#base robot_giant.pop #base robot_standard.pop #base robot_fanatics_night_test.pop population { StartingCurrency 900 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no EventPopfile Halloween ZombiesNoWave666 1 FlagResetTime { Name "intel" ResetTime 99999 } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 35 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Spy Name "Reaper" Item "ethereal hood" Item "the foul cowl" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Spy_Fire } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Spy_Saharan } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Razorback } } //1000 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name wave1_support1 TotalCurrency 200 TotalCount 60 MaxActive 4 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 6 Where spawnbot Support 1 TFBot { ClassIcon scout_bostonbasher Health 125 Name "Bostonbasher Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Item "the boston basher" Item "head hunter" Item "claws and infect" Item "crazy legs" } } WaveSpawn { Name wave1_a TotalCurrency 200 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_scattered TFBot { Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" Skill Normal Item "ghastly gibus 2010" } } WaveSpawn { Name wave1_a TotalCurrency 75 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 3 Where spawnbot_tunnel Squad { TFBot { Template T_TFBot_Soldier_RocketShotgun } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } } } WaveSpawn { Name wave1_b WaitForAllSpawned wave1_a TotalCurrency 75 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 35 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heater_Zombie } } WaveSpawn { Name wave1_b1 WaitForAllDead wave1_a TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_tunnel TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name wave1_b WaitForAllDead wave1_b1 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 12 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name wave1_b WaitForAllDead wave1_b1 TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 2 Where spawnbot_tunnel RandomChoice { TFBot { Template T_TFBot_Sniper_Jarate } TFBot { Template T_TFBot_Sniper_Bushwacka } } } WaveSpawn { Name wave1_c WaitForAllSpawned wave1_b TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 12 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer_Zombie } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } } } } //1000+950 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name wave2_a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_tunnel Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish_Horseless Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Regen Tag "bot_squad_member" } } } WaveSpawn { Name wave2_tank TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 18000 Name Tank Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave2_b1 TotalCurrency 50 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Tanker } TFBot { Template T_TFBot_Soldier_Charged } TFBot { Template T_TFBot_Soldier_Charged } TFBot { Template T_TFBot_Soldier_Charged } } } WaveSpawn { Name wave2_b TotalCurrency 150 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 18 WaitBetweenSpawns 4 Where spawnbot_scattered TFBot { Template T_TFBot_Scout_MiniCrit } } WaveSpawn { Name wave2_b WaitForAllDead wave2_b1 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 12 Where spawnbot_scattered Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish_Horseless Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } } } WaveSpawn { Name wave2_b WaitForAllDead wave2_b1 TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Pyro_Longflame } } WaveSpawn { Name wave2_c WaitForAllDead wave2_b TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish_Horseless } TFBot { Template T_TFBot_Giant_Medic Tag "bot_squad_member" } } } WaveSpawn { Name wave2_c WaitForAllDead wave2_b TotalCurrency 100 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name wave2_c WaitForAllDead wave2_b TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 12000 Name Tank Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave2_c WaitForAllDead wave2_b TotalCurrency 150 TotalCount 60 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 6 Where spawnbot_scattered Support 1 TFBot { Template T_TFBot_Demoman_Knight_Zombie } } } //1000+1000+900 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name wave3_a1 TotalCurrency 100 TotalCount 16 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_tunnel Squad { TFBot { Template T_TFBot_Heavy_Deflector } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } } } WaveSpawn { Name wave3_a TotalCurrency 100 TotalCount 9 MaxActive 2 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Baseball } } WaveSpawn { Name wave3_a WaitForAllDead wave3_a1 TotalCurrency 300 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 40 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon_Easy Item "blazing bull" Item "fallen angel" } TFBot { Template T_TFBot_Giant_Medic_Uber_Weak Tag "bot_squad_member" } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Zombie } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Zombie } } } WaveSpawn { Name wave3_a TotalCurrency 150 TotalCount 34 MaxActive 8 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 4 Where spawnbot TFBot { ClassIcon soldier Name Soldier Class Soldier Skill Hard } } WaveSpawn { Name wave3_b WaitForAllSpawned wave3_a TotalCurrency 150 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_Burst_Bomber Item "mask of the shaman" } } WaveSpawn { Name wave3_b WaitForAllSpawned wave3_a TotalCurrency 100 TotalCount 16 MaxActive 16 SpawnCount 8 WaitBeforeStarting 12 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { ClassIcon heavy Name HeavyWeapons Class HeavyWeapons Skill Hard } TFBot { Template T_TFBot_Medic_QuickFix Name "Beginner Healing Caster" Tag "bot_squad_member" } } } } //1000+1000+900+900 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name wave4_boss TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage_Boss } } WaveSpawn { Name wave4_boss2 TotalCurrency 100 TotalCount 24 MaxActive 16 SpawnCount 8 WaitBeforeStarting 10 WaitBetweenSpawns 12 Where spawnbot_scattered TFBot { Template T_TFBot_Demo_Charged } } WaveSpawn { Name wave4_tank TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave4_a WaitForAllSpawned wave4_boss2 TotalCurrency 100 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } } } WaveSpawn { Name wave4_a WaitForAllDead wave4_boss TotalCurrency 100 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Stun_Normal } TFBot { Template T_TFBot_Medic_Kritzkrieg Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_Kritzkrieg Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_Kritzkrieg Tag "bot_squad_member" } } } WaveSpawn { Name wave4_support WaitForAllDead wave4_boss TotalCurrency 100 TotalCount 60 MaxActive 6 SpawnCount 6 WaitBeforeStarting 8 WaitBetweenSpawns 20 Where spawnbot_invasion Support 1 TFBot { Template T_TFBot_Demoman Skill Normal } } WaveSpawn { Name wave4_a WaitForAllDead wave4_boss TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 24000 Name Tank Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave4_b2 WaitForAllDead wave4_a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 30 Where spawnbot_tunnel Squad { TFBot { Template T_TFBot_Giant_Sniper_Huntsman_Bleed Item "voodoo juju" Item "villain's veil" } TFBot { Template T_TFBot_Giant_Medic_Uber_Weak Tag "bot_squad_member" } } } WaveSpawn { Name wave4_b1 WaitForAllDead wave4_a TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_scattered TFBot { Template T_TFBot_Pyro Skill Normal Item "trickster's turnout gear" Item "brigade helm" } } WaveSpawn { Name wave4_b WaitForAllDead wave4_a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 22000 Name Tank Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //1000+1000+900+900+800 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name wave5_a TotalCurrency 100 TotalCount 15 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Loch_Spammer_NoShield } TFBot { Template T_TFBot_Medic_Armored Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_Armored Tag "bot_squad_member" } } } WaveSpawn { Name wave5_a TotalCurrency 50 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 12 Where spawnbot_scattered TFBot { Template T_TFBot_Giant_Scout_Jumping } } WaveSpawn { Name wave5_support1 TotalCurrency 100 TotalCount 60 MaxActive 4 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 6 Where spawnbot_scattered Support 1 TFBot { Template T_TFBot_Heavy_Brassknuckle } } WaveSpawn { Name wave5_a1 TotalCurrency 50 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn { Name wave5_a WaitForAllDead wave5_a1 TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_tunnel Squad { TFBot { Template T_TFBot_Pyro_Slow_Zombie Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_Long_Quickfix_Easy Tag "bot_squad_member" } } } WaveSpawn { Name w5_boss WaitForAllDead wave5_a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 Where spawnbot TFBot { Name "Chief Priest Pyro" Class Pyro ClassIcon spellbook_lite Health 25000 Scale 1.8 Skill Expert Item "the nostromo napalmer" Item "the raven's visage" Item "festive backburner 2014" Item "TF_WEAPON_SPELLBOOK" Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysFireWeapon ItemAttributes { ItemName "festive backburner 2014" "SPELL: Halloween green flames" 1 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "rage giving scale" 0.1 } Spell //Gives specified spell to bots. { Delay 9 Cooldown 36 Type "Summon Skeletons" } Spell //Gives specified spell to bots. { Delay 18 Cooldown 36 Type "Fireball" } Spell //Gives specified spell to bots. { Delay 27 Cooldown 36 Type "Pumpkin MIRV" } Spell //Gives specified spell to bots. { Delay 36 Cooldown 36 Type "Summon Monoculus" } } } WaveSpawn { Name wave5_b WaitForAllDead wave5_a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave5_support2 WaitForAllDead wave5_a TotalCurrency 50 TotalCount 20 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle Item "the brainiac hairpiece" } } WaveSpawn { Name wave5_b1 WaitForAllDead wave5_a TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_scattered TFBot { Template T_TFBot_Heavy_Brassbeast_Zombie Attributes "AlwaysCrit" } } WaveSpawn { Name wave5_b WaitForAllDead wave5_a TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 25 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave5_b2 WaitForAllDead wave5_b1 TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_tunnel TFBot { Template T_TFBot_Demoknight_Hyper_Zombie } } WaveSpawn { Name wave5_support3 WaitForAllDead wave5_b2 TotalCurrency 100 TotalCount 40 MaxActive 15 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 8 Where spawnbot_invasion Support 1 RandomChoice { TFBot { Template T_TFBot_Demo_Sticky Item "conjurer's cowl" } TFBot { Template T_TFBot_Scout_Bonk_Expert Name "Forbidden Drinker Scout" } TFBot { Template T_TFBot_Sniper_Huntsman_Penetration_Easy Attributes "AlwaysCrit" Item "holy hunter" Item "silver bullets" Name "Penetrating Arrow Bowman" } } } } //950+900+950+900+800+1000 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name wave6_a TotalCurrency 250 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Class Soldier Name "Giant Elite Magician" ClassIcon spellbook_lite Item "the infernal impaler" Item "TF_WEAPON_SPELLBOOK" Skill Expert Attributes HoldFireUntilFullReload Health 3800 Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" -0.8 "fire rate bonus" 0.5 "Projectile speed increased" 0.65 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Spell { Delay 7 Cooldown 14 Repeats 0 Type "Fireball" } Spell { Delay 14 Cooldown 14 Repeats 0 Type "Ball O' Bats" } } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet2 Name "Bullet Master Medic" Item "spine-chilling skull 2011" Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_Vaccinator_Blast2 Name "Blast Master Medic" Item "spine-chilling skull 2011 style 2" Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_Vaccinator_Fire2 Name "Fire Master Medic" Item "spine-chilling skull 2011 style 3" Tag "bot_squad_member" } } } WaveSpawn { Name wave6_a1 TotalCurrency 150 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 4 Where spawnbot_tunnel TFBot { Template T_TFBot_Demo_Burst Item "mask of the shaman" Attributes "AlwaysCrit" } } WaveSpawn { Name wave6_a WaitForAllDead wave6_a1 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_scattered TFBot { Template T_TFBot_Scout_Blaster_Pusher Attributes "AlwaysCrit" } } WaveSpawn { Name wave6_b1 WaitForAllSpawned wave6_a TotalCurrency 100 TotalCount 18 MaxActive 12 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Heavy_Crit } } WaveSpawn { Name wave6_b WaitForAllDead wave6_b1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Booster_Zombie } TFBot { Template T_TFBot_Giant_Medic Tag "bot_squad_member" } } } WaveSpawn { Name wave6_b WaitForAllDead wave6_b1 TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Milk } } WaveSpawn { Name wave6_spell WaitForAllDead wave6_b1 TotalCurrency 100 TotalCount 60 MaxActive 4 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 12 Where spawnbot Support 1 Squad { TFBot { ClassIcon spellbook_lite Health 300 Scale 1.5 Name "Professor Magician" Class Sniper Skill Expert Item "the freedom staff" Item "the skull island topper" Item "TF_WEAPON_SPELLBOOK" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "TF_WEAPON_SPELLBOOK" "is_passive_weapon" 1 } Spell { Delay 18 Cooldown 36 Repeats 0 Type "Meteor Shower" } Spell { Delay 36 Cooldown 36 Repeats 0 Type "Summon Skeletons" } } TFBot { Template T_TFBot_Demoknight_BattleAxe_Zombie } TFBot { Template T_TFBot_Demoknight_BattleAxe_Zombie } TFBot { Template T_TFBot_Demoknight_BattleAxe_Zombie } } } WaveSpawn { Name wave6_b WaitForAllSpawned wave6_a TotalCurrency 150 TotalCount 30 MaxActive 8 SpawnCount 2 WaitBeforeStarting 14 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "point and shoot" Name "Speed Buffing Wizard Soldier" } } WaveSpawn { Name wave6_c WaitForAllDead wave6_b TotalCurrency 25 TotalCount 8 MaxActive 8 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 40 Where spawnbot_tunnel Squad { TFBot { Template T_TFBot_Soldier_BurstFire } TFBot { Template T_TFBot_Giant_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "point and shoot" Name "Speed Buffing Wizard Soldier" } TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "point and shoot" Name "Speed Buffing Wizard Soldier" } } } WaveSpawn { Name wave6_c WaitForAllDead wave6_b TotalCurrency 25 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Milk } } WaveSpawn { Name wave6_spell WaitForAllDead wave6_b TotalCurrency 150 TotalCount 50 MaxActive 10 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot Support 1 TFBot { ClassIcon spellbook_lite Health 175 Name "Beginner Magician" Class Pyro Skill Expert Item "the freedom staff" Item "dec2014 2014_pyromancer_hood" Item "el muchacho" Item "TF_WEAPON_SPELLBOOK" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "TF_WEAPON_SPELLBOOK" "is_passive_weapon" 1 } Spell //Gives specified spell to bots. { Delay 8 Cooldown 8 Type "Common" IfSeeTarget 1 } } } } }