#base robot_giant.pop #base robot_standard.pop #base robot_fanatic's_night.pop population { StartingCurrency 800 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no EventPopfile Halloween Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy Name "Reaper" Item "ethereal hood" Item "the foul cowl" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Fire } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Item "the swagman's swatter" Name "Fisher Sniper" } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Sapper Name "Sapper Master" } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Magnetic Item "the snaggletoothed stetson" Item "the chronomancer" Name "Magnetic Bullet Sniper" } } //1000 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Explanation { Line "{green}---------" Line "{blue} 1/6" Line "{green}---------" } WaveSpawn { Name wave1_support1 TotalCurrency 200 TotalCount 60 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Support 1 TFBot { Template T_TFBot_Scout_Sunstick_Fixed Name "Biker Scout" Item "death racer's helmet" Item "thrilling tracksuit" } } WaveSpawn { Name wave1_a TotalCurrency 200 TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 6 WaitBetweenSpawns 4 Where spawnbot_scattered TFBot { Template T_TFBot_Pyro Attributes "AlwaysFireWeapon" Item "ghastly gibus 2010" } } WaveSpawn { Name wave1_b WaitForAllDead wave1_a TotalCurrency 150 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 30 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Heater_Zombie } } WaveSpawn { Name wave1_b1 WaitForAllDead wave1_a TotalCurrency 250 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot_tunnel TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name wave1_b WaitForAllDead wave1_b1 TotalCurrency 150 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 12 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name wave1_b WaitForAllDead wave1_b1 TotalCurrency 150 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 2 Where spawnbot_tunnel RandomChoice { TFBot { Template T_TFBot_Sniper_Jarate_Click } TFBot { Template T_TFBot_Sniper_Bushwacka } TFBot { Template T_TFBot_Sniper_Bushwacka } } } WaveSpawn { Name wave1_c WaitForAllDead wave1_b TotalCurrency 200 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 4 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot Name "Giant Amateur Witch Pyro" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } } } } //1000+1300 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Explanation { Line "{green}---------" Line "{blue} 2/6" Line "{green}---------" } WaveSpawn { Name wave2_tank TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 18000 Name Tank Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave2_a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 16 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish_Horseless } TFBot { Template T_TFBot_Giant_Medic Tag "bot_squad_member" } } } WaveSpawn { Name wave2_b1 WaitForAllDead wave2_a TotalCurrency 100 TotalCount 16 MaxActive 12 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Airborne_Zombie } TFBot { Template T_TFBot_Soldier_Direct_Normal_Zombie } TFBot { Template T_TFBot_Soldier_Direct_Normal_Zombie } TFBot { Template T_TFBot_Soldier_Direct_Normal_Zombie } } } WaveSpawn { Name wave2_b WaitForAllDead wave2_a TotalCurrency 150 TotalCount 60 MaxActive 8 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 4 Where spawnbot_scattered TFBot { Template T_TFBot_Scout_FAN_Zombie } } WaveSpawn { Name wave2_b WaitForAllDead wave2_b1 TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 12 Where spawnbot_scattered Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish_Horseless } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } } } WaveSpawn { Name wave2_b WaitForAllDead wave2_b1 TotalCurrency 200 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name wave2_c WaitForAllDead wave2_b TotalCurrency 150 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish_Horseless } TFBot { Template T_TFBot_Giant_Medic_Regen Name "Giant Retired Medic" Tag "bot_squad_member" } } } WaveSpawn { Name wave2_c WaitForAllDead wave2_b TotalCurrency 150 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "point and shoot" Name "Speed Buffing Wizard Soldier" } } WaveSpawn { Name wave2_c WaitForAllDead wave2_b TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 25 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave2_c WaitForAllDead wave2_b TotalCurrency 150 TotalCount 60 MaxActive 12 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 4 Where spawnbot_scattered Support 1 TFBot { Template T_TFBot_Demoman_Knight_Zombie } } } //1000+1300+1200 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Explanation { Line "{green}---------" Line "{blue} 3/6" Line "{green}---------" } WaveSpawn { Name wave3_a1 TotalCurrency 200 TotalCount 28 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot_tunnel Squad { TFBot { Template T_TFBot_Heavy_Natascha_Zombie } TFBot { Template T_TFBot_Medic_QuickFix Name "Beginner Healing Caster" Tag "bot_squad_member" } } } WaveSpawn { Name wave3_a TotalCurrency 200 TotalCount 9 MaxActive 2 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Baseball Name "Giant Slow Ball Scout" } } WaveSpawn { Name wave3_a WaitForAllDead wave3_a1 TotalCurrency 250 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 48 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon_Easy Name "Giant Dragon Freshman" Item "blazing bull" Item "fallen angel" } TFBot { Template T_TFBot_Giant_Medic_Blinking Health 2500 Name "Giant Apprentice Uber Medic" Tag "bot_squad_member" } } } WaveSpawn { Name wave3_a WaitForAllDead wave3_a1 TotalCurrency 150 TotalCount 12 MaxActive 4 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 4 Where spawnbot_tunnel TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Zombie } } WaveSpawn { Name wave3_a WaitForAllDead wave3_a1 TotalCurrency 150 TotalCount 28 MaxActive 10 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 2 Where spawnbot TFBot { Template T_TFBot_Soldier_Homing_Easy ClassIcon demo_eyeball Item "monoculus!" Name "Monoculus's Servant" } } WaveSpawn { Name wave3_b WaitForAllDead wave3_a TotalCurrency 150 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Demo_Burst Name "Giant Intermediate Grenade Summoner" Item "mask of the shaman" } } WaveSpawn { Name wave3_b WaitForAllDead wave3_a TotalCurrency 200 TotalCount 32 MaxActive 16 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Heavy_Deflector Name "Projectiles Controller" } TFBot { Template T_TFBot_Medic_QuickFix Name "Beginner Healing Caster" Tag "bot_squad_member" } } } } //1000+1300+1200+1300 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Explanation { Line "{green}---------" Line "{blue} 4/6" Line "{green}---------" } WaveSpawn { Name wave4_boss TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage_Boss } } WaveSpawn { Name wave4_boss TotalCurrency 150 TotalCount 24 MaxActive 16 SpawnCount 8 WaitBeforeStarting 10 WaitBetweenSpawns 8 Where spawnbot_tunnel Support Limited TFBot { Template T_TFBot_Soldier_Stun Name "Restriction Rocket Soldier" } } WaveSpawn { Name wave4_tank TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 25000 Name Tank Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave4_a1 WaitForAllDead wave4_boss TotalCurrency 200 TotalCount 28 MaxActive 14 SpawnCount 7 WaitBeforeStarting 8 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Demo_Charged } } WaveSpawn { Name wave4_a WaitForAllDead wave4_boss TotalCurrency 100 TotalCount 32 MaxActive 6 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist_Normal } TFBot { Template T_TFBot_Medic Tag "bot_squad_member" } } } WaveSpawn { Name wave4_a WaitForAllDead wave4_a1 TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Tomislav_Zombie } TFBot { Template T_TFBot_Medic_Kritzkrieg Name "Kritz Buffing Medic" Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_Kritzkrieg Name "Kritz Buffing Medic" Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_Kritzkrieg Name "Kritz Buffing Medic" Tag "bot_squad_member" } } } WaveSpawn { Name wave4_support WaitForAllDead wave4_a1 TotalCurrency 100 TotalCount 60 MaxActive 6 SpawnCount 6 WaitBeforeStarting 8 WaitBetweenSpawns 4 Where spawnbot_invasion Support 1 TFBot { Template T_TFBot_Pyro Skill Hard Item "trickster's turnout gear" Item "brigade helm" } } WaveSpawn { Name wave4_a WaitForAllDead wave4_boss TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 25 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 14000 Name Tank Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave4_b2 WaitForAllDead wave4_a TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 6 WaitBetweenSpawns 30 Where spawnbot_tunnel Squad { TFBot { Template T_TFBot_Giant_Sniper_Huntsman_Bleed Name "Giant Bleeding Arrow Bowman" Item "voodoo juju" Item "villain's veil" } TFBot { Template T_TFBot_Giant_Medic_Uber_Weak Tag "bot_squad_member" } } } WaveSpawn { Name wave4_b1 WaitForAllDead wave4_a TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot_scattered TFBot { Template T_TFBot_Scout_Blaster_Pusher } } WaveSpawn { Name wave4_c WaitForAllDead wave4_b1 TotalCurrency 100 TotalCount 60 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 6 Where spawnbot_scattered Support 1 TFBot { Template T_TFBot_Soldier_Stun Name "Restriction Rocket Soldier" } } WaveSpawn { Name wave4_boss2 WaitForAllDead wave4_b2 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage_Boss } TFBot { Template T_TFBot_Giant_Medic_Uber_Weak Tag "bot_squad_member" } } } WaveSpawn { Name wave4_b WaitForAllDead wave4_a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 40 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } //1000+1300+1200+1300+1200 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Explanation { Line "{green}---------" Line "{blue} 5/6" Line "{green}---------" } WaveSpawn { Name wave5_a TotalCurrency 150 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Ironbomber_Normal Item "mask of the shaman" Name "Giant Rapid Summoner" } TFBot { Template T_TFBot_Medic_Shield_Zombie Name "Magical Shield Caster" Tag "bot_squad_member" } } } WaveSpawn { Name wave5_a TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 12 Where spawnbot_scattered TFBot { Template T_TFBot_Giant_Scout_Jumping Name "Giant Flying Spell Scout" } } WaveSpawn { Name wave5_support1 TotalCurrency 150 TotalCount 60 MaxActive 4 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 6 Where spawnbot_scattered Support 1 TFBot { Template T_TFBot_Heavy_Brassknuckle } } WaveSpawn { Name wave5_a1 TotalCurrency 100 TotalCount 20 MaxActive 10 SpawnCount 5 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Soldier_Airstrike_Zombie } } WaveSpawn { Name wave5_a WaitForAllDead wave5_a1 TotalCurrency 100 TotalCount 16 MaxActive 10 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_tunnel Squad { TFBot { Template T_TFBot_Pyro_Slow_Zombie } TFBot { Template T_TFBot_Medic_Long_Quickfix_Easy ClassIcon medic_quickfix_inf Name "Careless Healing Caster" Tag "bot_squad_member" } } } WaveSpawn { Name w5_boss WaitForAllDead wave5_a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot TFBot { Name "Chief Priest Pyro" Class Pyro ClassIcon dead_glow2_lite Health 25000 Scale 1.8 ChangeAttributes { Name "Summon" Delay 10 Repeats 1 } ChangeAttributes { Name "Attraction" Delay 60 Cooldown 16 Repeats 0 } ChangeAttributes { Name "Push" Delay 68 Cooldown 16 Repeats 0 } EventChangeAttributes { Default { Skill Expert Item "The Freedom Staff" Item "the raven's visage" Item "dec2014 pyromancer's raiments" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar CharacterAttributes { "move speed bonus" 0.75 "damage force reduction" 0.1 "airblast vulnerability multiplier" 0.1 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 } } Attraction { Skill Expert Item "the nostromo napalmer" Item "the raven's visage" Item "dec2014 pyromancer's raiments" Attributes MiniBoss Attributes UseBossHealthBar Attributes HoldFireUntilFullReload Attributes AlwaysFireWeapon ItemAttributes { ItemName "the nostromo napalmer" "flame_drag" 3.5 "apply z velocity on damage" -300 "apply look velocity on damage" -300 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "rage giving scale" 0.1 "increase buff duration" 9.0 } } Summon { Skill Expert Item "The Freedom Staff" Item "the raven's visage" Item "dec2014 pyromancer's raiments" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysFireWeapon CharacterAttributes { "move speed bonus" 0.001 } } Push { Skill Expert Item "festive backburner 2014" Item "the raven's visage" Item "dec2014 pyromancer's raiments" Attributes MiniBoss Attributes UseBossHealthBar Attributes AlwaysFireWeapon ItemAttributes { ItemName "festive backburner 2014" "flame_drag" 3.5 "damage causes airblast" 1 "apply z velocity on damage" 300 "apply look velocity on damage" 300 } CharacterAttributes { "move speed bonus" 0.35 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "rage giving scale" 0.1 "increase buff duration" 9.0 } } } } } WaveSpawn { Name wave5_b WaitForAllDead wave5_a TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 0 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave5_support2 WaitForAllDead wave5_a TotalCurrency 50 TotalCount 20 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot Support 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle Item "the brainiac hairpiece" } } WaveSpawn { Name wave5_b1 WaitForAllDead wave5_a TotalCurrency 100 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 4 Where spawnbot_scattered TFBot { Template T_TFBot_Heavy_Deflector_Fire_Zombie Attributes "AlwaysCrit" } } WaveSpawn { Name wave5_b WaitForAllDead wave5_a TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 15 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 10000 Name Tank Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name wave5_b2 WaitForAllDead wave5_b1 TotalCurrency 100 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Demoknight_Hyper_Zombie } } WaveSpawn { Name wave5_support3 WaitForAllDead wave5_b2 TotalCurrency 100 TotalCount 40 MaxActive 15 SpawnCount 5 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_invasion Support 1 RandomChoice { TFBot { Template T_TFBot_Demo_Sticky Item "conjurer's cowl" } TFBot { Template T_TFBot_Scout_Bonk_Expert Name "Forbidden Drinker Scout" } TFBot { Template T_TFBot_Sniper_Huntsman_Penetration_Easy Item "holy hunter" Item "silver bullets" Name "Penetrating Arrow Bowman" } } } } //1000+1300+1200+1300+1200+1200 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Explanation { Line "{green}---------" Line "{blue} 6/6" Line "{green}---------" } WaveSpawn { Name wave6_a TotalCurrency 250 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Class Soldier Name "Giant Caster Demon" ClassIcon spellbook_lite_giant Item "the infernal impaler" Item "The Freedom Staff" Item "TF_WEAPON_SPELLBOOK" Skill Expert Health 3800 WeaponRestrictions MeleeOnly Attributes HoldFireUntilFullReload Attributes MiniBoss ItemAttributes { ItemName "TF_WEAPON_SPELLBOOK" "is_passive_weapon" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } Spell //Gives specified spell to bots. { Delay 6 //Time before the first spell charges are given (Default: 10) Cooldown 12 //Time between each spell changes (Default: 10) Repeats 0 //How many times should spell charges be given in total (Default: 0 - Infinite) Type "Fireball" } Spell //Gives specified spell to bots. { Delay 12 //Time before the first spell charges are given (Default: 10) Cooldown 12 //Time between each spell changes (Default: 10) Repeats 0 //How many times should spell charges be given in total (Default: 0 - Infinite) Type "Ball O' Bats" } } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet_Click Name "Bullet Master Medic" Item "spine-chilling skull 2011" Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_Vaccinator_Blast_Click Name "Blast Master Medic" Item "spine-chilling skull 2011 style 2" Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_Vaccinator_Fire_Click Name "Fire Master Medic" Item "spine-chilling skull 2011 style 3" Tag "bot_squad_member" } } } WaveSpawn { Name wave6_a1 TotalCurrency 150 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 8 WaitBetweenSpawns 4 Where spawnbot_tunnel TFBot { Template T_TFBot_Demo_Scatter Name "Elite Grenade Summoner" } } WaveSpawn { Name wave6_a WaitForAllDead wave6_a1 TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 4 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Scout_FastFire Attributes "AlwaysCrit" } } WaveSpawn { Name wave6_b1 WaitForAllDead wave6_a TotalCurrency 100 TotalCount 30 MaxActive 12 SpawnCount 6 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Heavy_Brassbeast_Zombie } } WaveSpawn { Name wave6_b WaitForAllDead wave6_b1 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 4 WaitBetweenSpawns 30 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavy_Booster_Zombie } TFBot { Template T_TFBot_Giant_Medic_Kritzkrieg Name "Giant Kritz Buffing Medic" Item "das blutliebhaber" Item "the surgeon's space suit" Tag "bot_squad_member" } TFBot { Template T_TFBot_Giant_Medic_Regen Name "Giant Retired Medic" Tag "bot_squad_member" } } } WaveSpawn { Name wave6_b WaitForAllDead wave6_b1 TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot TFBot { Template T_TFBot_Giant_Scout_Milk } } WaveSpawn { Name wave6_spell WaitForAllDead wave6_b1 TotalCurrency 100 TotalCount 60 MaxActive 4 SpawnCount 4 WaitBeforeStarting 6 WaitBetweenSpawns 12 Where spawnbot Support 1 Squad { TFBot { ClassIcon spellbook_lite Health 350 Scale 1.5 Name "Graduated Magicain" Class Sniper Skill Expert Item "the freedom staff" Item "the skull island topper" Item "TF_WEAPON_SPELLBOOK" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "TF_WEAPON_SPELLBOOK" "is_passive_weapon" 1 } Spell //Gives specified spell to bots. { Delay 10 //Time before the first spell charges are given (Default: 10) Cooldown 30 //Time between each spell changes (Default: 10) Repeats 0 //How many times should spell charges be given in total (Default: 0 - Infinite) Type "Tesla Bolt" } Spell //Gives specified spell to bots. { Delay 20 //Time before the first spell charges are given (Default: 10) Cooldown 30 //Time between each spell changes (Default: 10) Repeats 0 //How many times should spell charges be given in total (Default: 0 - Infinite) Type "Meteor Shower" } Spell //Gives specified spell to bots. { Delay 30 //Time before the first spell charges are given (Default: 10) Cooldown 30 //Time between each spell changes (Default: 10) Repeats 0 //How many times should spell charges be given in total (Default: 0 - Infinite) Type "Summon Skeletons" } } TFBot { Template T_TFBot_Demoknight_BattleAxe_Zombie } TFBot { Template T_TFBot_Demoknight_BattleAxe_Zombie } TFBot { Template T_TFBot_Demoknight_BattleAxe_Zombie } } } WaveSpawn { Name wave6_b WaitForAllDead wave6_a TotalCurrency 150 TotalCount 50 MaxActive 8 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Soldier_Spammer_Conch Item "point and shoot" Name "Speed Buffing Wizard Soldier" } } WaveSpawn { Name wave6_c WaitForAllDead wave6_b TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_BurstFire } TFBot { Template T_TFBot_Medic_Shield_Zombie Name "Magical Shield Caster" Tag "bot_squad_member" } TFBot { Template T_TFBot_Medic_Shield_Zombie Name "Magical Shield Caster" Tag "bot_squad_member" } } } WaveSpawn { Name wave6_spell WaitForAllDead wave6_b TotalCurrency 150 TotalCount 50 MaxActive 10 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot Support 1 RandomChoice { TFBot { ClassIcon spellbook_lite Health 175 Name "Priest's Believer" Class Pyro Skill Expert Item "the freedom staff" Item "dec2014 2014_pyromancer_hood" Item "el muchacho" Item "TF_WEAPON_SPELLBOOK" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "TF_WEAPON_SPELLBOOK" "is_passive_weapon" 1 } Spell //Gives specified spell to bots. { Delay 8 //Time before the first spell charges are given (Default: 10) Cooldown 6 //Time between each spell changes (Default: 10) Type "Common" } } TFBot { ClassIcon spellbook_lite Health 175 Name "Priest's Believer" Class Pyro Skill Expert Item "the freedom staff" Item "dec2014 2014_pyromancer_hood" Item "el muchacho" Item "TF_WEAPON_SPELLBOOK" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "TF_WEAPON_SPELLBOOK" "is_passive_weapon" 1 } Spell //Gives specified spell to bots. { Delay 8 //Time before the first spell charges are given (Default: 10) Cooldown 6 //Time between each spell changes (Default: 10) Type "Common" } } TFBot { ClassIcon spellbook_lite Health 175 Name "Priest's Believer" Class Pyro Skill Expert Item "the freedom staff" Item "dec2014 2014_pyromancer_hood" Item "el muchacho" Item "TF_WEAPON_SPELLBOOK" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "TF_WEAPON_SPELLBOOK" "is_passive_weapon" 1 } Spell //Gives specified spell to bots. { Delay 8 //Time before the first spell charges are given (Default: 10) Cooldown 6 //Time between each spell changes (Default: 10) Type "Common" } } TFBot { ClassIcon spellbook_lite Health 175 Name "Priest's Believer" Class Pyro Skill Expert Item "the freedom staff" Item "dec2014 2014_pyromancer_hood" Item "el muchacho" Item "TF_WEAPON_SPELLBOOK" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "TF_WEAPON_SPELLBOOK" "is_passive_weapon" 1 } Spell //Gives specified spell to bots. { Delay 8 //Time before the first spell charges are given (Default: 10) Cooldown 6 //Time between each spell changes (Default: 10) Type "Common" } } TFBot { ClassIcon spellbook_lite Health 200 Name "Elite Priest's Believer" Class Pyro Scale 1.4 Skill Expert Item "the freedom staff" Item "the raven's visage" Item "TF_WEAPON_SPELLBOOK" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "TF_WEAPON_SPELLBOOK" "is_passive_weapon" 1 } Spell //Gives specified spell to bots. { Delay 5 //Time before the first spell charges are given (Default: 10) Cooldown 20//Time between each spell changes (Default: 10) Type "Rare" } } } } } }