#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 600 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime No Mission // sentry buster { Objective DestroySentries InitialCooldown 30 Where spawnbot Where spawnbot_flank_right where spawnbot_flank_left BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster } } Mission // enigineer wave 1 { Objective Engineer Where spawnbot Where spawnbot_flank_left Where spawnbot_flank_right BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 25 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // spy wave 2 { Objective Spy CooldownTime 20 InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 DesiredCount 1 TFBot { Class Spy Skill Hard Name Spy } } Mission // sniper wave 4 { Objective Sniper CooldownTime 35 InitialCooldown 35 Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 DesiredCount 1 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // enigineer wave 4 { Objective Engineer Where spawnbot Where spawnbot_flank_left Where spawnbot_flank_right BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // sniper wave 5 { Objective Sniper CooldownTime 35 InitialCooldown 10 Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 DesiredCount 4 TFBot { Class Sniper Skill Normal Name Sniper MaxVisionRange 3000 } } Mission // spy wave 7 { Objective Spy CooldownTime 20 InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 DesiredCount 3 TFBot { Class Spy Skill Hard Name Spy } } Wave //WAVE 1 // 600 max money // { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave01a" Where spawnbot TotalCount 32 MaxActive 16 SpawnCount 8 WaitBeforeStarting 1 WaitBetweenSpawns 13 TotalCurrency 200 TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } } WaveSpawn { Name "wave01b" Where spawnbot TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Name "heavyweapons" Class Heavyweapons Skill Normal ClassIcon Heavy WeaponRestrictions PrimaryOnly } } WaveSpawn { WaitForAllSpawned "wave01a" Name "wave01c" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Where spawnbot WaitForAllDead "wave01a" Name "wave01d" TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 4 WaitBetweenSpawns 7 TotalCurrency 150 TFBot { Name "Soldier" Class Soldier Skill Normal ClassIcon Soldier WeaponRestrictions PrimaryOnly } } } Wave //WAVE 2 // 600 max money // { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave02a" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 40 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } } WaveSpawn { Name "wave02b" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 9 TotalCurrency 120 TFBot { Template T_TFBot_Giant_Demo_Burst } } WaveSpawn { Name "wave02c" Where spawnbot_flank_left TotalCount 7 MaxActive 7 SpawnCount 7 WaitBeforeStarting 15 WaitBetweenSpawns 0 TotalCurrency 40 TFBot { Name "Soldier" Class Soldier Skill Normal ClassIcon Soldier WeaponRestrictions PrimaryOnly Tag flank_left BehaviorModifiers push } } WaveSpawn { Name "wave02d" Where spawnbot_flank_Right TotalCount 7 MaxActive 7 SpawnCount 7 WaitBeforeStarting 22 WaitBetweenSpawns 0 TotalCurrency 40 TFBot { Name "Soldier" Class Soldier Skill Normal ClassIcon Soldier WeaponRestrictions PrimaryOnly Tag flank_right BehaviorModifiers push } } WaveSpawn { WaitForAllDead "wave02b" Name "wave02e" Where spawnbot TotalCount 35 MaxActive 26 SpawnCount 13 WaitBeforeStarting 13 WaitBetweenSpawns 12 TotalCurrency 200 TFBot { Template T_TFBot_Scout_Melee Attributes AlwaysCrit } } WaveSpawn { WaitForAllDead "wave02b" Name "wave03a" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic } } } } Wave //WAVE 3 // 1500 max money // { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave03a" Where spawnbot_flank_Right Where spawnbot_flank_Left Where spawnbot TotalCount 99 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 18 TotalCurrency 0 support 1 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Attributes IgnoreFlag } } WaveSpawn { Name "wave03b" Where spawnbot TotalCount 60 MaxActive 10 SpawnCount 10 WaitBeforeStarting 15 WaitBetweenSpawns 15 TotalCurrency 400 TFBot { Template T_TFBot_Scout_Melee Attributes AlwaysCrit } } WaveSpawn { Name "wave03c" Where spawnbot TotalCount 55 MaxActive 8 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 3 TotalCurrency 400 TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } } WaveSpawn { Name "wave03d" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 4 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout } } WaveSpawn { WaitForAllDead "wave03d" Name "wave03e" Where spawnbot_flank_Left Where spawnbot_flank_Right TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 25 TotalCurrency 300 TFBot { Template T_TFBot_Giant_Scout } } WaveSpawn { WaitForAllDead "wave03d" Name "wave03f" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 39 WaitBetweenSpawns 20 TotalCurrency 300 TFBot { Template T_TFBot_Giant_Scout_Fast } } } Wave //WAVE 4 // 950 max money // { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave04a" Where spawnbot_flank_Left TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 4 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Demoman Attributes AlwaysCrit } } WaveSpawn { Name "wave04b" Where spawnbot TotalCount 18 MaxActive 12 SpawnCount 6 WaitBeforeStarting 2 WaitBetweenSpawns 10 TotalCurrency 150 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { WaitForAllDead "wave04a" Name "wave04c" Where spawnbot_flank_Right TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 4 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Demoman Attributes AlwaysCrit } } WaveSpawn { WaitForAllDead "wave04c" Name "wave04d" Where spawnbot TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 100 support 1 TFBot { Name "Scout" Class Scout Skill Hard ClassIcon Scout WeaponRestrictions PrimaryOnly } } WaveSpawn { WaitForAllDead "wave04b" Name "wave04e" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Health 20000 Attributes UseBossHealthBar } } WaveSpawn { WaitForAllDead "wave04e" Name "wave04f" Where spawnbot TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 12 WaitBetweenSpawns 15 TotalCurrency 300 TFBot { Name "Heavyweapons" Class Heavyweapons Skill Hard ClassIcon Heavy WeaponRestrictions PrimaryOnly } } WaveSpawn { WaitForAllDead "wave04e" Name "wave04h" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 35 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Giant_HeavyWeapons } } WaveSpawn { WaitForAllDead "wave04f" Name "wave04t" Where spawnbot TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 18 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Name "Heavyweapons" Class Heavyweapons Skill Hard ClassIcon Heavy WeaponRestrictions PrimaryOnly Attributes AlwaysCrit } } } Wave //WAVE 5 // 1050 max money // { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave05a" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 4 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Name "Scout" Class Scout Skill Hard ClassIcon Scout WeaponRestrictions PrimaryOnly } } WaveSpawn { WaitForAllDead "wave05a" Name "wave05b" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Name "Heavyweapons" Class Heavyweapons Skill Hard ClassIcon Heavy WeaponRestrictions PrimaryOnly } } WaveSpawn { WaitForAllDead "wave05b" Name "wave05c" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 4 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Name "Scout" Class Scout Skill Hard ClassIcon Scout WeaponRestrictions PrimaryOnly } } WaveSpawn { WaitForAllDead "wave05c" Name "wave05d" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Name "Soldier" Class Soldier Skill Hard ClassIcon Soldier WeaponRestrictions PrimaryOnly } } WaveSpawn { WaitForAllDead "wave05c" Name "wave05d" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Name "Soldier" Class Soldier Skill Hard ClassIcon Soldier WeaponRestrictions PrimaryOnly Attributes AlwaysCrit } } WaveSpawn { WaitForAllDead "wave05d" Name "wave05e" Where spawnbot TotalCount 50 MaxActive 20 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 4 TotalCurrency 250 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { WaitForAllDead "wave05d" Name "wave05f" Where spawnbot_flank_Left Where spawnbot_flank_right TotalCount 24 MaxActive 12 SpawnCount 3 WaitBeforeStarting 2 WaitBetweenSpawns 0 TotalCurrency 150 TFBot { Template T_TFBot_pyro Attributes AlwaysCrit } } WaveSpawn { WaitForAllDead "wave05e" Name "wave05h" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 7 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic } } } WaveSpawn { WaitForAllDead "wave05e" Name "wave05i" Where spawnbot_flank_Left Where spawnbot_flank_right TotalCount 34 MaxActive 14 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 TotalCurrency 150 TFBot { Template T_TFBot_demoman } } WaveSpawn { WaitForAllDead "wave05a" Name "wave05j" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } } Wave //WAVE 6 // 850 max money // { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave06a" Where spawnbot TotalCount 20 MaxActive 6 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 4 TotalCurrency 100 TFBot { Name "Soldier" Class Soldier Skill Hard ClassIcon Soldier WeaponRestrictions PrimaryOnly } } WaveSpawn { Name "wave06a" Where spawnbot TotalCount 28 MaxActive 5 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Template T_TFBot_pyro } } WaveSpawn { Name "wave06a" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 6 TotalCurrency 50 TFBot { Name "Heavyweapons" Class Heavyweapons Skill Hard ClassIcon Heavy WeaponRestrictions PrimaryOnly } } WaveSpawn { Name "wave06a" Where spawnbot TotalCount 18 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 4 TotalCurrency 50 TFBot { Template T_TFBot_demoman } } WaveSpawn { Name "wave06a" Where spawnbot_flank_Left Where spawnbot_flank_right TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } } WaveSpawn { Name "wave06a" Where spawnbot TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { WaitForAllDead "wave06a" Name "wave06b" Where spawnbot TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 10 TotalCurrency 300 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { WaitForAllDead "wave06a" Name "wave06b" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 35 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { WaitForAllDead "wave06b" Name "wave06c" Where spawnbot TotalCount 12 MaxActive 7 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 3 TotalCurrency 600 TFBot { Template T_TFBot_Giant_HeavyWeapons_BrassBeast Health "5000" Attributes UseBossHealthBar } } WaveSpawn { WaitForAllDead "wave06b" Name "wave06c" Where spawnbot Where spawnbot_flank_Left Where spawnbot_flank_Right TotalCount 99 MaxActive 9 SpawnCount 9 WaitBeforeStarting 4 WaitBetweenSpawns 24 TotalCurrency 0 support 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle } } } Wave //WAVE 7 // // BOSSSTAGE // { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave07_1" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout } } WaveSpawn { Name "wave07_1" Where spawnbot TotalCount 20 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Scattergun_SlowFire Attributes AlwaysCrit } } WaveSpawn { WaitForAllDead "wave07_1" Name "wave07_2" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit } } WaveSpawn { WaitForAllDead "wave07_1" Name "wave07_2" Where spawnbot TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 2 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Pyro Attributes AlwaysCrit } } WaveSpawn { WaitForAllDead "wave07_2" Name "wave07_3" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit } } WaveSpawn { WaitForAllDead "wave07_2" Name "wave07_3" Where spawnbot TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 2 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Template T_TFBot_Demoman Attributes AlwaysCrit } } WaveSpawn { WaitForAllDead "wave07_3" Name "wave07_4" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes AlwaysCrit } } WaveSpawn { WaitForAllDead "wave07_3" Name "wave07_4" Where spawnbot TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 2 WaitBetweenSpawns 8 TotalCurrency 100 TFBot { Name "Soldier" Class Soldier Skill Hard ClassIcon Soldier WeaponRestrictions PrimaryOnly Attributes AlwaysCrit } } WaveSpawn { WaitForAllDead "wave07_4" Name "wave07_5" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 28 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes AlwaysCrit Health 15000 Attributes UseBossHealthBar } } WaveSpawn { WaitForAllDead "wave07_4" Name "wave07_5" Where spawnbot TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 8 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Name "Heavyweapons" Class Heavyweapons Skill Hard ClassIcon Heavy WeaponRestrictions PrimaryOnly Attributes AlwaysCrit } } } }