#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 800 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime No Mission // sentry buster { Objective DestroySentries InitialCooldown 30 Where spawnbot Where spawnbot_flank_right where spawnbot_flank_left BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster } } Mission // sniper wave 1 { Objective Sniper CooldownTime 35 InitialCooldown 25 Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 DesiredCount 2 TFBot { Class Sniper Skill Normal Name Sniper MaxVisionRange 3000 } } Mission // spy wave 1 { Objective Spy CooldownTime 35 InitialCooldown 15 Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // spy wave 2 { Objective Spy CooldownTime 20 InitialCooldown 10 Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 DesiredCount 6 TFBot { Class Spy Skill Hard Name Spy } } Mission // sniper wave 3 { Objective Sniper CooldownTime 20 InitialCooldown 20 Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 DesiredCount 2 TFBot { Class Sniper Skill Normal Name Sniper MaxVisionRange 3000 } } Mission // sniper jarate wave 4 { Objective Sniper CooldownTime 15 InitialCooldown 10 Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 DesiredCount 3 TFBot { Class Sniper Name "Sydney Sniper" Skill Hard ClassIcon sniper_sydneysleeper Item "The Sydney Sleeper" MaxVisionRange 3000 } } Wave //WAVE 1 // 500 max money // { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave1_1" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 12 TotalCurrency 100 Squad { TFBot { Name "Heavyweapons" Class Heavy Skill Hard ClassIcon Heavy WeaponRestrictions PrimaryOnly Scale 1.5 Health 750 } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave1_2" Where spawnbot TotalCount 24 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Name "Soldier" Class Soldier Skill Normal ClassIcon Soldier WeaponRestrictions PrimaryOnly } } WaveSpawn { WaitForAllDead "wave1_2" Name "wave1_3" Where spawnbot TotalCount 32 MaxActive 21 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 4 TotalCurrency 250 TFBot { Name "Scout" Class Scout Skill Normal ClassIcon Scout WeaponRestrictions PrimaryOnly } } WaveSpawn { WaitForAllDead "wave1_2" Name "wave1_4" Where spawnbot_flank_left Where spawnbot_flank_right TotalCount 12 MaxActive 5 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Scout_FAN Attributes AlwaysCrit Tag flank_left } } WaveSpawn { WaitForAllDead "wave1_3" Name "wave1_5" Where spawnbot TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 2 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { WaitForAllDead "wave1_3" Name "wave1_6" Where spawnbot TotalCount 24 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 150 Squad { TFBot { Name "Demoman" Class Demoman Skill Hard ClassIcon Demo WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Pyro } } } } Wave //WAVE 2 // 710 max money // { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave2_1" Where spawnbot TotalCount 14 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 34 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name "wave2_2" Where spawnbot_flank_left Where spawnbot_flank_right TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 12 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { WaitForAllDead "wave2_1" Name "wave2_3" Where spawnbot TotalCount 50 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 12 TotalCurrency 250 Squad { TFBot { Name "pyro" Class pyro Skill Normal ClassIcon pyro WeaponRestrictions PrimaryOnly } TFBot { Name "Scout" Class Scout Skill Normal ClassIcon Scout WeaponRestrictions PrimaryOnly } TFBot { Name "pyro" Class pyro Skill Normal ClassIcon pyro WeaponRestrictions PrimaryOnly } TFBot { Name "Scout" Class Scout Skill Normal ClassIcon Scout WeaponRestrictions PrimaryOnly } TFBot { Name "Soldier" Class Soldier Skill Normal ClassIcon Soldier Item "The Direct Hit" WeaponRestrictions PrimaryOnly } } } } Wave //WAVE 3 // 500 max money // { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave3_1" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn { Name "wave3_1" Where spawnbot Where spawnbot_flank_left Where spawnbot_flank_right TotalCount 30 MaxActive 16 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 0.5 TotalCurrency 100 TFBot { Name "Scout" Class Scout Skill Normal ClassIcon Scout WeaponRestrictions PrimaryOnly } } WaveSpawn { WaitForAllDead "wave3_1" Name "wave3_2" Where spawnbot TotalCount 42 MaxActive 16 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 2 TotalCurrency 210 TFBot { Name "Soldier" Class Soldier Skill Hard ClassIcon Soldier WeaponRestrictions PrimaryOnly } } WaveSpawn { WaitForAllDead "wave3_1" Name "wave3_2" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 4 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { WaitForAllDead "wave3_1" Name "wave3_2" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 32 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout } } } Wave //WAVE 4 // 1200 max money // { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave4_1" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Name "Jumping shotgun soldier" Class Soldier Skill Expert ClassIcon Soldier Scale 1.3 Health 450 WeaponRestrictions SecondaryOnly Attributes AutoJump AutoJumpMin 10 AutoJumpMax 10 Item "Whirly Warrior" CharacterAttributes { "increased jump height" 1.8 "bot custom jump particle" 1 "damage bonus" 0.8 "faster reload rate" 0.5 "fire rate bonus" 1 "move speed bonus" 1.2 } } } WaveSpawn { Name "wave4_1" Where spawnbot TotalCount 20 MaxActive 8 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 1 TotalCurrency 50 TFBot { Name "Soldier" Class Soldier Skill Hard ClassIcon Soldier WeaponRestrictions PrimaryOnly } } WaveSpawn { Name "wave4_1" Where spawnbot TotalCount 10 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCurrency 50 TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { Name "wave4_1" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 3 TotalCurrency 40 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { WaitForAllDead "wave4_1" Name "wave4_2" Where spawnbot TotalCount 32 MaxActive 9 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { WaitForAllDead "wave4_1" Name "wave4_3" Where spawnbot_flank_left TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 2 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Name "Heavyweapons" Class Heavy Skill Hard ClassIcon Heavy WeaponRestrictions PrimaryOnly Tag flank_left BehaviorModifiers push } } WaveSpawn { WaitForAllDead "wave4_3" Name "wave4_4" Where spawnbot_flank_right TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 2 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Name "Heavyweapons" Class Heavy Skill Hard ClassIcon Heavy WeaponRestrictions PrimaryOnly Tag flank_right BehaviorModifiers push } } WaveSpawn { WaitForAllDead "wave4_1" Name "wave4_2" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 22 WaitBetweenSpawns 22 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout } } } Wave //WAVE 5 // 1200 max money // { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave5_1" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Health 35000 Attributes UseBossHealthBar CharacterAttributes { "damage bonus" 0.8 "faster reload rate" 0.5 "fire rate bonus" 1 "Projectile speed increased" 0.8 "Move speed penalty" 0.8 } } } WaveSpawn { Name "wave5_1" Where spawnbot TotalCount 60 MaxActive 20 SpawnCount 10 WaitBeforeStarting 12 WaitBetweenSpawns 5 TotalCurrency 150 TFBot { Class Spy Skill Expert Name Spy } } WaveSpawn { WaitForAllDead "wave5_1" Name "wave5_2" Where spawnbot TotalCount 12 MaxActive 10 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 9 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { WaitForAllDead "wave5_1" Name "wave5_2" Where spawnbot TotalCount 100 MaxActive 20 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 1 TotalCurrency 150 Squad { TFBot { Name "Demoman" Class Demoman Skill Hard ClassIcon Demo WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { WaitForAllDead "wave5_1" Name "wave5_2" Where spawnbot TotalCount 50 MaxActive 3 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 18 TotalCurrency 0 support 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle Attributes Ignoreflag } } } Wave //WAVE 6 // 1000 max money // { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave6_1" Where spawnbot TotalCount 45 MaxActive 15 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 5 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Name "Soldier" Class Soldier Skill Hard ClassIcon Soldier WeaponRestrictions PrimaryOnly } TFBot { Name "Soldier" Class Soldier Skill Hard ClassIcon Soldier WeaponRestrictions PrimaryOnly } TFBot { Name "Soldier" Class Soldier Skill Hard ClassIcon Soldier WeaponRestrictions PrimaryOnly } TFBot { Name "Soldier" Class Soldier Skill Hard ClassIcon Soldier WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name "wave6_2" Where spawnbot TotalCount 50 MaxActive 12 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 1 TotalCurrency 200 TFBot { Name "Scout" Class Scout Skill Hard ClassIcon Scout WeaponRestrictions PrimaryOnly } } WaveSpawn { WaitForAllDead "wave6_2" Name "wave6_3" Where spawnbot TotalCount 20 MaxActive 18 SpawnCount 6 WaitBeforeStarting 4 WaitBetweenSpawns 12 TotalCurrency 50 TFBot { Name "Heavyweapons" Class Heavy Skill Hard ClassIcon Heavy WeaponRestrictions PrimaryOnly } } WaveSpawn { WaitForAllDead "wave6_3" Name "wave6_4" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 0 TotalCurrency 20 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { WaitForAllDead "wave6_2" Name "wave6_4" Where spawnbot_flank_left Where spawnbot_flank_right TotalCount 40 MaxActive 20 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "The Direct Hit" } } WaveSpawn { WaitForAllDead "wave6_4" Name "wave6_5" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 19 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Pyro } } WaveSpawn { WaitForAllDead "wave6_4" Name "wave6_5" Where spawnbot_flank_left TotalCount 6 MaxActive 4 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag flank_left } } WaveSpawn { WaitForAllDead "wave6_4" Name "wave6_5" Where spawnbot_flank_right TotalCount 6 MaxActive 4 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Tag flank_right Health 2200 } } WaveSpawn { WaitForAllDead "wave6_5" Name "wave6_6" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 3 TotalCurrency 250 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { WaitForAllDead "wave6_4" Name "wave6_7" Where spawnbot TotalCount 99 MaxActive 8 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 5 TotalCurrency 50 support 1 Squad { TFBot { Template T_TFBot_Scout_FAN } TFBot { Template T_TFBot_Scout_FAN } TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { WaitForAllDead "wave6_4" Name "wave6_8" Where spawnbot TotalCount 99 MaxActive 4 SpawnCount 4 WaitBeforeStarting 18 WaitBetweenSpawns 1 TotalCurrency 50 support 1 Squad { TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Soldier_RocketShotgun } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } } } } }