//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 600 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 10 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 75 TotalCount 15 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 7 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name Demo TotalCurrency 75 TotalCount 12 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Demo_Burst ItemAttributes { ItemName tf_weapon_grenadelauncher //"damage penalty" 0.75 //bruh } } } } WaveSpawn { TotalCurrency 75 TotalCount 18 MaxActive 9 SpawnCount 3 Where spawnbot_right Where l_spawnbot_right WaitBeforeStarting 30 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Pyro Tag flank ItemAttributes { ItemName tf_weapon_flamethrower //"damage penalty" 0.75 //bruh } } } } WaveSpawn { WaitForAllSpawned Demo TotalCurrency 150 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Scout_Bonk Tag giant Health 1200 } } } WaveSpawn { Name Soldier WaitForAllDead Demo TotalCurrency 125 TotalCount 16 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 12 Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun ItemAttributes { ItemName "the black box" //"damage bonus" 0.25 //it already does 0.33 damage lol } } } } WaveSpawn { WaitForAllSpawned Soldier TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Pyro Tag giant } TFBot //either have it pop sooner (using bot medic uber health threshold or make it a giant regen medic (T_TFBot_Giant_Medic_Regen)) { Health 3500 Name "Giant Uber Medic" Scale 1.7 Attributes "MiniBoss" WeaponRestrictions SecondaryOnly Template T_TFBot_Giant_Medic_Regen Tag giant } } } WaveSpawn { WaitForAllSpawned Demo TotalCurrency 0 TotalCount 100 MaxActive 6 SpawnCount 2 Where spawnbot_right Where l_spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 Squad { TFBot { Template T_TFBot_Scout_Melee Tag flank } } } WaveSpawn { WaitForAllDead Demo TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Bowman TotalCurrency 200 TotalCount 15 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 7 Squad { TFBot { WeaponRestrictions PrimaryOnly Template T_TFBot_Sniper_Huntsman_Spammer //Attributes "MiniBoss" Tag giant CharacterAttributes { //"move speed bonus" 0.65 } } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name Soldier WaitForAllSpawned Bowman TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Soldier Tag giant } } } WaveSpawn { WaitForAllSpawned Soldier TotalCurrency 150 TotalCount 2 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 30 Squad { TFBot //this guy has miniboss but default health for some reason?????? gave him normal super fan scout hp { Scale 1.6 Template T_TFBot_Scout_FAN Attributes "MiniBoss" Tag giant Health 1200 CharacterAttributes { "move speed penalty" 0.6 "airblast vulnerability multiplier" 0.6 } ItemAttributes { ItemName "the force-a-nature" "faster reload rate" 0.6 "scattergun knockback mult" 3.5 "damage bonus" 1.8 } } } } WaveSpawn { WaitForAllSpawned Bowman TotalCurrency 75 TotalCount 12 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Pyro } } } WaveSpawn { WaitForAllSpawned Soldier TotalCurrency 75 TotalCount 12 MaxActive 8 SpawnCount 4 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Pyro } } } WaveSpawn { WaitForAllSpawned Soldier TotalCurrency 100 TotalCount 12 MaxActive 8 SpawnCount 4 Where spawnbot_right Where l_spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Demoman_Knight Tag flank } } } WaveSpawn { WaitForAllSpawned Bowman TotalCurrency 0 TotalCount 200 MaxActive 10 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 12 Support 1 Squad { TFBot { Template T_TFBot_Scout_Fish Tag flank } TFBot { Skill Easy Template T_TFBot_Soldier_Extended_Buff_Banner } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot { Health 3500 Name "Giant Scorch Pyro" Scale 1.8 Template T_TFBot_Pyro_Flaregun Attributes "AlwaysCrit" Attributes "MiniBoss" Item "the scorch shot" CharacterAttributes { "move speed penalty" 0.5 } Tag giant } TFBot //same with what i said about gmed above. (either have it pop sooner (using bot medic uber health threshold or make it a giant regen medic (T_TFBot_Giant_Medic_Regen))) { Health 4700 Name "Giant Uber Medic" Scale 1.7 Attributes "MiniBoss" WeaponRestrictions SecondaryOnly Template T_TFBot_Giant_Medic_Regen CharacterAttributes { "move speed penalty" 0.5 } Tag giant } } } WaveSpawn { Name Pyro TotalCurrency 175 TotalCount 30 MaxActive 15 SpawnCount 5 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 8 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Pyro Tag flank } } } WaveSpawn { WaitForAllSpawned Pyro TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Name "Party Demoman" Skill Hard WeaponRestrictions PrimaryOnly Template T_TFBot_Demoman Attributes "AlwaysCrit" Item "tf birthday hat 2011" } } } WaveSpawn { Name Heavy WaitForAllDead Pyro TotalCurrency 125 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Squad { TFBot //nice gap lol { Template T_TFBot_Giant_Heavyweapons Tag giant } } } WaveSpawn { WaitForAllSpawned Pyro TotalCurrency 0 TotalCount 100 MaxActive 3 SpawnCount 1 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 RandomSpawn 1 Squad { TFBot { Skill Expert Template T_TFBot_Scout_Fish Tag flank } } } WaveSpawn { WaitForAllSpawned Heavy TotalCurrency 100 TotalCount 9 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast Tag giant } } } WaveSpawn { WaitForAllSpawned Heavy TotalCurrency 100 TotalCount 15 MaxActive 10 SpawnCount 5 Where spawnbot WaitBeforeStarting 25 WaitBetweenSpawns 8 Squad { TFBot { MaxVisionRange 1200 Class Heavy Skill Normal } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Banners TotalCurrency 150 TotalCount 36 MaxActive 24 SpawnCount 12 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Skill Normal Template T_TFBot_Demoman } } } WaveSpawn { WaitForAllSpawned Banners TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 6 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 9 Squad { TFBot { Class Scout Skill Normal ItemAttributes { ItemName tf_weapon_scattergun //"damage penalty" 0.8 //isnt this like w4 or smth? bots dont really need nerfs like this at all, and if they do it's usually very early game } } } } WaveSpawn { WaitForAllSpawned Banners TotalCurrency 0 TotalCount 100 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Pyro Tag flank } } } WaveSpawn { Name Heavy WaitForAllSpawned MP TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 10 Squad { TFBot { Health 20000 Scale 1.8 Template T_TFbot_Heavyweapons_Heater Name "Chief Fire Heavy" //gave it a boss-like name Attributes "UseBossHealthBar" Tag giant ItemAttributes { ItemName "the huo long heatmaker" "damage penalty" 1 "damage bonus" 1.4 //these two lines give it the stock 1.5x damage bonus that a normal giant heavy has, minus the damage penalty of the heater "Set DamageType Ignite" 1 } } } } WaveSpawn { WaitForAllSpawned Heavy TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 3 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 6 RandomSpawn 1 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { Name MP WaitForAllSpawned Banners TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Pyro Tag giant } TFBot { Template T_TFBot_Giant_Medic Tag giant } } } } } //This file has been partly made by http://mvm.tf