#base robot_giant.pop
#base robot_standard.pop
population
{
	StartingCurrency	900
	RespawnWaveTime	6
	CanBotsAttackWhileInSpawnRoom	no
	AddSentryBusterWhenDamageDealtExceeds	3000
	AddSentryBusterWhenKillCountExceeds	30
	

	Mission
	{
		Objective	Sniper
		Where spawnbot_flank_left
		Where spawnbot_flank_right
		BeginAtWave	5
		RunForThisManyWaves	1
		InitialCooldown	15
		CooldownTime	50
		DesiredCount	3
		TFBot
		{
			Template	T_TFBot_Sniper
		}
	}
	Mission
	{
		Objective DestroySentries
		Where spawnbot
		InitialCooldown 30
		BeginAtWave 1
		RunForThisManyWaves 6
		CooldownTime 44
		TFBot
		{
			Template T_TFBot_SentryBuster
			Attributes DisableDodge
		}
	}
	Mission
	{
		Objective	Sniper
		Where spawnbot_flank_left
		Where spawnbot_flank_right
		BeginAtWave	3
		RunForThisManyWaves	1
		InitialCooldown	5
		CooldownTime	45
		DesiredCount	2
		TFBot
		{
			Template	T_TFBot_Sniper
		}
	}
	Mission
	{
		Objective	Engineer
		Where	spawnbot
		BeginAtWave	3
		RunForThisManyWaves	1
		InitialCooldown	15
		CooldownTime	50
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_Engineer_Sentry_Teleporter
		}
	}
	Mission
	{
		Objective	Engineer
		Where	spawnbot
		BeginAtWave	6
		RunForThisManyWaves	1
		InitialCooldown	6
		CooldownTime	50
		DesiredCount	1
		TFBot
		{
			Template	T_TFBot_Engineer_Sentry_Teleporter
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
						Target wave_start_relay
						Action Trigger
		}
		DoneOutput 
		{
						Target wave_finished_relay
						Action trigger
		}
		WaveSpawn
		{
			Name	1w1
			TotalCurrency	100
			TotalCount	25
			MaxActive	8
			SpawnCount	5
			WaitBetweenSpawns	6
			Where	spawnbot
			TFBot
			{
				Skill	Normal
				Template	T_TFBot_Sniper_Huntsman
			}
		}
		WaveSpawn
		{
			Name	1w1
			TotalCurrency	100
			TotalCount	10
			MaxActive	10
			SpawnCount	2
			WaitBeforeStarting	2
			WaitBetweenSpawns	9
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Name	"Shotgun Heavy"
			Template	T_TFBot_Heavyweapons_Shotgun
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
				}
			}
		}
		WaveSpawn
		{
			Name	1w2
			WaitForAllDead	1w1
			TotalCurrency	50
			TotalCount	9
			MaxActive	9
			SpawnCount	1
			WaitBeforeStarting	13
			WaitBetweenSpawns	2
			Where spawnbot_flank_left
			TFBot
			{
				Template	T_TFBot_Scout_Sandman
			}
		}
		WaveSpawn
		{
			Name	1w2
			WaitForAllDead	1w1
			TotalCurrency	50
			TotalCount	21
			MaxActive	14
			SpawnCount	3
			WaitBeforeStarting	3
			WaitBetweenSpawns	3
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Scout_Sandman
			}
		}
		WaveSpawn
		{
			Name	1w2
			WaitForAllDead	1w1
			TotalCurrency	100
			TotalCount	4
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	1
			WaitBetweenSpawns	9
			Where	spawnbot
			TFBot
			{
			Template	T_TFBot_Heavyweapons_Fist
			}
		}
		WaveSpawn
		{
			Name	1w3
			WaitForAllDead	1w2
			TotalCurrency	100
			TotalCount	18
			MaxActive	8
			SpawnCount	2
			WaitBetweenSpawns	3
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Demoman
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	1w3
			TotalCurrency	50
			TotalCount	8
			MaxActive	8
			SpawnCount	1
			WaitBetweenSpawns	2
			WaitBeforeStarting	1
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Demoman
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	1w3
			TotalCurrency	50
			TotalCount	3
			WaitBeforeStarting	2
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Skill	Hard
			Template	T_TFBot_Giant_Soldier_Crit
					Attributes	DisableDodge
					CharacterAttributes
					{
			"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	.5
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
						Target wave_start_relay
						Action Trigger
		}
		DoneOutput 
		{
						Target wave_finished_relay
						Action trigger
		}
		WaveSpawn
		{
			Name	2w1
			TotalCurrency	100
			TotalCount	25
			MaxActive	15
			SpawnCount	5
			WaitBeforeStarting	2
			WaitBetweenSpawns	3
			Where spawnbot_flank_right
			RandomChoice
			{
				TFBot
				{
			Template	T_TFBot_Scout_Melee
				}
				TFBot
				{
		Template	T_TFBot_Heavyweapons_Heavyweight_Champ
				}
			}
		}
		WaveSpawn
		{
			Name	2wd
			TotalCurrency	50
			TotalCount	1
			Where spawnbot_flank_left
			TFBot
			{
			Template	T_TFBot_Giant_Demo_RapidFire
				CharacterAttributes
				{
				"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	.5
				}
			}
		}
		WaveSpawn
		{
			Name	2w1
			WaitForAllDead	2wd
			TotalCurrency	100
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	5
			WaitBetweenSpawns	6
			Where spawnbot_flank_right
			TFBot
			{
			Skill	Hard
			Template	T_TFBot_Soldier_Extended_Battalion
			}
		}
		WaveSpawn
		{
			Name	2w2
			WaitForAllDead	2w1
			TotalCurrency	100
			TotalCount	12
			MaxActive	7
			SpawnCount	1
			WaitBeforeStarting	6
			WaitBetweenSpawns	4
			Where	spawnbot
			TFBot
			{
					ClassIcon	heavy
					Name	Heavy
					Class	HeavyWeapons
					Skill	Normal
			}
		}
		WaveSpawn
		{
			WaitForAllDead	2w1
			TotalCurrency	100
			TotalCount	24
			MaxActive	10
			SpawnCount	4
			WaitBetweenSpawns	4
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Demoman_Knight
			}
		}
		WaveSpawn
		{
			WaitForAllDead	2w2
			TotalCurrency	100
			TotalCount	10
			MaxActive	8
			SpawnCount	2
			WaitBetweenSpawns	4
			Support	1
			Where	spawnbot
			TFBot
			{
	Template	T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
			}
		}
		WaveSpawn
		{
			WaitForAllDead	2w2
			TotalCurrency	150
			TotalCount	6
			MaxActive	6
			SpawnCount	2
			WaitBeforeStarting	7
			WaitBetweenSpawns	15
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Skill	Normal
			Template	T_TFBot_Soldier_Extended_Battalion
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
						Target wave_start_relay
						Action Trigger
		}
		DoneOutput 
		{
						Target wave_finished_relay
						Action trigger
		}
		WaveSpawn
		{
			Name	3w1
			TotalCurrency	50
			TotalCount	20
			MaxActive	10
			SpawnCount	5
			WaitBetweenSpawns	7
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Pyro_Flaregun
			}
		}
		WaveSpawn
		{
			Name	3w1
			TotalCurrency	50
			TotalCount	30
			MaxActive	12
			SpawnCount	10
			WaitBeforeStarting	4
			WaitBetweenSpawns	9
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Demoman_Knight
			}
		}
		WaveSpawn
		{
			Name	3w1
			TotalCurrency	100
			TotalCount	5
			MaxActive	5
			SpawnCount	1
			WaitBeforeStarting	6
			WaitBetweenSpawns	8
			Where spawnbot_flank_right
			TFBot
			{
				Template	T_TFBot_Demoman_Samurai
			}
		}
		WaveSpawn
		{
			Name	3w2
			WaitForAllDead	3w1
			TotalCurrency	125
			TotalCount	4
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	2
			WaitBetweenSpawns	4
			Where	spawnbot
			TFBot
			{
		Template	T_TFBot_Giant_DemoMan_PrinceTavish
				CharacterAttributes
				{
				"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	.5
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	3w1
			TotalCurrency	50
			TotalCount	28
			MaxActive	7
			SpawnCount	4
			WaitBetweenSpawns	6
			Where	spawnbot
			RandomChoice
			{
				TFBot
				{
			Template	T_TFBot_Scout_Scattergun_SlowFire
				}
				TFBot
				{
			Template	T_TFBot_Scout_Melee
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	3w2
			TotalCurrency	125
			TotalCount	9
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	6
			WaitBetweenSpawns	16
			Where	spawnbot
			Squad
			{
				TFBot
				{
		Template	T_TFBot_Giant_Pyro_Flare_Spammer
					CharacterAttributes
					{
				"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	.5
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
				TFBot
				{
					Template	T_TFBot_Medic
				}
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
				Target wave_start_relay
				Action Trigger
		}
		DoneOutput 
		{
				Target wave_finished_relay
				Action trigger
		}
		WaveSpawn
		{
			Name	4w1
			TotalCurrency	50
			TotalCount	20
			MaxActive	8
			SpawnCount	4
			WaitBetweenSpawns	4
			Where	spawnbot
			TFBot
			{
			Template	T_TFBot_Soldier_RocketShotgun
			}
		}
		WaveSpawn
		{
			Name	4w1
			TotalCurrency	50
			TotalCount	7
			MaxActive	7
			SpawnCount	7
			WaitBeforeStarting	8
			Where	spawnbot
			Squad
			{
				TFBot
				{
			Template	T_TFBot_Giant_Heavyweapons
					CharacterAttributes
					{
				"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	.4
					}
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
				}
				TFBot
				{
					Template	T_TFBot_Medic_QuickFix
				}
			}
		}
		WaveSpawn
		{
			Name	4w1
			TotalCurrency	50
			TotalCount	1
			WaitBeforeStarting	10
			Where spawnbot_flank_left
			Squad
			{
				TFBot
				{
		Template	T_TFBot_Giant_Soldier_Extended_Concheror
					CharacterAttributes
					{
			"airblast vulnerability multiplier"	.1
			"increase buff duration"	12
		"airblast vertical vulnerability multiplier"	.5
					}
				}
			}
		}
		WaveSpawn
		{
			Name	4w2
			WaitForAllDead	4w1
			TotalCurrency	100
			TotalCount	16
			MaxActive	8
			SpawnCount	4
			WaitBeforeStarting	4
			WaitBetweenSpawns	4
			Where	spawnbot
			RandomChoice
			{
				TFBot
				{
						Template	T_TFBot_Pyro
						Attributes	DisableDodge
				}
				TFBot
				{
						Skill	Easy
						Template	T_TFBot_Pyro
				}
			}
		}
		WaveSpawn
		{
			Name	4w2
			WaitForAllDead	4w1
			TotalCurrency	50
			TotalCount	4
			MaxActive	2
			SpawnCount	2
			WaitBeforeStarting	8
			Where	spawnbot
			TFBot
			{
					Skill	Normal
					WeaponRestrictions	PrimaryOnly
					Template	T_TFBot_Scout_Shortstop
					Attributes	DisableDodge
			}
		}
		WaveSpawn
		{
			Name	4w3
			WaitForAllDead	4w2
			TotalCurrency	150
			TotalCount	25
			MaxActive	16
			SpawnCount	3
			WaitBeforeStarting	3
			WaitBetweenSpawns	1
			Where spawnbot_flank_right
			Where spawnbot_flank_left
			TFBot
			{
					Name	"Shotgun Heavy"
			Template	T_TFBot_Heavyweapons_Shotgun
			}
		}
		WaveSpawn
		{
			WaitForAllDead	4w3
			TotalCurrency	50
			TotalCount	4
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	3
			WaitBetweenSpawns	1
			Where spawnbot_flank_right
			Where spawnbot_flank_left
			Squad
			{
				TFBot
				{
					Template	T_TFBot_Giant_Demo_Burst
					CharacterAttributes
					{
				"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	.5
					}
				}
				TFBot
				{
					Skill	Easy
			Template	T_TFBot_Soldier_Extended_Concheror
					Attributes	DisableDodge
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	4w3
			TotalCurrency	50
			TotalCount	3
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	7
			Where spawnbot
			Squad
			{
				TFBot
				{
			Template	T_TFBot_Giant_Heavyweapons
					CharacterAttributes
					{
				"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	.4
					}
				}
				TFBot
				{
					Skill	Easy
			Template	T_TFBot_Soldier_Extended_Concheror
					Attributes	DisableDodge
				}	
				TFBot
				{
					Skill	Easy
			Template	T_TFBot_Soldier_Extended_Concheror
					Attributes	DisableDodge
				}
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	10
			MaxActive	7
			SpawnCount	3
			WaitBeforeStarting	11
			WaitBetweenSpawns	20
			Support	1
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Demoman_Knight
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
					Target wave_start_relay
					Action Trigger
		}
		DoneOutput 
		{
					Target wave_finished_relay
					Action trigger
		}
		WaveSpawn
		{
			Name	5w1
			TotalCurrency	100
			TotalCount	5
			MaxActive	5
			SpawnCount	1
			WaitBetweenSpawns	15
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_Giant_Pyro
				CharacterAttributes
				{
			"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	.5
				}
			}
		}
		WaveSpawn
		{
			Name	5w1
			TotalCurrency	50
			TotalCount	35
			MaxActive	12
			SpawnCount	5
			WaitBeforeStarting	6
			WaitBetweenSpawns	7
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Sniper_Huntsman
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	10
			MaxActive	3
			SpawnCount	2
			WaitBeforeStarting	4
			WaitBetweenSpawns	9
			Support	1
			Where spawnbot_flank_left
			TFBot
			{
		Template	T_TFBot_Heavyweapons_Heavyweight_Champ
			}
		}
		WaveSpawn
		{
			TotalCurrency	100
			TotalCount	10
			MaxActive	3
			SpawnCount	2
			WaitBeforeStarting	4
			WaitBetweenSpawns	9
			Support	1
			Where spawnbot_flank_right
			TFBot
			{
		Template	T_TFBot_Heavyweapons_Heavyweight_Champ
			}
		}
		WaveSpawn
		{
			TotalCurrency	50
			TotalCount	10
			MaxActive	4
			SpawnCount	2
			WaitBeforeStarting	12
			WaitBetweenSpawns	13
			Support	1
			Where spawnbot_flank_right
			Where spawnbot_flank_left
			TFBot
			{
					Skill	Normal
					Template	T_TFBot_Demoman
					Attributes	DisableDodge
			}
		}
		WaveSpawn
		{
			Name 5w2
			WaitForAllDead	5w1
			TotalCurrency	50
			TotalCount	4
			MaxActive	4
			SpawnCount	1
			WaitBeforeStarting	7
			WaitBetweenSpawns	20
			Where	spawnbot
			TFBot
			{
			Template	T_TFBot_Giant_Scout_Baseball
				Attributes	DisableDodge
				CharacterAttributes
				{
				"airblast vulnerability multiplier"	.2
		"airblast vertical vulnerability multiplier"	.6
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	5w2
			TotalCurrency	50
			TotalCount	3
			MaxActive	3
			SpawnCount	1
			WaitBeforeStarting	1
			Where	spawnbot
			Where spawnbot_flank_right
			Where spawnbot_flank_left
			TFBot
			{
					Template	T_TFBot_Pyro
					Attributes	AlwaysCrit
					Attributes	DisableDodge
					Skill Easy
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	5w2
			TotalCurrency	50
			TotalCount	3
			MaxActive	3
			SpawnCount	3
			WaitBeforeStarting	12
			Where	spawnbot
			Squad
			{
				TFBot
				{
		Template	T_TFBot_Giant_Scout_Baseball_Armored
					Attributes	DisableDodge
					CharacterAttributes
					{
				"airblast vulnerability multiplier"	.2
		"airblast vertical vulnerability multiplier"	.5
					}
				}
				TFBot
				{
					Template	T_TFBot_Pyro
					Attributes	AlwaysCrit
					Attributes	DisableDodge
				}
				TFBot
				{
					Template	T_TFBot_Pyro
					Attributes	AlwaysCrit
					Attributes	DisableDodge
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	5w1
			TotalCurrency	100
			TotalCount	10
			MaxActive	4
			SpawnCount	2
			WaitBetweenSpawns	11
			Support	1
			Where	spawnbot
			TFBot
			{
				Template	T_TFBot_ScorchShot
				Skill Normal
			}
		}
	}
	Wave
	{
		WaitWhenDone	65
		Checkpoint	Yes
		StartWaveOutput
		{
						Target wave_start_relay
						Action Trigger
		}
		DoneOutput 
		{
						Target wave_finished_relay
						Action trigger
		}
		WaveSpawn
		{
			Name	6w1
			TotalCurrency	150
			TotalCount	1
			Where Spawnbot
			TFBot
			{
			Health	35000
			Template	T_TFBot_Chief_Soldier_RocketPush
				Attributes	DisableDodge
				CharacterAttributes
				{
				"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	.4
					"rage giving scale"	.25
				}
			}
		}
		WaveSpawn
		{
			Name	6w1
			TotalCurrency	150
			TotalCount	12
			MaxActive	12
			SpawnCount	4
			WaitBeforeStarting	3
			WaitBetweenSpawns	12
			Where	spawnbot
			Squad
			{
				TFBot
				{
		Template	T_TFBot_Soldier_Extended_Buff_Banner
				Attributes	DisableDodge
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
				TFBot
				{
			Template	T_TFBot_Scout_Sandman_FastCharge
				Attributes	DisableDodge
				}
				TFBot
				{
			Template	T_TFBot_Scout_Sandman_FastCharge	
				Attributes	DisableDodge
				}
			}
		}
		WaveSpawn
		{
			Name	6w2
			WaitForAllDead	6w1
			TotalCurrency	150
			TotalCount	9
			MaxActive	9
			SpawnCount	3
			WaitBeforeStarting	7
			WaitBetweenSpawns	10
			Where	spawnbot
			Squad
			{
				TFBot
				{
					Name	"Shotgun Heavy"
			Template	T_TFBot_Heavyweapons_Shotgun
					Attributes	DisableDodge
				}
				TFBot
				{
			Template	T_TFBot_Soldier_Extended_Concheror
					Attributes	DisableDodge
				}
				TFBot
				{
					Template	T_TFBot_Medic_BigHeal
				}
			}
		}
		WaveSpawn
		{
			Name	6w2
			WaitForAllDead	6w1
			TotalCurrency	150
			TotalCount	32
			MaxActive	15
			SpawnCount	4
			WaitBeforeStarting	6
			WaitBetweenSpawns	4
			Where	spawnbot
			TFBot
			{
					Template	T_TFBot_Demoman_Knight
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	6w2
			TotalCurrency	100
			TotalCount	1
			Where spawnbot_flank_right
			TFBot
			{
			Template	T_TFBot_Giant_Soldier_Crit
				CharacterAttributes
				{
				"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	.5
				}
			}
		}
		WaveSpawn
		{
			WaitForAllSpawned	6w2
			TotalCurrency	100
			TotalCount	1
			Where spawnbot_flank_left
			TFBot
			{
				Template	T_TFBot_Giant_Soldier_Crit
				CharacterAttributes
				{
			"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	.5
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	6w2
			TotalCurrency	100
			TotalCount	5
			WaitBeforeStarting	6
			Where	spawnbot
			Squad
			{
				TFBot
				{
			Template	T_TFBot_Giant_Demoman
					Attributes	DisableDodge
					CharacterAttributes
					{
			"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	.5
					}
				}
				TFBot
				{
			Template	T_TFBot_Giant_Medic_Regen
					CharacterAttributes
					{
			"airblast vulnerability multiplier"	.1
		"airblast vertical vulnerability multiplier"	.5
					}
				}
				TFBot
				{
			Template	T_TFBot_Soldier_Extended_Battalion
				}
				TFBot
				{
			Template	T_TFBot_Soldier_Extended_Battalion
				}
				TFBot
				{
			Template	T_TFBot_Soldier_Extended_Battalion
				}
			}
		}
		WaveSpawn
		{
			WaitForAllDead	6w1
			TotalCurrency	50
			TotalCount	10
			MaxActive	2
			SpawnCount	1
			WaitBeforeStarting	8
			WaitBetweenSpawns	11
			Support	1
			Where	spawnbot
			Where spawnbot_flank_right
			Where spawnbot_flank_left
			TFBot
			{
				Template	T_TFBot_Scout_Melee
			}
		}
		WaveSpawn
		{
			WaitForAllDead	6w1
			TotalCurrency	50
			TotalCount	10
			MaxActive	3
			SpawnCount	2
			WaitBeforeStarting	5
			WaitBetweenSpawns	17
			Support	1
			Where	spawnbot
			Where spawnbot_flank_right
			Where spawnbot_flank_left
			TFBot
			{
				Template	T_TFBot_Pyro_Flaregun
				Skill Hard
			}
		}
		WaveSpawn
		{
			WaitForAllDead	6w1
			TotalCurrency	100
			TotalCount	10
			MaxActive	1
			SpawnCount	1
			WaitBeforeStarting	7
			WaitBetweenSpawns	12
			Support	1
			Where	spawnbot
			TFBot
			{
				Skill	Normal
				Template	T_TFBot_Pyro
				Attributes	DisableDodge
			}
		}
	}
}