#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom No // Optional KeyValues AddSentryBusterWhenKillCountExceeds 15 AddSentryBusterWhenDamageDealtExceeds 3000 FixedRespawnWaveTime No Advanced 0 // Only enable for Advanced/Expert missions (for achievements) EventPopFile Halloween // If you don't want this mission to be like wave 666 then delete this line IsEndless 0 // Makes the waves spawn in continuously with no time between waves. Might be broken. PointTemplates { ringOwner { NoFixUp 1 env_entity_maker { "targetname" "ring_maker" "entitytemplate" "ringshottest" } OnSpawnOutput { target "!activator" action "RunScriptCode" param "ClaudzUtil.AddTracking(`ringOwner`, self)" delay 0.0 } OnParentKilledOutput { target "ring_maker" action "RunScriptCode" param "ClaudzUtil.RemoveTracking(`ringOwner`)" delay 0.0 } } ringshottest { KeepAlive 1 // OnSpawnOutput // { // target "tf_gamerules" // action "PlayVO" // Param "npc\combine_gunship\gunship_ping_search.wav" // delay "0.0" // } OnSpawnOutput { target "ringmarkerone" action "kill" delay "5.5" } OnSpawnOutput { target "ringmarkertwo" action "kill" delay "5.5" } OnSpawnOutput { target "roundbeamtest" action "TurnOff" delay "4.5" } OnSpawnOutput { target "roundbeamtest" action "StrikeOnce" delay "0" } OnSpawnOutput { target "roundbeamtest" action "kill" delay "5.0" } OnSpawnOutput { target "ringmarkerone" action "RunScriptCode" param "SetMoveIgnoreSolid(self, 200)" } OnSpawnOutput { target "roundbeamtest" action "RunScriptCode" param "RingRegister(self,80,ClaudzUtil.GetTracking(`ringOwner`))" delay 0.0 } OnSpawnOutput { target "ringmarkertwo" action "RunScriptCode" param "SetMoveIgnoreSolid(self, 200)" //delay 0.1 } prop_dynamic { "parentname" "" "targetname" "ringmarkerone" "model" "models/empty.mdl" "solid" "0" "origin" "0 0 30" } prop_dynamic { "parentname" "" "targetname" "ringmarkertwo" "model" "models/empty.mdl" "solid" "0" "angles" "0 180 0" "origin" "0 0 30" } env_beam { "parentname" "" "targetname" "roundbeamtest" "BoltWidth" "6" "LightningStart" "ringmarkerone" "LightningEnd" "ringmarkertwo" "origin" "0 0 30" "renderamt" "200" "rendercolor" "100 255 255" "damage" "0" "NoiseAmplitude" "5" "dissolvetype" "1" "texture" "sprites/laserbeam.spr" "life" "4" "spawnflags" "8" //8 "TouchType" "1" } } } // Wave 1 Sentry Busters Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 70 DesiredCount 1 InitialCooldown 30 TFBot { Template T_TFBot_SentryBuster } } // Wave 1 - X Currency Wave { StartWaveOutput { Target wave_start_relay // Replace with "Target wave_start_relay_classic" for Rottenburg Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } InitWaveOutput { Target wave_start_relay // gamerules or tf_gamerules, depending on the map Action RunScriptCode Param " // The original InitWaveOutput trigger if one exists, change if necessary //EntFire(wave_init_relay, Trigger) // Optional: Load any custom scripts you want IncludeScript(`claudz_logic`) " } // Subwave description here WaveSpawn { Name "wave1a" Where spawnbot TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 TotalCurrency 60 TFBot { Class Scout Skill Hard SpawnTemplate ringOwner AutoJumpMin 4 AutoJumpMax 4 CharacterAttributes { "move speed bonus" 0.7 "increased jump height" 1.5 } FireInput { Target "ring_maker" Action "ForceSpawn" Delay 2 Cooldown 2 Repeats 0 //0 is infinite } } } } }