//Tropical Torment - By Fortune_Clover #base robot_standard.pop #base robot_giant.pop WaveSchedule { StartingCurrency 1000 RespawnWaveTime 4 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Soldier_Torpedo { Class Soldier ClassIcon soldier_homing_nys Item "The Cross-Comm Crash Helmet" Item "The Direct Hit" Name "Heat Seeker" ItemColor //Set item color { ItemName "The Direct Hit" Red 0 Green 128 Blue 128 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.4 TurnPower 700 MaxAimError 50 } AddCond { Index 36 Delay 1 } RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "The Direct Hit" "rocket specialist" 1 "fire rate bonus" 3.0 "faster reload rate" -0.8 "Blast radius increased" 0.1 } } T_TFBot_Medic_Kritzkrieg { Class Medic ClassIcon medic_kritz Attributes SpawnWithFullCharge Name "Kritzkrieg Medic" Item "The Kritzkrieg" Item "German Gonzila" ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 500 "uber duration bonus" 500 } CharacterAttributes { "move speed bonus" 0.5 "bot medic uber health threshold" 5000 } } T_TFBot_Medic_Shield { Name "Shield Medic" Class Medic Skill Hard Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes IgnoreEnemies ClassIcon medic_shield Item "The Quick-Fix" Item "Medic Gatsby" ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.01 "generate rage on heal" 1 } FireWeapon //Activate Shield { Delay 1 Cooldown 3 Repeats 0 Duration 0.6 Type "Special" } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "bot medic uber deploy delay duration" 2000 "increase buff duration" 3.0 } } T_TFBot_Medic_Vaccinator_Bullet { Class Medic ClassIcon medic_bullet Skill Expert Name "Bullet Vaccinator Medic" Attributes SpawnWithFullCharge Item "gentlemanne_medigun_highrollers" Item "Grimm Hatte" ItemAttributes { ItemName "gentlemanne_medigun_highrollers" "heal rate bonus" 10 "medigun bullet resist deployed" 0.8 "medigun bullet resist passive" 0.8 "medigun charge is resists" 3 "ubercharge rate bonus" 200 "lunchbox adds minicrits" 3 } CharacterAttributes { "bot medic uber health threshold" 4999 } } T_TFBot_Giant_Scout_SuperShotgun { Name "Super Shotgun Scout" Class Scout Health 2000 Skill Expert ClassIcon scout_pop Attributes MiniBoss MaxVisionRange 1500 Item "The Soda Popper" Item "The Whirly Warrior" ItemAttributes { ItemName "The Soda Popper" "faster reload rate" 1.3 "fire rate bonus" -0.2 "bullets per shot bonus" 2.5 "spread penalty" 2 } CharacterAttributes { "move speed bonus" 0.85 "damage force reduction" 0.65 "airblast vulnerability multiplier" 0.65 "override footstep sound set" 5 } } T_TFBot_Giant_Soldier_Torpedo_Spammer_Reload { Class Soldier ClassIcon soldier_burstfire_homing_nys Health 3800 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysFireWeapon Item "The Rebel Rouser" Item "The Air Strike" Name "Giant Burst Torpedo Soldier" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.8 TurnPower 45 MaxAimError 135 } RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "The Air Strike" "damage bonus" 1.2 "fire rate bonus" 0.1 "clipsize increase on kill" 0 "projectile spread angle penalty" 4 "faster reload rate" 0.6 "Blast radius increased" 0.5 "clip size upgrade atomic" -1 } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 3 "move speed bonus" 0.5 } } T_TFBot_Giant_Soldier_Torpedo_SlowBarrage { Class Soldier ClassIcon soldier_barrage_homing_nys Health 4200 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysFireWeapon Item "The Rebel Rouser" Item "The Air Strike" Name "Torpedo Barrage" HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.45 TurnPower 60 MaxAimError 190 } RocketCustomParticle eyeboss_projectile ItemAttributes { ItemName "The Air Strike" "damage bonus" 1.2 "fire rate bonus" 0.1 "clipsize increase on kill" 0 "projectile spread angle penalty" 5 "faster reload rate" 0.2 "Blast radius increased" 0.3 "clip size upgrade atomic" 16 } CharacterAttributes { "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 3 "move speed bonus" 0.5 "health regen" 50 } } T_TFBot_Giant_Medic_Shield { Name "Giant Shield Medic" Class Medic Skill Hard Health 4500 Attributes MiniBoss Attributes SpawnWithFullCharge Attributes ProjectileShield Attributes IgnoreEnemies ClassIcon medic_shield_giant Item "The Quick-Fix" Item "Medic Gatsby" ItemAttributes { ItemName "The Quick-Fix" "heal rate bonus" 200 "ubercharge rate bonus" 0.01 "generate rage on heal" 2 } FireWeapon //Activate Shield { Delay 1 Cooldown 3 Repeats 0 Duration 0.6 Type "Special" } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "bot medic uber deploy delay duration" 2000 "increase buff duration" 10.0 } } T_TFBot_Giant_Medic_Kritzkrieg { Class Medic ClassIcon medic_kritz_giant Health 4500 Attributes MiniBoss Attributes SpawnWithFullCharge Name "Giant Kritzkrieg Medic" Item "The Kritzkrieg" Item "German Gonzila" ItemAttributes { ItemName "The Kritzkrieg" "heal rate bonus" 200 "ubercharge rate bonus" 500 "uber duration bonus" 500 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "bot medic uber health threshold" 5000 } } T_TFBot_Giant_Medic_Vaccinator_Bullet { Class Medic ClassIcon medic_bullet Skill Expert Health 4500 Name "Bullet Vaccinator Medic" Attributes MiniBoss Attributes SpawnWithFullCharge Item "gentlemanne_medigun_highrollers" Item "Grimm Hatte" ItemAttributes { ItemName "gentlemanne_medigun_highrollers" "heal rate bonus" 200 "medigun bullet resist deployed" 1 "medigun bullet resist passive" 1 "medigun charge is resists" 3 "ubercharge rate bonus" 200 "lunchbox adds minicrits" 3 } CharacterAttributes { "bot medic uber health threshold" 4999 } } T_TFBot_Giant_Medic_Vaccinator_Blast { Class Medic ClassIcon medic_blast Skill Expert Health 4500 Name "Blast Vaccinator Medic" Attributes MiniBoss Attributes SpawnWithFullCharge Item "gentlemanne_medigun_highrollers" Item "Medic's Mountain Cap" ItemAttributes { ItemName "gentlemanne_medigun_highrollers" "heal rate bonus" 200 "medigun blast resist deployed" 1 "medigun blast resist passive" 1 "medigun charge is resists" 4 "ubercharge rate bonus" 200 "lunchbox adds minicrits" 3 } CharacterAttributes { "bot medic uber health threshold" 4999 } } T_TFBot_Giant_Medic_Vaccinator_Fire { Class Medic ClassIcon medic_fire Skill Expert Health 4500 Name "Fire Vaccinator Medic" Attributes MiniBoss Attributes SpawnWithFullCharge Item "gentlemanne_medigun_highrollers" Item "Private Eye" ItemAttributes { ItemName "gentlemanne_medigun_highrollers" "heal rate bonus" 200 "medigun fire resist deployed" 1 "medigun fire resist passive" 1 "medigun charge is resists" 5 "ubercharge rate bonus" 200 "lunchbox adds minicrits" 3 } CharacterAttributes { "bot medic uber health threshold" 4999 } } T_TFBot_Boss_Nerve_Gas { Name "Wrath Bomber" Class Demoman Skill Expert Health 38000 ClassIcon demo_atomic_mort Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AutoJump AutoJumpMin 7 AutoJumpMax 7 Item "harvest_grenadelauncher_macabreweb" Item "Armored Authority" ItemAttributes { ItemName "harvest_grenadelauncher_macabreweb" "Set DamageType Ignite" 1 "fuse bonus" 0.7 "damage penalty" 0.5 "dmg penalty vs players" 4.0 "bleeding duration" 6 "faster reload rate" 0.3 "weapon burn dmg increased" 3 "dmg bonus vs buildings" 2.0 "fire rate bonus" 0.3 "clip size upgrade atomic" 16 } CharacterAttributes { "move speed bonus" 0.4 "increased jump height" 3 "damage force reduction" 0.01 "self dmg push force decreased" 0.001 "airblast vulnerability multiplier" 0.01 "rage giving scale" 0.1 "cancel falling damage" 1 "override footstep sound set" 2 "no self blast dmg" 1 } } } Mission { Objective DestroySentries Where spawnbot_invasion CooldownTime 40 BeginAtWave 1 RunForThisManyWaves 9 TFBot { Template T_TFBot_SentryBuster Skill Easy Attributes IgnoreEnemies Attributes DisableDodge } } Mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 70 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_Soldier_Torpedo } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 65 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 55 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_Soldier_Torpedo } } Mission { Objective Spy Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 65 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Wave //Wave 1 - 1200 credits { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1A TotalCurrency 200 TotalCount 30 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name 1B-1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned 1A WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot_left TFBot { Template T_TFBot_Giant_Soldier_Crit tag norampflank } } WaveSpawn { Name 1B-2 TotalCurrency 200 TotalCount 30 MaxActive 8 SpawnCount 1 WaitForAllSpawned 1A WaitBeforeStarting 8 WaitBetweenSpawns 1 Where spawnbot_invasion TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name 1C-1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned 1B-2 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot_mid TFBot { Template T_TFBot_Giant_Soldier_Crit } } WaveSpawn { Name 1C-2 TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 1 WaitForAllSpawned 1B-2 WaitBeforeStarting 8 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name 1D TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 2 WaitForAllSpawned 1C-2 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot_mid Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name Support TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 1 Support 1 WaitBeforeStarting 15 WaitBetweenSpawns 3 Where spawnbot_invasion TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner CharacterAttributes { "deploy time decreased" 0.5 } } } } Wave //Wave 2 - 1350 credits { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2A-1 TotalCurrency 200 TotalCount 50 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_invasion TFBot { Class Scout Skill Hard Attributes AlwaysCrit WeaponRestrictions MeleeOnly } } WaveSpawn { Name 2A-2 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Tank { Health 22000 Name tankboss Speed 75 StartingPathTrackNode boss_path_short_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 2B-1 TotalCurrency 150 TotalCount 36 MaxActive 8 SpawnCount 2 WaitForAllSpawned 2A-1 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner CharacterAttributes { "deploy time decreased" 0.5 } } TFBot { Class Heavy Skill Easy } } } WaveSpawn { Name 2B-2 TotalCurrency 300 TotalCount 4 MaxActive 2 SpawnCount 1 WaitForAllSpawned 2A-2 WaitBeforeStarting 15 WaitBetweenSpawns 6 Where spawnbot_mid TFBot { Template T_TFBot_Giant_Scout_SuperShotgun } } WaveSpawn { Name 2B-3 TotalCurrency 200 TotalCount 10 MaxActive 6 SpawnCount 2 WaitForAllDead 2A-2 WaitBeforeStarting 2 WaitBetweenSpawns 9 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi } TFBot { Template T_TFBot_Medic_Kritzkrieg } } } WaveSpawn { Name 2C-1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitForAllDead 2B-3 WaitBeforeStarting 4 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heater } } WaveSpawn { Name 2C-Support TotalCurrency 100 TotalCount 20 MaxActive 12 SpawnCount 4 Support 1 WaitForAllSpawned 2B-2 WaitBeforeStarting 13 WaitBetweenSpawns 5 Where spawnbot_invasion TFBot { Template T_TFBot_Pyro_Flaregun } } } Wave //Wave 3 - 1350 credits { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{yellow}Watch out for pink rocket icon! As their rocket can track you down!" } WaveSpawn { Name 3A-1 TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror CharacterAttributes { "deploy time decreased" 0.5 } } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 3A-2 TotalCurrency 150 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_mid Where spawnbot_left TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name 3A-3 TotalCurrency 50 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 14 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman Attributes AlwaysCrit } } WaveSpawn { Name 3B-1 TotalCurrency 100 TotalCount 30 MaxActive 5 SpawnCount 1 WaitForAllDead 3A-1 WaitBeforeStarting 1 WaitBetweenSpawns 1 Where spawnbot_invasion TFBot { Class Pyro Skill Expert } } WaveSpawn { Name 3B-2 TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 3 WaitForAllDead 3A-1 WaitBeforeStarting 2 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name 3C-1 TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 5 WaitForAllSpawned 3B-1 WaitBeforeStarting 1 WaitBetweenSpawns 2 Where spawnbot_mid Where spawnbot_left TFBot { Template T_TFBot_Scout_Bonk CharacterAttributes { "deploy time decreased" 0.5 } } } WaveSpawn { Name 3C-2 TotalCurrency 50 TotalCount 5 MaxActive 2 SpawnCount 1 WaitForAllSpawned 3B-1 WaitBeforeStarting 1 WaitBetweenSpawns 3 Where spawnbot_invasion TFBot { Template T_TFBot_Giant_Soldier_Torpedo_Spammer_Reload } } WaveSpawn { Name 3D TotalCurrency 300 TotalCount 4 MaxActive 4 SpawnCount 2 WaitForAllDead 3C-2 WaitBeforeStarting 4 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name 3D-Support TotalCurrency 200 TotalCount 20 MaxActive 12 SpawnCount 4 WaitForAllDead 3C-1 WaitBeforeStarting 5 WaitBetweenSpawns 10 Support 1 Where spawnbot_invasion TFBot { Template T_TFBot_Soldier_RocketShotgun } } } Wave //Wave 4 - 1700 credits { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } Explanation { Line "{yellow}Those uber medic has more heal rate, uber duration and charge rate!" } WaveSpawn { Name 4A-1 TotalCurrency 200 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 11 Where spawnbot_invasion TFBot { Template T_TFBot_Giant_Scout_SuperShotgun } } WaveSpawn { Name 4A-2 TotalCurrency 200 TotalCount 35 MaxActive 7 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0.5 Where spawnbot_mid Where spawnbot_left TFBot { Class Demoman Skill Expert Attributes AlwaysCrit } } WaveSpawn { Name 4B-1 TotalCurrency 250 TotalCount 4 MaxActive 4 SpawnCount 2 WaitForAllDead 4A-1 WaitBeforeStarting 1 WaitBetweenSpawns 14 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic ClassIcon medic_uber_flash Name "Hyper Medic" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 "heal rate bonus" 10 "uber duration bonus" 4 } } TFBot { Template T_TFBot_Medic ClassIcon medic_uber_flash Name "Hyper Medic" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 "heal rate bonus" 10 "uber duration bonus" 4 } } TFBot { Template T_TFBot_Medic ClassIcon medic_uber_flash Name "Hyper Medic" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 "heal rate bonus" 10 "uber duration bonus" 4 } } } } WaveSpawn { Name 4B-2 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllSpawned 4A-2 WaitBeforeStarting 5 WaitBetweenSpawns 0.5 Where spawnbot Tank { Health 25000 Name tankboss Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 4B-3 TotalCurrency 150 TotalCount 36 MaxActive 6 SpawnCount 1 WaitForAllDead 4A-2 WaitBeforeStarting 2 WaitBetweenSpawns 1 Where spawnbot_mid Where spawnbot_left TFBot { Template T_TFBot_Scout_Shortstop } } WaveSpawn { Name 4C-1 TotalCurrency 200 TotalCount 8 MaxActive 5 SpawnCount 4 WaitForAllDead 4B-1 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic ClassIcon medic_uber_flash Name "Hyper Medic" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 "heal rate bonus" 10 "uber duration bonus" 4 } } TFBot { Template T_TFBot_Medic ClassIcon medic_uber_flash Name "Hyper Medic" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 "heal rate bonus" 10 "uber duration bonus" 4 } } TFBot { Template T_TFBot_Medic ClassIcon medic_uber_flash Name "Hyper Medic" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 "heal rate bonus" 10 "uber duration bonus" 4 } } } } WaveSpawn { Name 4C-2 TotalCurrency 200 TotalCount 40 MaxActive 6 SpawnCount 1 WaitForAllDead 4B-3 WaitBeforeStarting 2 WaitBetweenSpawns 0.5 Support 1 Where spawnbot_mid Where spawnbot_left TFBot { Class Soldier ClassIcon soldier_directhit Item "The Direct Hit" Skill Expert Attributes AlwaysCrit } } WaveSpawn { Name 4D TotalCurrency 300 TotalCount 5 MaxActive 5 SpawnCount 1 WaitForAllDead 4C-1 WaitBeforeStarting 5 WaitBetweenSpawns 16 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast Attributes AlwaysCrit } } } Wave //Wave 5 - 1400 credits { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 5A-1 TotalCurrency 100 TotalCount 40 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_mid Where spawnbot_left TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } } WaveSpawn { Name 5A-2 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 0.5 Where spawnbot Squad { TFBot { Class Soldier Skill Expert Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic ClassIcon medic_uber_flash Name "Hyper Medic" ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 5 "heal rate bonus" 10 "uber duration bonus" 4 } } } } WaveSpawn { Name 5B-1 TotalCurrency 150 TotalCount 45 MaxActive 5 SpawnCount 1 WaitForAllSpawned 5A-1 WaitBeforeStarting 4 WaitBetweenSpawns 0 Where spawnbot_invasion TFBot { Class Pyro Skill Expert Attributes AlwaysCrit } } WaveSpawn { Name 5B-1 TotalCurrency 150 TotalCount 8 MaxActive 6 SpawnCount 1 WaitForAllDead 5A-1 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where spawnbot_mid Where spawnbot_left TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Name 5B-2 TotalCurrency 200 TotalCount 5 MaxActive 1 SpawnCount 1 WaitForAllSpawned 5A-2 WaitBeforeStarting 2 WaitBetweenSpawns 0.5 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Attributes AlwaysCrit CharacterAttributes { "deploy time decreased" 0.5 } } } WaveSpawn { Name 5B-2 TotalCurrency 200 TotalCount 48 MaxActive 6 SpawnCount 1 WaitForAllSpawned 5A-2 WaitBeforeStarting 2 WaitBetweenSpawns 0.5 Where spawnbot_invasion TFBot { Class Heavy Skill Expert Attributes AlwaysCrit } } WaveSpawn { Name 5C-2 TotalCurrency 450 TotalCount 6 MaxActive 6 SpawnCount 2 WaitForAllDead 5B-2 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Torpedo_SlowBarrage Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name 5C-Support2 TotalCurrency 150 TotalCount 10 MaxActive 10 SpawnCount 10 Support 1 WaitForAllDead 5B-1 WaitBeforeStarting 1 WaitBetweenSpawns 12 Where spawnbot_invasion TFBot { Class Scout Skill Hard Attributes AlwaysCrit WeaponRestrictions MeleeOnly } } } Wave //Wave 6 - 100 credits { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 6A-1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitForAllDead 5B-2 WaitBeforeStarting 8 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Boss_Nerve_Gas } } WaveSpawn { Name 6A-2 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 13 WaitBetweenSpawns 0 Where spawnbot FirstSpawnMessage "The tank is invulnerable until you defeat the boss!" LastSpawnOutput { Target tank_uber_start_relay Action trigger } Tank { Health 20000 StartingPathTrackNode boss_path_1 Name tankboss_uber ClassIcon tank_uber_lite Speed 55 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_hidden TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitForAllDead 6A-1 WaitBeforeStarting 0 WaitBetweenSpawns 6000 TotalCurrency 0 StartWaveMessage "The tank is vulnerable now!" FirstSpawnOutput { Target tank_uber_stop_relay Action trigger } } WaveSpawn { Name 6-Support TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 1 Support 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.6 Where spawnbot_invasion TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name Support TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 1 Support 1 WaitBeforeStarting 6 WaitBetweenSpawns 3 Where spawnbot_invasion TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner CharacterAttributes { "deploy time decreased" 0.5 } } } } }