//This is the second intermediate difficulty mission for The Dust, called Diminished Determination #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 1000 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 Templates { T_TFBot_Heavyweapons_Fist_Chieftain // Cannot move when sandvich refreshes while carrying the bomb { Name "Chieftain Heavy" Class HeavyWeapons ClassIcon heavy_steelfist Skill Hard Health 900 Scale 1.5 Item "The Brass Beast" Item "The Buffalo Steak Sandvich" Item "Warrior's Spirit" Item "Big Chief" ItemAttributes { ItemName "The Brass Beast" "aiming knockback resistance" 5.0 "aiming movespeed decreased" 1.0 } ItemAttributes { ItemName "Warrior's Spirit" "dmg taken increased" 1.0 } } } Mission // Sentry Buster mission { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission // Wave 1 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 35 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission // Wave 1 Engineer mission { Objective Engineer Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 0 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers TeleportWhere spawnbot_lower Attributes TeleportToHint Health 300 } } Mission // Wave 2 Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Mission // Wave 3 Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission // Wave 3 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 35 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission // Wave 3 Engineer mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 0 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers TeleportWhere spawnbot_lower Attributes TeleportToHint Health 400 } } Mission // Wave 4 Sleeper Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 40 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission // Wave 5 Sleeper Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission // Wave 5 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission // Wave 5 Engineer mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers TeleportWhere spawnbot_lower Attributes TeleportToHint Health 500 } } Mission // Wave 6 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission // Wave 6 Engineer mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 0 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers TeleportWhere spawnbot_lower Attributes TeleportToHint Health 500 } } Mission // Wave 7 Sleeper Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 40 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } ///////////////// //WAVES //POPFILE PAYOUT //START $1000 //DROP W1 $600 / W2 $800 / W3 $700 / W4 $600 / W5 $800 / W6 $700 / W7 $1000 //START: $1000 / DROP: $5200 / TOTAL: $6200 / TOTAL PLUS BONUS: $6800 ///////////////// //WAVE 1 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 44 Heavies, (200) // B - 16 Heavies, (160) // Support - Demoknights (1/2), Scouts (Bat) (1/2), (240) // Spy mission active // Engineer mission active // Cash at start is $1000 // Total cash in this wave is $600 // Running Total cash plus bonus cash is $1700 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Support - Demoknights (1/2), Scouts (Bat) (1/2) { TotalCurrency 240 TotalCount 64 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Demoman_Knight } TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly } } } WaveSpawn // A - 44 Heavies { Name Wave1a TotalCurrency 200 TotalCount 44 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where flankers TFBot { Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn // B - 16 Heavies { Name Wave1b WaitForAllDead Wave1a TotalCurrency 160 TotalCount 16 MaxActive 16 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 1 Where spawnbot_lower TFBot { Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly } } } //WAVE 2 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // N/A - 3 Tank Robots, (150) // A - 12 Squads; 1 Steel Gauntlet, 1 Quick-Fix Medic, (150) // A - 2 Giant Soldiers, (50) // B - 42 Pyros, (150) // B - 3 Squads; 1 Giant Soldier, 4 Quick-Fix Medics, (150) // Support - Hyper League Scouts, (150) // Sniper mission active // Cash at start is $1700 // Total cash in this wave is $800 // Running Total cash plus bonus cash is $2600 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Support - Hyper League Scouts { TotalCurrency 150 TotalCount 50 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } WaveSpawn // N/A - 3 Tank Robots { TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 80 Where spawnbot Tank { Health 18000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A - 12 Squads; 1 Steel Gauntlet, 1 Quick-Fix Medic { Name Wave2a TotalCurrency 150 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where flankers Squad { TFBot { Template T_TFBot_Heavyweapons_Fist Health 500 } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn // A - 2 Giant Soldiers { Name Wave2a TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn // B - 42 Pyros { Name Wave2b WaitForAllSpawned Wave2a TotalCurrency 150 TotalCount 42 MaxActive 7 SpawnCount 7 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot_lower TFBot { Class Pyro Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn // B - 3 Squads; 1 Giant Soldier, 4 Quick-Fix Medics { Name Wave2b WaitForAllDead Wave2a TotalCurrency 150 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } } //WAVE 3 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // N/A - 4 Giant Heatmaker Heavies, (200) // A - 48 Force-a-Nature Scouts, (100) // B - 2 Giant Blast Soldiers, (100) // B - 35 GRU Heavyweight Champs, (150) // Support - Extended Concheror Soldiers, (150) // Sniper mission active // Spy mission active // Engineer mission active // Cash at start is $2600 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $3400 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // N/A - 4 Giant Heatmaker Heavies { TotalCurrency 200 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 45 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heater } } WaveSpawn // Support - Extended Concheror Soldiers { TotalCurrency 150 TotalCount 50 MaxActive 6 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 10 Support 1 RandomSpawn 1 Where spawnbot Where flankers Where spawnbot_lower TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn // A - 48 Force-a-Nature Scouts { Name Wave3a TotalCurrency 100 TotalCount 48 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where flankers TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn // B - 2 Giant Blast Soldiers { Name Wave3b WaitForAllSpawned Wave3a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 45 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_RocketPush } } WaveSpawn // B - 35 GRU Heavyweight Champs { Name Wave3b WaitForAllDead Wave3a TotalCurrency 150 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_lower TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } //WAVE 4 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 36 Pyros, (100) // B - 4 Giant Pyros, (100) // B - 27 Demos, (100) // C - 3 Super Scouts, (100) // Support - Squads; 1 Battle Engineer, 1 Heatmaker Heavy, 1 Quick-Fix Medic, (100) // Support - Hyper League Scouts, (0) // C Support - Scouts (Scattergun), (100) // Sleeper Sniper mission active // Cash at start is $3400 // Total cash in this wave is $600 // Running Total cash plus bonus cash is $4100 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Support - Squads; 1 Battle Engineer, 1 Heatmaker Heavy, 1 Quick-Fix Medic { TotalCurrency 100 TotalCount 15 MaxActive 3 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 30 Support 1 Where flankers Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } TFBot { ClassIcon heavy_heater Name "Heater Heavy" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "the huo long heatmaker" } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn // A - 36 Pyros { Name Wave4a TotalCurrency 100 TotalCount 36 MaxActive 18 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Class Pyro Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn // B - 4 Giant Pyros { Name Wave4b WaitForAllSpawned Wave4a TotalCurrency 100 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro } } WaveSpawn // B - 27 Demos { Name Wave4b WaitForAllSpawned Wave4a TotalCurrency 100 TotalCount 27 MaxActive 9 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where flankers TFBot { Class Demoman Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn // C Support - Scouts (Scattergun) { WaitForAllDead Wave4b TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Support 1 TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn // C - 3 Super Scouts { Name Wave4c WaitForAllDead Wave4b TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 35 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn // Support - Hyper League Scouts { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } //WAVE 5 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // N/A - 2 Tank Robots, (100) // A - 108 Scouts (Scattergun) (1/3), or Force-a-Nature Scouts (1/3), or Jumping Sandman Scouts (1/6), or Bonk Scouts (1/6), (400) // B - 35 Steel Gauntlets, (100) // B - 1 Tank Robot, (100) // B Support - Hyper League Scouts, (100) // Sleeper Sniper mission active // Spy mission active // Engineer mission active // Cash at start is $4100 // Total cash in this wave is $800 // Running Total cash plus bonus cash is $5000 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // N/A - 2 Tank Robots { Name Wave5a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Tank { Health 30000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A - 108 Scouts (Scattergun) (1/3), or Force-a-Nature Scouts (1/3), or Jumping Sandman Scouts (1/6), or Bonk Scouts (1/6) { Name Wave5a TotalCurrency 400 TotalCount 108 MaxActive 18 SpawnCount 6 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot Where flankers RandomChoice { TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Scout_FAN } TFBot { Template T_TFBot_Scout_FAN } TFBot { Template T_TFBot_Scout_Jumping_Sandman Name "Jumping Sandman Scout" } TFBot { Template T_TFBot_Scout_Bonk Name "Bonk Scout" } } } WaveSpawn // B - 35 Steel Gauntlets { Name Wave5b WaitForAllSpawned Wave5a TotalCurrency 100 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn // B - 1 Tank Robot { Name Wave5b WaitForAllSpawned Wave5a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Tank { Health 38000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // B Support - Hyper League Scouts { WaitForAllDead Wave5a TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Support 1 TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } //WAVE 6 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 64 Huntsman Snipers, (150) // A1 - 6 Giant Burst-Fire Soldiers, (200) // A2 - 4 Force-a-Nature Super Scouts, (100) // B - 6 Force-a-Nature Super Scouts, (100) // Support - Crit Demoknights, (150) // Spy mission active // Engineer mission active // Cash at start is $5000 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $5800 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Support - Crit Demoknights { TotalCurrency 150 TotalCount 60 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where flankers Where spawnbot_lower Support 1 TFBot { Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" } } WaveSpawn // A1 - 64 Huntsman Snipers { Name Wave6a1 TotalCurrency 150 TotalCount 64 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 7 Where flankers Where spawnbot_lower TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } } WaveSpawn // A1 - 6 Giant Burst-Fire Soldiers { Name Wave6a1 TotalCurrency 200 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn // A2 - 4 Force-a-Nature Super Scouts { Name Wave6a2 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 25 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn // B - 6 Force-a-Nature Super Scouts { Name Wave6b WaitForAllDead Wave6a2 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 25 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_FAN } } } //WAVE 7 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 1 Tank Robot, (100) // A2 - 33 Heavies, (100) // A2 - 6 Giant Crit Soldiers, (100) // B - 8 Squads; 1 Extended Buff Soldier, 2 Heavies, 2 Extended Concheror Soldiers, (150) // B - 1 Tank Robot, (150) // B - 2 Squads; 1 Giant Deflector Heavy, 4 Extended Buff Soldiers, (200) // Support - Crit Demos, (200) // Sleeper Sniper mission active // Cash at start is $5800 // Total cash in this wave is $1000 // Running Total cash plus bonus cash is $6800 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Support - Crit Demos { TotalCurrency 200 TotalCount 100 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 Where spawnbot Where flankers Where spawnbot_lower TFBot { Class Demoman Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" } } WaveSpawn // A1 - 1 Tank Robot { Name Wave7a1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Tank { Health 31000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A2 - 33 Heavies { Name Wave7a2 TotalCurrency 100 TotalCount 33 MaxActive 6 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 7 Where spawnbot TFBot { Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn // A2 - 6 Giant Crit Soldiers { Name Wave7a2 TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_lower TFBot { Template T_TFBot_Giant_Soldier Attributes "AlwaysCrit" } } WaveSpawn // B - 8 Squads; 1 Extended Buff Soldier, 2 Heavies, 2 Extended Concheror Soldiers { Name Wave7b WaitForAllDead Wave7a1 TotalCurrency 150 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where flankers Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn // B - 1 Tank Robot { Name Wave7b WaitForAllSpawned Wave7a2 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Tank { Health 42000 Name Tank Speed 75 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // B - 2 Squads; 1 Giant Deflector Heavy, 4 Extended Buff Soldiers { Name Wave7b WaitForAllDead Wave7a2 TotalCurrency 200 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } } }