//This is the first expert difficulty mission for The Dust, called Derelict Destruction #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 1000 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 Mission // Sentry Buster mission { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 8 InitialCooldown 30 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission // Wave 1 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 35 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission // Wave 2 Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission // Wave 2 Engineer mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 0 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers TeleportWhere spawnbot_lower Attributes TeleportToHint Health 500 } } Mission // Wave 3 Sleeper Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 40 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission // Wave 3 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 40 DesiredCount 5 TFBot { Template T_TFBot_Spy } } Mission // Wave 4 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 35 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission // Wave 4 Engineer mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 0 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers TeleportWhere spawnbot_lower Attributes TeleportToHint Health 500 } } Mission // Waves 5 and 6 Sleeper Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 20 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "The Razorback" } } Mission // Wave 6 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission // Wave 7 Sleeper Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 40 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "The Razorback" } } Mission // Wave 7 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission // Wave 7 Engineer mission { Objective Engineer Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers TeleportWhere spawnbot_lower Attributes TeleportToHint Health 500 } } ///////////////// //WAVES //POPFILE PAYOUT //START $1000 //DROP W1 $600 / W2 $700 / W3 $600 / W4 $700 / W5 $600 / W6 $700 / W7 $900 //START: $1000 / DROP: $4800 / TOTAL: $5800 / TOTAL PLUS BONUS: $6400 ///////////////// //WAVE 1 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // N/A - 5 Super Scouts, (200) // N/A - 2 Tank Robots, (200) // N/A - 16 Steel Gauntlets, (100) // Support - Soldiers (2/3), Extended Buff Soldiers (1/3), (100) // Spy mission active // Cash at start is $1000 // Total cash in this wave is $600 // Running Total cash plus bonus cash is $1700 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // N/A - 5 Super Scouts { TotalCurrency 200 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn // N/A - 2 Tank Robots { TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 55 Where spawnbot Tank { Health 20000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // N/A - 16 Steel Gauntlets { TotalCurrency 100 TotalCount 16 MaxActive 6 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where flankers TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn // Support - Soldiers (2/3), Extended Buff Soldiers (1/3) { TotalCurrency 100 TotalCount 54 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 10 Support 1 RandomSpawn 1 Where spawnbot Where flankers Where spawnbot_lower RandomChoice { TFBot { Class Soldier Skill Hard WeaponRestrictions PrimaryOnly } TFBot { Class Soldier Skill Hard WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } } //WAVE 2 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // N/A - 4 Giant Heavies, (200) // A - 8 Squads; 1 Extended Buff Soldier, 2 Heavies, 1 Uber Medic, (150) // B - 4 Squads; 1 Extended Buff Soldier, 4 Heavies, 2 Uber Medics, (200) // Support - Pyros (1/2), Demos (1/2), (150) // Sniper mission active // Engineer mission active // Cash at start is $1700 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $2500 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // N/A - 4 Giant Heavies { TotalCurrency 200 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 55 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn // A - 8 Squads; 1 Extended Buff Soldier, 2 Heavies, 1 Uber Medic { Name Wave2a TotalCurrency 150 TotalCount 32 MaxActive 10 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly } TFBot { Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Medic } } } WaveSpawn // B - 4 Squads; 1 Extended Buff Soldier, 4 Heavies, 2 Uber Medics { Name Wave2b WaitForAllSpawned Wave2a TotalCurrency 200 TotalCount 28 MaxActive 10 SpawnCount 7 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly } TFBot { Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly } TFBot { Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly } TFBot { Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn // Support - Pyros (1/2), Demos (1/2) { TotalCurrency 150 TotalCount 56 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 15 Support 1 RandomSpawn 1 Where spawnbot Where flankers Where spawnbot_lower RandomChoice { TFBot { Class Pyro Skill Hard WeaponRestrictions PrimaryOnly } TFBot { Class Demoman Skill Hard WeaponRestrictions PrimaryOnly } } } } //WAVE 3 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // N/A - 2 Tank Robots, (200) // N/A - 6 Squads; 1 Armour League Scout, 2 Quick-Uber Medics, (300) // Support - Soldiers (1/2), Demos (1/2), (100) // Sleeper Sniper mission active // Spy mission active // Cash at start is $2500 // Total cash in this wave is $600 // Running Total cash plus bonus cash is $3200 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // N/A - 2 Tank Robots { TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 60 Where spawnbot Tank { Health 24000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // N/A - 6 Squads; 1 Armour League Scout, 2 Quick-Uber Medics { TotalCurrency 300 TotalCount 18 MaxActive 4 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // Support - Soldiers (1/2), Demos (1/2) { TotalCurrency 100 TotalCount 64 MaxActive 10 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 7 Support 1 Where spawnbot Where flankers Where spawnbot_lower RandomChoice { TFBot { Class Soldier Skill Hard WeaponRestrictions PrimaryOnly } TFBot { Class Demoman Skill Hard WeaponRestrictions PrimaryOnly } } } } //WAVE 4 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 32 Crit Scouts (Scattergun), (150) // B - 16 Crit Scouts (Bat), (150) // C - 4 Squads; 1 Giant Heavy, 2 Extended Buff Soldiers, 3 Quick-Uber Medics, (300) // Support - Demos, (100) // Spy mission active // Engineer mission active // Cash at start is $3200 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $4000 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 32 Crit Scouts (Scattergun) { Name Wave4a TotalCurrency 150 TotalCount 32 MaxActive 6 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Class Scout Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" } } WaveSpawn // B - 16 Crit Scouts (Bat) { Name Wave4b TotalCurrency 150 TotalCount 16 MaxActive 16 SpawnCount 16 WaitBeforeStarting 20 WaitBetweenSpawns 0 Where spawnbot TFBot { Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" } } WaveSpawn // C - 4 Squads; 1 Giant Heavy, 2 Extended Buff Soldiers, 3 Quick-Uber Medics { Name Wave4c WaitForAllDead Wave4b TotalCurrency 300 TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Where flankers Where spawnbot_lower Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // Support - Demos { WaitForAllSpawned Wave4a TotalCurrency 100 TotalCount 42 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 0 Support 1 Where spawnbot Where flankers Where spawnbot_lower TFBot { Class Demoman Skill Hard WeaponRestrictions PrimaryOnly } } } //WAVE 5 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 1 Tank Robot, (100) // A - 20 Squads; 1 Heavy, 1 Quick-Uber Medic, (100) // A - 45 Crit Huntsman Snipers, (100) // B - 8 Squads; 1 Giant Crit Demoknight, 2 Uber Medics, (200) // Support - Battle Engineers, (100) // B Support - Extended Conch Soldiers, (100) // Sleeper Sniper mission active // Cash at start is $4000 // Total cash in this wave is $600 // Running Total cash plus bonus cash is $4700 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 1 Tank Robot { Name Wave5a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Tank { Health 35000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A - 20 Squads; 1 Heavy, 1 Quick-Uber Medic { Name Wave5a TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // A - 45 Crit Huntsman Snipers { Name Wave5a TotalCurrency 100 TotalCount 45 MaxActive 9 SpawnCount 9 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where flankers TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } } WaveSpawn // B - 8 Squads; 1 Giant Crit Demoknight, 2 Uber Medics { Name Wave5b WaitForAllDead Wave5a TotalCurrency 200 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn // Support - Battle Engineers { TotalCurrency 100 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 30 Support 1 Where spawnbot_lower TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle Attributes "IgnoreFlag" } } WaveSpawn // B Support - Extended Conch Soldiers { WaitForAllSpawned Wave5a TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot Where flankers Where spawnbot_lower TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } //WAVE 6 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // N/A - 3 Squads; 1 Giant Crit Burst-Fire Soldier, 1 Giant Medic, (300) // N/A - 5 Giant Crit Jumping Sandman Scouts, (200) // A - 40 Force-a-Nature Scouts, (100) // B - 36 Crit Burst-Fire Demos, (100) // Support - Hyper League Scouts, (0) // Sleeper Sniper mission active // Spy mission active // Cash at start is $4700 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $5500 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // N/A - 3 Squads; 1 Giant Crit Burst-Fire Soldier, 1 Giant Medic { TotalCurrency 300 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 50 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_BurstFire } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn // N/A - 5 Giant Crit Jumping Sandman Scouts { TotalCurrency 200 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman Attributes "AlwaysCrit" } } WaveSpawn // A - 40 Force-a-Nature Scouts { Name Wave6a TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 8 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where flankers TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn // B - 36 Crit Burst-Fire Demos { Name Wave6b WaitForAllDead Wave6a TotalCurrency 100 TotalCount 36 MaxActive 9 SpawnCount 9 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_lower TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } } WaveSpawn // Support - Hyper League Scouts { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } //WAVE 7 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // N/A - 4 Tank Robots, (200) // N/A - 8 Giant Burst-Fire Soldiers, (100) // N/A - 8 Giant Burst-Fire Soldiers, (100) // N/A - 8 Giant Burst-Fire Soldiers, (100) // A1 - 36 Crit Scouts (Scattergun), (50) // A2 - 24 Crit Demos, (50) // B1 - 20 Extended Conch Soldiers, (50) // B2 - 12 Extended Buff Soldiers, (50) // C - 2 Tank Robots, (100) // C1 - 8 Squads; 1 Extended Backup Soldier, 2 Heavies, 2 Demos, (50) // C2 - 8 Squads; 1 Extended Backup Soldier, 1 Extended Buff Soldier, 1 Extended Conch Soldier, 2 Quick-Uber Medics, (50) // Support - Hyper League Scouts, (0) // Sleeper Sniper mission active // Spy mission active // Engineer mission active // Cash at start is $5500 // Total cash in this wave is $900 // Running Total cash plus bonus cash is $6400 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // N/A - 4 Tank Robots { TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 60 Where spawnbot Tank { Health 22000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // N/A - 8 Giant Burst-Fire Soldiers { TotalCurrency 100 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 60 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn // N/A - 8 Giant Burst-Fire Soldiers { TotalCurrency 100 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 60 Where flankers TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn // N/A - 8 Giant Burst-Fire Soldiers { TotalCurrency 100 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 60 Where spawnbot_lower TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn // A1 - 36 Crit Scouts (Scattergun) { Name Wave7a1 TotalCurrency 50 TotalCount 36 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" } } WaveSpawn // A2 - 24 Crit Demos { Name Wave7a2 TotalCurrency 50 TotalCount 24 MaxActive 4 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where flankers TFBot { Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" } } WaveSpawn // B1 - 20 Extended Conch Soldiers { Name Wave7b1 WaitForAllDead Wave7a1 TotalCurrency 50 TotalCount 20 MaxActive 6 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where flankers TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn // B2 - 12 Extended Buff Soldiers { Name Wave7b2 WaitForAllDead Wave7a2 TotalCurrency 50 TotalCount 12 MaxActive 4 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_lower TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn // C - 2 Tank Robots { Name Wave7c WaitForAllDead Wave7b2 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 120 WaitBetweenSpawns 120 Where spawnbot Tank { Health 42000 Name Tank Speed 75 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // C1 - 8 Squads; 1 Extended Backup Soldier, 2 Heavies, 2 Demos { Name Wave7c1 WaitForAllDead Wave7b1 TotalCurrency 50 TotalCount 40 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly } TFBot { Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly } TFBot { Class Demoman Skill Expert WeaponRestrictions PrimaryOnly } TFBot { Class Demoman Skill Expert WeaponRestrictions PrimaryOnly } } } WaveSpawn // C2 - 8 Squads; 1 Extended Backup Soldier, 1 Extended Buff Soldier, 1 Extended Conch Soldier, 2 Quick-Uber Medics { Name Wave7c2 WaitForAllDead Wave7b2 TotalCurrency 50 TotalCount 40 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // Support - Hyper League Scouts { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } }