//This is the third advanced difficulty mission for The Dust, called Disastrous #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 1000 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 Templates { T_TFBot_Scout_CritaCola // Crit-a-Cola Scout common robot template { Name "Crit-a-Cola Scout" Class Scout ClassIcon scout_bonk Skill Normal Item "crit-a-cola" ItemAttributes { ItemName crit-a-cola "effect bar recharge rate increased" 0.55 } } } Mission // Sentry Buster mission { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 8 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission // Wave 1 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 35 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission // Wave 2 Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Mission // Wave 2 Engineer mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers TeleportWhere spawnbot_lower Attributes TeleportToHint Health 400 } } Mission // Wave 3 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 35 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission // Wave 4 Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 25 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Mission // Wave 4 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 25 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission // Waves 4 and 5 Engineer mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 2 InitialCooldown 0 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers TeleportWhere spawnbot_lower Attributes TeleportToHint Health 400 } } Mission // Wave 5 Sleeper Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 10 DesiredCount 5 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission // Wave 6 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 25 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission // Waves 6, 7, and 8 Engineer mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 3 InitialCooldown 20 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers TeleportWhere spawnbot_lower Attributes TeleportToHint Health 500 } } Mission // Waves 7 and 8 Sleeper Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 2 InitialCooldown 20 CooldownTime 40 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission // Waves 7 and 8 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 2 InitialCooldown 20 CooldownTime 40 DesiredCount 3 TFBot { Template T_TFBot_Spy } } ///////////////// //WAVES //POPFILE PAYOUT //START $1000 //DROP W1 $700 / W2 $500 / W3 $800 / W4 $600 / W5 $600 / W6 $800 / W7 $900 / W8 $900 //START: $1000 / DROP: $5800 / TOTAL: $6800 / TOTAL PLUS BONUS: $7500 ///////////////// //WAVE 1 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 1 Giant Demo, (50) // B1 - 2 Giant Demos, (100) // B2 - 40 Scouts (Scattergun), (100) // B2 - 24 Pyros, (50) // C - 1 Tank Robot, (150) // C - 35 Demoknights, (100) // C - 16 Steel Gauntlets, (150) // Support - Hyper League Scouts, (0) // Spy mission active // Cash at start is $1000 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $1800 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 1 Giant Demo { Name Wave1a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn // B1 - 2 Giant Demos { Name Wave1b1 WaitForAllDead Wave1a TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 25 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn // B2 - 40 Scouts (Scattergun) { Name Wave1b2 WaitForAllDead Wave1a TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where flankers TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn // B2 - 24 Pyros { Name Wave1b2 WaitForAllDead Wave1a TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 3 WaitBetweenSpawns 5 Where spawnbot_lower TFBot { Class Pyro Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn // C - 1 Tank Robot { Name Wave1c WaitForAllSpawned Wave1b2 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot Tank { Health 22000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // C - 35 Demoknights { Name Wave1c WaitForAllDead Wave1b2 TotalCurrency 100 TotalCount 35 MaxActive 10 SpawnCount 7 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_lower TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn // C - 16 Steel Gauntlets { Name Wave1c WaitForAllDead Wave1b2 TotalCurrency 150 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 12 Where flankers TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn // Support - Hyper League Scouts { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } //WAVE 2 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // N/A - 4 Squads; 1 Giant Heavy, 4 Extended Buff Soldiers, 4 Quick-Uber Medics, (250) // N/A - 8 Major League Scouts, (150) // Support - Extended Concheror Soldiers (1/2), Crit Scouts (Bat) (1/2), (100) // Sniper mission active // Engineer mission active // Cash at start is $1800 // Total cash in this wave is $500 // Running Total cash plus bonus cash is $2400 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // N/A - 4 Squads; 1 Giant Heavy, 4 Extended Buff Soldiers, 4 Quick-Uber Medics { TotalCurrency 250 TotalCount 36 MaxActive 9 SpawnCount 9 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // N/A - 8 Major League Scouts { TotalCurrency 150 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where flankers TFBot { Template T_TFBot_Giant_Scout_Baseball } } WaveSpawn // Support - Extended Concheror Soldiers (1/2), Crit Scouts (Bat) (1/2) { TotalCurrency 100 TotalCount 60 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot Where flankers Where spawnbot_lower RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" } } } } //WAVE 3 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 40 Crit-a-Cola Scouts, (150) // B - 2 Giant Soldiers, (100) // C - 36 Heavies, (150) // C - 9 Samurai Demoknights, (100) // D - 4 Squads; 1 Giant Crit Soldier, 6 Quick-Uber Medics, (200) // D Support - Soldiers, (100) // Spy mission active // Cash at start is $2400 // Total cash in this wave is $800 // Running Total cash plus bonus cash is $3300 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 40 Crit-a-Cola Scouts { Name Wave3a TotalCurrency 150 TotalCount 40 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Scout_CritaCola } } WaveSpawn // B - 2 Giant Soldiers { Name Wave3b WaitForAllSpawned Wave3a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn // C - 36 Heavies { Name Wave3c WaitForAllSpawned Wave3b TotalCurrency 150 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where flankers TFBot { Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn // C - 9 Samurai Demoknights { Name Wave3c WaitForAllSpawned Wave3b TotalCurrency 100 TotalCount 9 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 7 Where spawnbot_lower TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn // D Support - Soldiers { WaitForAllSpawned Wave3c TotalCurrency 100 TotalCount 60 MaxActive 10 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 3 Support 1 Where flankers Where spawnbot_lower TFBot { Class Soldier Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn // D - 4 Squads; 1 Giant Crit Soldier, 6 Quick-Uber Medics { Name Wave3d WaitForAllDead Wave3c TotalCurrency 200 TotalCount 28 MaxActive 7 SpawnCount 7 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 4 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // N/A - 3 Tank Robots, (240) // N/A - 12 Super Scouts, (180) // Support - Demoknights (1/2), Scouts (Scattergun) (1/4), Extended Buff Soldiers (1/4), (180) // Sniper mission active // Spy mission active // Engineer mission active // Cash at start is $3300 // Total cash in this wave is $600 // Running Total cash plus bonus cash is $4000 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // Support - Demoknights (1/2), Scouts (Scattergun) (1/4), Extended Buff Soldiers (1/4) { TotalCurrency 240 TotalCount 80 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Support 1 Where spawnbot Where flankers Where spawnbot_lower RandomChoice { TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Class Scout Skill Hard WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn // N/A - 3 Tank Robots { TotalCurrency 180 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 40 Where spawnbot Tank { Health 20000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // N/A - 12 Super Scouts { TotalCurrency 180 TotalCount 12 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Where flankers Where spawnbot_lower TFBot { Template T_TFBot_Giant_Scout_Fast } } } //WAVE 5 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 30 Pyros, (100) // B1 - 4 Squads; 1 Giant Deflector Heavy, 4 Uber Medics, (200) // B2 - 32 Crit Huntsman Snipers, (150) // C - 16 Squads; 1 Extended Buff Soldier, 2 Extended Concheror Soldiers, (150) // Support - Hyper League Scouts, (0) // Sleeper Sniper mission active // Engineer mission active // Cash at start is $4000 // Total cash in this wave is $600 // Running Total cash plus bonus cash is $4700 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 30 Pyros { Name Wave5a TotalCurrency 100 TotalCount 30 MaxActive 15 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { Class Pyro Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn // B1 - 4 Squads; 1 Giant Deflector Heavy, 4 Uber Medics { Name Wave5b1 WaitForAllSpawned Wave5a TotalCurrency 200 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 35 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn // B2 - 32 Crit Huntsman Snipers { Name Wave5b2 WaitForAllDead Wave5a TotalCurrency 150 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot_lower TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } } WaveSpawn // C - 16 Squads; 1 Extended Buff Soldier, 2 Extended Concheror Soldiers { Name Wave5c WaitForAllSpawned Wave5b2 TotalCurrency 150 TotalCount 48 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where flankers Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn // Support - Hyper League Scouts { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } //WAVE 6 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // N/A - 20 Giant Burst-Fire Soldiers, (200) // A - 4 Squads; 1 Giant Crit Soldier, 1 Giant Regen Medic, (200) // B - 6 Squads; 1 Giant Heavy, 4 Extended Buff Soldiers, 1 Giant Regen Medic, (300) // Support - Crit-a-Cola Scouts (1/3), Crit Demoknights (1/3), Heavies (1/3), (100) // Spy mission active // Engineer mission active // Cash at start is $4700 // Total cash in this wave is $800 // Running Total cash plus bonus cash is $5600 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // N/A - 20 Giant Burst-Fire Soldiers { TotalCurrency 200 TotalCount 20 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn // Support - Crit-a-Cola Scouts (1/3), Crit Demoknights (1/3), Heavies (1/3) { TotalCurrency 100 TotalCount 100 MaxActive 8 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 3 Support 1 Where spawnbot Where flankers Where spawnbot_lower RandomChoice { TFBot { Template T_TFBot_Scout_CritaCola } TFBot { Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" } TFBot { Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly } } } WaveSpawn // A - 4 Squads; 1 Giant Crit Soldier, 1 Giant Regen Medic { Name Wave6a TotalCurrency 200 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn // B - 6 Squads; 1 Giant Heavy, 4 Extended Buff Soldiers, 1 Giant Regen Medic { Name Wave6b WaitForAllSpawned Wave6a TotalCurrency 300 TotalCount 36 MaxActive 6 SpawnCount 6 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } //WAVE 7 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 25 Steel Gauntlets, (100) // A - 15 Extended Buff Soldiers, (50) // B - 1 Tank Robot, (100) // B - 5 Squads; 1 Giant Crit Pyro, 4 Uber Medics, (150) // B - 36 Crit Demos, (50) // C - 6 Super Scouts, (50) // C - 30 Extended Buff Soldiers, (50) // D - 1 Tank Robot, (150) // E - 4 Squads; 1 Giant Crit Burst-Fire Soldier, 1 Giant Medic, (100) // D Support - Heavies (1/2), Crit Huntsman Snipers (1/2), (100) // Support - Hyper League Scouts, (0) // Sleeper Sniper mission active // Spy mission active // Engineer mission active // Cash at start is $5600 // Total cash in this wave is $900 // Running Total cash plus bonus cash is $6600 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 25 Steel Gauntlets { Name Wave7a TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn // A - 15 Extended Buff Soldiers { Name Wave7a TotalCurrency 50 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where flankers TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn // B - 1 Tank Robot { Name Wave7b WaitForAllSpawned Wave7a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Tank { Health 35000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // B - 5 Squads; 1 Giant Crit Pyro, 4 Uber Medics { Name Wave7b WaitForAllDead Wave7a TotalCurrency 150 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn // B - 36 Crit Demos { Name Wave7b WaitForAllSpawned Wave7a TotalCurrency 50 TotalCount 36 MaxActive 10 SpawnCount 6 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot_lower TFBot { Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" } } WaveSpawn // C - 6 Super Scouts { Name Wave7c WaitForAllSpawned Wave7b TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn // C - 30 Extended Buff Soldiers { Name Wave7c WaitForAllDead Wave7b TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 15 WaitBetweenSpawns 1 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn // D Support - Heavies (1/2), Crit Huntsman Snipers (1/2) { WaitForAllDead Wave7c TotalCurrency 100 TotalCount 80 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Support 1 Where spawnbot Where flankers Where spawnbot_lower RandomChoice { TFBot { Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } } } WaveSpawn // D - 1 Tank Robot { Name Wave7d WaitForAllSpawned Wave7c TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Tank { Health 35000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // E - 4 Squads; 1 Giant Crit Burst-Fire Soldier, 1 Giant Medic { Name Wave7e WaitForAllDead Wave7d TotalCurrency 100 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_BurstFire } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn // Support - Hyper League Scouts { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } //WAVE 8 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 1 Chief Burst-Fire Soldier, (250) // A2 - 40 Extended Concheror Soldiers, (100) // A2 - 4 Giant Crit Jumping Sandman Scouts, (100) // B1 - 8 Giant Crit Burst-Fire Soldiers, (100) // B2 - 20 Squads; 1 Crit Extended Concheror Soldier, 1 Quick-Uber Medic, (100) // C - 1 Tank Robot, (150) // C Support - Crit Pyros (1/3), Crit Demos (1/3), Heavies (1/3), (100) // Sleeper Sniper mission active // Spy mission active // Engineer mission active // Cash at start is $6600 // Total cash in this wave is $900 // Running Total cash plus bonus cash is $7500 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 1 Chief Burst-Fire Soldier { Name Wave8a1 TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Chief_Soldier } } WaveSpawn // A2 - 40 Extended Concheror Soldiers { Name Wave8a2 TotalCurrency 100 TotalCount 40 MaxActive 12 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_lower TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn // A2 - 4 Giant Crit Jumping Sandman Scouts { Name Wave8a2 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where flankers TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman Attributes "AlwaysCrit" } } WaveSpawn // B1 - 8 Giant Crit Burst-Fire Soldiers { Name Wave8b1 WaitForAllDead Wave8a1 TotalCurrency 100 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 40 Where spawnbot TFBot { Template T_TFBot_Soldier_BurstFire } } WaveSpawn // B2 - 20 Squads; 1 Crit Extended Concheror Soldier, 1 Quick-Uber Medic { Name Wave8b2 WaitForAllDead Wave8a2 TotalCurrency 100 TotalCount 40 MaxActive 20 SpawnCount 4 WaitBeforeStarting 40 WaitBetweenSpawns 3 Where flankers Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn // C Support - Crit Pyros (1/3), Crit Demos (1/3), Heavies (1/3) { WaitForAllDead Wave8b2 TotalCurrency 100 TotalCount 100 MaxActive 12 SpawnCount 4 WaitBeforeStarting 1 WaitBetweenSpawns 1 Support 1 Where spawnbot Where flankers Where spawnbot_lower RandomChoice { TFBot { Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" } TFBot { Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" } TFBot { Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly } } } WaveSpawn // C - 1 Tank Robot { Name Wave8c WaitForAllDead Wave8b2 TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot Tank { Health 60000 Name Tank Speed 75 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }