#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_trainyard.pop population { StartingCurrency 700 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot_middle CooldownTime 30 TFBot { Template T_TFBot_SentryBuster Tag bot_sentrybuster } } Mission { Objective Sniper InitialCooldown 60 Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy InitialCooldown 60 Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 2 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer InitialCooldown 60 Where spawnbot_right BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle } } Mission { Objective Sniper InitialCooldown 30 Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy InitialCooldown 60 Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Spy } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Gate C { WaitForAllDead "w1_final" TotalCurrency 0 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 0 WaitBeforeStarting 1000000 Support 1 TFBot { Class Scout ClassIcon sign_c } } WaveSpawn // Gate B { WaitForAllDead "w1_final" TotalCurrency 0 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 0 WaitBeforeStarting 1000000 Support 1 TFBot { Class Scout ClassIcon sign_b } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 1 SpawnCount 1 Where spawnbot_middle WaitBetweenSpawnsAfterDeath 15 WaitBeforeStarting 10 Support 1 TFBot { Template T_TFBot_Scout_SunStick } } WaveSpawn { Name "w1_scout_pyro_start" TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 Where spawnbot_middle WaitBeforeStarting 0 WaitBetweenSpawns 7 RandomSpawn 1 Squad { TFBot { Class Pyro Skill Easy } } } WaveSpawn { Name "w1_scout_pyro_start" TotalCurrency 100 TotalCount 24 MaxActive 9 SpawnCount 3 Where spawnbot_left WaitBeforeStarting 5 WaitBetweenSpawns 4 StartWaveOutput { Target train_spawnrelay_C Action Trigger } Squad { TFBot { Template T_TFGateBot_Scout_SunStick } } } WaveSpawn { Name "w1_giantdemoman_1" TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_middle WaitBeforeStarting 12 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Demoman Tag bot_giant } } } WaveSpawn { Name "w1_huntsmanspammer" WaitForAllSpawned "w1_scout_pyro_start" TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 2 Where spawnbot_middle WaitBeforeStarting 10 WaitBetweenSpawns 15 RandomSpawn 1 Squad { TFBot { Template T_TFGateBot_Sniper_Huntsman_Spammer } } } WaveSpawn { Name "w1_giantdemoman_2" WaitForAllSpawned "w1_scout_pyro_start" TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 30 WaitBetweenSpawns 0 FirstSpawnOutput { Target train_spawnrelay_B Action Trigger } Squad { TFBot { Template T_TFBot_Giant_Demoman Tag bot_giant } } } WaveSpawn { Name "w1_shotgun_soldier" WaitForAllSpawned "w1_huntsmanspammer" TotalCurrency 100 TotalCount 35 MaxActive 15 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name "w1_shotgun_solder" WaitForAllDead "w1_huntsmanspammer" TotalCurrency 50 TotalCount 12 MaxActive 10 SpawnCount 6 Where spawnbot_right WaitBeforeStarting 3 WaitBetweenSpawns 0 RandomSpawn 1 Squad { TFBot { Template T_TFGateBot_Soldier_Easy } } } WaveSpawn { Name "w1_final" WaitForAllSpawned "w1_shotgun_solder" TotalCurrency 100 TotalCount 40 MaxActive 12 SpawnCount 4 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 10 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Scout_SunStick } } } WaveSpawn { Name "w1_final" WaitForAllDead "w1_shotgun_solder" TotalCurrency 100 TotalCount 9 MaxActive 6 SpawnCount 3 Where spawnbot_middle WaitBeforeStarting 0 WaitBetweenSpawns 20 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Demoman Tag bot_giant } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Gate B { WaitForAllDead "w2_final" TotalCurrency 0 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 0 WaitBeforeStarting 1000000 Support 1 TFBot { Class Scout ClassIcon sign_b } } WaveSpawn // Gate A { WaitForAllDead "w2_final" TotalCurrency 0 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 0 WaitBeforeStarting 0 Support 1 TFBot { Class Scout ClassIcon sign_a } } WaveSpawn // Gate C { WaitForAllDead "w2_final" TotalCurrency 0 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 0 WaitBeforeStarting 0 Support 1 TFBot { Class Scout ClassIcon sign_c } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 1 SpawnCount 1 Where spawnbot_middle WaitBetweenSpawnsAfterDeath 15 WaitBeforeStarting 10 Support 1 TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { Name "w2_huntsman" TotalCurrency 100 TotalCount 32 MaxActive 12 SpawnCount 4 Where spawnbot_middle WaitBeforeStarting 0 WaitBetweenSpawns 5 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Sniper_huntsman } } } WaveSpawn { Name "w2_giantbuff" TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot_middle WaitBeforeStarting 5 WaitBetweenSpawns 15 StartWaveOutput { Target train_spawnrelay_B Action Trigger } Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name "w2_samurai_start" WaitForAllSpawned "w2_huntsman" TotalCurrency 25 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 15 WaitBetweenSpawns 0 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Demoman_Samurai Tag bot_giant } } } WaveSpawn { Name "w2_fan" WaitForAllDead "w2_samurai_start" TotalCurrency 200 TotalCount 32 MaxActive 12 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 6 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name "w2_giantconch" WaitForAllDead "w2_giantbuff" TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot_middle WaitBeforeStarting 1 WaitBetweenSpawns 15 StartWaveOutput { Target train_spawnrelay_A Action Trigger } Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Extended_Concheror } } } WaveSpawn { Name "w2_champ" WaitForAllSpawned "w2_giantconch" TotalCurrency 150 TotalCount 32 MaxActive 12 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Name "w2_giantbackup" WaitForAllDead "w2_giantconch" TotalCurrency 75 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot_middle WaitBeforeStarting 1 WaitBetweenSpawns 15 StartWaveOutput { Target train_spawnrelay_C Action Trigger } Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Extended_Battalion } } } WaveSpawn { Name "w2_final" WaitForAllSpawned "w2_giantbackup" TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 2 Where spawnbot_right WaitBeforeStarting 30 WaitBetweenSpawns 15 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Demoman_Samurai Tag bot_giant } } } WaveSpawn { Name "w2_final" WaitForAllSpawned "w2_giantbackup" TotalCurrency 150 TotalCount 15 MaxActive 12 SpawnCount 3 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 9 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Scout_Shortstop Tag bot_giant } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Gate C { WaitForAllDead "w3_final" TotalCurrency 0 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 0 WaitBeforeStarting 1000000 Support 1 TFBot { Class Scout ClassIcon sign_c } } WaveSpawn // Gate A { WaitForAllDead "w3_final" TotalCurrency 0 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 0 WaitBeforeStarting 1000000 Support 1 TFBot { Class Scout ClassIcon sign_a } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 1 SpawnCount 1 Where spawnbot_middle WaitBetweenSpawnsAfterDeath 20 WaitBeforeStarting 10 Support 1 TFBot { Class Demoman Skill Easy } } WaveSpawn { Name "w3_rocketpush" TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name "w3_giantfan1" TotalCurrency 25 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_left WaitBeforeStarting 10 WaitBetweenSpawns 12 StartWaveOutput { Target train_spawnrelay_C Action Trigger } Squad { TFBot { Template T_TFGateBot_Giant_Scout_FAN } } } WaveSpawn { Name "w3_giantfan2" WaitForAllSpawned "w3_giantfan1" TotalCurrency 25 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 12 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFGateBot_Giant_Scout_FAN } } } WaveSpawn { Name "w3_heavy1" TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 4 Where spawnbot_right WaitBeforeStarting 35 WaitBetweenSpawns 10 RandomSpawn 1 Squad { TFBot { Class Heavy Skill Easy } } } WaveSpawn { Name "w3_tank" WaitForAllSpawned "w3_smg_baseball" TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode tank_path_RU_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name "w3_smg_baseball" WaitForAllSpawned "w3_rocketpush" TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 6 Where spawnbot_left WaitBeforeStarting 15 WaitBetweenSpawns 7 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Sniper_SMG } } } WaveSpawn { Name "w3_smg_baseball" WaitForAllSpawned "w3_rocketpush" TotalCurrency 100 TotalCount 18 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 5 RandomSpawn 1 Squad { TFBot { Template T_TFGateBot_Scout_Sandman_FastCharge } } } WaveSpawn { Name "w3_heavy2" WaitForAllSpawned "w3_smg_baseball" TotalCurrency 50 TotalCount 12 MaxActive 12 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 10 WaitBetweenSpawns 1 StartWaveOutput { Target train_spawnrelay_A Action Trigger } Squad { TFBot { Template T_TFGateBot_Heavy_Easy } } } WaveSpawn { Name "w3_final" WaitForAllDead "w3_heavy2" TotalCurrency 50 TotalCount 12 MaxActive 12 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Template T_TFGateBot_Heavy_Easy } } } WaveSpawn { Name "w3_demoman" WaitForAllSpawned "w3_heavy2" TotalCurrency 300 TotalCount 60 MaxActive 10 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 RandomSpawn 1 Squad { TFBot { Class Demoman Skill Easy } } } WaveSpawn { Name "w3_final" TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 1 Where spawnbot_middle WaitBeforeStarting 10 WaitBetweenSpawns 40 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Tag bot_giant } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Gate D { WaitForAllDead "w4_final" TotalCurrency 0 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 0 WaitBeforeStarting 1000000 Support 1 TFBot { Class Scout ClassIcon sign_d } } WaveSpawn // Gate A { WaitForAllDead "w4_final" TotalCurrency 0 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 0 WaitBeforeStarting 1000000 Support 1 TFBot { Class Scout ClassIcon sign_c } } WaveSpawn // Gate B { WaitForAllDead "w4_final" TotalCurrency 0 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 0 WaitBeforeStarting 1000000 Support 1 TFBot { Class Scout ClassIcon sign_b } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 1 SpawnCount 1 Where spawnbot_middle WaitBetweenSpawnsAfterDeath 15 WaitBeforeStarting 10 Support 1 TFBot { Template T_TFBot_Soldier_Buff_Banner } } WaveSpawn { Name "w4_giantbaseballmedic1" TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot_middle WaitBeforeStarting 0 WaitBetweenSpawns 45 Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_giant //CharacterAttributes //{ //"move speed bonus" 2 //} } } } WaveSpawn { Name "w4_conch" TotalCurrency 75 TotalCount 15 MaxActive 15 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 15 WaitBetweenSpawns 1 StartWaveOutput { Target train_spawnrelay_D Action Trigger } Squad { TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal } } } WaveSpawn { Name "w4_engi_left" TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_left WaitBeforeStarting 10 WaitBetweenSpawns 20 Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle Attributes IgnoreFlag } } } WaveSpawn { Name "w4_engi_right" TotalCurrency 0 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 10 WaitBetweenSpawns 20 Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle Attributes IgnoreFlag } } } WaveSpawn { Name "w4_champ_backup" WaitForAllDead "w4_conch" TotalCurrency 100 TotalCount 16 MaxActive 16 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 7 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { Name "w4_giantshotgun_medic" WaitForAllDead "w4_conch" TotalCurrency 150 TotalCount 8 MaxActive 8 SpawnCount 4 Where spawnbot_left WaitBeforeStarting 10 WaitBetweenSpawns 15 StartWaveOutput { Target train_spawnrelay_C Action Trigger } Squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons_shotgun } TFBot { Template T_TFBot_Medic_Vac_Bullet } TFBot { Template T_TFBot_Medic_Vac_Blast } TFBot { Template T_TFBot_Medic_Vac_Fire } } } WaveSpawn { Name "w4_conch_backup" WaitForAllSpawned "w4_champ_backup" TotalCurrency 20 TotalCount 16 MaxActive 16 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 4 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name "w4_giantshotgun" WaitForAllSpawned "w4_conch_backup" TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 2 Where spawnbot_right WaitBeforeStarting 1 WaitBetweenSpawns 10 StartWaveOutput { Target train_spawnrelay_B Action Trigger } Squad { TFBot { Template T_TFGateBot_Giant_Heavyweapons_shotgun } } } WaveSpawn { Name "w4_scout" WaitForAllSpawned "w4_conch_backup" TotalCurrency 50 TotalCount 20 MaxActive 12 SpawnCount 3 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 6 Support 1 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Scout_Melee } } } WaveSpawn { Name "w4_final" WaitForAllSpawned "w4_giantshotgun" TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 4 Where spawnbot_middle WaitBeforeStarting 15 WaitBetweenSpawns 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_giant } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_giant } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Gate A { WaitForAllDead "w5_final" TotalCurrency 0 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 0 WaitBeforeStarting 1000000 Support 1 TFBot { Class Scout ClassIcon sign_a } } WaveSpawn // Gate B { WaitForAllDead "w5_final" TotalCurrency 0 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 0 WaitBeforeStarting 1000000 Support 1 TFBot { Class Scout ClassIcon sign_b } } WaveSpawn // Gate C { WaitForAllDead "w5_final" TotalCurrency 0 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 0 WaitBeforeStarting 1000000 Support 1 TFBot { Class Scout ClassIcon sign_c } } WaveSpawn // Gate D { WaitForAllDead "w5_final" TotalCurrency 0 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 0 WaitBeforeStarting 1000000 Support 1 TFBot { Class Scout ClassIcon sign_d } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 1 SpawnCount 1 Where spawnbot_middle WaitBetweenSpawnsAfterDeath 15 WaitBeforeStarting 10 Support 1 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name "w5_giantsoldier1" TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot_middle WaitBeforeStarting 0 WaitBetweenSpawns 7 StartWaveOutput { Target train_spawnrelay_A Action Trigger } Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Spammer_Crit } } } WaveSpawn { Name "w5_directhitshield" TotalCurrency 100 TotalCount 16 MaxActive 16 SpawnCount 4 Where spawnbot_right WaitBeforeStarting 10 WaitBetweenSpawns 5 Squad { TFBot { Class Soldier Skill Normal Item "The Direct Hit" Attributes AlwaysCrit } TFBot { Class Soldier Skill Normal Item "The Direct Hit" Attributes AlwaysCrit } TFBot { Class Soldier Skill Normal Item "The Direct Hit" Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Shield } } } WaveSpawn { Name "w5_giantsoldier2" WaitForAllSpawned "w5_directhitshield" TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot_middle WaitBeforeStarting 1 WaitBetweenSpawns 7 StartWaveOutput { Target train_spawnrelay_B Action Trigger } Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Spammer_Crit } } } WaveSpawn { Name "w5_jumpingscout2_samurai" WaitForAllSpawned "w5_directhitshield" TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 2 Where spawnbot_middle WaitBeforeStarting 5 WaitBetweenSpawns 7 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Scout_Jumping_Sandman } } } WaveSpawn { Name "w5_jumpingscout2_samurai" WaitForAllDead "w5_directhitshield" TotalCurrency 50 TotalCount 8 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Demoman_Samurai Tag bot_giant } } } WaveSpawn { Name "w5_giantsoldier3" WaitForAllSpawned "w5_jumpingscout2_samurai" TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot_middle WaitBeforeStarting 1 WaitBetweenSpawns 7 StartWaveOutput { Target train_spawnrelay_C Action Trigger } Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Spammer_Crit } } } WaveSpawn { Name "w5_fanshield_huntsmanspammer" WaitForAllSpawned "w5_jumpingscout2_samurai" TotalCurrency 150 TotalCount 16 MaxActive 12 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 4 Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Tag bot_giant Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "w5_giantsoldier4" WaitForAllSpawned "w5_fanshield_huntsmanspammer" TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot_middle WaitBeforeStarting 1 WaitBetweenSpawns 7 StartWaveOutput { Target train_spawnrelay_D Action Trigger } Squad { TFBot { Template T_TFGateBot_Giant_Soldier_Spammer_Crit } } } WaveSpawn { Name "w5_pyro" WaitForAllSpawned "w5_fanshield_huntsmanspammer" TotalCurrency 100 TotalCount 16 MaxActive 10 SpawnCount 3 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 4 Squad { TFBot { Class Pyro Skill Hard Attributes AlwaysCrit Attributes AlwaysFireWeapon } } } WaveSpawn { Name "w5_pyro" WaitForAllSpawned "w5_fanshield_huntsmanspammer" TotalCurrency 50 TotalCount 8 MaxActive 5 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 7 WaitBetweenSpawns 8 Squad { TFBot { Class Pyro Skill Hard Attributes AlwaysCrit Attributes AlwaysFireWeapon } } } WaveSpawn { Name "w5_final" WaitForAllSpawned "w5_giantsoldier4" TotalCurrency 200 TotalCount 12 MaxActive 9 SpawnCount 4 Where spawnbot_middle WaitBeforeStarting 20 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Attributes AlwaysCrit Tag bot_giant } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name "w5_final" WaitForAllSpawned "w5_pyro" TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 6 RandomSpawn 1 Support 1 Squad { TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Gate A { WaitForAllDead "w6_final" TotalCurrency 0 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 0 WaitBeforeStarting 1000000 Support 1 TFBot { Class Scout ClassIcon sign_a } } WaveSpawn // Gate C { WaitForAllDead "w6_final" TotalCurrency 0 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 0 WaitBeforeStarting 1000000 Support 1 TFBot { Class Scout ClassIcon sign_c } } WaveSpawn // Gate B { WaitForAllDead "w6_final" TotalCurrency 0 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 0 WaitBeforeStarting 1000000 Support 1 TFBot { Class Scout ClassIcon sign_b } } WaveSpawn { TotalCurrency 100 TotalCount 20 MaxActive 1 SpawnCount 1 Where spawnbot_middle WaitBetweenSpawnsAfterDeath 15 WaitBeforeStarting 10 Support 1 TFBot { Class Soldier Skill Easy } } WaveSpawn { Name "w6_superscout" TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 4 Squad { TFBot { Template T_TFBot_Giant_Scout_Fast Tag bot_giant } } } WaveSpawn { Name "w6_rocketpush" TotalCurrency 100 TotalCount 18 MaxActive 12 SpawnCount 6 Where spawnbot_right WaitBeforeStarting 6 WaitBetweenSpawns 4 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { Name "w6_giantfan" WaitForAllDead "w6_superscout" TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot_left WaitBeforeStarting 6 WaitBetweenSpawns 12 StartWaveOutput { Target train_spawnrelay_A Action Trigger } Squad { TFBot { Template T_TFGateBot_Giant_Scout_FAN } } } WaveSpawn { Name "w6_tank" WaitForAllDead "w6_superscout" TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { Tank { Health 13000 Name Tank Speed 75 StartingPathTrackNode tank_path_RL_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name "w6_tank" WaitForAllDead "w6_superscout" TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 Squad { Tank { Health 13000 Name Tank Speed 75 StartingPathTrackNode tank_path_LU_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name "w6_tank" WaitForAllDead "w6_superscout" TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 22 WaitBetweenSpawns 0 Squad { Tank { Health 13000 Name Tank Speed 75 StartingPathTrackNode tank_path_RU_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name "w6_tank" WaitForAllDead "w6_superscout" TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 22 WaitBetweenSpawns 0 Squad { Tank { Health 13000 Name Tank Speed 75 Skin 1 StartingPathTrackNode tank_path_LL_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name "w6_burstdemo" WaitForAllSpawned "w6_rocketpush" TotalCurrency 100 TotalCount 48 MaxActive 12 SpawnCount 3 Where spawnbot WaitBeforeStarting 8 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFGateBot_Demo_Burst_Normal_Crit } } } WaveSpawn { Name "w6_steelfist" WaitForAllDead "w6_tank" TotalCurrency 100 TotalCount 20 MaxActive 15 SpawnCount 5 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 5 StartWaveOutput { Target train_spawnrelay_C Action Trigger } Squad { TFBot { Template T_TFGateBot_Heavy_IronFist_Crit } } } WaveSpawn { Name "w6_sandman" WaitForAllSpawned "w6_steelfist" TotalCurrency 100 TotalCount 54 MaxActive 16 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Scout_Sandman Attributes AlwaysCrit } } } WaveSpawn { Name "w6_final" WaitForAllSpawned "w6_sandman" TotalCurrency 100 TotalCount 20 MaxActive 16 SpawnCount 1 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0.7 Support 1 Squad { TFBot { Class Soldier Skill Hard } } } WaveSpawn { Name "w6_final" WaitForAllDead "w6_steelfist" TotalCurrency 200 TotalCount 8 MaxActive 6 SpawnCount 1 Where spawnbot_middle WaitBeforeStarting 10 WaitBetweenSpawns 15 StartWaveOutput { Target train_spawnrelay_B Action Trigger } Squad { TFBot { Template T_TFGateBot_Giant_Demo_Burst_Crit } TFBot { Template T_TFBot_Giant_Medic_Regen Tag bot_giant } } } } }