#base robot_standard.pop #base robot_giant.pop // WAVE 1 - 0$ + B(100$) // ------------------- // TOTAL - 0$ + B(100$) WaveSchedule { StartingCurrency 30000 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no Templates { } ExtraSpawnPoint //Adds spawn points on specified location { Name "redspawnbot" TeamNum 3 // 2 - Red team 3 - Robots. If you are adding spawn for reprogrammed robots, use team 3 X "-108" //"origin" "-108 -4227 -114" Y "-4227" Z "460" } // WAVE 1 [$0] Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } // [$0] WaveSpawn { Name "1a" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 100 WaitBeforeStarting 0 WaitBetweenSpawns 0 TFBot { Template T_TFBot_Giant_Heavyweapons Attributes IgnoreEnemies } } WaveSpawn { Name "1a" Where redspawnbot TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 0 WaitBeforeStarting 1 WaitBetweenSpawns 0 TFBot { Class Demoman Skill Expert Health 1000000 AlwaysGlow 1 AimTrackingInterval 0 //Override aim tracking time. 0.05 - expert 1.0 - easy FastUpdate 1 //If set, the bot ai updates every tick ClassIcon red2_lite //Action Mobber Attributes MiniBoss AddCond //Adds conditions to bots { Name "TF_COND_REPROGRAMMED" } ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "clip size bonus" 10 "damage bonus" 10 "fire rate bonus" 5 "move speed bonus" 0.5 } } } } }