//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 800 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } } } WaveSpawn { TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon soldier_buff Health 200 Name "Large Buff Soldier" Class Soldier Skill Normal Item "the buff banner" Item "exquisite rack" } } } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout_giant_fast Health 1000 Name "Giant Scout" Class Scout Skill Normal WeaponRestrictions MeleeOnly Tag "bot_giant" Attributes "MiniBoss" Item "the bolt boy" } } } WaveSpawn { TotalCurrency 400 TotalCount 7 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Flaregun } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon spy Health 125 Name "Gun Spy" Class Spy Skill Normal WeaponRestrictions SecondaryOnly Item "killer exclusive" Item "merc's pride scarf" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name "Flame Bot" Class Pyro Skill Normal WeaponRestrictions PrimaryOnly Item "the backburner" Item "pyromancer's mask" Item "fallen angel" } } } WaveSpawn { TotalCurrency 400 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name "Pistol Scout" Class Scout Skill Normal WeaponRestrictions SecondaryOnly } } } WaveSpawn { TotalCurrency 400 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon engineer Health 125 Name Rusher Class Engineer Skill Normal CharacterAttributes { "move speed bonus" 0.8 } Item "the widowmaker" Item "engineer welding mask" } } } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_BurstFire Attributes "SpawnWithFullCharge" } } } WaveSpawn { TotalCurrency 400 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman ItemAttributes { ItemName "the huntsman" "fire rate bonus" 0.6 } Item "merc's pride scarf" Item "killer exclusive" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { StartWaveMessage "{white} The Blood Master" TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { ClassIcon soldier_libertylauncher Health 12500 Name "Blood Master" Class Soldier Skill Normal Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" ItemAttributes { ItemName "the liberty launcher" "clip size bonus" 4 "fire rate bonus" 0.4 } CharacterAttributes { "move speed penalty" 0.4 } Item "the liberty launcher" Item "the buff banner" Item "exquisite rack" Item "fancy dress uniform" HomingRockets { IgnoreDisguisedSpies 1 //Ignore Spies that are disguised? IgnoreStealthedSpies 1 //Ignore Spies that are cloaked? RocketSpeed 0.95 //Multiplier of rocket speed. 1 for default speed TurnPower 90 //How fast should the rocket rotate to face the target MaxAimError 360 //Max angle between rocket and the target } } } } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Item "the warsworn helmet" } } } WaveSpawn { TotalCurrency 400 TotalCount 12 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavyweapons Health 300 Name Shoter Class HeavyWeapons Skill Normal WeaponRestrictions SecondaryOnly Item "the u-clank-a" } } } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.5 "damage force reduction" 0.5 } } } } WaveSpawn { TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot Squad { TFBot { ClassIcon pyro_flare Health 8500 Name "Project radio" Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed penalty" 0.6 } Item "the backburner" Item "the manmelter" Item "pyromancer's mask" Item "the flamboyant flamenco" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { TotalCurrency 400 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman } } } WaveSpawn { StartWaveMessage "{white} The Night Stormer power of the spell" TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon sentry_buster Health 10000 Name "Night Stormer" Class Engineer Skill Normal Tag "bot_giant" Attributes "AlwaysCrit" Attributes "MiniBoss" Attributes "UseBossHealthBar" CharacterAttributes { "move speed penalty" 0.2 } Item "the widowmaker" Item "the crone's dome" Item "engineer welding mask" Item "TF_WEAPON_SPELLBOOK" Action FetchFlag //Overrides default bot AI. Possible values: Spell //Gives specified spell to bots. { Delay 1 //Time before the first spell charges are given (Default: 10) Cooldown 5 //Time between each spell changes (Default: 10) Repeats 0 //How many times should spell charges be given in total (Default: 0 - Infinite) Charges 2 //How many spell charges to give every time the spell is given (Default: 1) Limit 2 //How many spell charges the bot can store (Default: Same as charges given) Type "Fireball" //Spell name. Possible values: //Fireball //Ball O' Bats //Healing Aura //Pumpkin MIRV //Superjump //Invisibility //Teleport //Tesla Bolt //Minify //Summon Monoculus //Meteor Shower //Summon Skeletons //Common //Rare //All } } } } WaveSpawn { TotalCurrency 400 TotalCount 7 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { TotalCurrency 400 TotalCount 9 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_ScorchShot ItemAttributes { ItemName tf_weapon_flamethrower "faster reload rate" -0.8 "fire rate bonus" 0.5 } Item "pyromancer's mask" } } } WaveSpawn { TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Item "the pomson 6000" } } } } } //This file has been generated by http://mvm.tf