#base robot_giant.pop #base robot_standard.pop // Spawns: spawnbot_giant, spawnbot_invasion, spawnbot_mission_sniper //Right Spawns: spawnbot_giant, spawnbot_invasion, spawnbot_mission_sniper //Middle Spawns: spawnbot, spawnbot_invasion, spawnbot_mission_spy WaveSchedule { StartingCurrency 800 CanBotsAttackWhileInSpawnRoom No RespawnWaveTime 3 Templates { T_TFBot_Giant_Demoman_Fix { Class Demoman Name "Giant Rapid Fire Demoman" ClassIcon demo_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload Attributes MiniBoss CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Medic_Uber { Template T_TFBot_Giant_Medic ClassIcon medic_uber_giant Item "TF_WEAPON_MEDIGUN" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 0.01 } CharacterAttributes { "bot medic uber health threshold" 600 "rage giving scale" 0.8 } } } ExtraSpawnPoint { Name "front" TeamNum 3 // 2 - Red team 3 - Robots X "-22" Y "4463" Z "670" } Mission // sentry buster { Objective DestroySentries InitialCooldown 60 Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 45 TFBot { Template T_TFBot_SentryBuster } } Mission // Spy - wave 1 { Objective Spy InitialCooldown 60 Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 4 CooldownTime 45 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 1 { Objective Spy InitialCooldown 60 Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Wave // Wave 1 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name W1_01 Where spawnbot TotalCurrency 50 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 TFBot { Class Scout } } WaveSpawn { Name W1_01 Where spawnbot TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 1.8 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name W1_01 Where spawnbot_giant TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Name W1_02 Where spawnbot Where spawnbot_giant TotalCurrency 100 TotalCount 40 MaxActive 12 SpawnCount 2 WaitBeforeStarting 5 WaitForAllSpawned W1_01 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name W1_02 Where spawnbot TotalCurrency 100 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 8 WaitForAllSpawned W1_01 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name W1_03 Where spawnbot TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 5 WaitForAllSpawned W1_02 WaitBetweenSpawns 5 TFBot { Class Heavy Skill Easy Item "Tomislav" ClassIcon heavy_accurate_lite } } WaveSpawn { Name W1_03 Where spawnbot_giant TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitForAllSpawned W1_02 WaitBetweenSpawns 24 TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { WaitForAllSpawned W1_02 TotalCount 1 WaitBeforeStarting 15 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 17500 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W1_04 Where spawnbot Where spawnbot_giant TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 5 WaitForAllSpawned W1_03 WaitBetweenSpawns 1.5 Support 1 TFBot { Template T_TFBot_Demoman_Knight } } } Wave // Wave 2 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name W2_01 Where spawnbot_giant TotalCurrency 50 TotalCount 30 MaxActive 18 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 TFBot { Template T_TFBot_Heavyweapons_Gnome Action mobber Health 300 Scale 1 } } WaveSpawn { Name W2_01 Where spawnbot TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 9 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { Name W2_02 Where spawnbot TotalCurrency 100 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 2 WaitForAllSpawned W2_01 WaitBetweenSpawns 16 Squad { TFBot { Template T_TFBot_Giant_Pyro Skill Easy Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name W2_02 Where spawnbot_invasion TotalCurrency 100 TotalCount 45 MaxActive 10 SpawnCount 1 WaitBeforeStarting 7 WaitForAllSpawned W2_01 WaitBetweenSpawns 1.75 TFBot { Template T_TFBot_Heavyweapons_Shotgun Skill Normal } } WaveSpawn { Name W2_02 Where spawnbot_invasion TotalCurrency 100 TotalCount 8 MaxActive 3 SpawnCount 1 WaitBeforeStarting 7 WaitForAllSpawned W2_01 WaitBetweenSpawns 8 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name W2_03 Where spawnbot_invasion TotalCurrency 100 TotalCount 25 MaxActive 5 SpawnCount 1 WaitBeforeStarting 1 WaitForAllSpawned W2_02 WaitBetweenSpawns 3.5 Support 1 TFBot { Template T_TFBot_Pyro_Flaregun Skill Expert } } WaveSpawn { Name W2_03 Where spawnbot_invasion TotalCurrency 100 TotalCount 25 MaxActive 5 SpawnCount 1 WaitBeforeStarting 1 WaitForAllSpawned W2_02 WaitBetweenSpawns 2 Support 1 TFBot { Template T_TFBot_Heavyweapons_Gnome Skill Expert ClassIcon heavy_mittens_giant } } } Wave // Wave 3 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name W3_01 Where spawnbot TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Skill Expert } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 10 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W3_01 Where spawnbot TotalCurrency 100 TotalCount 24 MaxActive 10 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 2 TFBot { Template T_TFBot_Scout_Sandman Skill Expert } } WaveSpawn { Name W3_03 Where spawnbot_invasion TotalCurrency 50 TotalCount 25 MaxActive 3 SpawnCount 1 WaitBeforeStarting 12 WaitForAllSpawned W3_01 WaitBetweenSpawns 9 Support 1 TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Normal } } WaveSpawn { Name W3_03 Where spawnbot_invasion TotalCurrency 50 TotalCount 25 MaxActive 6 SpawnCount 1 WaitBeforeStarting 15 WaitForAllSpawned W3_01 WaitBetweenSpawns 5 Support 1 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name W3_02 Where spawnbot TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitForAllDead W3_01 WaitBetweenSpawns 16 TFBot { Template T_TFBot_Giant_Demo_Burst Skill Expert } } WaveSpawn { Name W3_02 Where spawnbot TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitForAllDead W3_01 WaitBetweenSpawns 22 TFBot { Template T_TFBot_Giant_Scout_FAN Skill Expert } } } Wave // Wave 4 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } //WaveSpawn //{ //Name W4_01 //Where spawnbot //TotalCurrency 200 //TotalCount 2 //MaxActive 2 //SpawnCount 2 //WaitBeforeStarting 0 //Squad //{ //TFBot //{ //Template T_TFBot_Giant_Soldier_Extended_Buff_Banner //Skill Expert //ClassIcon banner_buff_conch //} //TFBot //{ //Template T_TFBot_Giant_Soldier_Extended_Concheror //Skill Expert //ClassIcon banner_buff_conch //} //} //} //WaveSpawn //{ //Name W4_01 //Where spawnbot_invasion //TotalCurrency 100 //TotalCount 12 //MaxActive 12 //SpawnCount 1 //WaitBeforeStarting 20 //WaitBetweenSpawns 1.5 //TFBot //{ //Class Soldier //Skill Expert //ClassIcon soldier_bison //Item "The Righteous Bison" //WeaponRestrictions SecondaryOnly //} //} WaveSpawn { Name W4_02 Where spawnbot_invasion TotalCurrency 100 TotalCount 12 MaxActive 5 SpawnCount 1 WaitBeforeStarting 3 WaitForAllDead W4_01 WaitBetweenSpawns 8 TFBot { Template T_TFBot_Scout_Shortstop Skill Normal } } WaveSpawn { Name W4_02 Where spawnbot_invasion TotalCurrency 150 TotalCount 64 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitForAllDead W4_01 WaitBetweenSpawns 1.4 TFBot { Class Pyro Skill Normal ClassIcon "pyro_dragonfury" Item "The Dragon's Fury" } } WaveSpawn { Name W4_02 Where spawnbot TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitForAllSpawned W4_01 WaitBetweenSpawns 20 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn { Name W4_03 Where spawnbot TotalCurrency 100 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitForAllSpawned W4_02 WaitBetweenSpawns 30 Squad { TFBot { Template T_TFBot_Giant_Demoman_PrinceTavish Attributes AlwaysCrit Skill Expert } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name W4_03 Where spawnbot_invasion TotalCurrency 25 TotalCount 25 MaxActive 6 SpawnCount 2 WaitBeforeStarting 3 WaitForAllDead W4_02 WaitBetweenSpawns 4 Support 1 TFBot { Template T_TFBot_Demoman_Knight Skill Expert } } WaveSpawn { Name W4_03 Where spawnbot_invasion TotalCurrency 25 TotalCount 25 MaxActive 5 SpawnCount 1 WaitBeforeStarting 3 WaitForAllDead W4_02 WaitBetweenSpawns 3 Support 1 TFBot { Class Scout Skill Normal } } WaveSpawn { Name W4_03 Where spawnbot_invasion TotalCurrency 50 TotalCount 25 MaxActive 3 SpawnCount 1 WaitBeforeStarting 3 WaitForAllDead W4_02 WaitBetweenSpawns 8 Support 1 TFBot { Template T_TFBot_Heavyweapons_Fist Skill Expert } } } Wave // Wave 5 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name W5_01 Where spawnbot_giant TotalCurrency 200 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 24 Squad { TFBot { Template T_TFBot_Heavyweapons_Heater Name "Giant Heater Heavy" MaxVisionRange 1600 Item "Bunsen Brave" } TFBot { Template T_TFBot_Scorchshot } TFBot { Template T_TFBot_Scorchshot } TFBot { Template T_TFBot_Scorchshot } } } WaveSpawn { Name W5_01 Where front TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name W5_01 Where spawnbot TotalCurrency 100 TotalCount 47 MaxActive 8 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1.5 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name W5_02 Where spawnbot_giant TotalCurrency 100 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitForAllSpawned W5_01 WaitBetweenSpawns 8 TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Skill Expert } } WaveSpawn { Name W5_02 Where spawnbot_invasion TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 1 WaitBeforeStarting 0 WaitForAllSpawned W5_01 WaitBetweenSpawns 1.75 TFBot { Template T_TFBot_Scout_Bonk Skill Expert } } WaveSpawn { TotalCount 1 WaitBeforeStarting 5 WaitForAllDead W5_01 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W5_03 Where spawnbot TotalCurrency 100 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3 WaitForAllSpawned W5_02 WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner Skill Expert ClassIcon soldier_buff_spammer_giant ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 } } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name W5_03 Where spawnbot_invasion TotalCurrency 500 TotalCount 100 MaxActive 8 SpawnCount 1 WaitBeforeStarting 2 WaitForAllSpawned W5_02 WaitBetweenSpawns 2 Support 1 TFBot { Class Heavy Skill Easy MaxVisionRange 1200 } } } Wave // Wave 6 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name W6_01 Where spawnbot TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 60 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Skill Expert } TFBot { Template T_TFBot_Giant_Medic_Uber Skill Expert } } } WaveSpawn { TotalCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 40 TotalCurrency 300 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCount 1 WaitBeforeStarting 125 TotalCurrency 100 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Skin 1 Name "tankboss" StartingPathTrackNode "boss_path_a1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name W6_02 Where spawnbot TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitForAllSpawned W6_01 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Skill Expert } TFBot { Template T_TFBot_Giant_Medic_Uber Skill Expert } } } WaveSpawn { Name W6_Support Where spawnbot_invasion TotalCurrency 200 TotalCount 100 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 2 Support 1 TFBot { Class Soldier Skill Expert } } WaveSpawn { Name W6_Support Where spawnbot_invasion TotalCurrency 200 TotalCount 100 MaxActive 5 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1.75 Support 1 TFBot { Class Scout Skill Normal } } WaveSpawn { Name W6_Support Where spawnbot_invasion TotalCurrency 200 TotalCount 50 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 5 Support 1 TFBot { Template T_TFBot_Heavyweapons_Fist Skill Expert Attributes AlwaysCrit Item "The Holiday Punch" ClassIcon heavy_mittens CharacterAttributes { "move speed bonus" 1.1 } } } } }