918 } CharacterAttributes { "move speed bonus" 0.4 "rage giving scale" 0.1 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 6 } } } } Crin_TFBot_Medic_Kritz_BiggHeal // yes I'm still putting "Crin" before it because titanium tyrolean is god tier and nobody else uses it { Class Medic Name "Kritzkrieg Medic" ClassIcon medic_kritz Attributes SpawnWithFullCharge Attributes IgnoreEnemies Item "The Kritzkrieg" Item "Titanium Tyrolean" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 9999 "uber duration bonus" 9999 "heal rate bonus" 10 } CharacterAttributes { "bot medic uber health threshold" 690 } } Crin_TFGatebot_Giant_Demoman_ScotRes { Class Demoman ClassIcon demo_sticky_daan Name "Giant Stickybomb Demoman" Skill Expert Health 3300 EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Demoman" Item "The Scottish Resistance" Item "The Patriot Peak" Tag bot_giant Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName "The Scottish Resistance" "faster reload rate" 0.65 "stickybomb charge rate" 0.01 "fire rate bonus" 0.15 "clip size bonus" 1.75 "projectile spread angle penalty" 5 } ItemAttributes { ItemName "The Patriot Peak" "set item tint RGB" 15185211 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } RevertGateBotsBehavior { Item "MvM GateBot Light Demoman" ItemAttributes { ItemName "MvM GateBot Light Demoman" "item style override" 1 } Item "The Scottish Resistance" Item "The Patriot Peak" Tag bot_giant Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName "The Scottish Resistance" "faster reload rate" 0.33 "stickybomb charge rate" 0.01 "fire rate bonus" 0.15 "clip size bonus" 1.75 "projectile spread angle penalty" 5 } ItemAttributes { ItemName "The Patriot Peak" "set item tint RGB" 8289918 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } } } Crin_TFBot_Giant_Medic_InstaUberCuck // Because fuck your spy, and fuck you too. { Class Medic Name "Giant Long Uber Medic" ClassIcon medic_uber_giant Skill Expert Health 4500 Attributes SpawnWithFullCharge Attributes MiniBoss Attributes IgnoreEnemies Item "dec2014 Surgeon's Shako" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 0.001 "uber duration bonus" 12 "heal rate bonus" 10 } CharacterAttributes { "bot medic uber health threshold" 6900 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } Crin_TFBot_Demoman_Stickybomb_Quadburst { Class Demoman ClassIcon demo_sticky_daan Name "Stickybomb Demo" Skill Hard Item "The Quickiebomb Launcher" Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName "The Quickiebomb Launcher" "faster reload rate" 0.8 "max pipebombs decreased" -4 "fire rate bonus" 0.2 "stickybomb charge rate" 0.01 "Projectile range decreased" 0.5 } } Crin_TFBot_Giant_Demoman_Floodburst { Class Demoman Name "Colonel Bomber" ClassIcon demo_scatter_giant Health 4000 Skill Expert WeaponRestrictions PrimaryOnly Item "The Patriot Peak" Attributes MiniBoss Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.22 "fire rate bonus" 0.1 "clip size bonus" 5 "projectile spread angle penalty" 7 "Projectile speed increased" 2.2 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } Crin_TFGatebot_Colonel_Barrage_Backup_Crit { Class Soldier Name "Major Battalion Crits" ClassIcon soldier_barrage_backup Health 4000 EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Item "MvM GateBot Light Soldier" Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Attributes AlwaysCrit Item "The Battalion's Backup" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 "deploy time increased" 0.5 "increase buff duration" 9 } } RevertGateBotsBehavior { Item "MvM GateBot Light Soldier" ItemAttributes { ItemName "MvM GateBot Light Soldier" "item style override" 1 } Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes SpawnWithFullCharge Attributes AlwaysCrit Item "The Battalion's Backup" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 "deploy time increased" 0.5 "increase buff duration" 9 } } } } Crin_TFBot_Giant_Sniper_Silverbow { Class Sniper ClassIcon sniper_bow_bleed Health 3000 Name "Giant Quicksilver Bowman" Skill Expert Attributes MiniBoss Item "The Fortified Compound" ItemAttributes { ItemName "The Fortified Compound" "fire rate bonus" 0.75 "bleeding duration" 5 "damage bonus" 0.1 "dmg penalty vs players" 3.0 "projectile penetration" 1 "hand scale" 1.33 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 } } Crin_TFBot_Giant_Medic_Kritz { Class Medic Name "Giant Kritzkrieg Medic" ClassIcon medic_kritz_giant Skill Expert Health 4500 Attributes SpawnWithFullCharge Attributes MiniBoss Attributes IgnoreEnemies Item "The Kritzkrieg" Item "Titanium Tyrolean" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 9999 "uber duration bonus" 9999 "heal rate bonus" 10 } CharacterAttributes { "bot medic uber health threshold" 6900 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } Colonel_Barrage_Torture_CBT_For_Short // beefier and double damage Colonel that heals on hit instead of regenning passively { Class Soldier Name "Healthy Colonel Barrage" ClassIcon soldier_barrage_heal Health 6000 Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar Item "Das Naggenvatcher" Item "The Black Box" ItemAttributes { ItemName "The Black Box" "clip size upgrade atomic" 27.0 "damage bonus" 2.0 "heal on hit for rapidfire" 69 "hand scale" 1.15 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 6.9 "killstreak tier" 1 "paintkit_proto_def_index" 458 // applies Wrapped Reviver MK.II warpaint "set_item_texture_wear" 0.2 // sets to Factory New } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.01 "airblast vulnerability multiplier" 0.01 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.01 "Projectile speed increased" 0.4 } } Crin_TFBot_Giant_Demoman_Clusterfucc { Class Demoman Name "Major Burstfire" ClassIcon demo_burst_spammer_giant Health 4000 Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Item "The Patriot Peak" Attributes MiniBoss Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "faster reload rate" 0.31 "fire rate bonus" 0.15 "damage bonus" 2 "projectile spread angle penalty" 5 "Projectile speed increased" 1.69 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } } Crin_TFGateBot_Chief_Heavyweapons_Radiowave // scrapped placeholder boss for W7 { Class Heavyweapons Name "Radio Station 4 Operator" Health 50000 Scale 1.9 ClassIcon radiobot EventChangeAttributes { Default { Tag nav_prefer_gate1_flank Tag bot_gatebot BehaviorModifiers push Attributes IgnoreFlag Item "Lo-Fi Longwave" Tag bot_giant ItemAttributes { ItemName "Lo-Fi Longwave" "set item tint RGB" 15185211 } Skill Expert Item "Deflector" MaxVisionRange 1600 Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 2 "attack projectiles" 2 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.001 "airblast vulnerability multiplier" 0.001 "airblast vertical vulnerability multiplier" 0.001 "rage giving scale" 0.001 "override footstep sound set" 2 } } RevertGateBotsBehavior { Item "Lo-Fi Longwave" Tag bot_giant ItemAttributes { ItemName "Lo-Fi Longwave" "set item tint RGB" 8289918 } Skill Expert Item "Deflector" MaxVisionRange 1600 Attributes UseBossHealthBar WeaponRestrictions PrimaryOnly Attributes MiniBoss ItemAttributes { ItemName "Deflector" "damage bonus" 2 "attack projectiles" 2 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.001 "airblast vulnerability multiplier" 0.001 "airblast vertical vulnerability multiplier" 0.001 "rage giving scale" 0.001 "override footstep sound set" 2 } } } } Crin_TFBot_Chief_Engineer_Psychic // scrapped boss for W7, recycled from Ground Zero (Silent Sky Expert) { Class Engineer ClassIcon engineer_armored Name "Chief Psychic Engineer" Health 50000 Scale 1.9 Skill Expert Attributes Miniboss Attributes UseBossHealthBar Attributes TeleportToHint Attributes AlwaysFireWeapon TeleportWhere spawnbot_main0 TeleportWhere spawnbot_main1 TeleportWhere spawnbot_upper0 TeleportWhere spawnbot_upper1 TeleportWhere spawnbot_flank0 Item "Silver Botkiller Wrench Mk.II" Item "The Pomson 6000" Item "Iron Lung" Item "Iron Fist" Item "Kriegsmaschine-9000" Item "The Eliminators Safeguard" Item "Mad Mask" Tag giant ItemAttributes { ItemName "The Pomson 6000" "fire rate bonus" 0.25 "faster reload rate" 0.01 "SPELL: set item tint RGB" 1 "apply look velocity on damage" 500 "apply z velocity on damage" -500 "projectile spread angle penalty" 10 } ItemAttributes { ItemName "Silver Botkiller Wrench Mk.II" "damage bonus" 1.5 "fire rate bonus" 0.75 "engy building health bonus" 4 "engy sentry damage bonus" 2 "engy sentry radius increased" 2 "engineer teleporter build rate multiplier" 10 "engineer sentry build rate multiplier" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0001 "airblast vulnerability multiplier" 0.0001 "rage giving scale" 0.01 "health regen" 50 "override footstep sound set" 3 "head scale" 1.2 "kill forces attacker to laugh" 1 } } T_TFGateBot_Giant_Scout_Dummy_Quicc_Shitpost { Class Scout Name "FISH CRITS" ClassIcon scout_giant_fast Health 1200 EventChangeAttributes { Default { BehaviorModifiers push Attributes IgnoreFlag Tag nav_prefer_gate1_flank Tag bot_gatebot Tag bot_giant Item "MvM GateBot Light Scout" Item "The Holy Mackerel" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes DisableDodge Attributes AlwaysCrit CharacterAttributes { "move speed bonus" 3.0 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } RevertGateBotsBehavior { Item "MvM GateBot Light Scout" ItemAttributes { ItemName "MvM GateBot Light Scout" "item style override" 1 } WeaponRestrictions MeleeOnly Item "The Holy Mackerel" Attributes MiniBoss Tag bot_giant CharacterAttributes { "move speed bonus" 0.0001 "no_jump" 1 "damage force reduction" 0.0001 "airblast vulnerability multiplier" 0.0001 "override footstep sound set" 5 } } } } } Mission { Objective DestroySentries Where spawnbot_main0 Where spawnbot_flank0 Where spawnbot_upper0 Where spawnbot_main1 Where spawnbot_upper1 BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 30 RandomChoice { TFBot { Template T_TFBot_Giant_Demoman_Buster_Improved Tag bot_giant } TFBot { Template T_TFBot_Giant_Demoman_Buster_Improved } TFBot { Template T_TFBot_Giant_Demoman_Buster_Improved Tag bot_giant } TFBot { Template T_TFBot_Giant_Demoman_Buster_Improved Tag bot_giant } TFBot { Template T_TFBot_Giant_Demoman_Buster_Improved Tag bot_giant } TFBot { Template T_TFBot_Giant_Demoman_Buster_Improved } TFBot { Template T_TFBot_Giant_Demoman_Buster_Improved Tag bot_giant } TFBot { Template T_TFBot_Giant_Demoman_Buster_Improved Tag bot_giant } TFBot { Template T_TFBot_Giant_Demoman_Buster_Improved Tag bot_giant Name "Bustin'" } TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Tag bot_giant Attributes DisableDodge Health 2500 Name "Ball Buster" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 } CharacterAttributes { "move speed bonus" 3 "damage force reduction" 0.001 "airblast vulnerability multiplier" 0.0001 "torso scale" 0 "head scale" 3 } } TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Tag bot_giant Attributes DisableDodge Health 2500 Name "Clock and Baseball Torture" ItemAttributes { ItemName "The Sandman" "effect bar recharge rate increased" 0.25 } CharacterAttributes { "move speed bonus" 3 "damage force reduction" 0.001 "airblast vulnerability multiplier" 0.0001 "torso scale" 0 "head scale" 3 } } TFBot { Class Spy ClassIcon sentry_buster Health 690 Name "Spy Buster" Scale 1.0001 Tag bot_giant } TFBot { Template T_TFBot_SentryBuster Tag bot_giant Name "Amazon Prime Delivery" Item "TF_WEAPON_GRAPPLINGHOOK" Item "Idiot Box" Attributes AlwaysFireWeapon Attributes AlwaysCrit Attributes AutoJump Attributes DisableDodge AutoJumpMin 1 AutoJumpMax 3 ItemAttributes { ItemName "TF_WEAPON_GRAPPLINGHOOK" "is_passive_weapon" 1 "increased jump height" 0.1 } CharacterAttributes { "gesture speed increase" 999 "head scale" 3 "torso scale" 0.1 "damage force reduction" 0.001 "airblast vulnerability multiplier" 0.0001 "rage giving scale" 0.0001 } } } } Mission { Objective Sniper Where spawnbot_upper0 Where spawnbot_upper1 BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 30 DesiredCount 1 TFBot { Class Spy ClassIcon spy_enforcer_nys Name "How about another joke, Murray?" Item "The Enforcer" Item "The Dead Ringer" Item "Bozo's Bouffant" Skill Expert WeaponRestrictions PrimaryOnly Attributes AlwaysCrit MaxVisionRange 2000 ItemAttributes { ItemName "The Enforcer" "weapon spread bonus" 0.001 } } } Mission { Objective Spy Where spawnbot_main0 Where spawnbot_main1 BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 1 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Spy Name "Society" Health 420 Item "The Force-A-Nature" Skill Normal Attributes AlwaysCrit } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave1_gatechamps TotalCurrency 75 TotalCount 30 MaxActive 8 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template T_TFGatebot_Heavyweapons_Champ } } WaveSpawn { Name wave1_gateknights TotalCurrency 75 TotalCount 15 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_flank0 Where spawnbot_upper1 TFBot { Template T_TFGatebot_Demoknight } } WaveSpawn { Name wave1_gate_gdemo_kritzmeds TotalCurrency 150 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 15 Where spawnbot_main0 Where spawnbot_upper1 Squad { TFBot { Template Crin_TFGatebot_Giant_Demoman_ScotRes } TFBot { Template Crin_TFBot_Medic_Kritz_BiggHeal } TFBot { Template Crin_TFBot_Medic_Kritz_BiggHeal } TFBot { Template Crin_TFBot_Medic_Kritz_BiggHeal } } } WaveSpawn { Name wave1_gfans WaitForAllDead wave1_gate_gdemo_kritzmeds TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template T_TFBot_Giant_Scout_FAN Tag bot_giant } } WaveSpawn { Name wave1_gateshotgunners WaitForAllSpawned wave1_gatechamps TotalCurrency 150 TotalCount 24 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot_main0 Where spawnbot_main1 RandomChoice { TFBot { Template T_TFGatebot_Pyro_Shotgun } TFBot { Template T_TFGatebot_Soldier_Shotgun } } } WaveSpawn { Name wave1_gdemos WaitForAllDead wave1_gfans TotalCurrency 75 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template T_TFBot_Giant_Demoman_Trash Tag bot_giant } } WaveSpawn { Name wave1_ggarbage WaitForAllDead wave1_gfans TotalCurrency 75 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot_upper0 Where spawnbot_upper1 TFBot { Template T_TFBot_Giant_Soldier_Crit Tag bot_giant } } WaveSpawn { Name wave1_flares WaitForAllSpawned wave1_gateshotgunners TotalCurrency 150 TotalCount 27 MaxActive 10 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name wave1_sus WaitForAllSpawned wave1_gateshotgunners Support 1 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template T_TFBot_Scout_Sandman ClassIcon scout_stun_crit Attributes AlwaysCrit } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave2_gconq TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 12 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Tag bot_giant ItemAttributes { ItemName "The Concheror" "deploy time increased" 0.5 } } } WaveSpawn { Name wave2_sollyrushA TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBetweenSpawns 1 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template GateBot_Soldier_Easy } } WaveSpawn { Name wave2_sollyrushB WaitForAllSpawned wave2_sollyrushA TotalCurrency 50 TotalCount 16 MaxActive 10 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template GateBot_Soldier_Easy } } WaveSpawn { Name wave2_sollyrushC WaitForAllSpawned wave2_sollyrushB TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template GateBot_Soldier_Easy } } WaveSpawn { Name wave2_grugauntlet_meds WaitForAllDead wave2_gconq TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 6 Where spawnbot_main0 Where spawnbot_main1 Squad { TFBot { Template T_TFBot_Heavyweapons_Champ_Fast_MFD_Gauntlet } TFBot { Template T_TFBot_Medic_BigHeal_Uber } } } WaveSpawn { Name wave2_gatepyroflankers WaitForAllDead wave2_sollyrushC TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 2 Where spawnbot_flank0 Where spawnbot_upper1 TFBot { Template GateBot_Pyro_AlwaysFire } } WaveSpawn { Name wave2_pyros WaitForAllSpawned wave2_gatepyroflankers TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 1 WaitBetweenSpawns 0.5 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template GateBot_Pyro_AlwaysFire } } WaveSpawn { Name wave2_scoutsus WaitForAllSpawned wave2_grugauntlet_meds Support 1 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot_main0 Where spawnbot_main1 TFBot { Class Scout } } WaveSpawn { Name wave2_gheavymed WaitForAllDead wave2_grugauntlet_meds TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_main0 Where spawnbot_main1 Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy Attributes AlwaysCrit Tag bot_giant } TFBot { Template Crin_TFBot_Giant_Medic_InstaUberCuck Tag bot_giant } } } WaveSpawn { Name wave2_gcharged WaitForAllDead wave2_gheavymed TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot_main0 Where spawnbot_main1 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Soldier Tag bot_giant } TFBot { Template Crin_TFBot_Giant_Medic_Kritz Tag bot_giant } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave3_tonk1 TotalCurrency 100 TotalCount 1 SpawnCount 1 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode tank_path OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave3_gate_gpyros_meds TotalCurrency 100 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 12 Where spawnbot_upper0 Where spawnbot_main1 Squad { TFBot { Template GateBot_Giant_Pyro_AlwaysFire_Crit } TFBot { Template T_TFBot_Medic_BigHeal_Uber } TFBot { Template T_TFBot_Medic_BigHeal_Uber } TFBot { Template T_TFBot_Medic_BigHeal_Uber } } } WaveSpawn { Name wave3_gateheavies TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template GateBot_Heavy_Normal } } WaveSpawn { Name wave3_uh_oh_giant_scout_spam WaitForAllDead wave3_gate_gpyros_meds TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template T_TFBot_Giant_Scout_Baseball Tag bot_giant } } WaveSpawn { Name wave3_scouts WaitForAllDead wave3_gateheavies TotalCurrency 50 TotalCount 40 MaxActive 10 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 2 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template T_TFBot_Scout_Herp_Popper } } WaveSpawn { Name wave3_stickydemos WaitForAllSpawned wave3_scouts TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 4 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template Crin_TFBot_Demoman_Stickybomb_Quadburst Attributes AlwaysCrit } } WaveSpawn { Name wave3_tonk2 WaitForAllDead wave3_uh_oh_giant_scout_spam WaitForAllSpawned wave3_scouts TotalCurrency 100 TotalCount 1 SpawnCount 1 Tank { Health 30420 Name Tank Speed 69 StartingPathTrackNode tank_path OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave3_gheavy_meds WaitForAllSpawned wave3_tonk2 TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_main0 Where spawnbot_main1 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag bot_giant } TFBot { Template Crin_TFBot_Medic_Kritz_BiggHeal } TFBot { Template Crin_TFBot_Medic_Kritz_BiggHeal } TFBot { Template T_TFBot_Medic_BigHeal_Uber } TFBot { Template T_TFBot_Medic_BigHeal_Uber } } } WaveSpawn { Name wave3_funny WaitForAllDead wave3_stickydemos Support 1 TotalCount 12 MaxActive 12 SpawnCount 1 WaitBetweenSpawns 1 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template T_TFBot_Heavyweapons_Gnome Name "Not Funny, Laughed" } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave4_minibosswave TotalCurrency 400 TotalCount 1 SpawnCount 1 Where spawnbot_main0 StartWaveWarningSound "coach/coach_attack_here.wav" TFBot { Template Crin_TFGatebot_Chief_Pyro_ScorchShot } } WaveSpawn { Name wave4_minibosswave TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_main0 Where spawnbot_main1 Squad { TFBot { Template T_TFBot_Heavyweapons_Heater Tag bot_giant Name "Giant Heater Heavy" } TFBot { Template Crin_TFBot_Demoman_Extinguisher } TFBot { Template Crin_TFBot_Demoman_Extinguisher } } } WaveSpawn { Name wave4_minibosswave TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 3 Where spawnbot_main0 Where spawnbot_main1 TFBot { Class Pyro ClassIcon pyro_axtinguisher Item "The Axtinguisher" WeaponRestrictions MeleeOnly } } WaveSpawn { Name wave4_randombarrages WaitForAllDead wave4_minibosswave TotalCurrency 200 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 RandomChoice { TFBot { Template Crin_TFBot_Giant_Demoman_Floodburst Tag bot_giant } TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Tag bot_giant } } } WaveSpawn { Name wave4_gatefans WaitForAllDead wave4_minibosswave TotalCurrency 200 TotalCount 50 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 3 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template T_TFGateBot_Scout_FAN } } WaveSpawn { Name wave4_whatspopping WaitForAllDead wave4_randombarrages TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_main0 Where spawnbot_main1 Squad { TFBot { Template Crin_TFBot_Giant_Demoman_Floodburst Tag bot_giant } TFBot { Template Crin_TFBot_Giant_Medic_Kritz } } } WaveSpawn { Name wave4_whatspoppingagain WaitForAllDead wave4_randombarrages TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot_upper0 Where spawnbot_upper1 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Tag bot_giant } TFBot { Template Crin_TFBot_Giant_Medic_Kritz } } } WaveSpawn { Name wave4_sus WaitForAllSpawned wave4_gatefans Support 1 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 5 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name wave4_sus WaitForAllSpawned wave4_gatefans Support 1 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot_upper0 Where spawnbot_upper1 TFBot { Template T_TFBot_Heavyweapons_Shotgun_Burst } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave5_coolsodamen TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 3 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template T_TFBot_Heavyweapons_SodaMan } } WaveSpawn { Name wave5_gknightrush TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template T_TFGatebot_Giant_Demoknight_Elongated } } WaveSpawn { Name wave5_gbowmenmeds WaitForAllDead wave5_gknightrush TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 17.5 WaitBetweenSpawns 30 Where spawnbot_main0 Where spawnbot_main1 Squad { TFBot { Template Crin_TFBot_Giant_Sniper_Silverbow Tag bot_giant } TFBot { Template Crin_TFBot_Giant_Medic_Kritz } TFBot { Template T_TFBot_Medic_BigHeal_Uber } TFBot { Template T_TFBot_Medic_BigHeal_Uber } TFBot { Template T_TFBot_Medic_BigHeal_Uber } TFBot { Template T_TFBot_Medic_BigHeal_Uber } } } WaveSpawn { Name wave5_realbonkscouts WaitForAllDead wave5_coolsodamen TotalCurrency 100 TotalCount 24 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 2 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { Name wave5_steelfish WaitForAllDead wave5_coolsodamen TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_upper0 Where spawnbot_upper1 TFBot { Template T_TFGateBot_Heavy_IronFist } } WaveSpawn { Name wave5_pyros WaitForAllDead wave5_realbonkscouts WaitForAllSpawned wave5_steelfish TotalCurrency 50 TotalCount 20 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_flank0 Where spawnbot_upper1 TFBot { Class Pyro Attributes AlwaysFireWeapon } } WaveSpawn { Name wave5_heavies WaitForAllDead wave5_realbonkscouts WaitForAllSpawned wave5_steelfish TotalCurrency 50 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template T_TFBot_Heavyweapons_Deflector_Expert } } WaveSpawn { Name wave5_burstin WaitForAllDead wave5_realbonkscouts WaitForAllSpawned wave5_steelfish TotalCurrency 100 TotalCount 15 MaxActive 3 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Name wave5_fuckyou WaitForAllDead wave5_gbowmenmeds TotalCurrency 200 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage ClassIcon soldier_barrage_backup Attributes AlwaysCrit Name "Major Battalion Crits" Item "The Battalion's Backup" Item "Armored Authority" Attributes SpawnWithFullCharge ItemAttributes { ItemName "The Battalion's Backup" "increase buff duration" 9.0 "deploy time increased" 0.5 } } } WaveSpawn { Name wave5_sus WaitForAllDead wave5_gbowmenmeds Support 1 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 7.5 WaitBetweenSpawns 7.5 Where spawnbot_main0 Where spawnbot_main1 Squad { TFBot { Class Soldier } TFBot { Class Soldier } TFBot { Class Soldier } TFBot { Template T_TFBot_Medic_QuickFix_QuickUber } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave6_gbarrawrge_xd // god forgive me for my terrible shitpost wavespawn names TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 10 Where spawnbot_main0 Where spawnbot_main1 TFBot { Template Colonel_Barrage_Torture_CBT_For_Short Tag bot_giant } } WaveSpawn { Name wave6_gatedeflecc TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot_upper0 Where spawnbot_upper1 TFBot { Template T_TFGateBot_Giant_Heavyweapons_Deflector } } WaveSpawn { Name wave6_gategamers TotalCurrency 100 TotalCount 69 MaxActive 12 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0.5 Where spawnbot_main0 Where spawnbot_main1 RandomChoice { TFBot { Template T_TFGatebot_Sniper_Huntsman } TFBot { Template T_TFGatebot_Sniper_Huntsman } TFBot { Template T_TFGatebot_Sniper_Huntsman } TFBot { Template T_TFGatebot_Sniper_Huntsman } TFBot { Template T_TFGatebot_Sniper_Huntsman } TFBot { Template GateBot_Pyro_AlwaysFire_Crit } TFBot { Template T_TFGatebot_Pyro_Shotgun Attributes AlwaysCrit } TFBot { Template T_TFGatebot_Soldier_Shotgun Attributes AlwaysCrit } TFBot { Template T_TFGatebot_Heavyweapons_Shotgun_NotBurst Attributes AlwaysCrit } } } WaveSpawn { Name wave6_gscouts WaitForAllDead wave6_gbarrawrge_xd TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 7.5 Where spawnbot_main0 Where spawnbot_main1 RandomChoice { TFBot { Template T_TFBot_Giant_Scout_Herp_Popper Tag bot_giant Item "Crit-a-Cola" Item "The Bottle Cap" ItemAttributes { ItemName "Crit-a-Cola" "deploy time increased" 0.5 "effect bar recharge rate increased" 0.5 } ItemAttributes { ItemName "The Bottle Cap" "item style override" 1 } } TFBot { Template T_TFBot_Giant_Scout_Bonk_Improved Tag bot_giant Name "Giant Bonk! Scout" Item "The Bottle Cap" } } } WaveSpawn { Name wave6_society WaitForAllDead wave6_gategamers TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 1 WaitBetweenSpawns 0.5 Where spawnbot_main0 Where spawnbot_main1 RandomChoice { TFBot { Class Soldier Attributes AlwaysCrit Name "Chad Soldier" //bruh, cringe ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.5 "faster reload rate" 0.8 "damage bonus" 2.0 "move speed bonus" 1.3 } } TFBot { Class Demoman Attributes AlwaysCrit Name "Chad Demoman" //bro, cring lose subscriber ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 "faster reload rate" 0.8 "damage bonus" 2.0 "move speed bonus" 1.3 } } } } WaveSpawn { Name wave6_theboys WaitForAllDead wave6_gscouts TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 Where spawnbot_main0 Where spawnbot_upper1 Squad { TFBot { Template Crin_TFBot_Giant_Demoman_Clusterfucc Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name wave6_theboys WaitForAllDead wave6_gscouts TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 Where spawnbot_upper0 Where spawnbot_main1 Squad { TFBot { Template T_TFBot_Soldier_BurstFire Tag bot_giant Name "Giant Chad Burstfire Soldier" //Name "Major Cringe" } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name wave6_sus WaitForAllSpawned wave6_society Support 1 TotalCount 999 MaxActive 6 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 1.5 Where spawnbot_main0 Where spawnbot_main1 RandomChoice { TFBot { Template T_TFBot_Soldier_RocketShotgun } TFBot { Class Pyro } TFBot { Template T_TFBot_Scout_Bonk } } } } Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name wave7_AHAHAH_IM_DUMMY_QUICC TotalCurrency 300 TotalCount 14 MaxActive 14 SpawnCount 1 WaitBetweenSpawns 1 Where spawnbot_main0 FirstSpawnWarningSound "coach/coach_attack_here.wav" TFBot { Template T_TFGateBot_Giant_Scout_Dummy_Quicc_Shitpost } } WaveSpawn { Name wave7_oh_so_NOW_the_teletank_comes_in TotalCurrency 300 TotalCount 1 SpawnCount 1 WaitBeforeStarting 6.9 WaitForAllDead wave7_AHAHAH_IM_DUMMY_QUICC FirstSpawnWarningSound "mvm/mvm_tele_activate.wav" FirstSpawnOutput { Target boss_spawn_relay_teletank Action Trigger } Tank { Health 80000 Name teletank Speed 50 StartingPathTrackNode tank_path Skin 1 OnKilledOutput { Target boss_kill_relay_teletank Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave7_teletank_sus WaitForAllSpawned wave7_oh_so_NOW_the_teletank_comes_in Support 1 TotalCurrency 300 TotalCount 69 MaxActive 12 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 7.5 Where spawnbot_teletank RandomChoice { TFBot { Class Scout Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Heavyweapons_Deflector_Expert Attributes AlwaysCrit } TFBot { Class Soldier Attributes AlwaysCrit Name "Chad Soldier" //More cringe, this kid lmao ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.5 "faster reload rate" 0.8 "damage bonus" 2.0 "move speed bonus" 1.3 } } TFBot { Class Demoman Attributes AlwaysCrit Name "Chad Demoman" //gay ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "fire rate bonus" 0.5 "faster reload rate" 0.8 "damage bonus" 2.0 "move speed bonus" 1.3 } } TFBot { Class Pyro Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_BigHeal_Uber } } } WaveSpawn { Name wave7_BIGG_sus WaitForAllSpawned wave7_oh_so_NOW_the_teletank_comes_in Support 1 TotalCount 999 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 6 Where spawnbot_main0 Where spawnbot_main1 Where spawnbot_upper0 Where spawnbot_upper1 RandomChoice { TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_crit Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit ClassIcon pyro_crit } TFBot { Template T_TFBot_Giant_Soldier Attributes AlwaysCrit ClassIcon soldier_crit } TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_crit Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit ClassIcon pyro_crit } TFBot { Template T_TFBot_Giant_Soldier Attributes AlwaysCrit ClassIcon soldier_crit } TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_crit Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit ClassIcon pyro_crit } TFBot { Template T_TFBot_Giant_Soldier Attributes AlwaysCrit ClassIcon soldier_crit } TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_crit Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit ClassIcon pyro_crit } TFBot { Template T_TFBot_Giant_Soldier Attributes AlwaysCrit ClassIcon soldier_crit } TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_crit Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit ClassIcon pyro_crit } TFBot { Template T_TFBot_Giant_Soldier Attributes AlwaysCrit ClassIcon soldier_crit } TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_crit Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit ClassIcon pyro_crit } TFBot { Template T_TFBot_Giant_Soldier Attributes AlwaysCrit ClassIcon soldier_crit } TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_crit Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit ClassIcon pyro_crit } TFBot { Template T_TFBot_Giant_Soldier Attributes AlwaysCrit ClassIcon soldier_crit } TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_crit Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit ClassIcon pyro_crit } TFBot { Template T_TFBot_Giant_Soldier Attributes AlwaysCrit ClassIcon soldier } TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_crit Attributes AlwaysCrit } TFBot // the vibe check { Template T_TFBot_Soldier_BurstFire ClassIcon soldier_crit Name "You think you're safe?" } } } } }