#base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 1500 RespawnWaveTime 2 CanBotsAttackWhileInSpawnRoom no PointTemplates { DrillTankV2 { NoFixup 1 info_target { "targetname" "repair_here" "origin" "0 0 0" } logic_relay { "targetname" "tank_drill" "onspawn" "!parent,addoutput,onuser4 @c@!self:fireuser1::0:-1,0,-1" } trigger_brush { "targetname" "drill_trap" "origin" "182 0 86" "mins" "0 -25 -50" "maxs" "50 25 30" "onuser1" "!self,disable,,0,-1" } trigger_multiple { "targetname" "drill_hurt" "origin" "182 0 86" "mins" "-50 -40 -50" "maxs" "50 40 50" "spawnflags" "1" "ontrigger" "driller,SetSpeed,25,0,-1" "ontrigger" "!activator,bleedplayer,1,0,-1" "ontrigger" "!activator,$takedamage,25,0,-1" "ontrigger" "!activator,$takedamage,25,0.25,-1" "ontrigger" "!activator,$takedamage,25,0.50,-1" "ontrigger" "!activator,$takedamage,25,0.75,-1" "ontrigger" "drill,Pitch,100,0,-1" "ontrigger" "drill2,Pitch,100,0.25,-1" "ontrigger" "drill3,Pitch,100,0.50,-1" "ontrigger" "drill4,Pitch,100,0.75,-1" "onendtouch" "driller,SetSpeed,75,0,-1" "wait" "0.1" "onuser1" "!self,disable,,0,-1" } ambient_generic { "targetname" "drill" "message" "ambient\grinder\grinderbot_01.wav" "health" "10" "pitch" "100" "pitchstart" "100" "radius" "5000" "spawnflags" "17" "sourceentityname" "!parent" "onuser1" "!self,stopsound,,0,-1" } ambient_generic { "targetname" "drill2" "message" "ambient\grinder\grinderbot_02.wav" "health" "10" "pitch" "100" "pitchstart" "100" "radius" "5000" "spawnflags" "17" "sourceentityname" "!parent" "onuser1" "!self,stopsound,,0,-1" } ambient_generic { "targetname" "drill3" "message" "ambient\grinder\grinderbot_03.wav" "health" "10" "pitch" "100" "pitchstart" "100" "radius" "5000" "spawnflags" "17" "sourceentityname" "!parent" "onuser1" "!self,stopsound,,0,-1" } ambient_generic { "targetname" "drill4" "message" "mvm\physics\robo_impact_hard_05.wav" "health" "10" "pitch" "100" "pitchstart" "100" "radius" "5000" "spawnflags" "17" "sourceentityname" "!parent" "onuser1" "!self,stopsound,,0,-1" } ambient_generic { "targetname" "drill_sound" "message" "ambient/sawblade.wav" "health" "10" "pitch" "60" "pitchstart" "60" "radius" "5000" "sourceentityname" "!parent" "onuser1" "!self,stopsound,,0,-1" } ambient_generic { "targetname" "drill_sound" "message" "ambient/sawblade.wav" "health" "10" "pitch" "60" "pitchstart" "60" "radius" "5000" "sourceentityname" "!parent" "onuser1" "!self,stopsound,,0,-1" } } } Mission // sentry buster { Objective DestroySentries InitialCooldown 20 Where spawnbot_main BeginAtWave 1 RunForThisManyWaves 9 CooldownTime 20 TFBot { Template T_TFBot_SentryBuster } } Mission // Spy - wave 1 { Objective Spy InitialCooldown 90 Where spawnbot_side BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 4 TFBot { Class Spy Skill Expert Name Spy } } Mission // Spy - wave 7 { Objective Spy InitialCooldown 5 Where spawnbot_side BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 35 DesiredCount 10 TFBot { Class Spy Skill Expert Name Spy } } Mission // Sniper - wave 1 { Objective Sniper InitialCooldown 120 Where spawnbot_side BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 5 { Objective Sniper InitialCooldown 60 Where spawnbot_side BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 10 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "The Razorback" Name "Sydney sniper" MaxVisionRange 3000 } } Mission // Sniper - wave 6 { Objective Sniper InitialCooldown 60 Where spawnbot_side BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Sniper Skill Hard Name Sniper MaxVisionRange 3000 } } Mission // Sniper - wave 7 { Objective Sniper InitialCooldown 20 Where spawnbot_side BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 6 TFBot { Template T_TFBot_Sniper } } Mission // Engineer - wave 1-4 { Objective Engineer InitialCooldown 60 Where spawnbot_main BeginAtWave 1 RunForThisManyWaves 4 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } Mission // Engineer - wave 5 { Objective Engineer InitialCooldown 60 Where spawnbot_main BeginAtWave 5 RunForThisManyWaves 1 CooldownTime 11 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter } } //WAVE 1 //Currency 1300 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target a_route_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Spy mission - 4 active // Sniper mission - 2 active WaveSpawn //WAVE 01a: 36 total, 18 active, Scout (bonk) + crit soldier { Name "wave01a" Where spawnbot_side TotalCount 36 MaxActive 18 SpawnCount 6 WaitBeforeStarting 4 WaitBetweenSpawns 5 TotalCurrency 300 Squad { TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Easy } TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Scout_Bonk } TFBot { Class Soldier Skill Expert Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.6 } } } } WaveSpawn //WAVE 01b: [GIANT] 4 total, 3 active, Soldier (rapid fire) { Name "wave01b" Where spawnbot_main TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 60 TotalCurrency 300 TFBot { Template T_TFBot_Giant_Soldier_Spammer } } WaveSpawn //WAVE 01c: 40 total, 20 active, Heavy (crit) + uber medic + 3 Pyros (WAITFORALLDEAD "WAVE01A") { Name "wave01c" Where spawnbot_main TotalCount 40 MaxActive 20 SpawnCount 5 WaitForAllDead "wave01a" WaitBeforeStarting 30 WaitBetweenSpawns 15 TotalCurrency 350 Squad { TFBot { Class Heavyweapons Skill Easy Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } TFBot { Class Pyro Skill Easy } } } WaveSpawn //WAVE 01d: 40 total, 22 active, Scout (crit bats) (WAITFORALLSPAWNED "WAVE01C") { Name "wave01d" Where spawnbot_side TotalCount 40 MaxActive 22 SpawnCount 8 WaitForAllSpawned "wave01c" WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 350 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly Attributes AlwaysCrit } } } //WAVE 2 //Currency 1500 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target b_route_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 02a: 48 total, 12 active, Sniper (huntsman) { Name "wave02a" Where spawnbot_main TotalCount 48 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 250 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn //WAVE 02b: [TANK] { Name "wave02b" TotalCount 1 WaitBeforeStarting 25 TotalCurrency 300 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 40000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_short" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 02c: [GIANT] 3 total, 3 active, Super Scout { Name "wave02c" Where spawnbot_main TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 30 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn //WAVE 02d: [GIANT] 1(2) total, 1(2) active, Heavyweapons + Giant medic (WAITFORALLSPAWNED "WAVE02A") { Name "wave02d" Where spawnbot_main TotalCount 2 MaxActive 2 SpawnCount 2 WaitForAllSpawned "Wave02a" WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn //WAVE 02e: 40 total, 10 active, Soldier (WAITFORALLDEAD "WAVE02B") { Name "wave02ef" Where spawnbot_side TotalCount 40 MaxActive 10 SpawnCount 10 WaitForAllDead "Wave02b" WaitBeforeStarting 3 WaitBetweenSpawns 5 TotalCurrency 300 TFBot { Class Soldier Skill Hard } } WaveSpawn //WAVE 02f: [GIANT] 5(10) total, 5(10) active, Soldier (slow crit + uber medic) (WAITFORALLDEAD "WAVE02B") { Name "wave02ef" Where spawnbot_main TotalCount 10 MaxActive 10 SpawnCount 2 WaitForAllDead "Wave02b" WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 400 Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 02g: [GIANT] 3 total, 3 active, Super Scout (WAITFORALLSPAWNED "WAVE02EF") { Name "wave02c" Where spawnbot_main TotalCount 3 MaxActive 3 SpawnCount 3 WaitForAllSpawned "wave02ef" WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast } } } //WAVE 3 //Currency 1300 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target a_route_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 03a: 10(20) total, 10(20) active, Pyro + uber medic squads { Name "wave03a" Where spawnbot_main TotalCount 20 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 200 Squad { TFBot { Class Pyro Skill Hard } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 03a: [GIANT] 1 total, 1 active, Soldier (Burst fire) { Where spawnbot_main TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 1 TotalCurrency 50 TFBot { Template T_TFBot_Soldier_BurstFire } } WaveSpawn //WAVE 03b: 45 total, 18 active, Sniper (Huntsman crit) (WAITFORALLDEAD "WAVE03A") { Name "wave03b" Where spawnbot_side RandomSpawn 1 TotalCount 45 MaxActive 18 SpawnCount 9 WaitForAllDead "wave03a" WaitBeforeStarting 0 WaitBetweenSpawns 1 TotalCurrency 250 TFBot { Template T_TFBot_Sniper_Huntsman Skill Expert Attributes AlwaysCrit ItemAttributes { ItemName "The Huntsman" "faster reload rate" 0.2 } } } WaveSpawn //WAVE 03c: [GIANT] 12 total, 12 active, Demoman (WAITFORALLDEAD "WAVE03A") { Name "wave03c" Where spawnbot_main TotalCount 12 MaxActive 12 SpawnCount 3 WaitForAllDead "wave03a" WaitBeforeStarting 10 WaitBetweenSpawns 13 TotalCurrency 200 TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn //WAVE 03d: 8(16) total, 5(10) active, Heavyweapons (WAITFORALLDEAD "WAVE03B") { Name "wave03d" Where spawnbot_main TotalCount 16 MaxActive 10 SpawnCount 2 WaitForAllDead "wave03b" WaitBeforeStarting 0 WaitBetweenSpawns 7 TotalCurrency 200 Squad { TFBot { Class Heavyweapons Skill Expert Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_MINIGUN" "damage bonus" 1.5 } } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn //WAVE 03e: [TANK] WAITFORALLSPAWNED "WAVE03C") { Name "wave03e" TotalCount 1 WaitForAllSpawned "wave03c" WaitBeforeStarting 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_long" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 03f: 66 total, 22 active, Scout (WAITFORALLSPAWNED "WAVE03C") { Name "wave01a" Where spawnbot_side TotalCount 66 MaxActive 22 SpawnCount 11 WaitForAllSpawned "wave03c" WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 200 Support 1 TFBot { Class Scout Skill Easy } } } //WAVE 4 //Currency 1000 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target a_route_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn //WAVE 04a: 100 total, 14 active, Spy { Name "wave04a" Where spawnbot_side TotalCount 100 MaxActive 14 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 2 TotalCurrency 300 TFBot { Class Spy Skill Expert } } WaveSpawn //WAVE 04b: 128 total, 8 active, Scout { Name "wave04b" Where spawnbot_side TotalCount 128 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 400 Support 1 TFBot { Class Scout Skill Hard Attributes AlwaysCrit } } WaveSpawn //WAVE 04c: [GIANT] 4(8) total, 4(8) active, Heavyweapons (Flank main right + regular uber duration medic) { Name "wave04c" Where spawnbot_main TotalCount 8 MaxActive 8 SpawnCount 2 WaitForAllSpawned "wave04a" WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag nav_prefer_flank_right } TFBot { Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" 4 } } } } WaveSpawn //WAVE 04d: [GIANT] 4(8) total, 4(8) active, Heavyweapons (Flank main left + regular uber duration medic) { Name "wave04c" Where spawnbot_main TotalCount 8 MaxActive 8 SpawnCount 2 WaitForAllSpawned "wave04a" WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Tag nav_prefer_flank_left } TFBot { Template T_TFBot_Medic_QuickUber ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "uber duration bonus" 4 } } } } } //WAVE 5 //Currency 650 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target b_route_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 4 active WaveSpawn //WAVE 05a: 64 total, 12 active, Heavyweapons (Steel Gauntlet) { Name "wave05a" Where spawnbot_side TotalCount 64 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 300 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn //WAVE 05b: 64 total, 12 active, Soldier (Supercharged) { Name "wave05b" Where spawnbot_main TotalCount 64 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCurrency 300 TFBot { Class Soldier Skill Expert Name "Crit Soldier" Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" -0.8 "fire rate bonus" 0.6 } } } WaveSpawn //WAVE 05c: 22 total, 2 active, Heavyweapons (Steel Gauntlet) + Uber medic { Name "wave05c" Where spawnbot_main TotalCount 22 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 12 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 6 //Currency 1300 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } InitWaveOutput { Target a_route_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 2 active WaveSpawn //WAVE 06a: 32 total, 4 active, Soldier (supercharged) { Name "wave06abcde" Where spawnbot_main TotalCount 32 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Class Soldier Skill Expert Name "Crit Soldier" Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 "faster reload rate" -0.8 "fire rate bonus" 0.6 } } } WaveSpawn //WAVE 06b: 32 total, 4 active, Heavyweapons (supercharged) { Name "wave06abcde" Where spawnbot_side TotalCount 32 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 TFBot { Class Heavyweapons Skill Expert Name "Crit Heavy" Attributes AlwaysCrit } } WaveSpawn //WAVE 06c: 32 total, 4 active, Pyros (supercharged) { Name "wave06abcde" Where spawnbot_main TotalCount 32 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 150 TFBot { Class Pyro Skill Expert Name "Crit Pyro" Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "damage bonus" 2.0 } CharacterAttributes { "move speed bonus" 1.5 } } } WaveSpawn //WAVE 06d: 32 total, 4 active, Scouts (supercharged) { Name "wave06abcde" Where spawnbot_side TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 150 TFBot { Class Scout Skill Expert Name "Crit Scout" Attributes AlwaysCrit } } WaveSpawn //WAVE 06e: 32 total, 4 active, Demoman (supercharged) { Name "wave06abcde" Where spawnbot_main TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 150 TFBot { Class Demoman Skill Expert Name "Crit Demo" Attributes AlwaysCrit ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "Projectile speed increased" 2.0 "faster reload rate" -0.8 "damage bonus" 2.0 } } } WaveSpawn //WAVE 06f: [TANK] WAITFORALLSPAWNED "WAVE06ABCDE") { Name "wave06f" TotalCount 2 WaitForAllSpawned "wave06abcde" WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_drill" ClassIcon tank_drill_lite SpawnTemplate DrillTankV2 DisableBomb 1 Model { Default "models/watermine/drill_tank.mdl" Damage1 "models/watermine/drill_tank_damage1.mdl" Damage2 "models/watermine/drill_tank_damage2.mdl" Damage3 "models/watermine/drill_tank_damage3.mdl" } OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn //WAVE 06g: [GIANT] 8 total, 8 active, Super Scout (WAITFORALLSPAWNED "WAVE06ABCDE") { Name "wave06g" Where spawnbot_main TotalCount 8 MaxActive 8 SpawnCount 2 WaitForAllSpawned "wave06abcde" WaitBeforeStarting 45 WaitBetweenSpawns 20 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn //WAVE 06h: [GIANT] 3(6) total, 3(6) active, Heavyweapons (Crit + Giant medic) (WAITFORALLDEAD "WAVE06ABCDE") { Name "wave06h" Where spawnbot_main TotalCount 6 MaxActive 6 SpawnCount 2 WaitForAllDead "wave06abcde" WaitBeforeStarting 0 WaitBetweenSpawns 40 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes AlwaysCrit Item "Witch Hat" } TFBot { Template T_TFBot_Giant_Medic Item "The Warsworn Helmet" } } } WaveSpawn //WAVE 06i: [GIANT] 10 total, 10 active, Soldier (rapid fire) (WAITFORALLSPAWNED "WAVE06H") { Name "wave06i" Where spawnbot_main TotalCount 10 MaxActive 10 SpawnCount 2 WaitForAllSpawned "wave06h" WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 50 RandomChoice { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag special_main_right } TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag special_main_left } } } WaveSpawn //WAVE 06j: [FINAL TANK] (WAITFORALLSPAWNED "WAVE06H") { Name "wave06j" TotalCount 1 WaitForAllSpawned "wave06h" WaitBeforeStarting 25 WaitBetweenSpawns 0 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 60000 Speed 75 Name "tankboss" Skin 1 StartingPathTrackNode "tank_path_drill" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //WAVE 7 //Currency 0 /////////////////////////////////////////////////////////////////////////////////////////////////////// Wave { InitWaveOutput { Target a_route_relay Action Trigger } StartWaveOutput { Target wave_start_relay Action Trigger } WaitWhenDone 65 Checkpoint Yes // Sniper mission - 6 active // Spy mission - 10 active WaveSpawn //WAVE 07a: [CHIEF SOLDIER] { Name "wave07a" Where spawnbot_main TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 TFBot { Template T_TFBot_Chief_Soldier } } } }