//This is the normal difficulty mission for The Dust, called Desolate Depot #base robot_giant.pop #base robot_standard.pop population { StartingCurrency 1000 RespawnWaveTime 0 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Mission // Sentry Buster mission { Objective DestroySentries Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission // Wave 1 Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission // Wave 2 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission // Wave 2 Engineer mission { Objective Engineer Where spawnbot BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers TeleportWhere spawnbot_lower Attributes TeleportToHint Health 300 } } Mission // Waves 3 and 4 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 3 RunForThisManyWaves 2 InitialCooldown 20 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission // Wave 4 Engineer mission { Objective Engineer Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers TeleportWhere spawnbot_lower Attributes TeleportToHint Health 500 } } Mission // Wave 5 Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission // Wave 6 Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } Mission // Wave 6 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 15 CooldownTime 35 DesiredCount 3 TFBot { Template T_TFBot_Spy } } Mission // Wave 6 Engineer mission { Objective Engineer Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 45 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers TeleportWhere spawnbot_lower Attributes TeleportToHint Health 500 } } Mission // Wave 7 Sniper mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission // Wave 7 Spy mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy } } ///////////////// //WAVES //POPFILE PAYOUT //START $1000 //DROP W1 $700 / W2 $500 / W3 $700 / W4 $600 / W5 $700 / W6 $700 / W7 $1000 //START: $1000 / DROP: $4900 / TOTAL: $5900 / TOTAL PLUS BONUS: $6500 ///////////////// //WAVE 1 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 52 Scouts (Scattergun), (400) // A - 7 Squads; 1 Heatmaker Heavy, 1 Quick-Fix Medic, (100) // B - 30 Pyros, (200) // Support - Hyper League Scouts, (0) // Sniper mission active // Cash at start is $1000 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $1800 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 52 Scouts (Scattergun) { Name Wave1a TotalCurrency 400 TotalCount 52 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot TFBot { Class Scout Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn // A - 7 Squads; 1 Heatmaker Heavy, 1 Quick-Fix Medic { Name Wave1a TotalCurrency 100 TotalCount 14 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 8 Where flankers Squad { TFBot { ClassIcon heavy_heater Name "Heavy Heater" Class HeavyWeapons Skill Easy WeaponRestrictions PrimaryOnly Item "the huo long heatmaker" } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn // B - 30 Pyros { Name Wave1b WaitForAllDead Wave1a TotalCurrency 200 TotalCount 30 MaxActive 13 SpawnCount 10 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_lower TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn // Support - Hyper League Scouts { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } //WAVE 2 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // N/A - 6 Huntsman Snipers, (10) // N/A - 78 Huntsman Snipers, (290) // N/A - 36 Pyros, (200) // Spy mission active // Engineer mission active // Cash at start is $1800 // Total cash in this wave is $500 // Running Total cash plus bonus cash is $2400 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // N/A - 6 Huntsman Snipers { TotalCurrency 10 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn // N/A - 78 Huntsman Snipers { TotalCurrency 290 TotalCount 78 MaxActive 12 SpawnCount 3 WaitBeforeStarting 1 WaitBetweenSpawns 2 RandomSpawn 1 Where spawnbot Where flankers Where spawnbot_lower TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn // N/A - 36 Pyros { TotalCurrency 200 TotalCount 36 MaxActive 6 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 6 RandomSpawn 1 Where spawnbot Where flankers Where spawnbot_lower TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly Attributes AlwaysFireWeapon } } } //WAVE 3 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // N/A - 45 Soldiers, (200) // N/A - 2 Tank Robots, (200) // Support - Huntsman Snipers, (200) // Spy mission active // Cash at start is $2400 // Total cash in this wave is $600 // Running Total cash plus bonus cash is $3100 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // N/A - 45 Soldiers { TotalCurrency 200 TotalCount 45 MaxActive 10 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where flankers TFBot { Class Soldier Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn // N/A - 2 Tank Robots { TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 60 Where spawnbot Tank { Health 15000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // Support - Huntsman Snipers { TotalCurrency 200 TotalCount 60 MaxActive 8 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } } //WAVE 4 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // N/A - 5 Giant Rapid-Fire Demos, (250) // A - 32 Demos, (150) // A - 18 Heavies, (100) // B - 5 Squads; 1 Extended Buff Soldier, 2 Demos, (100) // B - 27 Pyros, (100) // Support - Hyper League Scouts, (0) // Spy mission active // Engineer mission active // Cash at start is $3100 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $3900 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // N/A - 5 Giant Rapid-Fire Demos { TotalCurrency 250 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 30 Where flankers TFBot { Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn // A - 32 Demos { Name Wave4a TotalCurrency 150 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn // A - 18 Heavies { Name Wave4a TotalCurrency 100 TotalCount 18 MaxActive 3 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where flankers TFBot { Class HeavyWeapons Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn // B - 5 Squads; 1 Extended Buff Soldier, 2 Demos { Name Wave4b WaitForAllSpawned Wave4a TotalCurrency 100 TotalCount 15 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly } TFBot { Class Demoman Skill Easy WeaponRestrictions PrimaryOnly } } } WaveSpawn // B - 27 Pyros { Name Wave4b WaitForAllSpawned Wave4a TotalCurrency 100 TotalCount 27 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where flankers TFBot { Class Pyro Skill Easy WeaponRestrictions PrimaryOnly } } WaveSpawn // Support - Hyper League Scouts { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } //WAVE 5 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A1 - 2 Tank Robots, (200) // A2 - 20 Demos, (100) // A2 - 25 Huntsman Snipers, (100) // A2 - 15 Heavies, (50) // B - 6 Demos, (50) // B - 8 Huntsman Snipers, (50) // B - 5 Heavies, (50) // B - 1 Armour League Scout, (33) // B - 1 Armour League Scout, (33) // B - 1 Armour League Scout, (34) // Support - Hyper League Scouts, (0) // Sniper mission active // Cash at start is $3900 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $4700 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A1 - 2 Tank Robots { Name Wave5a1 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot Tank { Health 21000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A2 - 20 Demos { Name Wave5a2 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot TFBot { Class Demoman Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn // A2 - 25 Huntsman Snipers { Name Wave5a2 TotalCurrency 100 TotalCount 25 MaxActive 10 SpawnCount 5 WaitBeforeStarting 21 WaitBetweenSpawns 10 Where flankers TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn // A2 - 15 Heavies { Name Wave5a2 TotalCurrency 50 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 21 WaitBetweenSpawns 10 Where spawnbot_lower TFBot { Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn // B - 6 Demos { Name Wave5b WaitForAllDead Wave5a2 TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Class Demoman Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn // B - 8 Huntsman Snipers { Name Wave5b WaitForAllDead Wave5a2 TotalCurrency 50 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where flankers TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn // B - 5 Heavies { Name Wave5b WaitForAllDead Wave5a2 TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_lower TFBot { Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn // B - 1 Armour League Scout { Name Wave5b WaitForAllDead Wave5a1 TotalCurrency 33 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } } WaveSpawn // B - 1 Armour League Scout { Name Wave5b WaitForAllDead Wave5a1 TotalCurrency 33 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where flankers TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } } WaveSpawn // B - 1 Armour League Scout { Name Wave5b WaitForAllDead Wave5a1 TotalCurrency 34 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_lower TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored } } WaveSpawn // Support - Hyper League Scouts { TotalCurrency 0 TotalCount 10 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 15 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } //WAVE 6 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 44 Scouts (1/2 Scattergun, 1/2 Bat), (150) // B - 1 Squad; 1 Giant Burst-Fire Soldier, 3 Uber Medics, (50) // C - 84 Scouts (2/3 Scattergun, 1/3 Bat), 400 // C - 2 Giant Burst-Fire Soldiers, (100) // Sniper mission active // Spy mission active // Engineer mission active // Cash at start is $4700 // Total cash in this wave is $700 // Running Total cash plus bonus cash is $5500 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 44 Scouts (1/2 Scattergun, 1/2 Bat) { Name Wave6a TotalCurrency 150 TotalCount 44 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot RandomChoice { TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly } } } WaveSpawn // B - 1 Squad; 1 Giant Burst-Fire Soldier, 3 Uber Medics { Name Wave6b WaitForAllSpawned Wave6a TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn // C - 84 Scouts (2/3 Scattergun, 1/3 Bat) { Name Wave6c WaitForAllDead Wave6b TotalCurrency 400 TotalCount 84 MaxActive 15 SpawnCount 6 WaitBeforeStarting 3 WaitBetweenSpawns 6 RandomSpawn 1 Where spawnbot Where flankers Where spawnbot_lower RandomChoice { TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly } } } WaveSpawn // C - 2 Giant Burst-Fire Soldiers { Name Wave6c WaitForAllDead Wave6b TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 35 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } } //WAVE 7 ///////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // A - 2 Tank Robots, (100) // A - 4 Squads; 1 Giant Flare Gun Pyro, 1 Uber Medic, (125) // A - 4 Squads; 1 Giant Flare Gun Pyro, 2 Heatmaker Heavies, 2 Extended Buff Soldiers, (125) // B - 75 Heavyweight Champs (2/3) or Extended Conch Soldiers (1/3), (100) // C - 1 Tank Robot, (100) // C - 2 Squads; 1 Giant Heavy, 2 Extended Buff Soldiers, 2 Uber Medics, (200) // A Support - Hyper League Scouts, (100) // C Support - Scouts (Scattergun), (150) // Sniper mission active // Spy mission active // Cash at start is $5500 // Total cash in this wave is $1000 // Running Total cash plus bonus cash is $6500 /////////////////////////////////////////////////////////////////////////// Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn // A - 2 Tank Robots { Name Wave7a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 50 Where spawnbot Tank { Health 22000 Name Tank Speed 75 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // A - 4 Squads; 1 Giant Flare Gun Pyro, 1 Uber Medic { Name Wave7a TotalCurrency 125 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where flankers Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } TFBot { Template T_TFBot_Medic } } } WaveSpawn // A - 4 Squads; 1 Giant Flare Gun Pyro, 2 Heatmaker Heavies, 2 Extended Buff Soldiers { Name Wave7a TotalCurrency 125 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } TFBot { ClassIcon heavy_heater Name "Heavy Heater" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "the huo long heatmaker" } TFBot { ClassIcon heavy_heater Name "Heavy Heater" Class HeavyWeapons Skill Normal WeaponRestrictions PrimaryOnly Item "the huo long heatmaker" } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn // A Support - Hyper League Scouts { TotalCurrency 100 TotalCount 30 MaxActive 5 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 15 Support 1 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } WaveSpawn // B - 75 Heavyweight Champs (2/3) or Extended Conch Soldiers (1/3) { Name Wave7b WaitForAllSpawned Wave7a TotalCurrency 100 TotalCount 75 MaxActive 15 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot Where flankers RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn // C - 1 Tank Robot { Name Wave7c WaitForAllSpawned Wave7b TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Tank { Health 30000 Name Tank Speed 75 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn // C Support - Scouts (Scattergun) { Name Wave7cSupp WaitForAllDead Wave7b TotalCurrency 150 TotalCount 21 MaxActive 5 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where spawnbot_lower TFBot { Class Scout Skill Normal WeaponRestrictions PrimaryOnly } } WaveSpawn // C - 2 Squads; 1 Giant Heavy, 2 Extended Buff Soldiers, 2 Uber Medics { Name Wave7c WaitForAllDead Wave7b TotalCurrency 200 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } } }