#base robot_giant.pop #base robot_standard.pop population { StartingCurrency 900 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 30 Mission { Objective Sniper Where spawnbot_flank_left Where spawnbot_flank_right BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 50 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Mission { Objective DestroySentries Where spawnbot InitialCooldown 30 BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 44 TFBot { Template T_TFBot_SentryBuster Attributes DisableDodge } } Mission { Objective Sniper Where spawnbot_flank_left Where spawnbot_flank_right BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 5 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 6 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name 1w1 TotalCurrency 100 TotalCount 25 MaxActive 8 SpawnCount 5 WaitBetweenSpawns 6 Where spawnbot TFBot { Skill Normal Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name 1w1 TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 9 Where spawnbot Squad { TFBot { Name "Shotgun Heavy" Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name 1w2 WaitForAllDead 1w1 TotalCurrency 50 TotalCount 9 MaxActive 9 SpawnCount 1 WaitBeforeStarting 13 WaitBetweenSpawns 2 Where spawnbot_flank_left TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { Name 1w2 WaitForAllDead 1w1 TotalCurrency 50 TotalCount 21 MaxActive 14 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { Name 1w2 WaitForAllDead 1w1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 9 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name 1w3 WaitForAllDead 1w2 TotalCurrency 100 TotalCount 18 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Demoman } } WaveSpawn { WaitForAllSpawned 1w3 TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 2 WaitBeforeStarting 1 Where spawnbot TFBot { Template T_TFBot_Demoman } } WaveSpawn { WaitForAllSpawned 1w3 TotalCurrency 50 TotalCount 3 WaitBeforeStarting 2 Where spawnbot Squad { TFBot { Skill Hard Template T_TFBot_Giant_Soldier_Crit Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name 2w1 TotalCurrency 100 TotalCount 25 MaxActive 15 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 3 Where spawnbot_flank_right RandomChoice { TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Name 2wd TotalCurrency 50 TotalCount 1 Where spawnbot_flank_left TFBot { Template T_TFBot_Giant_Demo_RapidFire CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { Name 2w1 WaitForAllDead 2wd TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot_flank_right TFBot { Skill Hard Template T_TFBot_Soldier_Extended_Battalion } } WaveSpawn { Name 2w2 WaitForAllDead 2w1 TotalCurrency 100 TotalCount 12 MaxActive 7 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 4 Where spawnbot TFBot { ClassIcon heavy Name Heavy Class HeavyWeapons Skill Normal } } WaveSpawn { WaitForAllDead 2w1 TotalCurrency 100 TotalCount 24 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { WaitForAllDead 2w2 TotalCurrency 100 TotalCount 10 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 4 Support 1 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { WaitForAllDead 2w2 TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Skill Normal Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Medic_BigHeal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name 3w1 TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name 3w1 TotalCurrency 50 TotalCount 30 MaxActive 12 SpawnCount 10 WaitBeforeStarting 4 WaitBetweenSpawns 9 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name 3w1 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 8 Where spawnbot_flank_right TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name 3w2 WaitForAllDead 3w1 TotalCurrency 125 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { WaitForAllDead 3w1 TotalCurrency 50 TotalCount 28 MaxActive 7 SpawnCount 4 WaitBetweenSpawns 6 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } TFBot { Template T_TFBot_Scout_Melee } } } WaveSpawn { WaitForAllDead 3w2 TotalCurrency 125 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 16 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name 4w1 TotalCurrency 50 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Soldier_RocketShotgun } } WaveSpawn { Name 4w1 TotalCurrency 50 TotalCount 7 MaxActive 7 SpawnCount 7 WaitBeforeStarting 8 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .4 } } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name 4w1 TotalCurrency 50 TotalCount 1 WaitBeforeStarting 10 Where spawnbot_flank_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror CharacterAttributes { "airblast vulnerability multiplier" .1 "increase buff duration" 12 "airblast vertical vulnerability multiplier" .5 } } } } WaveSpawn { Name 4w2 WaitForAllDead 4w1 TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Pyro Attributes DisableDodge } TFBot { Skill Easy Template T_TFBot_Pyro } } } WaveSpawn { Name 4w2 WaitForAllDead 4w1 TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 8 Where spawnbot TFBot { Skill Normal WeaponRestrictions PrimaryOnly Template T_TFBot_Scout_Shortstop Attributes DisableDodge } } WaveSpawn { Name 4w3 WaitForAllDead 4w2 TotalCurrency 150 TotalCount 25 MaxActive 16 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot_flank_right Where spawnbot_flank_left TFBot { Name "Shotgun Heavy" Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { WaitForAllDead 4w3 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 1 Where spawnbot_flank_right Where spawnbot_flank_left Squad { TFBot { Template T_TFBot_Giant_Demo_Burst CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Skill Easy Template T_TFBot_Soldier_Extended_Concheror Attributes DisableDodge } } } WaveSpawn { WaitForAllDead 4w3 TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 7 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .4 } } TFBot { Skill Easy Template T_TFBot_Soldier_Extended_Concheror Attributes DisableDodge } TFBot { Skill Easy Template T_TFBot_Soldier_Extended_Concheror Attributes DisableDodge } } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 7 SpawnCount 3 WaitBeforeStarting 11 WaitBetweenSpawns 20 Support 1 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name 5w1 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { Name 5w1 TotalCurrency 50 TotalCount 35 MaxActive 12 SpawnCount 5 WaitBeforeStarting 6 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 3 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 9 Support 1 Where spawnbot_flank_left TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { TotalCurrency 100 TotalCount 10 MaxActive 3 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 9 Support 1 Where spawnbot_flank_right TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { TotalCurrency 50 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 13 Support 1 Where spawnbot_flank_right Where spawnbot_flank_left TFBot { Skill Normal Template T_TFBot_Demoman Attributes DisableDodge } } WaveSpawn { Name 5w2 WaitForAllDead 5w1 TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Baseball Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .2 "airblast vertical vulnerability multiplier" .6 } } } WaveSpawn { WaitForAllSpawned 5w2 TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 1 Where spawnbot Where spawnbot_flank_right Where spawnbot_flank_left TFBot { Template T_TFBot_Pyro Attributes AlwaysCrit Attributes DisableDodge Skill Easy } } WaveSpawn { WaitForAllSpawned 5w2 TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .2 "airblast vertical vulnerability multiplier" .5 } } TFBot { Template T_TFBot_Pyro Attributes AlwaysCrit Attributes DisableDodge } TFBot { Template T_TFBot_Pyro Attributes AlwaysCrit Attributes DisableDodge } } } WaveSpawn { WaitForAllDead 5w1 TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 11 Support 1 Where spawnbot TFBot { Template T_TFBot_ScorchShot Skill Normal } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name 6w1 TotalCurrency 150 TotalCount 1 Where Spawnbot TFBot { Health 35000 Template T_TFBot_Chief_Soldier_RocketPush Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .4 "rage giving scale" .25 } } } WaveSpawn { Name 6w1 TotalCurrency 150 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Attributes DisableDodge } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Scout_Sandman_FastCharge Attributes DisableDodge } TFBot { Template T_TFBot_Scout_Sandman_FastCharge Attributes DisableDodge } } } WaveSpawn { Name 6w2 WaitForAllDead 6w1 TotalCurrency 150 TotalCount 9 MaxActive 9 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "Shotgun Heavy" Template T_TFBot_Heavyweapons_Shotgun Attributes DisableDodge } TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes DisableDodge } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name 6w2 WaitForAllDead 6w1 TotalCurrency 150 TotalCount 32 MaxActive 15 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { WaitForAllSpawned 6w2 TotalCurrency 100 TotalCount 1 Where spawnbot_flank_right TFBot { Template T_TFBot_Giant_Soldier_Crit CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { WaitForAllSpawned 6w2 TotalCurrency 100 TotalCount 1 Where spawnbot_flank_left TFBot { Template T_TFBot_Giant_Soldier_Crit CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } } WaveSpawn { WaitForAllDead 6w2 TotalCurrency 100 TotalCount 5 WaitBeforeStarting 6 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman Attributes DisableDodge CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Template T_TFBot_Giant_Medic_Regen CharacterAttributes { "airblast vulnerability multiplier" .1 "airblast vertical vulnerability multiplier" .5 } } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { WaitForAllDead 6w1 TotalCurrency 50 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 11 Support 1 Where spawnbot Where spawnbot_flank_right Where spawnbot_flank_left TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { WaitForAllDead 6w1 TotalCurrency 50 TotalCount 10 MaxActive 3 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 17 Support 1 Where spawnbot Where spawnbot_flank_right Where spawnbot_flank_left TFBot { Template T_TFBot_Pyro_Flaregun Skill Hard } } WaveSpawn { WaitForAllDead 6w1 TotalCurrency 100 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 12 Support 1 Where spawnbot TFBot { Skill Normal Template T_TFBot_Pyro Attributes DisableDodge } } } }