#base robot_giant.pop #base robot_standard.pop //Left Spawns: spawnbot_giant, spawnbot_invasion, spawnbot_mission_sniper, spawnbot_left //Right Spawns: spawnbot_giant, spawnbot_invasion, spawnbot_mission_sniper, spawnbot_right //Middle Spawns: spawnbot, spawnbot_invasion, spawnbot_mission_spy // I love u flur, but u stink!!!!!!!!!!!!!!!!!!!!!!! WaveSchedule { StartingCurrency 800 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 3 ExtraSpawnPoint { Name "Timer" TeamNum 3 // 2 - Red team 3 - Robots X "434" Y "600" Z "-440" } Templates { T_TFBot_Giant_Medic_Uber { Template T_TFBot_Giant_Medic ClassIcon medic_uber_giant Item "TF_WEAPON_MEDIGUN" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 0.01 } CharacterAttributes { "bot medic uber health threshold" 600 "rage giving scale" 0.8 } } T_TFBot_Giant_Medic_Kritz { Template T_TFBot_Giant_Medic Health 4500 Item "The Kritzkrieg" ClassIcon "medic_kritz_giant" ItemAttributes { ItemName "The Kritzkrieg" "uber duration bonus" 1000 "mod weapon blocks healing" 1 } CharacterAttributes { "bot medic uber health threshold" 5000 "rage giving scale" 0.4 "airblast vulnerability multiplier" 0 "airblast vertical vulnerability multiplier" 0 } } T_TFBot_Pyro_Phlog { Class Pyro Item "The Phlogistinator" ClassIcon pyro_phlog ItemAttributes { ItemName "The Phlogistinator" "airblast disabled" 0 } } T_TFBot_Heavy_Armored_Boxer { Template T_TFBot_Heavyweapons_Heavyweight_Champ Scale 1.5 Health 1200 ClassIcon "heavy_champ_armored" } T_TFBot_Toy_Soldier { Class Soldier Item "The Toy Soldier" Name "Toy Soldier" } T_TFBot_Toy_Soldier_Conch { Template T_TFBot_Soldier_Extended_Concheror Item "The Toy Soldier" Name "Toy Soldier" } T_TFBot_Giant_Toy_Soldier { Template T_TFBot_Giant_Soldier Item "The Toy Soldier" Name "Giant Toy Soldier" } T_TFBot_Giant_Toy_Soldier_Spammer { Template T_TFBot_Giant_Soldier_Spammer Item "The Toy Soldier" Name "Giant Toy Soldier" } T_TFBot_Toy_Sniper { Template T_TFBot_Sniper_Huntsman Item "The Toy Soldier" Name "Toy Huntsman Sniper" } T_TFBot_Toy_Sniper_Spammer { Template T_TFBot_Sniper_Huntsman_Spammer Item "The Toy Soldier" Name "Toy Huntsman Spammer" ClassIcon "sniper_bow_multi" } T_TFBot_Giant_Gauntlet { Template T_TFBot_Heavyweapons_Fist Skill Expert Attributes MiniBoss Item "The Fists of Steel" Health 5000 Scale 1.7 ItemAttributes { ItemName "The Fists of Steel" "damage bonus" 2 } CharacterAttributes { "move speed bonus" 0.35 "head scale" 0.6 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 7 } } T_TFBot_Medic_QuickUber_NoRate { Class Medic Name "Uber Medic" ClassIcon medic_uber Skill Normal Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" -3 } ItemAttributes { ItemName "TF_WEAPON_SYRINGEGUN_MEDIC" "damage penalty" 0.1 } CharacterAttributes { "heal rate bonus" 0.1 } } T_TFBot_Timer { Class Engineer Name "Timer" ClassIcon timer_lite Health 1500 Scale 0.01 Tag bot_timer Attributes UseBossHealthBar WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.00000001 "no_jump" 1 "health drain" -5 } } T_TFBot_Toymaker { Template T_TFBot_Sniper_Huntsman_Spammer Tag "bot_giant" Tag forcefollowbombpath Attributes "MiniBoss" ClassIcon sniper_bow_multi_titan Scale 1.7 Action mobber Action FetchFlag Attributes UseBossHealthBar Health 60000 Name "The Toymaker" Item "TF_WEAPON_SMG" Item "The Prinny Machete" Item "The Toy Soldier" Item "Golden Garment" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.5 "mult projectile count" 4 "projectile spread angle mult" 5 } ItemAttributes { ItemName "TF_WEAPON_SMG" "fire rate bonus" 0.5 "damage bonus" 1.25 "clip size bonus" 2 } CharacterAttributes { "move speed bonus" 0.5 "head scale" 0.6 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 7 } InterruptAction { Target "-0 2040 411" Delay 0.1 Repeats 0 Cooldown 30 Duration 0.5 Distance 1000 WaitUntilDone 1 } WeaponSwitch { Delay 1 Repeats 5 CoolDown 10 Type "Secondary" IfHealthBelow 40000 } WeaponSwitch { Delay 11 Repeats 5 CoolDown 10 Type "Primary" IfHealthBelow 40000 } AddCond { Index 72 Delay 0 Duration 999 IfHealthBelow 20000 } } } ExtraSpawnPoint { Name "front" TeamNum 3 // 2 - Red team 3 - Robots X "-22" Y "4463" Z "670" } Mission // sentry buster { Objective DestroySentries InitialCooldown 60 Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 45 TFBot { Template T_TFBot_SentryBuster } } Mission // Spy - wave 1 { Objective Spy InitialCooldown 60 Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 1 { Objective Spy InitialCooldown 60 Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Wave // Wave 1 600$ { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name W1_Toy Where spawnbot_right TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Toy_Soldier_Conch Skill Easy Tag nav_prefer_flank_left } } WaveSpawn { Name W1_Toy2 Where spawnbot_left TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitForAllSpawned W1_Toy WaitBetweenSpawns 10 TFBot { Template T_TFBot_Toy_Soldier_Conch Skill Easy Tag nav_prefer_flank_right } } WaveSpawn { Name W1_01 Where spawnbot TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Boxing_Heavy Skill Expert } } WaveSpawn { Name W1_01 Where spawnbot TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { Class Demoman Skill Normal } } WaveSpawn { Name W1_02 Where spawnbot TotalCurrency 200 TotalCount 6 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitForAllSpawned W1_01 WaitBetweenSpawns 16 TFBot { Template T_TFBot_Giant_Soldier_Crit Skill Expert } } WaveSpawn { Name W1_02 Where spawnbot_invasion TotalCurrency 200 TotalCount 60 MaxActive 12 SpawnCount 2 WaitBeforeStarting 9 WaitForAllSpawned W1_01 WaitBetweenSpawns 1.6 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ Skill Normal } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Skill Normal } } } } Wave // Wave 2 500$ { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name W2_01 Where spawnbot TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 TFBot { Class Heavy Skill Easy MaxVisionRange 1200 } } WaveSpawn { Name W2_01 Where spawnbot_right TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Soldier Skill Expert } } WaveSpawn { Name W2_01 Where spawnbot_left TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Soldier Skill Expert } } WaveSpawn { TotalCount 1 WaitBeforeStarting 15 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_right_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W2_02 Where spawnbot_invasion TotalCurrency 100 TotalCount 25 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitForAllSpawned W2_01 WaitBetweenSpawns 3 Support 1 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name W2_02 Where spawnbot_left TotalCurrency 0 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitForAllSpawned W2_01 WaitBetweenSpawns 6 TFBot { Template T_TFBot_Toy_Sniper_Spammer Skill Expert Tag nav_prefer_flank_right } } WaveSpawn { Name W2_02 Where spawnbot_right TotalCurrency 0 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitForAllSpawned W2_01 WaitBetweenSpawns 6 TFBot { Template T_TFBot_Toy_Sniper_Spammer Skill Expert Tag nav_prefer_flank_left } } WaveSpawn { Name W2_02 Where spawnbot TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitForAllSpawned W2_01 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber_NoRate } TFBot { Template T_TFBot_Medic_QuickUber_NoRate } } } } Wave // Wave 3 750$ { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name W3_Engineer Where spawnbot TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 60 WaitBetweenSpawns 25 Support Limited TFBot { Template T_TFBot_Engineer_Sentry_Battle_TeleIn Attributes IgnoreFlag } } WaveSpawn { Name W3_01 Where spawnbot TotalCurrency 50 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Demo_RapidFire Skill Normal } } WaveSpawn { Name W3_01 Where spawnbot_invasion TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 TFBot { Class Pyro Skill Expert ClassIcon pyro_reflect } } WaveSpawn { Name W3_02 Where spawnbot TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 8 WaitForAllSpawned W3_01 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Skill Expert } } WaveSpawn { Name W3_02 Where spawnbot_invasion TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 10 WaitForAllSpawned W3_01 WaitBetweenSpawns 6 Squad { TFBot { Class Pyro Skill Easy } TFBot { Template T_TFBot_Medic_Bigheal } } } WaveSpawn { Name W3_02 Where spawnbot_invasion TotalCurrency 100 TotalCount 50 MaxActive 5 SpawnCount 1 WaitBeforeStarting 8 WaitForAllSpawned W3_01 WaitBetweenSpawns 5 Support 1 TFBot { Class Scout Skill Normal } } WaveSpawn { TotalCount 1 WaitBeforeStarting 25 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave // Wave 4 800$ { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name W4_Toy Where spawnbot_right TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 17 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Giant_Toy_Soldier_Spammer Skill Easy Tag nav_prefer_flank_right } } WaveSpawn { Name W4_Toy2 Where spawnbot_left TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Giant_Toy_Soldier_Spammer Skill Easy Tag nav_prefer_flank_left } } WaveSpawn { Name W4_01 Where spawnbot TotalCurrency 100 TotalCount 48 MaxActive 12 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1 TFBot { Class Demoman Skill Expert } } WaveSpawn { Name W4_01 Where spawnbot TotalCurrency 100 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Scout Skill Normal } } WaveSpawn { Name W4_02 Where spawnbot TotalCurrency 200 TotalCount 6 MaxActive 3 SpawnCount 2 WaitForAllSpawned W4_01 WaitBeforeStarting 15 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Skill Expert } TFBot { Template T_TFBot_Giant_Medic_Kritz } } } WaveSpawn { Name W4_02 Where spawnbot_invasion TotalCurrency 100 TotalCount 48 MaxActive 10 SpawnCount 2 WaitBeforeStarting 7 WaitForAllSpawned W4_01 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Heavyweapons_Shotgun Skill Expert } } WaveSpawn { Name W4_02 Where spawnbot_invasion TotalCurrency 100 TotalCount 20 MaxActive 6 SpawnCount 1 WaitBeforeStarting 12 WaitForAllSpawned W4_01 WaitBetweenSpawns 8 Support 1 TFBot { Template T_TFBot_Heavyweapons_Fist Skill Expert } } } Wave // Wave 5 1200$ { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name W5_01 Where spawnbot_giant TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Toy_Soldier_Conch Skill Expert Tag nav_prefer_flank_right } TFBot { Template T_TFBot_Medic_Bigheal Tag nav_prefer_flank_right } } } WaveSpawn { Name W5_01 Where spawnbot_giant TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Toy_Soldier_Conch Skill Expert Tag nav_prefer_flank_left } TFBot { Template T_TFBot_Medic_Bigheal Tag nav_prefer_flank_left } } } WaveSpawn { Name W5_01 Where spawnbot_giant TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Heavyweapons_Heater Skill Expert Name "Giant Heater Heavy" } } WaveSpawn { Name W5_01a Where spawnbot_invasion TotalCurrency 100 TotalCount 100 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 4 Support 1 TFBot { Template T_TFBot_Scout_Sandman Skill Expert } } WaveSpawn { TotalCount 2 WaitBetweenSpawns 50 WaitBeforeStarting 10 WaitForAllSpawned W5_01 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_left_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 110 WaitForAllSpawned W5_01 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_right_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W5_02 Where spawnbot TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitForAllSpawned W5_01 WaitBetweenSpawns 45 TFBot { Template T_TFBot_Giant_Pyro Skill Expert Item "The Dragon's Fury" ClassIcon "pyro_dragonfury_giant" } } WaveSpawn { Name W5_02 Where spawnbot TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitForAllSpawned W5_01 WaitBetweenSpawns 45 TFBot { Template T_TFBot_Giant_Demo_Burst Skill Expert } } WaveSpawn { Name W5_02 Where spawnbot TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 45 WaitForAllSpawned W5_01 WaitBetweenSpawns 45 TFBot { Template T_TFBot_Giant_Soldier_Slowbarrage Skill Expert } } WaveSpawn { Name W5_02 Where spawnbot_invasion TotalCurrency 100 TotalCount 100 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitForAllSpawned W5_01 WaitBetweenSpawns 12 Support 1 TFBot { Template T_TFBot_Heavyweapons_Fist Skill Expert Attributes AlwaysCrit } } WaveSpawn { Name W5_01a Where spawnbot_invasion TotalCurrency 100 TotalCount 100 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitForAllSpawned W5_01 WaitBetweenSpawns 6 Support 1 TFBot { Class Soldier Skill Normal } } } }