#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 600 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime No Mission // sentry buster { Objective DestroySentries InitialCooldown 30 Where spawnbot Where spawnbot_flank_right where spawnbot_flank_left BeginAtWave 1 RunForThisManyWaves 7 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster } } Mission // enigineer wave 4 { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 10 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // spy wave 5 { Objective Spy CooldownTime 20 InitialCooldown 40 Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 DesiredCount 3 TFBot { Class Spy Skill Hard Name Spy } } Wave //WAVE 1 // 700 max money // { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave01a" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 3 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { WaitForAllDead "wave01a" Name "wave01b" Where spawnbot TotalCount 14 MaxActive 10 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 8 TotalCurrency 200 TFBot { Name "Soldier" Class Soldier Skill Easy ClassIcon Soldier WeaponRestrictions PrimaryOnly } } WaveSpawn { WaitForAllSpawned "wave01a" Name "wave01c" Where spawnbot TotalCount 20 MaxActive 20 SpawnCount 10 WaitBeforeStarting 17 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { WaitForAllDead "wave01b" Name "wave01d" Where spawnbot TotalCount 36 MaxActive 18 SpawnCount 12 WaitBeforeStarting 12 WaitBetweenSpawns 12 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { WaitForAllDead "wave01b" Name "wave01e" Where spawnbot TotalCount 12 MaxActive 12 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 TotalCurrency 150 TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } } } Wave //WAVE 2 // 500 max money // { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave2_1" Where spawnbot TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 2 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } } WaveSpawn { Name "wave2_2" Where spawnbot TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 6 WaitBetweenSpawns 15 TotalCurrency 100 TFBot { Name "Soldier" Class Soldier Skill Easy ClassIcon Soldier WeaponRestrictions PrimaryOnly } } WaveSpawn { Name "wave2_3" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 16 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { WaitForAllDead "wave2_2" Name "wave2_4" Where spawnbot TotalCount 14 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 TotalCurrency 50 TFBot { Template T_TFBot_Demoman } } WaveSpawn { WaitForAllDead "wave2_2" Name "wave2_5" Where spawnbot TotalCount 12 MaxActive 8 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { WaitForAllDead "wave2_2" Name "wave2_5" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 25 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { WaitForAllDead "wave2_2" Name "wave2_5" Where spawnbot TotalCount 18 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 5 TotalCurrency 50 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } Wave //WAVE 3 // 650 max money // { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave3_1" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 3 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } } WaveSpawn { Name "wave3_2" WaitForAllDead "wave3_1" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Name "Soldier" Class Soldier Skill Easy ClassIcon Soldier WeaponRestrictions PrimaryOnly } } WaveSpawn { Name "wave3_3" WaitForAllDead "wave3_2" Where spawnbot TotalCount 14 MaxActive 14 SpawnCount 14 WaitBeforeStarting 8 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } } WaveSpawn { Name "wave3_4" WaitForAllDead "wave3_3" Where spawnbot TotalCount 100 MaxActive 20 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 3 TotalCurrency 500 Squad { TFBot { Template T_TFBot_Demoman } TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Pyro_Flaregun } } } WaveSpawn { Name "wave3_4" WaitForAllDead "wave3_3" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Demoman } } } Wave //WAVE 4 // 800 max money // Scout Invasion + engineer // { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave4_1" Where spawnbot TotalCount 20 MaxActive 12 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } } WaveSpawn { Name "wave4_2" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 6 TotalCurrency 100 TFBot { Template T_TFBot_Giant_scout } } WaveSpawn { WaitForAllDead "wave4_1" Name "wave4_3" Where spawnbot TotalCount 35 MaxActive 10 SpawnCount 3 WaitBeforeStarting 8 WaitBetweenSpawns 3 TotalCurrency 200 TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } } WaveSpawn { WaitForAllDead "wave4_1" Name "wave4_4" Where spawnbot TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 20 WaitBetweenSpawns 10 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { WaitForAllDead "wave4_1" Name "wave4_5" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 12 TotalCurrency 100 TFBot { Template T_TFBot_Giant_scout } } WaveSpawn { WaitForAllDead "wave4_3" Name "wave4_5" Where spawnbot TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 2 TotalCurrency 150 TFBot { Template T_TFBot_Giant_scout_fast } } WaveSpawn { WaitForAllDead "wave4_1" Name "wave4_6" Where spawnbot TotalCount 15 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 9 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_scout_bonk } } WaveSpawn { WaitForAllDead "wave4_1" Name "wave4_6" Where spawnbot TotalCount 15 MaxActive 3 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 6 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { WaitForAllDead "wave4_1" Name "wave4_6" Where spawnbot TotalCount 10 MaxActive 3 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 15 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Scout_FAN } } } Wave //WAVE 5 // 1000 max money // { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave5_1" Where spawnbot TotalCount 40 MaxActive 18 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 2 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name "wave5_1" Where spawnbot TotalCount 14 MaxActive 6 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 5 TotalCurrency 60 TFBot { Template T_TFBot_Scout_Sandman } } WaveSpawn { WaitForAllDead "wave5_1" Name "wave5_3" Where spawnbot TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 18 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { WaitForAllDead "wave5_1" Name "wave5_4" Where spawnbot_flank_left TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { WaitForAllDead "wave5_1" Name "wave5_5" Where spawnbot_flank_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { WaitForAllDead "wave5_3" Name "wave5_6" Where spawnbot TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 200 TFBot { Name "Heavy" Class Heavyweapons Skill Normal ClassIcon Heavy WeaponRestrictions PrimaryOnly } } WaveSpawn { WaitForAllSpawned "wave5_5" Name "wave5_8" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons } } } Wave //WAVE 6 // 1450 max money // { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "wave6_1" Where spawnbot TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 10 TotalCurrency 50 TFBot { Template T_TFBot_scout_FAN } } WaveSpawn { Name "wave6_2" Where spawnbot TotalCount 40 MaxActive 12 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 3 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Demoman } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { WaitForAllDead "wave6_1" Name "wave6_3" Where spawnbot TotalCount 20 MaxActive 12 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Template T_TFBot_sniper_huntsman } } WaveSpawn { WaitForAllDead "wave6_3" Name "wave6_4" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { WaitForAllDead "wave6_2" Name "wave6_5" Where spawnbot TotalCount 40 MaxActive 22 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 2 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Pyro } TFBot { Template T_TFBot_Pyro_Flaregun } } } WaveSpawn { WaitForAllDead "wave6_4" Name "wave6_6" Where spawnbot TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 11 TotalCurrency 150 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { WaitForAllDead "wave6_6" Name "wave6_7" Where spawnbot TotalCount 7 MaxActive 7 SpawnCount 7 WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn { WaitForAllDead "wave6_6" Name "wave6_8" Where spawnbot_flank_left Where spawnbot_flank_right TotalCount 12 MaxActive 12 SpawnCount 12 WaitBeforeStarting 16 WaitBetweenSpawns 0 TotalCurrency 50 TFBot { Template T_TFBot_Pyro } } WaveSpawn { WaitForAllDead "wave6_8" Name "wave6_9" Where spawnbot TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 9 TotalCurrency 200 TFBot { Template T_TFBot_Giant_scout } } WaveSpawn { WaitForAllDead "wave6_9" Name "wave6_10" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { WaitForAllDead "wave6_10" Name "wave6_11" Where spawnbot TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 12 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } } WaveSpawn { WaitForAllDead "wave6_8" Name "wave6_12" Where spawnbot Where spawnbot_flank_left Where spawnbot_flank_right TotalCount 20 MaxActive 5 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle } } WaveSpawn { WaitForAllDead "wave6_8" Name "wave6_13" Where spawnbot Where spawnbot_flank_left Where spawnbot_flank_right TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 7 TotalCurrency 0 Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } } WaveSpawn { WaitForAllDead "wave6_9" Name "wave6_14" Where spawnbot TotalCount 20 MaxActive 10 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 6 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } } } }