//This is the second expert difficulty mission for The Dust, called Decadence #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 1000 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 Templates { T_TFBot_Chief_Heavy_Steelfist // Titanium Gauntlet boss template { Name "Titanium Gauntlet" Class Heavyweapons ClassIcon heavy_chief Skill Expert Health 35000 WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Item "War Head" Item "Fists of Steel" ItemAttributes { ItemName "Fists of Steel" "fire rate bonus" 0.8 "damage bonus" 2 "critboost on kill" 10 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "override footstep sound set" 2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } T_TFBot_Heavy_Deflector // Deflector Heavy common robot template { Name "Deflector Heavy" Class HeavyWeapons ClassIcon heavy_deflector Skill Expert WeaponRestrictions PrimaryOnly Item "deflector" Item "the u-clank-a" ItemAttributes { ItemName deflector "attack projectiles" 2 "damage bonus" 1.2 } } } Mission // Sentry Buster mission { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 100 InitialCooldown 30 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission // Wave 1 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 35 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission // Wave 2 Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Sniper } } Mission // Wave 3 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 35 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission // Wave 4 Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 35 CooldownTime 25 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission // Wave 4 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission // Wave 4 Engineer mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers TeleportWhere spawnbot_lower Attributes TeleportToHint Health 500 } } Mission // Wave 5 Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "The Razorback" } } Mission // Wave 6 Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 35 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "The Razorback" } } Mission // Wave 6 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission // Wave 6 Engineer mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers TeleportWhere spawnbot_lower Attributes TeleportToHint Health 500 } } Mission // Wave 7 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 90 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission // Wave 7 Engineer mission { Objective Engineer Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 90 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers TeleportWhere spawnbot_lower Attributes TeleportToHint Health 500 } } Mission // Wave 8 Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 25 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "The Razorback" } } Mission // Wave 8 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Spy } } ///////////////// //WAVES //POPFILE PAYOUT //START $1000 //DROP W1 $700 / W2 $800 / W3 $800 / W4 $800 / W5 $800 / W6 $800 / W7 $1100 / W8 $500 //START: $1000 / DROP: $6300 / TOTAL: $7300 / TOTAL PLUS BONUS: $8000 ///////////////// //WAVE 1 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // N/A - 3 Squads; 1 Giant Deflector Heavy, 1 Giant Regen Medic, (450) // Support - Bonk Scouts (1/2), or Hyper League Scouts (1/2), (250) // Spy mission active // Cash at start is $1000 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $1800 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // N/A - 3 Squads; 1 Giant Deflector Heavy, 1 Giant Regen Medic { TotalCurrency 450 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 40 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn // Support - Bonk Scouts (1/2), or Hyper League Scouts { TotalCurrency 250 TotalCount 125 MaxActive 12 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 RandomSpawn 1 Where spawnbot Where flankers Where spawnbot_lower RandomChoice { TFBot { Template T_TFBot_Scout_Bonk Name "Bonk Scout" } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } } //WAVE 2 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // N/A - 5 Squads; 1 Giant Soldier, 3 Extended Buff Soldiers, 2 QuickUber Medics, (300) // N/A - 1 Tank Robot, (100) // A1 - 25 Extended Buff Soldiers, (125) // A2 - 27 Heavies, (125) // B - 7 Samurai Demoknights, (100) // B - 30 Crit Force-a-Nature Scouts, (50) // Support - Hyper League Scouts, (0) // Sniper mission active // Cash at start is $1800 // Total cash in this wave is $800 // Running Total cash plus bonus cash is $2700 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // N/A - 5 Squads; 1 Giant Soldier, 3 Extended Buff Soldiers, 2 QuickUber Medics { TotalCurrency 300 TotalCount 30 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // N/A - 1 Tank Robot { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 Where spawnbot Tank { Health 25000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A1 - 25 Extended Buff Soldiers { Name Wave2a1 TotalCurrency 125 TotalCount 25 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where flankers TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn // A2 - 27 Heavies { Name Wave2a2 TotalCurrency 125 TotalCount 27 MaxActive 6 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_lower TFBot { Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn // B - 7 Samurai Demoknights { Name Wave2b WaitForAllSpawned Wave2a2 TotalCurrency 100 TotalCount 7 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where flankers TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn // B - 30 Crit Force-a-Nature Scouts { Name Wave2b WaitForAllDead Wave2a1 TotalCurrency 50 TotalCount 30 MaxActive 8 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot_lower TFBot { Template T_TFBot_Scout_FAN Attributes "AlwaysCrit" } } WaveSpawn // Support - Hyper League Scouts { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } //WAVE 3 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 4 Squads; 1 Giant Blaster Soldier, 2 Giant Regen Medics, (200) // A2 - 27 Demos, (100) // A2 - 42 Crit Bonk Scouts, (150) // B - 8 Squads; 1 Giant Heatmaker Heavy, 3 Uber Medics, (200) // B Support - Heavyweight Champs, (150) // Support - Hyper League Scouts, (0) // Spy mission active // Cash at start is $2700 // Total cash in this wave is $800 // Running Total cash plus bonus cash is $3600 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 4 Squads; 1 Giant Blaster Soldier, 2 Giant Regen Medics { Name Wave3a1 TotalCurrency 200 TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketPush } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn // A2 - 27 Demos { Name Wave3a2 TotalCurrency 100 TotalCount 27 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_lower TFBot { Class Demoman Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn // A2 - 42 Crit Bonk Scouts { Name Wave3a2 TotalCurrency 150 TotalCount 42 MaxActive 10 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where flankers TFBot { Template T_TFBot_Scout_Bonk Name "Bonk Scout" Attributes "AlwaysCrit" } } WaveSpawn // B - 8 Squads; 1 Giant Heatmaker Heavy, 3 Uber Medics { Name Wave3b WaitForAllDead Wave3a1 TotalCurrency 200 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Where flankers Where spawnbot_lower Squad { TFBot { Template T_TFBot_Heavyweapons_Heater } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn // B Support - Heavyweight Champs { WaitForAllDead Wave3a2 TotalCurrency 150 TotalCount 96 MaxActive 8 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Where flankers Where spawnbot_lower Support 1 TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn // Support - Hyper League Scouts { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } //WAVE 4 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // N/A - 6 Super Scouts, (150) // N/A - 6 Super Scouts, (150) // N/A - 6 Super Scouts, (150) // N/A - 4 Tank Robots, (200) // Support - Deflector Heavies, (150) // Sleeper Sniper mission active // Spy mission active // Engineer mission active // Cash at start is $3600 // Total cash in this wave is $800 // Running Total cash plus bonus cash is $4500 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // N/A - 6 Super Scouts { TotalCurrency 150 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 45 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn // N/A - 6 Super Scouts { TotalCurrency 150 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 45 Where flankers TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn // N/A - 6 Super Scouts { TotalCurrency 150 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 45 Where spawnbot_lower TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn // N/A - 4 Tank Robots { TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 55 Where spawnbot Tank { Health 22000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Support - Deflector Heavies { TotalCurrency 150 TotalCount 150 MaxActive 12 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Where flankers Where spawnbot_lower Support 1 TFBot { Template T_TFBot_Heavy_Deflector } } } //WAVE 5 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 10 Extended Backup Soldiers, (50) // A1 - 10 Huntsman Snipers, (50) // A2 - 2 Giant Rapid-Fire Demos, (34) // A2 - 2 Giant Rapid-Fire Demos, (33) // A2 - 2 Giant Rapid-Fire Demos, (33) // B1 - 5 Giant Crit Soldiers, (100) // B2 - 28 Extended Backup Soldiers, (50) // B2 - 64 Huntsman Snipers, (100) // C - 6 Squads; 1 Giant Crit Soldier, 3 Uber Medics (150) // C - 1 Chief Steel Gauntlet, (100) // C Support - Crit Soldiers, (100) // Support - Hyper League Scouts, (0) // Sleeper Sniper mission active // Cash at start is $4500 // Total cash in this wave is $800 // Running Total cash plus bonus cash is $5400 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 10 Extended Backup Soldiers { Name Wave5a1 TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Battalion } } WaveSpawn // A1 - 10 Huntsman Snipers { Name Wave5a1 TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where flankers TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn // A2 - 2 Giant Rapid-Fire Demos { Name Wave5a2 WaitForAllDead Wave5a1 TotalCurrency 34 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn // A2 - 2 Giant Rapid-Fire Demos { Name Wave5a2 WaitForAllDead Wave5a1 TotalCurrency 33 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where flankers TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn // A2 - 2 Giant Rapid-Fire Demos { Name Wave5a2 WaitForAllDead Wave5a1 TotalCurrency 33 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_lower TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn // B1 - 5 Giant Crit Soldiers { Name Wave5b1 WaitForAllDead Wave5a2 TotalCurrency 100 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier Attributes "AlwaysCrit" } } WaveSpawn // B2 - 28 Extended Backup Soldiers { Name Wave5b2 WaitForAllDead Wave5a2 TotalCurrency 50 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where spawnbot_lower TFBot { Template T_TFBot_Soldier_Extended_Battalion } } WaveSpawn // B2 - 64 Huntsman Snipers { Name Wave5b2 WaitForAllDead Wave5a2 TotalCurrency 100 TotalCount 64 MaxActive 8 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where flankers TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn // C - 6 Squads; 1 Giant Crit Soldier, 3 Uber Medics { Name Wave5c WaitForAllSpawned Wave5b1 TotalCurrency 150 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn // C - 1 Chief Steel Gauntlet { Name Wave5c WaitForAllSpawned Wave5b2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where flankers TFBot { Template T_TFBot_Chief_Heavy_Steelfist } } WaveSpawn // C Support - Crit Soldiers { WaitForAllSpawned Wave5b2 TotalCurrency 100 TotalCount 50 MaxActive 8 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 1 Where spawnbot_lower Support 1 TFBot { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" } } WaveSpawn // Support - Hyper League Scouts { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } //WAVE 6 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // N/A - 8 Giant Crit Pyros, (80) // N/A - 8 Giant Crit Pyros, (80) // N/A - 8 Giant Crit Pyros, (80) // A - 8 Steel Gauntlets, (60) // A - 8 Steel Gauntlets, (50) // A - 8 Steel Gauntlets, (50) // A - 32 Extended Conch Soldiers, (50) // B - 35 Crit Force-a-Nature Scouts, (50) // B - 16 Steel Gauntlets, (75) // B - 12 Extended Conch Soldiers, (25) // C - 4 Squads; 1 Giant Crit Deflector Heavy, 1 Giant Medic (100) // C Support - Crit Burst Fire Demos (1/2), or Crit Huntsman Snipers (1/2), (100) // Sleeper Sniper mission active // Spy mission active // Engineer mission active // Cash at start is $5400 // Total cash in this wave is $800 // Running Total cash plus bonus cash is $6300 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // N/A - 8 Giant Crit Pyros { TotalCurrency 80 TotalCount 8 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 40 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } } WaveSpawn // N/A - 8 Giant Crit Pyros { TotalCurrency 80 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 40 Where flankers TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } } WaveSpawn // N/A - 8 Giant Crit Pyros { TotalCurrency 80 TotalCount 8 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 40 Where spawnbot_lower TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } } WaveSpawn // A - 8 Steel Gauntlets { Name Wave6a TotalCurrency 60 TotalCount 8 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn // A - 8 Steel Gauntlets { Name Wave6a TotalCurrency 50 TotalCount 8 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where flankers TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn // A - 8 Steel Gauntlets { Name Wave6a TotalCurrency 50 TotalCount 8 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot_lower TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn // A - 32 Extended Conch Soldiers { Name Wave6a TotalCurrency 50 TotalCount 32 MaxActive 8 SpawnCount 8 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn // B - 35 Crit Force-a-Nature Scouts { Name Wave6b WaitForAllSpawned Wave6a TotalCurrency 50 TotalCount 35 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where flankers TFBot { Template T_TFBot_Scout_FAN Attributes "AlwaysCrit" } } WaveSpawn // B - 16 Steel Gauntlets { Name Wave6b WaitForAllSpawned Wave6a TotalCurrency 75 TotalCount 16 MaxActive 6 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn // B - 12 Extended Conch Soldiers { Name Wave6b WaitForAllDead Wave6a TotalCurrency 25 TotalCount 12 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_lower TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn // C Support - Crit Burst Fire Demos (1/2), or Crit Huntsman Snipers (1/2) { WaitForAllSpawned Wave6b TotalCurrency 100 TotalCount 90 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot Where flankers Where spawnbot_lower RandomChoice { TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } } } WaveSpawn // C - 4 Squads; 1 Giant Crit Deflector Heavy, 1 Giant Medic { Name Wave6c WaitForAllDead Wave6b TotalCurrency 100 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 40 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic } } } } //WAVE 7 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 36 Crit Soldiers, (50) // A - 48 Crit Pyros, (50) // A - 36 Crit Burst-Fire Demos, (50) // A - 36 Crit Deflector Heavies, (50) // A - 48 Crit Huntsman Snipers, (50) // B - 2 Tank Robots, (100) // C - 1 Squad; 1 Giant Crit Pyro, 2 Giant Medics, (100) // D - 1 Squad; 1 Giant Crit Burst-Fire Demo, 2 Giant Medics, (100) // E - 1 Squad; 1 Giant Crit Burst-Fire Soldier, 2 Giant Medics, (100) // E - 1 Tank Robot, (50) // F - 3 Squads; 1 Giant Crit Heal-on-Kill Deflector Heavy, 2 Giant Medics, (200) // C Support - Crit Heatmaker Heavies, (200) // Spy mission active // Engineer mission active // Cash at start is $6300 // Total cash in this wave is $1100 // Running Total cash plus bonus cash is $7500 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 36 Crit Soldiers { Name Wave7a TotalCurrency 50 TotalCount 36 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot Where flankers Where spawnbot_lower TFBot { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" } } WaveSpawn // A - 48 Crit Pyros { Name Wave7a TotalCurrency 50 TotalCount 48 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot Where flankers Where spawnbot_lower TFBot { Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" } } WaveSpawn // A - 36 Crit Burst-Fire Demos { Name Wave7a TotalCurrency 50 TotalCount 36 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot Where flankers Where spawnbot_lower TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } } WaveSpawn // A - 36 Crit Deflector Heavies { Name Wave7a TotalCurrency 50 TotalCount 36 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot Where flankers Where spawnbot_lower TFBot { Template T_TFBot_Heavy_Deflector Attributes "AlwaysCrit" } } WaveSpawn // A - 48 Crit Huntsman Snipers { Name Wave7a TotalCurrency 50 TotalCount 48 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot Where flankers Where spawnbot_lower TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } } WaveSpawn // B - 2 Tank Robots { Name Wave7b WaitForAllSpawned Wave7a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 45 Where spawnbot Tank { Health 28000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // C Support - Crit Heatmaker Heavies { WaitForAllSpawned Wave7b TotalCurrency 200 TotalCount 200 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 RandomSpawn 1 Where spawnbot Where flankers Where spawnbot_lower TFBot { ClassIcon heavy_heater Name "Heavy Heater" Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Item "the huo long heatmaker" Attributes "AlwaysCrit" } } WaveSpawn // C - 1 Squad; 1 Giant Crit Pyro, 2 Giant Medics { Name Wave7c WaitForAllDead Wave7a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn // D - 1 Squad; 1 Giant Crit Burst-Fire Demo, 2 Giant Medics { Name Wave7d WaitForAllDead Wave7c TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 40 WaitBetweenSpawns 0 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn // E - 1 Squad; 1 Giant Crit Burst-Fire Soldier, 2 Giant Medics { Name Wave7e WaitForAllDead Wave7d TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 50 WaitBetweenSpawns 0 Where flankers Squad { TFBot { Template T_TFBot_Soldier_BurstFire } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn // E - 1 Tank Robot { Name Wave7e WaitForAllDead Wave7b TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 120 WaitBetweenSpawns 0 Where spawnbot Tank { Health 50000 Name Tank Speed 75 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // F - 3 Squads; 1 Giant Crit Heal-on-Kill Deflector Heavy, 2 Giant Medics { Name Wave7f WaitForAllDead Wave7e TotalCurrency 200 TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 50 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } } //WAVE 8 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // N/A - 1 Chief Barrage Soldier, (250) // Support - Crit Huntsman Snipers (1/3), Crit Jumping Sandman Scouts (1/3), Crit Steel Gauntlets (1/6), Crit Samurai Demoknights (1/6), (250) // Sleeper Sniper mission active // Spy mission active // Cash at start is $7500 // Total cash in this wave is $500 // Running Total cash plus bonus cash is $8000 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Support - Crit Huntsman Snipers (1/3), Crit Jumping Sandman Scouts (1/3), Crit Steel Gauntlets (1/6), Crit Samurai Demoknights (1/6) { TotalCurrency 250 TotalCount 100 MaxActive 14 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Support 1 Where spawnbot Where flankers Where spawnbot_lower RandomChoice { TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Scout_Jumping_Sandman Name "Jumping Sandman Scout" Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Scout_Jumping_Sandman Name "Jumping Sandman Scout" Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Heavyweapons_Fist Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" } } } WaveSpawn // N/A - 1 Chief Barrage Soldier { TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Chief_Soldier_SlowCrit Health "40000" } } } }