//This is the first intermediate difficulty mission for The Dust, called Damnable Diversion #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 1000 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 Templates { T_TFBot_Giant_Soldier_SlowBarrage { ClassIcon soldier_barrage Health 4200 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } } Mission // Sentry Buster mission { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 8 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission // Wave 1 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission // Waves 2 and 3 Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 20 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Mission // Wave 2 Engineer mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers TeleportWhere spawnbot_lower Attributes TeleportToHint Health 300 } } Mission // Wave 3 Engineer mission { Objective Engineer Where spawnbot BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 0 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers TeleportWhere spawnbot_lower Attributes TeleportToHint Health 400 } } Mission // Wave 4 Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission // Wave 4 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission // Wave 5 Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission // Wave 5 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 45 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission // Wave 5 Engineer mission { Objective Engineer Where spawnbot BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers TeleportWhere spawnbot_lower Attributes TeleportToHint Health 500 } } Mission // Wave 6 Sleeper Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission // Wave 6 Engineer mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 0 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers TeleportWhere spawnbot_lower Attributes TeleportToHint Health 500 } } Mission // Wave 7 Sleeper Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission // Wave 7 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission // Wave 8 Sleeper Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission // Wave 8 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Spy } } ///////////////// //WAVES //POPFILE PAYOUT //START $1000 //DROP W1 $600 / W2 $700 / W3 $700 / W4 $700 / W5 $600 / W6 $700 / W7 $700 / W8 $800 //START: $1000 / DROP: $5500 / TOTAL: $6500 / TOTAL PLUS BONUS: $7200 ///////////////// //WAVE 1 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // N/A - 70 Scouts (Scattergun) (2/3) or Scouts (Bat) (1/3), (250) // N/A - 1 Tank Robot, (200) // Support - GRU Heavyweight Champs, (150) // Spy mission active // Cash at start is $1000 // Total cash in this wave is $600 // Running Total cash plus bonus cash is $1700 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // N/A - 70 Scouts (Scattergun) (2/3) or Scouts (Bat) (1/3) { TotalCurrency 250 TotalCount 70 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Where flankers Where spawnbot_lower RandomChoice { TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly } } } WaveSpawn // N/A - 1 Tank Robot { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot Tank { Health 21000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Support - GRU Heavyweight Champs { TotalCurrency 150 TotalCount 35 MaxActive 5 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 1 Support 1 Where spawnbot Where flankers Where spawnbot_lower TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } //WAVE 2 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // N/A - 5 Giant Pyros, (200) // A - 28 Soldiers, (150) // B - 48 Heavies, (250) // Support - Huntsman Snipers, (100) // Sniper mission active // Engineer mission active // Cash at start is $1700 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $2500 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // N/A - 5 Giant Pyros { TotalCurrency 200 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysFireWeapon" } } WaveSpawn // Support - Huntsman Snipers { TotalCurrency 100 TotalCount 56 MaxActive 8 SpawnCount 8 WaitBeforeStarting 10 WaitBetweenSpawns 15 Support 1 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn // A - 28 Soldiers { Name Wave2a TotalCurrency 150 TotalCount 28 MaxActive 10 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where flankers TFBot { Class Soldier Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn // B - 48 Heavies { Name Wave2b WaitForAllSpawned Wave2a TotalCurrency 250 TotalCount 48 MaxActive 10 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 1 Where spawnbot_lower TFBot { Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly } } } //WAVE 3 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 16 Steel Gauntlets, (100) // B - 1 Squad; 1 Giant Burst-Fire Demo, 4 Slow Scorch Shot Pyros, 4 Quick-Fix Medics, (150) // C - 1 Squad; 1 Giant Burst-Fire Soldier, 4 Slow Scorch Shot Pyros, 4 Quick-Fix Medics, (150) // D - 1 Squad; 1 Giant Deflector Heavy, 4 Slow Scorch Shot Pyros, 4 Quick-Fix Medics, (150) // B Support - Demoknights (1/2), Huntsman Snipers (1/2), (150) // Sniper mission active // Engineer mission active // Cash at start is $2500 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $3300 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 16 Steel Gauntlets { Name Wave3a TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn // B Support - Demoknights (1/2), Huntsman Snipers (1/2) { WaitForAllDead Wave3a TotalCurrency 150 TotalCount 75 MaxActive 10 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Support 1 Where spawnbot Where flankers Where spawnbot_lower RandomChoice { TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn // B - 1 Squad; 1 Giant Burst-Fire Demo, 4 Slow Scorch Shot Pyros, 4 Quick-Fix Medics { Name Wave3b WaitForAllDead Wave3a TotalCurrency 150 TotalCount 9 MaxActive 9 SpawnCount 9 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where flankers Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn // C - 1 Squad; 1 Giant Burst-Fire Soldier, 4 Slow Scorch Shot Pyros, 4 Quick-Fix Medics { Name Wave3c WaitForAllDead Wave3b TotalCurrency 150 TotalCount 9 MaxActive 9 SpawnCount 9 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn // D - 1 Squad; 1 Giant Deflector Heavy, 4 Slow Scorch Shot Pyros, 4 Quick-Fix Medics { Name Wave3d WaitForAllDead Wave3c TotalCurrency 150 TotalCount 9 MaxActive 9 SpawnCount 9 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_ScorchShot } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } } //WAVE 4 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // N/A - 2 Giant Demos, (50) // N/A - 2 Giant Demos, (50) // N/A - 2 Giant Demos, (50) // N/A - 2 Tank Robots, (200) // N/A - 72 Heavyweight Champs, (150) // N/A - 35 Demos, (100) // Support - Hyper League Scouts, (0) // Sniper mission active // Spy mission active // Cash at start is $3300 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $4100 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // N/A - 2 Giant Demos { TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 90 Where spawnbot TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn // N/A - 2 Giant Demos { TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 90 Where flankers TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn // N/A - 2 Giant Demos { TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 90 Where flankers TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn // N/A - 2 Tank Robots { TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 90 Where spawnbot Tank { Health 27000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // N/A - 72 Heavyweight Champs { TotalCurrency 150 TotalCount 72 MaxActive 12 SpawnCount 8 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Where spawnbot_lower TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn // N/A - 35 Demos { TotalCurrency 100 TotalCount 35 MaxActive 5 SpawnCount 5 WaitBeforeStarting 40 WaitBetweenSpawns 7 Where flankers TFBot { Class Demoman Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn // Support - Hyper League Scouts { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } //WAVE 5 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 54 Scouts (Scattergun) (1/2) or Scouts (Bat) (1/2), (250) // A - 10 Heavies, (50) // A - 16 Demos, (50) // B - 12 Heavies, (50) // B - 1 Squad; 1 Giant Crit Barrage Soldier, 5 Uber Medics, (200) // Support - Hyper League Scouts, (0) // Sniper mission active // Spy mission active // Engineer mission active // Cash at start is $4100 // Total cash in this wave is $600 // Running Total cash plus bonus cash is $4800 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 54 Scouts (Scattergun) (1/2) or Scouts (Bat) (1/2) { Name Wave5a TotalCurrency 250 TotalCount 54 MaxActive 10 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot RandomChoice { TFBot { Class Scout Skill Hard WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Expert WeaponRestrictions MeleeOnly } } } WaveSpawn // A - 10 Heavies { Name Wave5a TotalCurrency 50 TotalCount 10 MaxActive 4 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where flankers TFBot { Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn // A - 16 Demos { Name Wave5a TotalCurrency 50 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 8 Where spawnbot_lower TFBot { Class Demoman Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn // B - 12 Heavies { Name Wave5b WaitForAllSpawned Wave5a TotalCurrency 50 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where flankers TFBot { Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn // B - 1 Squad; 1 Giant Crit Barrage Soldier, 5 Uber Medics { Name Wave5b WaitForAllDead Wave5a TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn // Support - Hyper League Scouts { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } //WAVE 6 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 30 Squads; 1 Heavyweight Champ, 1 Quick-Uber Medic, (300) // B - 16 Squads; 1 GRU Heavyweight Champ, 1 Quick-Uber Medic, (150) // C - 48 Scouts (Bat), (150) // D - 10 Squads; 1 GRU Heavyweight Champ, 1 Quick-Uber Medic, (100) // Support - Hyper League Scouts, (0) // Sleeper Sniper mission active // Engineer mission active // Cash at start is $4800 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $5600 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 30 Squads; 1 Heavyweight Champ, 1 Quick-Uber Medic { Name Wave6a TotalCurrency 300 TotalCount 60 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // B - 16 Squads; 1 GRU Heavyweight Champ, 1 Quick-Uber Medic { Name Wave6b WaitForAllSpawned Wave6a TotalCurrency 150 TotalCount 32 MaxActive 16 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 1 Where flankers Where spawnbot_lower Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // C - 48 Scouts (Bat) { Name Wave6c WaitForAllSpawned Wave6b TotalCurrency 150 TotalCount 48 MaxActive 19 SpawnCount 16 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly } } WaveSpawn // D - 10 Squads; 1 GRU Heavyweight Champ, 1 Quick-Uber Medic { Name Wave6d WaitForAllSpawned Wave6c TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 20 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // Support - Hyper League Scouts { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } //WAVE 7 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 3 Squads; 1 Giant Rapid-Fire Soldier, 2 Uber Medic, (200) // A2 - 75 Scouts (Scattergun), or Demoknights, (150) // A2 - 8 Squads; 1 Heavy, 2 Extended Buff Soldiers, 1 Uber Medic, (150) // B1 - 3 Squads; 1 Giant Demo, 3 Heavies, 1 Uber Medic, (150) // B2 - 12 Extended Buff Soldiers, (50) // Support - Hyper League Scouts, (0) // Sleeper Sniper mission active // Spy mission active // Cash at start is $5600 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $6400 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 3 Squads; 1 Giant Rapid-Fire Soldier, 2 Uber Medic { Name Wave7a1 TotalCurrency 200 TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 45 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn // A2 - 75 Scouts (Scattergun), or Demoknights { Name Wave7a2 TotalCurrency 150 TotalCount 75 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where flankers RandomChoice { TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn // A2 - 8 Squads; 1 Heavy, 2 Extended Buff Soldiers, 1 Uber Medic { Name Wave7a2 TotalCurrency 150 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_lower Squad { TFBot { Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Medic } } } WaveSpawn // B1 - 3 Squads; 1 Giant Demo, 3 Heavies, 1 Uber Medic { Name Wave7b1 WaitForAllDead Wave7a1 TotalCurrency 150 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 35 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Medic } } } WaveSpawn // B2 - 12 Extended Buff Soldiers { Name Wave7b2 WaitForAllDead Wave7a2 TotalCurrency 50 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where flankers TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn // Support - Hyper League Scouts { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } //WAVE 8 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // N/A - 8 Super Scouts, (100) // A - 12 Squads; 1 Extended Concheror Soldier, 1 Quick-Fix Medic, (200) // A - 60 Pyros, (200) // B - 1 Tank Robot, (150) // B - 2 Squads; 1 Giant Heavy, 2 Giant Regen Medics, (150) // B Support - Scouts (Scattergun), (0) // Sleeper Sniper mission active // Spy mission active // Cash at start is $6400 // Total cash in this wave is $800 // Running Total cash plus bonus cash is $7200 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // N/A - 8 Super Scouts { TotalCurrency 100 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn // A - 12 Squads; 1 Extended Concheror Soldier, 1 Quick-Fix Medic { Name Wave8a TotalCurrency 200 TotalCount 24 MaxActive 10 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where flankers Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn // A - 60 Pyros { Name Wave8a TotalCurrency 200 TotalCount 60 MaxActive 10 SpawnCount 5 WaitBeforeStarting 12 WaitBetweenSpawns 5 Where spawnbot_lower TFBot { Class Pyro Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn // B Support - Scouts (Scattergun) { WaitForAllDead Wave8a TotalCurrency 0 TotalCount 60 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where flankers Where spawnbot_lower TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn // B - 1 Tank Robot { Name Wave8b WaitForAllSpawned Wave8a TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot Tank { Health 35000 Name Tank Speed 75 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // B - 2 Squads; 1 Giant Heavy, 2 Giant Regen Medics { Name Wave8b WaitForAllSpawned Wave8a TotalCurrency 150 TotalCount 6 MaxActive 3 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } }