#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop #base robot_trainyard.pop population { StartingCurrency 750 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot_middle CooldownTime 30 TFBot { Template T_TFBot_SentryBuster Tag bot_sentrybuster } } Mission { Objective Sniper InitialCooldown 5 Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 15 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy InitialCooldown 15 Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 15 DesiredCount 5 TFBot { Template T_TFBot_Spy } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Gate C { WaitForAllDead "w1_final" TotalCurrency 0 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 0 WaitBeforeStarting 1000000 Support 1 TFBot { Class Scout ClassIcon sign_c } } WaveSpawn { Name "w1_scout_1" TotalCurrency 100 TotalCount 16 MaxActive 12 SpawnCount 4 Where spawnbot_middle WaitBeforeStarting 0 WaitBetweenSpawns 8 RandomSpawn 1 TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { Name "w1_scout_2" WaitForAllSpawned "w1_scout_1" TotalCurrency 100 TotalCount 16 MaxActive 12 SpawnCount 4 Where spawnbot_middle WaitBeforeStarting 8 WaitBetweenSpawns 8 RandomSpawn 1 StartWaveOutput { Target train_spawnrelay_C Action Trigger } TFBot { Template T_TFGateBot_Scout_Melee } } WaveSpawn { Name "w1_shotgun" WaitForAllSpawned "w1_scout_1" TotalCurrency 150 TotalCount 24 MaxActive 9 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 15 WaitBetweenSpawns 6 RandomSpawn 1 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name "w1_steelfist" WaitforAllDead "w1_scout_2" TotalCurrency 50 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot_middle WaitBeforeStarting 0 WaitBetweenSpawns 10 TFBot { Template T_TFGateBot_Sniper_Huntsman_Spammer } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Gate B { WaitForAllDead "w2_final" TotalCurrency 0 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 0 WaitBeforeStarting 1000000 Support 1 TFBot { Class Scout ClassIcon sign_b } } WaveSpawn { Name "w2_pyro" TotalCurrency 100 TotalCount 36 MaxActive 6 SpawnCount 3 Where spawnbot_middle WaitBeforeStarting 0 WaitBetweenSpawns 12 RandomSpawn 1 StartWaveOutput { Target train_spawnrelay_B Action Trigger } Squad { TFBot { Template T_TFGateBot_Pyro_Normal } } } WaveSpawn { Name "w2_pyro_flaregun" TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 1 Where spawnbot_right WaitBeforeStarting 10 WaitBetweenSpawns 3 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Pyro_Flaregun } } } WaveSpawn { Name "w2_final" WaitForAllSpawned "w2_pyro_flaregun" TotalCurrency 50 TotalCount 12 MaxActive 12 SpawnCount 4 Where spawnbot_left WaitBeforeStarting 0 WaitBetweenSpawns 7 RandomSpawn 1 Squad { TFBot { Template T_TFGateBot_Scout_SunStick } } } WaveSpawn { Name "w2_final" WaitForAllSpawned "w2_pyro" TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_middle WaitBeforeStarting 0 WaitBetweenSpawns 0 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Giant_Pyro } } } WaveSpawn { WaitForAllSpawned "w2_pyro" TotalCurrency 0 TotalCount 5 MaxActive 5 SpawnCount 1 Where spawnbot_middle WaitBeforeStarting 0 WaitBetweenSpawns 5 RandomSpawn 1 Support 1 TFBot { Class Pyro Skill Easy } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Gate D { WaitForAllDead "w3_final" TotalCurrency 0 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 0 WaitBeforeStarting 1000000 Support 1 TFBot { Class Scout ClassIcon sign_d } } WaveSpawn { Name "w3_scout" TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 Where spawnbot_middle WaitBeforeStarting 0 WaitBetweenSpawns 8 RandomSpawn 1 RandomChoice { TFBot { Class Scout Skill Easy } TFBot { Template T_TFBot_Scout_Melee } } } WaveSpawn { Name "w3_tank" TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 0 Squad { Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode tank_path_LU_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name "w3_final" WaitForAllSpawned "w3_huntsman" TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 4 Where spawnbot_right WaitBeforeStarting 20 WaitBetweenSpawns 0 RandomSpawn 1 StartWaveOutput { Target train_spawnrelay_D Action Trigger } Squad { TFBot { Template T_TFGateBot_Soldier_Extended_Concheror_Normal_Crit } } } WaveSpawn { Name "w3_huntsman" WaitForAllSpawned "w3_scout" TotalCurrency 100 TotalCount 24 MaxActive 24 SpawnCount 3 Where spawnbot_middle WaitBeforeStarting 10 WaitBetweenSpawns 8 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Gate B { WaitForAllDead "w4_final" TotalCurrency 0 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 0 WaitBeforeStarting 1000000 Support 1 TFBot { Class Scout ClassIcon sign_b } } WaveSpawn // Gate D { WaitForAllDead "w4_final" TotalCurrency 0 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 0 WaitBeforeStarting 1000000 Support 1 TFBot { Class Scout ClassIcon sign_d } } WaveSpawn { Name "w4_engi_left" TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot_left WaitBeforeStarting 0 WaitBetweenSpawns 0 RandomSpawn 1 Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle Attributes IgnoreFlag Health 200 } } } WaveSpawn { Name "w4_giant_soldier_blast" TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot_middle WaitBeforeStarting 5 WaitBetweenSpawns 0 StartWaveOutput { Target train_spawnrelay_B Action Trigger } Squad { TFBot { Template T_TFGateBot_Giant_Soldier_RocketPush } } } WaveSpawn { Name "w4_engi_right" TotalCurrency 0 TotalCount 3 MaxActive 3 SpawnCount 3 Where spawnbot_right WaitBeforeStarting 20 WaitBetweenSpawns 0 RandomSpawn 1 Support Limited Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle Attributes IgnoreFlag Health 200 } } } WaveSpawn { Name "w4_demoknight" WaitForAllSpawned "w4_giant_soldier_blast" TotalCurrency 150 TotalCount 16 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit } } } WaveSpawn { Name "w4_final" WaitForAllDead "w4_giant_soldier_blast" TotalCurrency 150 TotalCount 16 MaxActive 10 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 8 StartWaveOutput { Target train_spawnrelay_D Action Trigger } Squad { TFBot { Template T_TFGateBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name "w4_final" WaitForAllSpawned "w4_demoknight" TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_middle WaitBeforeStarting 10 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Gate B { WaitForAllDead "w5_final" TotalCurrency 0 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 0 WaitBeforeStarting 1000000 Support 1 TFBot { Class Scout ClassIcon sign_b } } WaveSpawn // Gate C { WaitForAllDead "w5_final" TotalCurrency 0 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 0 WaitBeforeStarting 1000000 Support 1 TFBot { Class Scout ClassIcon sign_c } } WaveSpawn { Name "w5_steelfist" TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 1 Where spawnbot_middle WaitBeforeStarting 0 WaitBetweenSpawns 4 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name "w5_heavy_champ" TotalCurrency 200 TotalCount 24 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 6 StartWaveOutput { Target train_spawnrelay_B Action Trigger } RandomChoice { TFBot { Template T_TFGateBot_Heavy_Heavyweight_Champ } TFBot { Template T_TFGateBot_Heavy_Heavyweight_Champ_Fast } } } WaveSpawn { Name "w5_pyro" WaitForAllSpawned "w5_steelfist" TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 8 Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Class Pyro Attributes AlwaysFireWeapon } } WaveSpawn { Name "w5_final" WaitForAllSpawned "w5_heavy_champ" TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot_middle WaitBeforeStarting 0 WaitBetweenSpawns 20 StartWaveOutput { Target train_spawnrelay_C Action Trigger } TFBot { Template T_TFGateBot_Giant_Demo_Burst } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Gate D { WaitForAllDead "w4_final" TotalCurrency 0 Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawnsAfterDeath 0 WaitBeforeStarting 1000000 Support 1 TFBot { Class Scout ClassIcon sign_d } } WaveSpawn { Name "w6_mittens" TotalCurrency 100 TotalCount 9 MaxActive 9 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 5 RandomSpawn 1 Support 1 TFBot { Template T_TFBot_Heavyweapons_Gnome BehaviorModifiers push } } WaveSpawn { Name "w6_tank" TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode tank_path_RU_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name "w6_tank" TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 0 Squad { Tank { Health 30000 Name Tank Speed 75 Skin 1 StartingPathTrackNode tank_path_LL_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name "w6_heavy" TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 6 RandomSpawn 1 StartWaveOutput { Target train_spawnrelay_D Action Trigger } TFBot { Template T_TFGateBot_Heavy_Easy } } WaveSpawn { Name "w6_final" TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 60 WaitBetweenSpawns 15 RandomSpawn 1 TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name "w6_final" WaitForAllSpawned "w6_heavy" TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w7_final" TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_middle WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_relay_start Action Trigger } TFBot { Template T_TFBot_Chief_Pyro_Flare_ScorchShot } } } }