//This is the second advanced difficulty mission for The Dust, called Destructive Division #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 1000 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 Templates { T_TFBot_Giant_Sniper_Bow // Giant Rapid-Fire Bowman template { Name "Giant Rapid-Fire Bowman" Class Sniper ClassIcon sniper_bow_multi Health 1600 Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.2 "damage penalty" 1.6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 5 } } T_TFBot_Chief_Scout_FaN // Super-Shotgun Scout miniboss template { Name "Super-Shotgun Scout" Class Scout ClassIcon scout_fan Health 7500 Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" Item "The Force-a-Nature" Item "The Fed-Fightin' Fedora" Item "Dillinger's Duffel" ItemAttributes { ItemName "The Force-a-Nature" "bullets per shot bonus" 2.4 "clip size penalty" 0.17 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.1 "override footstep sound set" 5 } } T_TFBot_Chief_Heavy_Shotgun // Auto-Shotgun Heavy boss template { Name "Commander Shotty" Class HeavyWeapons ClassIcon heavy_shotgun Health 40000 Skill Expert WeaponRestrictions SecondaryOnly Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Item "Copper's Hard Top" ItemAttributes { ItemName "TF_WEAPON_SHOTGUN_HWG" "auto fires full clip" 1 "auto fires when full" 1 "fire rate bonus with reduced health" 0.5 "fire rate bonus" 0.5 "spread penalty" 1.2 "bullets per shot bonus" 5 "damage penalty" 0.66 "faster reload rate" 0.3 "attack projectiles" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.2 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "override footstep sound set" 2 } } } Mission // Sentry Buster mission { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 9 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission // Wave 1 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission // Wave 2 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 35 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission // Wave 3 Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission // Wave 4 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 35 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission // Wave 4 Engineer mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers TeleportWhere spawnbot_lower Attributes TeleportToHint Health 500 } } Mission // Wave 5 Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Mission // Wave 6 Sleeper Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 35 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission // Wave 6 Engineer mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers TeleportWhere spawnbot_lower Attributes TeleportToHint Health 500 } } Mission // Wave 7 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 45 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission // Wave 8 Sleeper Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 45 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission // Wave 9 Sleeper Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 9 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 20 DesiredCount 5 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } ///////////////// //WAVES //POPFILE PAYOUT //START $1000 //DROP W1 $700 / W2 $800 / W3 $700 / W4 $700 / W5 $900 / W6 $600 / W7 $500 / W8 $700 / W9 $600 //START: $1000 / DROP: $6200 / TOTAL: $7200 / TOTAL PLUS BONUS: $8000 ///////////////// //WAVE 1 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // N/A - 3 Squads; 1 Giant Crit Demoknight, 3 Pyros, 3 Huntsman Snipers, 3 Quick-Fix Medics, (450) // Support - Hyper League Scouts, (250) // Spy mission active // Cash at start is $1000 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $1800 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // N/A - 3 Squads; 1 Giant Crit Demoknight, 3 Pyros, 3 Huntsman Snipers, 3 Quick-Fix Medics { TotalCurrency 450 TotalCount 30 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 35 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes "AlwaysCrit" } TFBot { Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" } TFBot { Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" } TFBot { Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn // Support - Hyper League Scouts { TotalCurrency 250 TotalCount 50 MaxActive 9 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 5 Support 1 RandomSpawn 1 Where flankers Where spawnbot_lower TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } //WAVE 2 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // N/A - 5 Giant Blast Soldiers, (200) // A - 16 Squads; 1 Crit Flaregun Pyro, 1 Quick-Fix Medic, (100) // A - 8 Squads; 1 Pyro, 2 Flaregun Pyros, (100) // B - 1 Tank Robot, (200) // B - 30 Heavies, (100) // B - 30 Pyros, (100) // Support - Hyper League Scouts, (0) // Spy mission active // Cash at start is $1800 // Total cash in this wave is $800 // Running Total cash plus bonus cash is $2700 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // N/A - 5 Giant Blast Soldiers { TotalCurrency 200 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 40 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_RocketPush } } WaveSpawn // A - 16 Squads; 1 Crit Flaregun Pyro, 1 Quick-Fix Medic { Name Wave2a TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where flankers Squad { TFBot { Template T_TFBot_Pyro_Flaregun Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn // A - 8 Squads; 1 Pyro, 2 Flaregun Pyros { Name Wave2a TotalCurrency 100 TotalCount 24 MaxActive 9 SpawnCount 3 WaitBeforeStarting 25 WaitBetweenSpawns 9 Where spawnbot_lower Squad { TFBot { Class Pyro Skill Hard WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro_Flaregun } } } WaveSpawn // B - 1 Tank Robot { Name Wave2b WaitForAllSpawned Wave2a TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Tank { Health 25000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // B - 30 Heavies { Name Wave2b WaitForAllSpawned Wave2a TotalCurrency 100 TotalCount 30 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_lower TFBot { Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn // B - 30 Pyros { Name Wave2b WaitForAllSpawned Wave2a TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 12 Where spawnbot TFBot { Class Pyro Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn // Support - Hyper League Scouts { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } //WAVE 3 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 54 Spies, (150) // B - 4 Giant Demos, (150) // B - 4 Giant Demos, (150) // Support - Scouts (Scattergun), (150) // Support - Battle Engineers, (100) // Sniper mission active // Cash at start is $2700 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $3500 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 54 Spies { Name Wave3a TotalCurrency 150 TotalCount 54 MaxActive 9 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_mission_spy TFBot { Template T_TFBot_Spy } } WaveSpawn // B - 4 Giant Demos { Name Wave3b WaitForAllSpawned Wave3a TotalCurrency 150 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_lower TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn // B - 4 Giant Demos { Name Wave3b WaitForAllSpawned Wave3a TotalCurrency 150 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where flankers TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn // Support - Scouts (Scattergun) { TotalCurrency 150 TotalCount 90 MaxActive 8 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 RandomSpawn 1 Where spawnbot TFBot { Class Scout Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn // Support - Battle Engineers { TotalCurrency 100 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Support 1 Where spawnbot Where flankers TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle } } } //WAVE 4 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 32 Shotgun Heavies, (100) // A - 24 Soldiers, (100) // A - 2 Squads; 1 Giant Crit Rapid-Fire Bowman, 1 Uber Medic, (100) // B - 2 Squads; 1 Giant Crit Extended Conch Soldier, 5 Uber Medics, (150) // C - 3 Giant Crit Extended Concheror Soldiers, (50) // C - 30 Shotgun Heavies, (50) // C - 40 Soldiers, (50) // C - 3 Squads; 1 Giant Crit Rapid-Fire Bowman, 1 Uber Medic, (100) // Support - Hyper League Scouts, (0) // Spy mission active // Engineer mission active // Cash at start is $3500 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $4300 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 32 Shotgun Heavies { Name Wave4a TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn // A - 24 Soldiers { Name Wave4a TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_lower TFBot { Class Soldier Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn // A - 2 Squads; 1 Giant Crit Rapid-Fire Bowman, 1 Uber Medic { Name Wave4a TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where flankers Squad { TFBot { Template T_TFBot_Giant_Sniper_Bow Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } } } WaveSpawn // B - 2 Squads; 1 Giant Crit Extended Conch Soldier, 5 Uber Medics { Name Wave4b WaitForAllDead Wave4a TotalCurrency 150 TotalCount 12 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn // C - 3 Giant Crit Extended Concheror Soldiers { Name Wave4c WaitForAllSpawned Wave4b TotalCurrency 50 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 40 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Attributes "AlwaysCrit" } } WaveSpawn // C - 30 Shotgun Heavies { Name Wave4c WaitForAllSpawned Wave4b TotalCurrency 50 TotalCount 30 MaxActive 6 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn // C - 40 Soldiers { Name Wave4c WaitForAllSpawned Wave4b TotalCurrency 50 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 7 Where spawnbot_lower TFBot { Class Soldier Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn // C - 3 Squads; 1 Giant Crit Rapid-Fire Bowman, 1 Uber Medic { Name Wave4c WaitForAllSpawned Wave4b TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where flankers Squad { TFBot { Template T_TFBot_Giant_Sniper_Bow Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic } } } WaveSpawn // Support - Hyper League Scouts { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } //WAVE 5 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // N/A - 2 Tank Robots, (200) // A - 36 Crit Scouts (Scattergun), (100) // B - 1 Giant Crit Soldier, (50) // C - 35 Extended Conch Soldiers, (100) // C - 44 Huntsman Snipers, (100) // C - 3 Giant Crit Soldiers, (150) // D - 1 Tank Robot, (100) // D - 6 Squads; 1 Giant Heavy, 3 Quick-Uber Medics, (100) // D Support - Crit Hyper League Scouts, (0) // Sniper mission active // Cash at start is $4300 // Total cash in this wave is $900 // Running Total cash plus bonus cash is $5300 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // N/A - 2 Tank Robots { TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Tank { Health 21000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A - 36 Crit Scouts (Scattergun) { Name Wave5a TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 30 WaitBetweenSpawns 5 Where spawnbot TFBot { Class Scout Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" } } WaveSpawn // B - 1 Giant Crit Soldier { Name Wave5b WaitForAllSpawned Wave5a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier Attributes "AlwaysCrit" } } WaveSpawn // C - 35 Extended Conch Soldiers { Name Wave5c WaitForAllDead Wave5b TotalCurrency 100 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where flankers TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn // C - 44 Huntsman Snipers { Name Wave5c WaitForAllDead Wave5b TotalCurrency 100 TotalCount 44 MaxActive 10 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_lower TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn // C - 3 Giant Crit Soldiers { Name Wave5c WaitForAllDead Wave5b TotalCurrency 150 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier Attributes "AlwaysCrit" } } WaveSpawn // D - 1 Tank Robot { Name Wave5d WaitForAllSpawned Wave5c TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Tank { Health 30000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // D Support - Crit Hyper League Scouts { WaitForAllDead Wave5c TotalCurrency 0 TotalCount 60 MaxActive 8 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 1 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge Attributes "AlwaysCrit" } } WaveSpawn // D - 6 Squads; 1 Giant Heavy, 3 Quick-Uber Medics { Name Wave5d WaitForAllDead Wave5c TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 8 WaitBeforeStarting 20 WaitBetweenSpawns 0 RandomSpawn 1 Where spawnbot Where flankers Where spawnbot_lower Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } //WAVE 6 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 1 Chief Force-a-Nature Scout, (100) // B1 - 6 Squads; 1 Giant Crit Heatmaker Heavy, 2 Extended Concheror Soldiers, 2 Huntsman Snipers, (100) // B2 - 36 Huntsman Snipers, (50) // B2 - 42 Extended Concheror Soldiers, (50) // C - 10 Squads; 1 Extended Concheror Soldier, 2 Huntsman Snipers, (100) // C - 5 Giant Crit Pyros, (100) // B Support - Crit Hyper League Scouts, (100) // Sleeper Sniper mission active // Engineer mission active // Cash at start is $5300 // Total cash in this wave is $600 // Running Total cash plus bonus cash is $6000 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 1 Chief Force-a-Nature Scout { Name Wave6a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Chief_Scout_FaN Attributes "AlwaysCrit" } } WaveSpawn // B1 - 6 Squads; 1 Giant Crit Heatmaker Heavy, 2 Extended Concheror Soldiers, 2 Huntsman Snipers { Name Wave6b1 WaitForAllDead Wave6a TotalCurrency 100 TotalCount 30 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heater Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn // B Support - Crit Hyper League Scouts { WaitForAllDead Wave6a TotalCurrency 100 TotalCount 60 MaxActive 5 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 1 Support 1 RandomSpawn 1 Where spawnbot Where flankers Where spawnbot_lower TFBot { Template T_TFBot_Scout_Sandman_FastCharge Attributes "AlwaysCrit" } } WaveSpawn // B2 - 36 Huntsman Snipers { Name Wave6b2 WaitForAllDead Wave6a TotalCurrency 50 TotalCount 36 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where spawnbot_lower TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn // B2 - 42 Extended Concheror Soldiers { Name Wave6b2 WaitForAllDead Wave6a TotalCurrency 50 TotalCount 42 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where flankers TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn // C - 10 Squads; 1 Extended Concheror Soldier, 2 Huntsman Snipers { Name Wave6c WaitForAllSpawned Wave6b2 TotalCurrency 100 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn // C - 5 Giant Crit Pyros { Name Wave6c WaitForAllSpawned Wave6b2 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } } } //WAVE 7 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // N/A - 4 Giant Crit Extended Concheror Soldiers, (100) // N/A - 4 Giant Crit Extended Concheror Soldiers, (100) // N/A - 4 Giant Crit Extended Concheror Soldiers, (100) // N/A - 18 Crit Steel Gauntlets, (50) // N/A - 35 Burst-Fire Demos, (50) // N/A - 50 Soldiers, (100) // Support - Crit Heavies, (0) // Spy mission active // Cash at start is $6000 // Total cash in this wave is $500 // Running Total cash plus bonus cash is $6600 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // N/A - 4 Giant Crit Extended Concheror Soldiers { TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Attributes "AlwaysCrit" } } WaveSpawn // N/A - 4 Giant Crit Extended Concheror Soldiers { TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where flankers TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Attributes "AlwaysCrit" } } WaveSpawn // N/A - 4 Giant Crit Extended Concheror Soldiers { TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_lower TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror Attributes "AlwaysCrit" } } WaveSpawn // N/A - 24 Crit Steel Gauntlets { TotalCurrency 50 TotalCount 18 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Fist Attributes "AlwaysCrit" } } WaveSpawn // N/A - 35 Burst-Fire Demos { TotalCurrency 50 TotalCount 35 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where flankers TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn // N/A - 50 Soldiers { TotalCurrency 100 TotalCount 50 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_lower TFBot { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly } } WaveSpawn // Support - Crit Heavies { TotalCurrency 0 TotalCount 12 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot Support 1 TFBot { Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" } } } //WAVE 8 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // N/A - 4 Tank Robots, (100) // N/A - 6 Giant Crit Burst-Fire Demos, (60) // N/A - 6 Giant Crit Burst-Fire Demos, (70) // N/A - 6 Giant Crit Burst-Fire Demos, (70) // A1 - 28 Squads; 1 Crit Demo, 1 Quick-Fix Medic, (100) // A2 - 10 Squads; 1 Crit Heavy, 3 Extended Concheror Soldiers, (100) // B - 18 Extended Concheror Soldiers, (50) // B - 24 Crit Huntsman Snipers, (50) // C - 2 Tank Robots, (100) // C Support - Crit Scouts (Scattergun), (0) // Sleeper Sniper mission active // Cash at start is $6600 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $7400 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // N/A - 4 Tank Robots { TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 50 Where spawnbot Tank { Health 22000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // N/A - 6 Giant Crit Burst-Fire Demos { TotalCurrency 60 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 50 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" } } WaveSpawn // N/A - 6 Giant Crit Burst-Fire Demos { TotalCurrency 70 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 50 Where flankers TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" } } WaveSpawn // N/A - 6 Giant Crit Burst-Fire Demos { TotalCurrency 70 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 50 Where spawnbot_lower TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" } } WaveSpawn // A1 - 28 Squads; 1 Crit Demo, 1 Quick-Fix Medic { Name Wave8a1 TotalCurrency 100 TotalCount 56 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn // A2 - 10 Squads; 1 Crit Heavy, 3 Extended Concheror Soldiers { Name Wave8a2 TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where flankers Squad { TFBot { Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn // B - 18 Extended Concheror Soldiers { Name Wave8b WaitForAllSpawned Wave8a2 TotalCurrency 50 TotalCount 18 MaxActive 8 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_lower TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn // B - 24 Crit Huntsman Snipers { Name Wave8b WaitForAllSpawned Wave8a2 TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where flankers TFBot { Template T_TFBot_Sniper_Huntsman Attributes "AlwaysCrit" } } WaveSpawn // C - 2 Tank Robots { Name Wave8c WaitForAllSpawned Wave8b TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot Tank { Health 48000 Name Tank Speed 75 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // C Support - Crit Scouts (Scattergun) { WaitForAllDead Wave8b TotalCurrency 0 TotalCount 10 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Where flankers Where spawnbot_lower Support 1 TFBot { Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" } } } //WAVE 9 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // N/A - Chief Shotgun Heavy, (200) // Support - Extended Concheror Soldiers (1/3), Crit Burst-Fire Demos (1/3), Crit Pyros (1/3), (200) // Support - Squads; 1 Battle Engineer, 1 Quick-Uber Medic, (200) // Sleeper Sniper mission active // Cash at start is $7400 // Total cash in this wave is $600 // Running Total cash plus bonus cash is $8000 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // N/A - Chief Shotgun Heavy { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Chief_Heavy_Shotgun } } WaveSpawn // Support - Extended Concheror Soldiers (1/3), Crit Burst-Fire Demos (1/3), Crit Pyros (1/3) { TotalCurrency 200 TotalCount 180 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Where flankers Where spawnbot_lower Support 1 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } TFBot { Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" } } } WaveSpawn // Support - Squads; 1 Battle Engineer, 1 Quick-Uber Medic { TotalCurrency 200 TotalCount 20 MaxActive 5 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 15 Where spawnbot Support 1 Squad { TFBot { Template T_TFBot_Engineer_Sentry_Battle } TFBot { Template T_TFBot_Medic_QuickUber } } } } }