//mvm_thematic_rc2 //Tyranny (Expert) //Made by Blue https://steamcommunity.com/profiles/76561198042925154/ // //Credit Stats //Start $800 //W1 $600 //W2 $650 //W3 $600 //W4 $650 //W5 $700 //W6 $900 //Total possible credits: 4900$, 5400$ with bonus #base robot_standard.pop #base robot_giant.pop Waveschedule { StartingCurrency 800 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Templates { Pyro_Melter //fast fire rate, big damage, slow rocket-like flares { Class Pyro Name "Melter Pyro" Item "the manmelter" ClassIcon pyro_manmelter WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "the manmelter" "projectile speed increased" 0.65 "fire rate bonus" 0.4 //0.8 sec fire rate "damage bonus" 2.667 //80 damage } } Giant_Pyro_Melter_Spam { Class Pyro ClassIcon pyro_manmelter_spammer_giant Name "Giant Rapid Fire Melter Pyro" Health 3300 Skill Expert Item "the manmelter" WeaponRestrictions SecondaryOnly Attributes MiniBoss ItemAttributes { ItemName "the manmelter" "damage bonus" 2.7 //80 damage "projectile speed increased" 0.4 "fire rate bonus" 0.2 //0.4 sec fire rate } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } } Medic_Kritz { Class Medic ClassIcon medic_kritz Name "Kritz Medic" Attributes SpawnWithFullCharge WeaponRestrictions SecondaryOnly Skill Expert Item "the kritzkrieg" CharacterAttributes { "uber duration bonus" -9 "bot medic uber health threshold" 200 } } Giant_Medic_Arrow_Shotgun //fires 8 arrows simultaneously, reloads whole clip at once { Class Medic ClassIcon medic_crossbow_burst Name "Giant Arrow Shotgun Medic" Health 4500 Skill Expert Item "the crusader's crossbow" WeaponRestrictions PrimaryOnly Attributes MiniBoss MaxVisionRange 2000 //effective range ItemAttributes { ItemName "the crusader's crossbow" "disable weapon switch" 1 "override projectile type" 8 //arrow "projectile penetration" 1 //prevents teammates from blocking projectiles "fire rate bonus" 0 "faster reload rate" 0.15 //1.92 sec reload "auto fires full clip" 1 "auto fires when full" 1 "projectile spread angle penalty" 3 "clip size upgrade atomic" 7 "damage penalty" 0.4 //30 damage "apply z velocity on damage" 15 "apply look velocity on damage" 15 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 } } } Mission //Sentry Buster { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } //Mission //Spy Wave 1 //{ // Objective Spy // Where spawnbot_mission_sniper // BeginAtWave 1 // RunForThisManyWaves 1 // InitialCooldown 30 // CooldownTime 30 // DesiredCount 3 // TFBot // { // Template T_TFBot_Spy // } //} //Mission //Sniper Wave 2 //{ // Objective Sniper // Where spawnbot_mission_sniper // BeginAtWave 2 // RunForThisManyWaves 1 // InitialCooldown 15 // CooldownTime 35 // DesiredCount 3 // TFBot // { // Template T_TFBot_Sniper // } //} Mission //Sniper Wave 3 { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "the razorback" } } Mission //Engineer Wave 4 { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 0 CooldownTime 40 DesiredCount 1 TFbot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere spawnbot_invasion TeleportWhere spawnbot_left TeleportWhere spawnbot_mid } } Mission //Spy Wave 6 { Objective Spy Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 35 DesiredCount 4 TFBot { Template T_TFBot_Spy } } //Wave 1 $600 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 75 Where spawnbot_left WaitBeforeStarting 15 WaitBetweenSpawns 8 SpawnCount 1 MaxActive 3 TotalCount 12 TFbot { Template T_TFBot_Sniper_Huntsman_Spammer Name "Rapid Fire Bowman" ClassIcon sniper_bow_multi Item "the razorback" Tag norampflank ItemAttributes { ItemName "the huntsman" //"damage penalty" 0.215 //65 damage arrows "damage penalty" 0.5 //80 damage arrows } } } Wavespawn { TotalCurrency 100 Where spawnbot Name "wave1demos" WaitBeforeStarting 0 WaitBetweenSpawns 3 SpawnCount 2 MaxActive 11 TotalCount 32 Squad { TFBot { Class Demoman Skill Expert Tag norampflank } TFBot { Template T_TFBot_Medic_QuickFix Tag bot_squad_member Tag norampflank } } } WaveSpawn { TotalCurrency 75 Where spawnbot Name "wave1gpyros" WaitBeforeStarting 15 WaitBetweenSpawns 30 SpawnCount 1 MaxActive 3 TotalCount 3 TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Tag norampflank } } WaveSpawn { TotalCurrency 125 Where spawnbot_invasion WaitBeforeStarting 10 WaitBetweenSpawns 2 SpawnCount 2 MaxActive 8 TotalCount 60 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Tag norampflank } } WaveSpawn { TotalCurrency 50 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 0 WaitForAllSpawned "wave1gpyros" SpawnCount 2 MaxActive 2 TotalCount 2 TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Tag norampflank } } WaveSpawn { TotalCurrency 100 Where spawnbot_left WaitBeforeStarting 25 WaitBetweenSpawns 6 WaitForAllSpawned "wave1demos" SpawnCount 1 MaxActive 2 TotalCount 6 RandomChoice { TFBot { Template T_TFBot_Scout_Shortstop Tag nav_prefer_flank_right } TFbot { Template T_TFBot_Scout_Shortstop Tag nav_prefer_flank_left } TFBot { Template T_TFBot_Scout_Shortstop Tag norampflank } TFBot { Template T_TFBot_Scout_Shortstop Tag norampflank } } } WaveSpawn { TotalCurrency 75 Where spawnbot_mid WaitBeforeStarting 28 WaitBetweenSpawns 3 WaitForAllSpawned "wave1demos" SpawnCount 1 MaxActive 1 TotalCount 5 RandomChoice { TFBot { Template T_TFBot_Scout_Shortstop Tag nav_prefer_flank_right } TFbot { Template T_TFBot_Scout_Shortstop Tag nav_prefer_flank_left } TFBot { Template T_TFBot_Scout_Shortstop Tag norampflank } TFBot { Template T_TFBot_Scout_Shortstop Tag norampflank } } } } //Wave 2 $650 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 50 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCount 5 MaxActive 5 SpawnCount 1 Support 1 TFBot { Template T_TFBot_Heavyweapons_Fist Tag norampflank } } WaveSpawn { TotalCurrency 150 Where spawnbot WaitBeforeStarting 6 WaitBetweenSpawns 19 TotalCount 36 SpawnCount 6 MaxActive 6 Support 1 RandomChoice { TFBot { Class Soldier Skill Easy Tag norampflank } TFBot { Class Soldier Skill Easy Tag norampflank } TFBot { Class Soldier Skill Hard Tag norampflank } } } WaveSpawn { TotalCurrency 100 Where spawnbot_invasion WaitBeforeStarting 25 WaitBetweenSpawns 11 TotalCount 32 MaxActive 8 SpawnCount 8 Support 1 RandomSpawn 1 RandomChoice { TFBot { Class Pyro Skill Easy Tag norampflank } TFBot { Class Pyro Skill Easy Tag norampflank } TFBot { Class Pyro Skill Easy Tag nav_prefer_flank_right } TFBot { Class Pyro Skill Easy Tag nav_prefer_flank_left } TFBot { Class Pyro Skill Easy Tag nav_prefer_flank_high_left BehaviorModifiers Push } } } WaveSpawn { Name "wave2gdemos" TotalCurrency 200 Where spawnbot WaitBeforeStarting 15 WaitBetweenSpawns 20 TotalCount 4 SpawnCount 1 MaxActive 4 RandomChoice { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Tag nav_prefer_flank_left } TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Tag nav_prefer_flank_right } } } WaveSpawn { Name "wave2gsoldiers" TotalCurrency 100 Where spawnbot WaitForAllDead "wave2gdemos" WaitBeforeStarting 10 WaitBetweenSpawns 15 TotalCount 2 SpawnCount 1 MaxActive 2 TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner Tag norampflank } } WaveSpawn { Name "wave2gheavy" TotalCurrency 50 Where spawnbot WaitForAllDead "wave2gsoldiers" WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCount 1 SpawnCount 1 MaxActive 1 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Tag norampflank Attributes AlwaysCrit ItemAttributes { ItemName "deflector" "attack projectiles" 2 } } } } //Wave 3 $600 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave3pyrodemo" TotalCurrency 50 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 4 TotalCount 15 MaxActive 6 SpawnCount 3 RandomChoice { TFbot { Template Pyro_Melter Tag norampflank } TFBot { Template Pyro_Melter Tag norampflank } TFbot { Template Pyro_Melter Skill Hard Tag norampflank } } } WaveSpawn { Name "wave3pyrodemo" TotalCurrency 50 Where spawnbot WaitBeforeStarting 1 WaitBetweenSpawns 4 TotalCount 15 MaxActive 6 SpawnCount 3 TFBot { Class Demoman SKill Hard Tag norampflank } } WaveSpawn { Name "wave3heavies" WaitForAllDead "wave3pyrodemo" TotalCurrency 50 Where spawnbot_mid WaitBeforeStarting 25 WaitBetweenSpawns 10 TotalCount 20 MaxActive 10 SpawnCount 10 TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit Tag norampflank } } WaveSpawn { Name "wave3scouts" WaitForAllSpawned "wave3pyrodemo" TotalCurrency 50 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCount 12 MaxActive 2 SpawnCount 2 TFBot { Template T_TFBot_Scout_Shortstop Tag norampflank } } WaveSpawn { Name "wave3gheavies" WaitForAllDead "wave3pyrodemo" TotalCurrency 50 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 4 TotalCount 5 MaxActive 5 SpawnCount 1 RandomChoice { TFBot { Template T_TFBot_Giant_Boxing_Heavy Tag nav_prefer_flank_left } TFBot { Template T_TFBot_Giant_Boxing_Heavy Tag nav_prefer_flank_right } } } WaveSpawn { WaitForAllDead "wave3gheavies" TotalCurrency 100 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 40 TotalCount 8 MaxActive 8 SpawnCount 4 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Tag norampflank } TFBot { Template Medic_Kritz } TFBot { Template Medic_Kritz } TFBot { Template Medic_Kritz } } } WaveSpawn { Name "wave3tank1" WaitForAllDead "wave3gheavies" TotalCurrency 100 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 0 Totalcount 1 Spawncount 1 MaxActive 1 FirstSpawnOutput { Target tank_uber_start_relay Action trigger } Tank { Health 15000 Name tankboss_uber Speed 75 StartingPathTrackNode "boss_path_short_1" ClassIcon tank_uber OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "wave3tank1" Where spawnbot_hidden TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 30 WaitBetweenSpawns 60000 TotalCurrency 0 FirstSpawnOutput { Target tank_uber_stop_relay Action trigger } } WaveSpawn { Name "wave3tank2" WaitForAllDead "wave3gheavies" TotalCurrency 100 Where spawnbot WaitBeforeStarting 67 WaitBetweenSpawns 0 Totalcount 1 Spawncount 1 MaxActive 1 FirstSpawnOutput { Target tank_uber_start_relay_2 Action trigger } Tank { Health 12000 Name tankboss_uber_2 Speed 75 StartingPathTrackNode "boss_path_1" ClassIcon tank_uber OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "wave3tank2" Where spawnbot_hidden TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 55 WaitBetweenSpawns 60000 TotalCurrency 0 FirstSpawnOutput { Target tank_uber_stop_relay_2 Action trigger } } WaveSpawn { WaitForAllDead "wave3gheavies" TotalCurrency 25 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 4 TotalCount 18 MaxActive 7 SpawnCount 1 TFBot { Class Heavyweapons Skill Expert Tag norampflank } } WaveSpawn { WaitForAllDead "wave3gheavies" TotalCurrency 25 Where spawnbot WaitBeforeStarting 7 WaitBetweenSpawns 1 TotalCount 35 MaxActive 8 SpawnCount 1 TFBot { Template T_TFBot_Scout_Bonk Name "Bonk Scout" Attributes AlwaysCrit Tag norampflank } } } //Wave 4 650$ Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "wave4snipersoldier" TotalCurrency 50 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 3 TotalCount 30 MaxActive 10 SpawnCount 5 TFBot { Template T_TFBot_Sniper_Huntsman Tag norampflank Skill Expert } } WaveSpawn { Name "wave4snipersoldier" TotalCurrency 50 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 7 TotalCount 18 MaxActive 6 SpawnCount 6 TFBot { Template T_TFBot_Soldier_RocketShotgun Skill Expert Tag norampflank Attributes AlwaysCrit } } WaveSpawn { TotalCurrency 100 Where spawnbot WaitBeforeStarting 20 WaitBetweenSpawns 15 TotalCount 3 MaxActive 1 SpawnCount 1 TFBot { Template Giant_Pyro_Melter_Spam Tag norampflank } } WaveSpawn { TotalCurrency 150 Where spawnbot WaitBeforeStarting 30 WaitBetweenSpawns 5 TotalCount 8 MaxActive 2 SpawnCount 2 RandomChoice { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes AlwaysCrit ItemAttributes { Itemname "the chargin' targe" "Attack not cancel charge" 1 } Tag nav_prefer_flank_left } TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes AlwaysCrit ItemAttributes { Itemname "the chargin' targe" "Attack not cancel charge" 1 } Tag nav_prefer_flank_right } } } WaveSpawn { TotalCurrency 100 Where spawnbot WaitForAllDead "wave4snipersoldier" WaitBeforeStarting 5 WaitBetweenSpawns 40 TotalCount 3 MaxActive 3 SpawnCount 1 TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Tag norampflank //Attributes AlwaysCrit } } WaveSpawn { TotalCurrency 50 Where spawnbot_left Where spawnbot_mid WaitForAllDead "wave4snipersoldier" WaitBeforeStarting 20 WaitBetweenSpawns 10 TotalCount 24 MaxActive 6 SpawnCount 6 Support 1 RandomSpawn 1 TFBot { Template T_TFBot_Scout_Sandman_FastCharge Tag norampflank } } WaveSpawn { TotalCurrency 50 //Where spawnbot //Where spawnbot_mid Where spawnbot_invasion WaitForAllDead "wave4snipersoldier" WaitBeforeStarting 10 WaitBetweenSpawns 2 TotalCount 36 MaxActive 9 SpawnCount 3 //RandomSpawn 1 TFBot { Class Pyro Skill Expert Attributes AlwaysFireWeapon Tag norampflank } } WaveSpawn { TotalCurrency 100 Where spawnbot_mid WaitForAllDead "wave4snipersoldier" WaitBeforeStarting 15 WaitBetweenSpawns 25 TotalCount 8 MaxActive 8 SpawnCount 4 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Tag norampflank } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } //Wave 5 $700 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 Where spawnbot WaitBeforeStarting 0 SpawnCount 1 MaxActive 1 TotalCount 1 Tank { Health 40000 Name tankboss Speed 75 StartingPathTrackNode "boss_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } //Spy picks up bomb WaveSpawn { Name "spymission" TotalCurrency 0 Where spawnbot_mission_sniper WaitBeforeStarting 55 WaitBetweenSpawns 30 Totalcount 3 Spawncount 3 Support 1 TFBot { Template T_TFBot_Spy Tag norampflank } } WaveSpawn { Name "wave5scoutgauntlet" TotalCurrency 100 Where spawnbot WaitBeforeStarting 35 WaitBetweenSpawns 5 TotalCount 12 MaxActive 6 SpawnCount 6 TFBot { Template T_TFBot_Heavyweapons_Fist Tag norampflank } } WaveSpawn { Name "wave5scoutgauntlet" TotalCurrency 50 Where spawnbot_invasion WaitBeforeStarting 45 WaitBetweenSpawns 3 TotalCount 16 MaxActive 10 SpawnCount 4 TFBot { Template T_TFBot_Scout_FAN Attributes AlwaysCrit Tag norampflank } } WaveSpawn { WaitForAllSpawned "wave5scoutgauntlet" TotalCurrency 100 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCount 15 MaxActive 5 SpawnCount 5 Squad { TFBot { Template Giant_Medic_Arrow_Shotgun Tag norampflank } TFBot { Class Pyro Skill Expert Tag norampflank } TFBot { Class Pyro Skill Expert Tag norampflank } TFBot { Class Pyro Skill Expert Tag norampflank } TFBot { Class Pyro Skill Expert Tag norampflank } } } WaveSpawn { Name "wave5demosoldier" WaitForAllDead "wave5scoutgauntlet" TotalCurrency 50 Where spawnbot WaitBeforeStarting 8 WaitBetweenSpawns 2 TotalCount 20 MaxActive 8 SpawnCount 4 TFBot { Class Soldier Skill Expert Tag norampflank } } WaveSpawn { Name "wave5demosoldier" WaitForAllDead "wave5scoutgauntlet" TotalCurrency 50 Where spawnbot WaitBeforeStarting 8 WaitBetweenSpawns 2 TotalCount 20 MaxActive 8 SpawnCount 4 TFBot { Class Demoman Skill Expert Tag norampflank } } WaveSpawn { WaitForAllSpawned "wave5scoutgauntlet" TotalCurrency 60 Where spawnbot WaitBeforeStarting 25 WaitBetweenSpawns 20 TotalCount 5 MaxActive 5 SpawnCount 1 TFBot { Template T_TFBot_Giant_Scout_Fast Tag norampflank } } WaveSpawn { WaitForAllSpawned "wave5demosoldier" TotalCurrency 100 Where spawnbot_invasion WaitBeforeStarting 12 WaitBetweenSpawns 5 TotalCount 32 MaxActive 12 SpawnCount 4 RandomSpawn 1 TFBot { Class Heavyweapons Skill Hard Tag norampflank } } WaveSpawn { Name "wave5gsoldiers" WaitForAllDead "wave5demosoldier" TotalCurrency 40 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 3 TotalCount 3 MaxActive 3 SpawnCount 1 TFBot { Template T_TFBot_Giant_Soldier Tag norampflank } } WaveSpawn { //WaitForAllDead "wave5gsoldiers" TotalCurrency 50 Where spawnbot WaitBeforeStarting 14 WaitBetweenSpawns 0 TotalCount 2 MaxActive 2 SpawnCount 2 Squad { TFBot { Template T_TFBot_Giant_Soldier Name "Giant Crit Soldier" Item "the direct hit" ClassIcon soldier_Giant Tag norampflank Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic } } } } //Wave 6 $900 Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 50 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 35 TotalCount 6 MaxActive 6 SpawnCount 1 TFBot { Template T_TFBot_Giant_Scout_Bonk Name "Giant Bonk Scout" Tag norampflank } } WaveSpawn { Name "wave6demopyro" TotalCurrency 50 Where spawnbot WaitBeforeStarting 3 WaitBetweenSpawns 2 TotalCount 14 MaxActive 7 SpawnCount 7 TFBot { Template T_TFBot_Demo_Burst ItemAttributes ////clip consistency fix { ItemName "tf_weapon_grenadelauncher" "clip size penalty" 1 "mod ammo per shot" 2 "faster reload rate" 0.875 } Tag norampflank } } WaveSpawn { Name "wave6demopyro" TotalCurrency 50 Where spawnbot WaitBeforeStarting 6 WaitBetweenSpawns 1 TotalCount 18 MaxActive 9 SpawnCount 3 TFBot { Class Pyro Skill Expert //Attributes AlwaysFireWeapon Tag norampflank //Attributes AlwaysCrit } } WaveSpawn { Name "wave6tank1" WaitForAllSpawned "wave6demopyro" TotalCurrency 60 Where spawnbot WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCount 1 MaxActive 1 SpawnCount 1 FirstSpawnOutput { Target tank_uber_start_relay Action trigger } Tank { Health 26000 Name tankboss_uber Speed 75 StartingPathTrackNode "boss_path_1" ClassIcon tank_uber OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "wave6tank1" Where spawnbot_hidden TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 40 WaitBetweenSpawns 60000 TotalCurrency 0 FirstSpawnOutput { Target tank_uber_stop_relay Action trigger } } WaveSpawn { WaitForAllSpawned "wave6demopyro" TotalCurrency 40 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 25 TotalCount 4 MaxActive 4 SpawnCount 2 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag norampflank Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name "wave6soldierpyro" WaitForAllDead "wave6demopyro" TotalCurrency 50 Where spawnbot_mid Where spawnbot_left WaitBeforeStarting 20 WaitBetweenSpawns 1 TotalCount 24 MaxActive 9 SpawnCount 3 RandomSpawn 1 TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert Tag norampflank } } WaveSpawn { Name "wave6soldierpyro" WaitForAllDead "wave6demopyro" TotalCurrency 50 Where spawnbot_mid Where spawnbot_left WaitBeforeStarting 20 WaitBetweenSpawns 1 TotalCount 24 MaxActive 9 SpawnCount 3 RandomSpawn 1 TFBot { Template Pyro_Melter Skill Expert Tag norampflank } } WaveSpawn { //Name "wave6pyroheavy" WaitForAllDead "wave6soldierpyro" TotalCurrency 40 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 0 TotalCount 2 MaxActive 2 SpawnCount 2 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Tag norampflank Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { //Name "wave6pyroheavy" WaitForAllDead "wave6soldierpyro" TotalCurrency 60 Where spawnbot WaitBeforeStarting 7 WaitBetweenSpawns 4 TotalCount 60 MaxActive 12 SpawnCount 12 Squad { TFBot { Class Heavyweapons Skill Expert Tag norampflank } TFBot { Template T_TFBot_Medic_QuickUber Tag norampflank Tag bot_squad_member } } } WaveSpawn { WaitForAllDead "wave6soldierpyro" TotalCurrency 50 Where spawnbot WaitBeforeStarting 25 WaitBetweenSpawns 40 TotalCount 2 MaxActive 2 SpawnCount 1 TFBot { Template Giant_Pyro_Melter_Spam Attributes AlwaysCrit Tag norampflank } } WaveSpawn { WaitForAllDead "wave6soldierpyro" TotalCurrency 50 Where spawnbot WaitBeforeStarting 45 WaitBetweenSpawns 40 TotalCount 4 MaxActive 4 SpawnCount 2 Squad { TFBot { Template Giant_Medic_Arrow_Shotgun Attributes AlwaysCrit Tag norampflank } TFBot { Template T_TFBot_Scout_Bonk Name "Bonk Scout" WeaponRestrictions PrimaryOnly Skill Expert Attributes AlwaysCrit ItemAttributes { ItemName "bonk! atomic punch" "deploy time decreased" 0.5 "gesture speed increase" 3 } CharacterAttributes { "effect bar recharge rate increased" 10 } } } } WaveSpawn { WaitForAllDead "wave6soldierpyro" TotalCurrency 100 Where spawnbot_mid Where spawnbot_left WaitBeforeStarting 35 WaitBetweenSpawns 0 TotalCount 68 MaxActive 6 SpawnCount 1 RandomChoice { TFBot { Template T_TFBot_Scout_Bonk Name "Bonk Scout" WeaponRestrictions PrimaryOnly Skill Expert Attributes AlwaysCrit Tag nav_prefer_flank_right } TFBot { template T_TFBot_Scout_Bonk Name "Bonk Scout" WeaponRestrictions PrimaryOnly Skill Expert Attributes AlwaysCrit Tag nav_prefer_flank_left } TFBot { Template T_TFBot_Scout_Bonk Name "Bonk Scout" Skill Expert Attributes AlwaysCrit Tag nav_prefer_flank_high_left } } } WaveSpawn { Name "wave6tank2" WaitForAllDead "wave6soldierpyro" TotalCurrency 100 Where spawnbot WaitBeforeStarting 85 WaitBetweenSpawns 0 Totalcount 1 Spawncount 1 MaxActive 1 FirstSpawnOutput { Target tank_uber_start_relay_2 Action trigger } Tank { Health 26000 Name tankboss_uber_2 Speed 75 StartingPathTrackNode "boss_path_1" ClassIcon tank_uber OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "wave6tank2" Where spawnbot_hidden TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 40 WaitBetweenSpawns 60000 TotalCurrency 0 FirstSpawnOutput { Target tank_uber_stop_relay_2 Action trigger } } WaveSpawn { WaitForAllDead "wave6soldierpyro" TotalCurrency 50 Where spawnbot WaitBeforeStarting 85 WaitBetweenSpawns 20 TotalCount 3 MaxActive 3 SpawnCount 1 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes AlwaysCrit Tag norampflank ItemAttributes { ItemName "deflector" "attack projectiles" 2 } } } WaveSpawn { Name "wave6tank3" WaitForAllDead "wave6soldierpyro" TotalCurrency 100 Where spawnbot WaitBeforeStarting 105 WaitBetweenSpawns 0 Totalcount 1 Spawncount 1 MaxActive 1 FirstSpawnOutput { Target tank_uber_start_relay_final Action trigger } Tank { Health 23000 Name tankboss_uber_final Speed 75 StartingPathTrackNode "boss_path_short_1" ClassIcon tank_uber OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { WaitForAllSpawned "wave6tank3" Where spawnbot_hidden TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 30 WaitBetweenSpawns 60000 TotalCurrency 0 FirstSpawnOutput { Target tank_uber_stop_relay_final Action trigger } } } }