#base robot_giant.pop #base robot_standard.pop // Spawns: spawnbot_giant, spawnbot_invasion, spawnbot_mission_sniper //Right Spawns: spawnbot_giant, spawnbot_invasion, spawnbot_mission_sniper //Middle Spawns: spawnbot, spawnbot_invasion, spawnbot_mission_spy WaveSchedule { StartingCurrency 1000 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 3 Templates { T_TFBot_Giant_Demoman_Fix { Class Demoman Name "Giant Rapid Fire Demoman" ClassIcon demo_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } } Mission // sentry buster { Objective DestroySentries InitialCooldown 60 Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 45 TFBot { Template T_TFBot_SentryBuster } } Mission // Spy - wave 1 { Objective Spy InitialCooldown 60 Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 45 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Wave // Wave 1 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name W1_01 Where spawnbot TotalCurrency 100 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 TFBot { Class Scout } } WaveSpawn { Name W1_01 Where spawnbot TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1.8 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name W1_01 Where spawnbot_giant TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Name W1_02 Where spawnbot Where spawnbot_giant TotalCurrency 200 TotalCount 40 MaxActive 12 SpawnCount 2 WaitBeforeStarting 5 WaitForAllSpawned W1_01 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name W1_02 Where spawnbot TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 8 WaitForAllSpawned W1_01 WaitBetweenSpawns 12 TFBot { Template T_TFBot_Giant_Demoman_Fix } } WaveSpawn { Name W1_03 Where spawnbot TotalCurrency 50 TotalCount 12 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitForAllSpawned W1_02 WaitBetweenSpawns 6 TFBot { Class Heavy Skill Easy Item "Tomislav" ClassIcon heavy_accurate_lite } } WaveSpawn { Name W1_03 Where spawnbot_giant TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitForAllSpawned W1_02 WaitBetweenSpawns 24 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { WaitForAllSpawned W1_02 TotalCount 1 WaitBeforeStarting 15 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 12500 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W1_04 Where spawnbot Where spawnbot_giant TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 5 WaitForAllSpawned W1_03 WaitBetweenSpawns 3 Support 1 TFBot { Template T_TFBot_Demoman_Knight } } } Wave // Wave 2 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name W2_01 Where spawnbot_giant TotalCurrency 50 TotalCount 15 MaxActive 18 SpawnCount 1 WaitBeforeStarting 0 FirstSpawnWarningSound "sotiny.wav" WaitBetweenSpawns 2 TFBot { Template T_TFBot_Heavyweapons_Gnome Action mobber Health 300 Scale 1 } } WaveSpawn { Name W2_01 Where spawnbot TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Scout Health 900 } } WaveSpawn { Name W2_02 Where spawnbot TotalCurrency 150 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 2 WaitForAllSpawned W2_01 WaitBetweenSpawns 18 Squad { TFBot { Template T_TFBot_Giant_Pyro Skill Easy Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Medic_Quickfix } TFBot { Template T_TFBot_Medic_Quickfix } } } WaveSpawn { Name W2_02 Where spawnbot_invasion TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 1 WaitBeforeStarting 7 WaitForAllSpawned W2_01 WaitBetweenSpawns 1.5 TFBot { Template T_TFBot_Heavyweapons_Shotgun Skill Normal } } WaveSpawn { Name W2_02 Where spawnbot_invasion TotalCurrency 100 TotalCount 6 MaxActive 3 SpawnCount 1 WaitBeforeStarting 7 WaitForAllSpawned W2_01 WaitBetweenSpawns 8 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name W2_03 Where spawnbot TotalCurrency 300 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7 WaitForAllSpawned W2_02 WaitBetweenSpawns 27 TFBot { Template T_TFBot_Giant_Heavyweapons Skill Expert } } WaveSpawn { Name W2_03 Where spawnbot_invasion TotalCurrency 100 TotalCount 25 MaxActive 7 SpawnCount 1 WaitBeforeStarting 7 WaitForAllSpawned W2_02 WaitBetweenSpawns 3 Support 1 TFBot { Template T_TFBot_Pyro_Flaregun Skill Expert } } } Wave // Wave 3 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name W3_01 Where spawnbot TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Skill Expert } TFBot { Template T_TFBot_Medic_Quickfix } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 10 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W3_01 Where spawnbot TotalCurrency 100 TotalCount 24 MaxActive 10 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Scout_Sandman Skill Expert } } WaveSpawn { Name W3_03 Where spawnbot_invasion TotalCurrency 100 TotalCount 25 MaxActive 3 SpawnCount 1 WaitBeforeStarting 12 WaitForAllSpawned W3_01 WaitBetweenSpawns 10 Support 1 TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Normal } } WaveSpawn { Name W3_03 Where spawnbot_invasion TotalCurrency 100 TotalCount 25 MaxActive 8 SpawnCount 1 WaitBeforeStarting 15 WaitForAllSpawned W3_01 WaitBetweenSpawns 6 Support 1 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name W3_02 Where spawnbot TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitForAllSpawned W3_01 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Giant_Demo_Burst Skill Expert } } WaveSpawn { Name W3_02 Where spawnbot TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitForAllDead W3_01 WaitBetweenSpawns 33 TFBot { Template T_TFBot_Giant_Scout_FAN Skill Expert Health 1000 } } } Wave // Wave 4 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name W4_01 Where spawnbot TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner Skill Expert ClassIcon soldier_banner_trio_giant } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Skill Expert ClassIcon soldier_banner_trio_giant } TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion Skill Expert ClassIcon soldier_banner_trio_giant } } } WaveSpawn { Name W4_01 Where spawnbot_invasion TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 1.5 TFBot { Class Soldier Skill Expert ClassIcon soldier_bison Item "The Righteous Bison" WeaponRestrictions SecondaryOnly } } WaveSpawn { Name W4_02 Where spawnbot_invasion TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 1 WaitBeforeStarting 3 WaitForAllDead W4_01 WaitBetweenSpawns 12 TFBot { Template T_TFBot_Demoman_Samurai Skill Expert Name "haha idiot charged into the pit" } } WaveSpawn { Name W4_02 Where spawnbot_invasion TotalCurrency 200 TotalCount 40 MaxActive 11 SpawnCount 1 WaitBeforeStarting 0 WaitForAllDead W4_01 WaitBetweenSpawns 2.5 TFBot { Class Pyro Skill Normal ClassIcon "pyro_dragonfury" Item "The Dragon's Fury" } } WaveSpawn { Name W4_02 Where spawnbot TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 20 WaitForAllSpawned W4_01 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } WaveSpawn { Name W4_03 Where spawnbot TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitForAllSpawned W4_02 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Demoman_PrinceTavish Attributes AlwaysCrit Skill Expert } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name W4_03 Where spawnbot_invasion TotalCurrency 50 TotalCount 25 MaxActive 6 SpawnCount 2 WaitBeforeStarting 3 WaitForAllDead W4_02 WaitBetweenSpawns 4 Support 1 TFBot { Template T_TFBot_Demoman_Knight Skill Expert } } WaveSpawn { Name W4_03 Where spawnbot_invasion TotalCurrency 50 TotalCount 25 MaxActive 5 SpawnCount 1 WaitBeforeStarting 3 WaitForAllDead W4_02 WaitBetweenSpawns 3 Support 1 TFBot { Class Scout Skill Normal } } WaveSpawn { Name W4_03 Where spawnbot_invasion TotalCurrency 50 TotalCount 25 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitForAllDead W4_02 WaitBetweenSpawns 8 Support 1 TFBot { Template T_TFBot_Heavyweapons_Fist Skill Expert } } } }