//mission by randomguy #base robot_standard.pop #base robot_giant.pop WaveSchedule { CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 2 StartingCurrency 600 // EventPopFile Halloween Templates { T_TFBot_Sniper_SMG { Class Sniper Name "SMG Sniper" ClassIcon sniper_smg ///custom icon Skill Easy WeaponRestrictions SecondaryOnly } T_TFBot_Giant_Soldier_Slow // Super slow rocket flight speed, fires one at a time { Class Soldier Name "Giant Soldier" ClassIcon soldier_giant Skill Normal Health 4200 Item "The Original" WeaponRestrictions PrimaryOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 3 } } T_TFBot_Soldier_Stun { Class Soldier ClassIcon soldier_stun Name "Stunner Soldier" Skill Expert WeaponRestrictions PrimaryOnly Item "The Lucky Shot" ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "rocket specialist" 1 } } } Mission { Objective Spy InitialCooldown 20 Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 6969 DesiredCount 4 TFBot { Template T_TFBot_Engineer_Sentry_Battle Health 400 } } Mission { Objective DestroySentries Where spawnbot_mid InitialCooldown 5 CooldownTime 40 BeginAtWave 1 RunForThisManyWaves 10 TFBot { Template T_TFBot_SentryBuster } } //WAVE 1 //////////CURRENCY 800/////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name stage1 Where spawnbot TotalCount 18 MaxActive 9 SpawnCount 9 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 180 RandomSpawn 1 TFBot { Class Pyro Skill Easy Tag norampflank Tag nostairflank } } WaveSpawn { Name stage1 Where spawnbot_left TotalCount 18 MaxActive 9 SpawnCount 9 WaitBeforeStarting 15 WaitBetweenSpawns 30 TotalCurrency 180 RandomSpawn 1 TFBot { Class Pyro Skill Easy Tag norampflank Tag nostairflank } } WaveSpawn { Name stage2 WaitForAllSpawned stage1 Where spawnbot_mid TotalCount 24 MaxActive 16 SpawnCount 8 WaitBeforeStarting 10 WaitBetweenSpawns 12 TotalCurrency 240 RandomSpawn 1 TFBot { Template T_TFBot_HeavyWeapons_HeavyWeight_Champ_Fast Tag norampflank Tag nostairflank } } WaveSpawn { Name stage3 WaitForAllDead stage2 Where spawnbot_mid TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 12 TotalCurrency 200 RandomSpawn 1 Squad { FormationSize 150 TFBot { Template T_TFBot_HeavyWeapons_Fist Tag noflank Tag nostairflank } TFBot { Class Demoman Skill Easy } TFBot { Class Demoman Skill Easy } TFBot { Class Demoman Skill Easy } TFBot { Class Demoman Skill Easy } } } } //WAVE 2 //////////CURRENCY 800/////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name stage1 Where spawnbot_invasion TotalCount 36 MaxActive 18 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 10 TotalCurrency 300 RandomSpawn 0 TFBot { Template T_TFBot_Sniper_SMG Tag norampflank Tag nostairflank } } WaveSpawn { Name stage1 TotalCount 1 SpawnCount 1 WaitBeforeStarting 0 TotalCurrency 500 //FirstSpawnWarningSound "mvm/mvm_tank_start.wav" //sound Tank { Health 20000 Speed 75 Name "tankboss" Skin 0 // 0 - normal skin, 1 - final wave skin StartingPathTrackNode "boss_path_1" // if this is not here have fun with the hatch tank OnKilledOutput // output sent when the Tank is killed (almost never used) { Target tank_died_relay Action Trigger } OnBombDroppedOutput // output sent when the Tank drops its bomb once it reaches the end of its path { Target boss_deploy_relay Action Trigger } } } } //WAVE 3 //////////CURRENCY 800/////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name stage1 Where spawnbot_left TotalCount 15 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 8 TotalCurrency 150 RandomSpawn 0 Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Name "Unarmed Banner Soldier" WeaponRestrictions MeleeOnly //Attributes SuppressFire Tag norampflank Tag nostairflank CharacterAttributes { "hand scale" 0 "damage bonus" 0 "gesture speed increase" 100 } } TFBot { Template T_TFBot_HeavyWeapons_ShotGun Tag norampflank Tag nostairflank } TFBot { Template T_TFBot_HeavyWeapons_ShotGun Tag norampflank Tag nostairflank } TFBot { Template T_TFBot_HeavyWeapons_ShotGun Tag norampflank Tag nostairflank } TFBot { Template T_TFBot_HeavyWeapons_ShotGun Tag norampflank Tag nostairflank } } } WaveSpawn { Name stage2 WaitForAllSpawned stage1 Where spawnbot TotalCount 30 MaxActive 12 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 4 TotalCurrency 300 RandomSpawn 0 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Name "Unarmed Concheror Soldier" WeaponRestrictions MeleeOnly //Attributes SuppressFire Tag norampflank Tag nostairflank CharacterAttributes { "hand scale" 0 "damage bonus" 0 "gesture speed increase" 100 } } TFBot { Template T_TFBot_HeavyWeapons_HeavyWeight_Champ Tag norampflank Tag nostairflank } TFBot { Template T_TFBot_HeavyWeapons_HeavyWeight_Champ Tag norampflank Tag nostairflank } } } WaveSpawn { Name stage3 WaitForAllDead stage2 Where spawnbot TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 4 TotalCurrency 350 RandomSpawn 0 Squad { TFBot { Template T_TFBot_Giant_Soldier_Slow Tag norampflank Tag nostairflank } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Name "Unarmed Banner Soldier" WeaponRestrictions MeleeOnly //Attributes SuppressFire Tag norampflank Tag nostairflank CharacterAttributes { "hand scale" 0 "damage bonus" 0 "gesture speed increase" 100 } } TFBot { Template T_TFBot_Soldier_Extended_Concheror Name "Unarmed Concheror Soldier" WeaponRestrictions MeleeOnly //Attributes SuppressFire Tag norampflank Tag nostairflank CharacterAttributes { "hand scale" 0 "damage bonus" 0 "gesture speed increase" 100 } } TFBot { Template T_TFBot_Soldier_Extended_Battalion Name "Unarmed Backup Soldier" WeaponRestrictions MeleeOnly //Attributes SuppressFire Tag norampflank Tag nostairflank CharacterAttributes { "hand scale" 0 "damage bonus" 0 "gesture speed increase" 100 } } } } } //WAVE 4 //////////CURRENCY 800/////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name stage1 Where spawnbot_left TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 TotalCurrency 300 RandomSpawn 0 TFBot { Template T_TFBot_Giant_Soldier Tag norampflank Tag nostairflank } } WaveSpawn { Name stage1 TotalCount 1 SpawnCount 1 WaitBeforeStarting 0 TotalCurrency 500 FirstSpawnWarningSound "mvm/mvm_tank_start.wav" //sound Tank { Health 20000 Speed 75 Name "tankboss_uber" Skin 0 // 0 - normal skin, 1 - final wave skin StartingPathTrackNode "boss_path_1" // if this is not here have fun with the hatch tank ClassIcon tank_uber OnKilledOutput // output sent when the Tank is killed (almost never used) { Target tank_died_relay Action Trigger } OnBombDroppedOutput // output sent when the Tank drops its bomb once it reaches the end of its path { Target boss_deploy_relay Action Trigger } } FirstSpawnOutput { Target tank_uber_start_relay Action trigger } } WaveSpawn { Where spawnbot_hidden TotalCount 1 MaxActive 1 SpawnCount 1 Support 1 WaitBeforeStarting 30 WaitBetweenSpawns 60000 FirstSpawnOutput { Target tank_uber_stop_relay Action trigger } } } //WAVE 5 //////////CURRENCY 800/////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name stage1 Where spawnbot_mid TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 100 RandomSpawn 0 TFBot { Template T_TFBot_Giant_Scout_Fast Tag norampflank Tag nostairflank } } WaveSpawn { Name stage1 Where spawnbot_invasion TotalCount 45 MaxActive 15 SpawnCount 15 WaitBeforeStarting 10 WaitBetweenSpawns 20 TotalCurrency 250 RandomSpawn 0 TFBot { Template T_TFBot_Scout_Melee Tag norampflank Tag nostairflank } } WaveSpawn { Name stage2 WaitForAllDead stage1 Where spawnbot_invasion TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 8 TotalCurrency 250 RandomSpawn 0 TFBot { Class Heavy Skill Normal Tag norampflank Tag nostairflank } } WaveSpawn { Name stage3 WaitForAllSpawned stage2 Where spawnbot_mid TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 200 RandomSpawn 0 TFBot { Template T_TFBot_Giant_Scout_BaseBall Tag norampflank Tag nostairflank } } } //WAVE 6 //////////CURRENCY 800/////////////////////////////////// Wave { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name stage1 Where spawnbot_mid TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 12 TotalCurrency 100 RandomSpawn 0 TFBot { Template T_TFBot_HeavyWeapons_Fist Tag norampflank Tag nostairflank } } WaveSpawn { Name stage1 Where spawnbot TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 12 TotalCurrency 100 RandomSpawn 0 TFBot { Template T_TFBot_Scout_Bonk Tag norampflank Tag nostairflank } } WaveSpawn { Name stage1 Where spawnbot_left TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 12 TotalCurrency 100 RandomSpawn 0 TFBot { Template T_TFBot_Soldier_Stun Tag norampflank Tag nostairflank } } WaveSpawn { Name stage1 Where spawnbot_left TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 TotalCurrency 500 //FirstSpawnWarningSound "mvm/mvm_tank_start.wav" //sound Tank { Health 30000 Speed 75 Name "tankboss" Skin 1 // 0 - normal skin, 1 - final wave skin StartingPathTrackNode "boss_path_short_1" // if this is not here have fun with the hatch tank OnKilledOutput // output sent when the Tank is killed (almost never used) { Target tank_died_relay Action Trigger } OnBombDroppedOutput // output sent when the Tank drops its bomb once it reaches the end of its path { Target boss_deploy_relay Action Trigger } } } } //WAVE 7 //////////CURRENCY 000/////////////////////////////////// //Wave //{ //StartWaveOutput //{ // Target wave_start_relay // Action Trigger //} //DoneOutput //{ // Target wave_finished_relay // Action trigger //} // //WaveSpawn //{ // Name boss // Where spawnbot_mid // TotalCount 1 // MaxActive 1 // SpawnCount 1 // // // TFBot // { // Template T_TFBot_Giant_Pyro // Skill Expert // Health 12500 // Name "Thermalis" // Attributes UseBossHealthBar // Attributes AlwaysFireWeapon // Scale 2 // ItemAttributes // { // ItemName "TF_WEAPON_FLAMETHROWER" // "damage bonus" 1.5 // } // } //} //} }