//This is the first advanced difficulty mission for The Dust, called Descent #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 1000 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 Templates { T_TFBot_Giant_Soldier_SlowBarrage { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } T_TFBot_Chief_Soldier_RocketShotgun // Rocket-Shotgun Soldier boss template { Class Soldier ClassIcon soldier_burstfire Name "Sergeant Salt" Health 32000 Item "The Air Strike" Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysCrit Attributes HoldFireUntilFullReload WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Air Strike" "damage bonus" 1.5 "fire rate bonus" 0.001 "faster reload rate" 1.4 "blast radius increased" 1.1 "projectile spread angle penalty" 3 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } } Mission // Sentry Buster mission { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 11 InitialCooldown 45 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission // Wave 2 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission // Wave 2 Engineer mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers TeleportWhere spawnbot_lower Attributes TeleportToHint Health 500 } } Mission // Wave 3 Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Mission // Wave 3 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 25 CooldownTime 40 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission // Wave 4 Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Mission // Wave 4 Engineer mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers TeleportWhere spawnbot_lower Attributes TeleportToHint Health 500 } } Mission // Wave 5 Sleeper Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 35 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission // Wave 6 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 35 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission // Wave 7 Sleeper Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission // Wave 7 Engineer mission { Objective Engineer Where spawnbot BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers TeleportWhere spawnbot_lower Attributes TeleportToHint Health 500 } } Mission // Wave 8 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 45 DesiredCount 5 TFBot { Template T_TFBot_Spy } } Mission // Wave 9 Sleeper Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 9 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 40 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission // Wave 10 Sleeper Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 10 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 35 DesiredCount 3 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission // Wave 10 Engineer mission { Objective Engineer Where spawnbot BeginAtWave 10 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers TeleportWhere spawnbot_lower Attributes TeleportToHint Health 500 } } Mission // Wave 11 Sleeper Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 11 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 20 DesiredCount 5 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission // Wave 11 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 11 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 25 DesiredCount 5 TFBot { Template T_TFBot_Spy } } ///////////////// //WAVES //POPFILE PAYOUT //START $1000 //DROP W1 $400 / W2 $600 / W3 $500 / W4 $600 / W5 $700 / W6 $500 / W7 $700 / W8 $500 / W9 $900 / W10 $800 / W11 $600 //START: $1000 / DROP: $6800 / TOTAL: $7800 / TOTAL PLUS BONUS: $8800 ///////////////// //WAVE 1 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // N/A - 3 Giant Flare Gun Pyros, (100) // N/A - 28 Extended Conch Soldiers, (150) // Support - Scouts (Bat), (150) // Cash at start is $1000 // Total cash in this wave is $400 // Running Total cash plus bonus cash is $1500 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // N/A - 3 Giant Flare Gun Pyros { TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 35 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } } WaveSpawn // N/A - 28 Extended Conch Soldiers { TotalCurrency 150 TotalCount 28 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where flankers TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn // Support - Scouts (Bat) { TotalCurrency 150 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly } } } //WAVE 2 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // N/A - 64 Demoknights, (200) // N/A - 4 Squads; 1 Giant Soldier, 2 Steel Gauntlets, 2 Big-Heal Quick-Fix Medics, (200) // Support - Huntsman Snipers, (200) // Spy mission active // Cash at start is $1500 // Total cash in this wave is $600 // Running Total cash plus bonus cash is $2200 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // N/A - 64 Demoknights { TotalCurrency 200 TotalCount 64 MaxActive 10 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 8 Where flankers Where spawnbot_lower TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn // N/A - 4 Squads; 1 Giant Soldier, 2 Steel Gauntlets, 2 Big-Heal Quick-Fix Medics { TotalCurrency 200 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 25 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn // Support - Huntsman Snipers { TotalCurrency 200 TotalCount 63 MaxActive 9 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot Support 1 TFBot { Template T_TFBot_Sniper_Huntsman } } } //WAVE 3 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // N/A - 3 Tank Robots, (300) // Support - Scouts (1/2 Crit Bat, 1/2 Scattergun), (200) // Sniper mission active // Spy mission active // Cash at start is $2200 // Total cash in this wave is $500 // Running Total cash plus bonus cash is $2800 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // N/A - 3 Tank Robots { TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 40 Where spawnbot Tank { Health 25000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Support - Scouts (1/2 Crit Bat, 1/2 Scattergun) { TotalCurrency 200 TotalCount 72 MaxActive 14 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Where flankers RandomSpawn 1 RandomChoice { TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } } } } //WAVE 4 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // N/A - 4 Squads; 1 Giant Heavy, 2 Uber Medics, (200) // N/A - 8 Giant Rapid-Fire Demos, (200) // Support - Hyper League Scouts (1/2) or Demos (1/2), (200) // Sniper mission active // Engineer mission active // Cash at start is $2800 // Total cash in this wave is $600 // Running Total cash plus bonus cash is $3500 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // N/A - 4 Squads; 1 Giant Heavy, 2 Uber Medics { TotalCurrency 200 TotalCount 12 MaxActive 4 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn // N/A - 8 Giant Rapid-Fire Demos { TotalCurrency 200 TotalCount 8 MaxActive 3 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 25 Where flankers TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn // Support - Hyper League Scouts (1/2) or Demos (1/2) { TotalCurrency 200 TotalCount 70 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 5 Support 1 RandomSpawn 1 Where spawnbot Where flankers RandomChoice { TFBot { Template T_TFBot_Scout_Sandman_FastCharge } TFBot { Class Demoman Skill Normal WeaponRestrictions PrimaryOnly } } } } //WAVE 5 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 35 Huntsman Snipers, (100) // A - 24 Demos, (100) // A - 3 Squads; 1 Giant Crit Pyro, 3 Uber Medics, (100) // B - 5 Squads; 1 Giant Rapid-Fire Soldier, 3 Uber Medics, (200) // B Support - Battle Engineers, (100) // B Support - Scouts (Scattergun) (1/2) or Crit Demoknights (1/2), (100) // Sleeper Sniper mission active // Cash at start is $3500 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $4300 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 35 Huntsman Snipers { Name Wave5a TotalCurrency 100 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn // A - 24 Demos { Name Wave5a TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where flankers TFBot { Class Demoman Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn // A - 3 Squads; 1 Giant Crit Pyro, 3 Uber Medics { Name Wave5a TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" Attributes "AlwaysFireWeapon" } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn // B Support - Battle Engineers { Name Wave5b WaitForAllSpawned Wave5a TotalCurrency 100 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 20 Support 1 Where spawnbot_lower TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere flankers TeleportWhere spawnbot_lower Health 300 Attributes "IgnoreFlag" } } WaveSpawn // B - 5 Squads; 1 Giant Rapid-Fire Soldier, 3 Uber Medics { Name Wave5b WaitForAllDead Wave5a TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBeforeStarting 30 WaitBetweenSpawns 15 Where flankers Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn // B Support - Scouts (Scattergun) (1/2) or Crit Demoknights (1/2) { Name Wave5b WaitForAllDead Wave5a TotalCurrency 100 TotalCount 64 MaxActive 10 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 6 Support 1 Where spawnbot RandomChoice { TFBot { Class Scout Skill Hard WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Demoman_Knight Attributes AlwaysCrit } } } } //WAVE 6 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 6 Giant Demos, (100) // A2 - 30 Pyros, (100) // B1 - 12 Squads; 1 Extended Buff Soldier, 2 Soldiers, (100) // B1 - 3 Squads; 1 Heatmaker Heavy, 5 Uber Medics, (100) // B2 - 1 Tank Robot, (50) // B2 - 5 Giant Crit Pyros, (50) // Support - Hyper League Scouts, (0) // Spy mission active // Cash at start is $4300 // Total cash in this wave is $500 // Running Total cash plus bonus cash is $4900 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 6 Giant Demos { Name Wave6a1 TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn // A2 - 30 Pyros { Name Wave6a2 TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 1 WaitBetweenSpawns 10 Where flankers TFBot { Class Pyro Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn // B1 - 12 Squads; 1 Extended Buff Soldier, 2 Soldiers { Name Wave6b1 WaitForAllSpawned Wave6a1 TotalCurrency 100 TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Class Soldier Skill Hard WeaponRestrictions PrimaryOnly } TFBot { Class Soldier Skill Hard WeaponRestrictions PrimaryOnly } } } WaveSpawn // B1 - 3 Squads; 1 Heatmaker Heavy, 5 Uber Medics { Name Wave6b1 WaitForAllDead Wave6a1 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 6 WaitBeforeStarting 5 WaitBetweenSpawns 40 Where flankers Squad { TFBot { Template T_TFBot_Heavyweapons_Heater } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn // B2 - 1 Tank Robot { Name Wave6b2 WaitForAllDead Wave6a2 TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Tank { Health 38000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // B2 - 5 Giant Crit Pyros { Name Wave6b2 WaitForAllSpawned Wave6a2 TotalCurrency 50 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where flankers TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" } } WaveSpawn // Support - Hyper League Scouts { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } //WAVE 7 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - Sergeant Salt, (150) // B1 - 18 Squads; 1 Heavy, 1 Uber Medic, (100) // B2 - 2 Squads; 1 Heavy, 4 Uber Medics, (100) // C - 7 Giant Soldiers, (100) // C - 24 Heavies, (50) // C - 36 Crit Demos, (50) // B Support - Extended Conch Soldiers (3/4) or Extended Buff Soldiers (1/4), (150) // Sleeper Sniper mission active // Engineer mission active // Cash at start is $4900 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $5700 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - Sergeant Salt { Name Wave7a TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Where flankers Where spawnbot_lower TFBot { Template T_TFBot_Chief_Soldier_RocketShotgun } } WaveSpawn // B1 - 18 Squads; 1 Heavy, 1 Uber Medic { Name Wave7b1 WaitForAllDead Wave7a TotalCurrency 100 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_lower Squad { TFBot { Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Medic } } } WaveSpawn // B Support - Extended Conch Soldiers (3/4) or Extended Buff Soldiers (1/4) { WaitForAllDead Wave7a TotalCurrency 150 TotalCount 30 MaxActive 5 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Support 1 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn // B2 - 2 Squads; 1 Heavy, 4 Uber Medics { Name Wave7b2 WaitForAllDead Wave7a TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where flankers Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn // C - 7 Giant Soldiers { Name Wave7c WaitForAllDead Wave7b2 TotalCurrency 100 TotalCount 7 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn // C - 24 Heavies { Name Wave7c WaitForAllDead Wave7b1 TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Where flankers Where spawnbot_lower TFBot { Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn // C - 36 Crit Demos { Name Wave7c WaitForAllDead Wave7b1 TotalCurrency 50 TotalCount 36 MaxActive 9 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Where flankers Where spawnbot_lower TFBot { Class Demoman Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" } } } //WAVE 8 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 3 Giant Force-a-Nature Scouts, (100) // A - 36 Pyros, (50) // A - 12 Crit Steel Gauntlets, (150) // B - 60 Crit Scouts (Bat), (100) // B - 2 Giant Crit Burst-Fire Demos, (50) // B - 3 Giant Crit Burst-Fire Soldiers, (50) // Support - Hyper League Scouts, (0) // Spy mission active // Cash at start is $5700 // Total cash in this wave is $500 // Running Total cash plus bonus cash is $6300 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 3 Giant Force-a-Nature Scouts { Name Wave8a TotalCurrency 100 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn // A - 36 Pyros { Name Wave8a TotalCurrency 50 TotalCount 36 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 7 Where flankers TFBot { Class Pyro Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn // A - 12 Crit Steel Gauntlets { Name Wave8a TotalCurrency 150 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 8 Where spawnbot_lower TFBot { Template T_TFBot_Heavyweapons_Fist Attributes "AlwaysCrit" } } WaveSpawn // B - 60 Crit Scouts (Bat) { Name Wave8b WaitForAllSpawned Wave8a TotalCurrency 100 TotalCount 60 MaxActive 15 SpawnCount 15 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where flankers TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" } } WaveSpawn // B - 2 Giant Crit Burst-Fire Demos { Name Wave8b WaitForAllDead Wave8a TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" } } WaveSpawn // B - 3 Giant Crit Burst-Fire Soldiers { Name Wave8b WaitForAllDead Wave8a TotalCurrency 50 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_lower TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes "AlwaysCrit" } } WaveSpawn // Support - Hyper League Scouts { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } //WAVE 9 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // N/A - 6 Tank Robots, (300) // A - 35 Crit Scouts (Scattergun), (50) // B - 4 Giant Extended Buff Soldiers, (100) // B - 36 Extended Conch Soldiers, (50) // C1 - 36 Heavies, (100) // C1 - 28 Extended Backup Soldiers, (100) // C2 - 12 Super Scouts, (100) // D - 2 Squads; 1 Giant Deflector Heavy, 2 Extended Conch Soldiers, 2 Heavies, (100) // Support - Hyper League Scouts, (0) // Sleeper Sniper mission active // Cash at start is $6300 // Total cash in this wave is $900 // Running Total cash plus bonus cash is $7300 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // N/A - 6 Tank Robots { TotalCurrency 300 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 65 Where spawnbot Tank { Health 27000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A - 35 Crit Scouts (Scattergun) { Name Wave9a TotalCurrency 50 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot TFBot { Class Scout Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" } } WaveSpawn // B - 4 Giant Extended Buff Soldiers { Name Wave9b WaitForAllSpawned Wave9a TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where flankers TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } } WaveSpawn // B - 36 Extended Conch Soldiers { Name Wave9b WaitForAllSpawned Wave9a TotalCurrency 50 TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 7 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Concheror } } WaveSpawn // C1 - 36 Heavies { Name Wave9c1 WaitForAllDead Wave9b TotalCurrency 100 TotalCount 36 MaxActive 9 SpawnCount 9 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot TFBot { Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly } } WaveSpawn // C1 - 28 Extended Backup Soldiers { Name Wave9c1 WaitForAllDead Wave9b TotalCurrency 100 TotalCount 28 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where flankers TFBot { Template T_TFBot_Soldier_Extended_Battalion } } WaveSpawn // C2 - 12 Super Scouts { Name Wave9c2 WaitForAllDead Wave9b TotalCurrency 100 TotalCount 12 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 22 Where flankers TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn // D - 2 Squads; 1 Giant Deflector Heavy, 2 Extended Conch Soldiers, 2 Heavies { Name Wave9d WaitForAllDead Wave9c1 TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly } TFBot { Class HeavyWeapons Skill Hard WeaponRestrictions PrimaryOnly } } } WaveSpawn // Support - Hyper League Scouts { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } //WAVE 10 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // N/A - 15 Giant Crit Demoknights, (100) // A - 6 Squads; 1 Heavy, 2 Extended Conch Soldiers, 2 Huntsman Snipers, (100) // A - 4 Giant Crit Jumping Sandman Scouts, (50) // B1 - 4 Giant Burst-Fire Demos, (50) // B2 - 45 Crit Demos, (50) // C - 2 Giant Barrage Soldiers, (50) // C - 18 Crit Heavies, (50) // D1 - 8 Giant Crit Jumping Sandman Scouts, (50) // D2 - 3 Squads; 1 Giant Crit Barrage Soldier, 1 Giant Regen Medic, (50) // E - 3 Squads; 1 Giant Crit Deflector Heavy, 1 Giant Medic, (100) // D Support - Crit Bonk Scouts, (50) // Support - Pyros, (100) // Sleeper Sniper mission active // Engineer mission active // Cash at start is $7300 // Total cash in this wave is $800 // Running Total cash plus bonus cash is $8200 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // N/A - 15 Giant Crit Demoknights { TotalCurrency 100 TotalCount 15 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 30 Where spawnbot TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish Attributes "AlwaysCrit" } } WaveSpawn // Support - Pyros { TotalCurrency 100 TotalCount 60 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 30 Support 1 RandomSpawn 1 Where spawnbot TFBot { Class Pyro Skill Expert WeaponRestrictions PrimaryOnly } } WaveSpawn // A - 6 Squads; 1 Heavy, 2 Extended Conch Soldiers, 2 Huntsman Snipers { Name Wave10a TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_lower Squad { TFBot { Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn // A - 4 Giant Crit Jumping Sandman Scouts { Name Wave10a TotalCurrency 50 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 18 Where flankers TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman Attributes "AlwaysCrit" } } WaveSpawn // B1 - 4 Giant Burst-Fire Demos { Name Wave10b1 WaitForAllDead Wave10a TotalCurrency 50 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 25 Where flankers TFBot { Template T_TFBot_Giant_Demo_Burst } } WaveSpawn // B2 - 45 Crit Demos { Name Wave10b2 WaitForAllDead Wave10a TotalCurrency 50 TotalCount 45 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_lower TFBot { Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" } } WaveSpawn // C - 2 Giant Barrage Soldiers { Name Wave10c WaitForAllDead Wave10b2 TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } WaveSpawn // C - 18 Crit Heavies { Name Wave10c WaitForAllDead Wave10b2 TotalCurrency 50 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where flankers TFBot { Class HeavyWeapons Skill Expert WeaponRestrictions PrimaryOnly Attributes AlwaysCrit } } WaveSpawn // D Support - Crit Bonk Scouts { WaitForAllDead Wave10c TotalCurrency 50 TotalCount 50 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where flankers Where spawnbot_lower TFBot { Template T_TFBot_Scout_Bonk Name "Bonk Scout" Attributes "AlwaysCrit" } } WaveSpawn // D1 - 8 Giant Crit Jumping Sandman Scouts { Name Wave10d1 WaitForAllDead Wave10c TotalCurrency 50 TotalCount 8 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot_lower TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman Attributes "AlwaysCrit" } } WaveSpawn // D2 - 3 Squads; 1 Giant Crit Barrage Soldier, 1 Giant Regen Medic { Name Wave10d2 WaitForAllDead Wave10c TotalCurrency 50 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where flankers Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn // E - 3 Squads; 1 Giant Crit Deflector Heavy, 1 Giant Medic { Name Wave10e WaitForAllDead Wave10d2 TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where flankers Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic } } } } //WAVE 11 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // N/A - Major Bomber, (200) // Support - Crit Scouts (Scattergun), (200) // Support - Battle Engineers, (200) // Sleeper Sniper mission active // Spy mission active // Cash at start is $8200 // Total cash in this wave is $600 // Running Total cash plus bonus cash is $8800 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // N/A - Major Bomber { TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Metalbeard } } WaveSpawn // Support - Crit Scouts (Scattergun) { TotalCurrency 200 TotalCount 100 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Support 1 Where spawnbot Where spawnbot_lower Where flankers RandomSpawn 1 TFBot { Class Scout Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" } } WaveSpawn // Support - Battle Engineers { TotalCurrency 200 TotalCount 20 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Support 1 Where spawnbot_lower TFBot { Template T_TFBot_Engineer_Sentry_Battle Attributes "IgnoreFlag" } } } }