//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 900 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no AddSentryBusterWhenDamageDealtExceeds 3000 AddSentryBusterWhenKillCountExceeds 10 Templates { Charged_Soldier { ClassIcon soldier_crit Health 200 Name "Charged Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } Item "the original" } Rapid_Stickybomb_Demo { ClassIcon demo_sticky_spammer_daan Health 175 Name "Rapid Stickybomb Demo" Class Demoman Skill Expert WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the scottish resistance" "fire rate bonus" 0.5 "faster reload rate" 2 "damage bonus" 1.2 "projectile spread angle penalty" 3 } Item "the scottish resistance" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 4 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name squad01W TotalCurrency 15 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon scout_atomizer_sif Health 125 Name Scout Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "the atomizer" } } } WaveSpawn { Name squad01W TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon soldier_heal2_giant Health 3800 Name "Giant Heal-on-Kill Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_rocketlauncher "heal on kill" 200 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name squad02W WaitForAllDead squad01W TotalCurrency 95 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon scout_soda_popper_giant Health 1600 Name "Giant Scout Soda Popper" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the soda popper" } } } WaveSpawn { Name squad03W WaitForAllDead squad02W TotalCurrency 15 TotalCount 20 MaxActive 20 SpawnCount 20 WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon soldier_heal2 Health 200 Name "HOK Soldier" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_rocketlauncher "heal on kill" 200 } } TFBot { ClassIcon heavy_deflector_push Health 300 Name "Blast Deflector Heavy" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName tf_weapon_minigun "damage causes airblast" 1 } Item "the u-clank-a" } } } WaveSpawn { Name squad03W WaitForAllDead squad02W TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name support TotalCurrency 10 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 12 Support 1 Where spawnbot Squad { TFBot { ClassIcon heavy_tomislav_two Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "tomislav" } TFBot { ClassIcon medic_kritz Health 150 Name Medic Class Medic Skill Normal Item "the kritzkrieg" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name squad11W TotalCurrency 120 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon scout_popper2_armored Health 3800 Name " Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName "the soda popper" "fire rate bonus" 2 "damage causes airblast" 1 "damage bonus" 5.2 "clip size upgrade atomic" 8 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "the soda popper" } } } WaveSpawn { Name squad11W TotalCurrency 15 TotalCount 15 MaxActive 15 SpawnCount 15 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon scout_popper_doublebarrel Health 125 Name "Burst Popper Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "the soda popper" "clip size upgrade atomic" 8 "fire rate bonus" 2 "damage causes airblast" 1 "damage bonus" 5.2 } Item "the soda popper" } } } WaveSpawn { Name squad12W WaitForAllDead squad11W TotalCurrency 120 TotalCount 10 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk } } } WaveSpawn { Name squad12W WaitForAllDead squad11W TotalCurrency 15 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { ClassIcon sniper_bow Health 125 Name Bowman Class Sniper Skill Normal WeaponRestrictions PrimaryOnly Item "the huntsman" } } } WaveSpawn { Name support1 TotalCurrency 10 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 2 Support 1 Where spawnbot Squad { TFBot { ClassIcon soldier_crit Health 200 Name "Charged Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Item "the original" } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name squad21W TotalCurrency 24 TotalCount 80 MaxActive 20 SpawnCount 20 WaitBeforeStarting 5 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon scout_soda_popper Health 125 Name Scout Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "the soda popper" } TFBot { ClassIcon soldier_crit Health 200 Name "Charged Soldier" Class Soldier Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } Item "the original" } TFBot { Template Rapid_Stickybomb_Demo } TFBot { ClassIcon pyro Health 175 Name "Detonator Pyro" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "the detonator" } } } WaveSpawn { Name squad21W TotalCurrency 120 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { ClassIcon heavy_deflector_push Health 5000 Name "Giant Blast Deflector Heavy" Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "MiniBoss" ItemAttributes { ItemName deflector "damage bonus" 1.5 "damage causes airblast" 1 "attack projectiles" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "deflector" } } } WaveSpawn { Name squad22W WaitForAllDead squad21W TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name squad22W WaitForAllDead squad21W TotalCurrency 20 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot Squad { TFBot { ClassIcon sniper_bow_penetrator Health 125 Name "3x Penetrating Bowman" Class Sniper Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" ItemAttributes { ItemName "the huntsman" "projectile penetration" 3 } Item "the huntsman" } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name squad23W WaitForAllDead squad22W TotalCurrency 24 TotalCount 40 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 10 RandomSpawn 1 Where spawnbot Squad { TFBot { Template Charged_Soldier } TFBot { Template Rapid_Stickybomb_Demo } } } WaveSpawn { Name squad23W WaitForAllDead squad22W TotalCurrency 120 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon scout_burst_hyper_giant Health 1600 Name "Giant Hyper Burst Scout" Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" ItemAttributes { ItemName tf_weapon_scattergun "fire rate bonus" 0.002 "clip size upgrade atomic" 24.0 "damage bonus" 5 "faster reload rate" 0.6 } Item "the bolt boy" Item "the caffeine cooler" } TFBot { Template T_TFBot_Giant_Soldier_Spammer } } } WaveSpawn { Name squad24W WaitForAllDead squad23W TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon heavy_deflector Health 5000 Name "Giant Bombing Deflector Heavy" Scale 1.9 Class HeavyWeapons Skill Expert MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Attributes "UseBossHealthBar" Attributes "MiniBoss" ItemAttributes { ItemName deflector "damage bonus" 1.5 "attack projectiles" 1 "projectile penetration" 1 "critboost on kill" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } Item "deflector" } } } } } //This file has been generated by http://mvm.tf