#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 0 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no EventPopfile Halloween AddSentryBusterWhenDamageDealtExceeds 15000 AddSentryBusterWhenKillCountExceeds 15 Templates { T_TFBot_Boss_Demoknight_HHH { ClassIcon boss_HHH WeaponRestrictions MeleeOnly Health 4200 Class Demoman Scale 1.5 Name "The HHH" Skill Expert Attributes "UseBossHealthBar" Attributes "MiniBoss" ItemAttributes { "damage bonus" 9.0 ItemName "the horseless headless horseman's headtaker" } CharacterAttributes { "airblast vulnerability multiplier" 0 "damage force reduction" 0 "cannot be backstabbed" 1 "override footstep sound set" 7 } Item "the horsemann's hand-me-down" Item "horseless headless horseman's head" Item "the horseless headless horseman's headtaker" Item "the bootlegger" } T_TFBot_Demo_Kamikaze_Badpipes { ClassIcon demo_caber WeaponRestrictions MeleeOnly Health 300 Skill Expert Name "Boomlet" Class Demoman ItemAttributes { ItemName "the ullapool caber" "damage bonus" 2.25 "dmg falloff decreased" 2.5 "blast dmg to self increased" 11.0 } CharacterAttributes { "move speed bonus" 1.25 } Item "the ullapool caber" //Item "melody of misery" //fuk'd Item "the broadband bonnet" Item "highland high heels" Item "the gaelic garb" } T_TFBot_Pyro_Giant_Necromania_Brute { ClassIcon pyro WeaponRestrictions MeleeOnly Health 600 Scale 1.5 Skill Expert Name "Ghronk" Class Pyro ItemAttributes { "damage bonus" 4.0 ItemName "the axtinguisher" } CharacterAttributes { "move speed bonus" 0.8 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "damage force reduction" 0.6 "cannot be backstabbed" 1 "dmg from melee increased" 4.0 } Item "the axtinguisher" Item "the mucous membrain" Item "the maniac's manacles" Item "the abhorrent appendages" } T_TFBot_Heavy_Giant_Necromania_Brute { ClassIcon heavy_steelfist WeaponRestrictions MeleeOnly Scale 1.75 Health 1000 Skill Expert Name "Brute Tanker Zombie" Class HeavyWeapons CharacterAttributes { "health regen" 50 "override footstep sound set" 4 "damage force reduction" 0.3 "move speed penalty" 0.75 "airblast vulnerability multiplier" 0 "cannot be backstabbed" 1 } Item "fists of steel" Item "the dark helm" Item "immobile suit" } T_TFBot_Soldier_Boss_Metalhead { ClassIcon boss_metalhead WeaponRestrictions PrimaryOnly Health 15000 Skill Expert Name "Metalhead" Class Soldier Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncer "damage bonus" 2.0 "Blast radius increased" 1.5 "Projectile speed decreased" 0.75 "fire rate penalty" 2.0 } ItemAttributes { ItemName "battle bird" "set item tint RGB" 8289918 } CharacterAttributes { "override footstep sound set" 3 "airblast vulnerability multiplier" 0.4 "damage force reduction" 0.4 "move speed penalty" 0.6 "bombinomicon effect on death" 1 } Item "the mantreads" Item "the space bracers" Item "the jupiter jumpers" Item "battle bird" } } Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name phase1 TotalCurrency 0 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_invasion Where spawnbot_tunnel Where spawnbot_scattered StartWaveWarningSound "vo\halloween_merasmus\sf12_appears14.mp3" DoneWarningSound "vo\halloween_merasmus\sf12_attacks05.mp3" RandomChoice { TFBot { ClassIcon heavy WeaponRestrictions MeleeOnly Health 300 Skill Normal Name "Heavy Zombie" Class HeavyWeapons } TFBot { WeaponRestrictions MeleeOnly Skill Normal Template T_TFBot_Demoman Name "Demo Zombie" } TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_Pyro Name "Pyro Zombie" } TFBot { WeaponRestrictions MeleeOnly Skill Normal Template T_TFBot_Soldier_Buff_Banner Name "Buffer Zombie" ItemAttributes { ItemName "the buff banner" "deploy time decreased" 0.5 } } TFBot { Skill Normal Template T_TFBot_Demoman_Knight Name "Knight Zombie" } TFBot { Template T_TFBot_Pyro_Flaregun Name "Flare Zombie" } TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_Soldier_Extended_Concheror Name "Concheror Zombie" ItemAttributes { ItemName "the concheror" "deploy time decreased" 0.5 } } TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_Soldier_Extended_Battalion Name "Battalion Zombie" ItemAttributes { ItemName "the battalion's backup" "deploy time decreased" 0.5 } } TFBot { Skill Normal Template T_TFBot_Scout_Sandman Name "Batter Zombie" } TFBot { Skill Normal Template T_TFBot_Scout_Bonk Name "Bonk Zombie" } TFBot { Skill Normal Template T_TFBot_Scout_Melee Name "Scout Zombie" } TFBot { Template T_TFBot_Sniper_Huntsman Name "Archer Zombie" } } } WaveSpawn { Name phase2 TotalCurrency 0 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot_invasion Where spawnbot_tunnel Where spawnbot_scattered WaitForAllDead phase1 FirstSpawnWarningSound "vo\halloween_merasmus\sf14_merasmus_general_purpose_10.mp3" DoneWarningSound "vo\halloween_merasmus\sf12_attacks11.mp3" RandomChoice { TFBot { ClassIcon heavy WeaponRestrictions MeleeOnly Health 300 Skill Normal Name "Heavy Zombie" Class HeavyWeapons } TFBot { WeaponRestrictions MeleeOnly Skill Normal Template T_TFBot_Demoman Name "Demo Zombie" } TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_Pyro Name "Pyro Zombie" } TFBot { WeaponRestrictions MeleeOnly Skill Normal Template T_TFBot_Soldier_Buff_Banner Name "Buffer Zombie" ItemAttributes { ItemName "the buff banner" "deploy time decreased" 0.5 } } TFBot { Skill Normal Template T_TFBot_Demoman_Knight Name "Knight Zombie" } TFBot { Template T_TFBot_Pyro_Flaregun Name "Flare Zombie" } TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_Soldier_Extended_Concheror Name "Concheror Zombie" ItemAttributes { ItemName "the concheror" "deploy time decreased" 0.5 } } TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_Soldier_Extended_Battalion Name "Battalion Zombie" ItemAttributes { ItemName "the battalion's backup" "deploy time decreased" 0.5 } } TFBot { Skill Normal Template T_TFBot_Scout_Sandman Name "Batter Zombie" } TFBot { Skill Normal Template T_TFBot_Scout_Bonk Name "Bonk Zombie" } TFBot { Skill Normal Template T_TFBot_Scout_Melee Name "Scout Zombie" } TFBot { Template T_TFBot_Sniper_Huntsman Name "Archer Zombie" } } } WaveSpawn { Name phase3 TotalCurrency 0 TotalCount 42 MaxActive 14 SpawnCount 7 WaitBeforeStarting 2 WaitBetweenSpawns 10 Where spawnbot_invasion Where spawnbot_tunnel Where spawnbot_scattered WaitForAllDead phase2 FirstSpawnWarningSound "vo\halloween_merasmus\sf12_ranged_attack04.mp3" DoneWarningSound "vo\halloween_merasmus\sf12_attacks01.mp3" RandomChoice { TFBot { ClassIcon heavy WeaponRestrictions MeleeOnly Health 300 Skill Normal Name "Heavy Zombie" Class HeavyWeapons } TFBot { WeaponRestrictions MeleeOnly Skill Normal Template T_TFBot_Demoman Name "Demo Zombie" } TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_Pyro Name "Pyro Zombie" } TFBot { WeaponRestrictions MeleeOnly Skill Normal Template T_TFBot_Soldier_Buff_Banner Name "Buffer Zombie" ItemAttributes { ItemName "the buff banner" "deploy time decreased" 0.5 } } TFBot { Skill Normal Template T_TFBot_Demoman_Knight Name "Knight Zombie" } TFBot { Template T_TFBot_Pyro_Flaregun Name "Flare Zombie" } TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_Soldier_Extended_Concheror Name "Concheror Zombie" ItemAttributes { ItemName "the concheror" "deploy time decreased" 0.5 } } TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_Soldier_Extended_Battalion Name "Battalion Zombie" ItemAttributes { ItemName "the battalion's backup" "deploy time decreased" 0.5 } } TFBot { Skill Normal Template T_TFBot_Scout_Sandman Name "Batter Zombie" } TFBot { Skill Normal Template T_TFBot_Scout_Bonk Name "Bonk Zombie" } TFBot { Skill Normal Template T_TFBot_Scout_Melee Name "Scout Zombie" } TFBot { Template T_TFBot_Sniper_Huntsman Name "Archer Zombie" } TFBot { Template T_TFBot_HeavyWeapons_Fist Health 300 Scale 1.15 Name "Tanker Zombie" } } } WaveSpawn { Name phase4 TotalCurrency 0 TotalCount 48 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_invasion Where spawnbot_tunnel Where spawnbot_scattered WaitForAllDead phase3 FirstSpawnWarningSound "vo\halloween_merasmus\sf12_found02.mp3" DoneWarningSound "vo\halloween_merasmus\sf12_pain02.mp3" RandomChoice { TFBot { ClassIcon heavy WeaponRestrictions MeleeOnly Health 300 Skill Normal Name "Heavy Zombie" Class HeavyWeapons } TFBot { WeaponRestrictions MeleeOnly Skill Normal Template T_TFBot_Demoman Name "Demo Zombie" } TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_Pyro Name "Pyro Zombie" } TFBot { WeaponRestrictions MeleeOnly Skill Normal Template T_TFBot_Soldier_Buff_Banner Name "Buffer Zombie" ItemAttributes { ItemName "the buff banner" "deploy time decreased" 0.5 } } TFBot { Skill Normal Template T_TFBot_Demoman_Knight Name "Knight Zombie" } TFBot { Template T_TFBot_Pyro_Flaregun Name "Flare Zombie" } TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_Soldier_Extended_Concheror Name "Concheror Zombie" ItemAttributes { ItemName "the concheror" "deploy time decreased" 0.5 } } TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_Soldier_Extended_Battalion Name "Battalion Zombie" ItemAttributes { ItemName "the battalion's backup" "deploy time decreased" 0.5 } } TFBot { Skill Normal Template T_TFBot_Scout_Sandman Name "Batter Zombie" } TFBot { Skill Normal Template T_TFBot_Scout_Bonk Name "Bonk Zombie" } TFBot { Skill Normal Template T_TFBot_Scout_Melee Name "Scout Zombie" } TFBot { Template T_TFBot_Sniper_Huntsman Name "Archer Zombie" } TFBot { Template T_TFBot_HeavyWeapons_Fist Health 400 Scale 1.2 Name "Tanker Zombie" } } } WaveSpawn { Name lastphase1 TotalCurrency 0 TotalCount 42 MaxActive 14 SpawnCount 7 WaitBeforeStarting 6 WaitBetweenSpawns 10 Where spawnbot_invasion Where spawnbot_tunnel Where spawnbot_scattered WaitForAllDead phase4 FirstSpawnWarningSound "vo\halloween_merasmus\sf12_ranged_attack06.mp3" DoneWarningSound "vo\halloween_merasmus\sf14_merasmus_general_purpose_07.mp3" RandomChoice { TFBot { ClassIcon heavy WeaponRestrictions MeleeOnly Health 300 Skill Normal Name "Heavy Zombie" Class HeavyWeapons } TFBot { WeaponRestrictions MeleeOnly Skill Normal Template T_TFBot_Demoman Name "Demo Zombie" } TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_Pyro Name "Pyro Zombie" } TFBot { WeaponRestrictions MeleeOnly Skill Normal Template T_TFBot_Soldier_Buff_Banner Name "Buffer Zombie" ItemAttributes { ItemName "the buff banner" "deploy time decreased" 0.5 } } TFBot { Skill Normal Template T_TFBot_Demoman_Knight Name "Knight Zombie" } TFBot { Template T_TFBot_Pyro_Flaregun Name "Flare Zombie" } TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_Soldier_Extended_Concheror Name "Concheror Zombie" ItemAttributes { ItemName "the concheror" "deploy time decreased" 0.5 } } TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_Soldier_Extended_Battalion Name "Battalion Zombie" ItemAttributes { ItemName "the battalion's backup" "deploy time decreased" 0.5 } } TFBot { Skill Normal Template T_TFBot_Scout_Sandman Name "Batter Zombie" } TFBot { Skill Normal Template T_TFBot_Scout_Bonk Name "Bonk Zombie" } TFBot { Skill Normal Template T_TFBot_Scout_Melee Name "Scout Zombie" } TFBot { Template T_TFBot_Sniper_Huntsman Name "Archer Zombie" } TFBot { Template T_TFBot_HeavyWeapons_Fist Health 500 Scale 1.25 Name "Tanker Zombie" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name phase1b TotalCurrency 0 TotalCount 36 MaxActive 12 SpawnCount 6 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot_tunnel Where spawnbot_scattered StartWaveWarningSound "vo\halloween_merasmus\hall2015_bonus_01.mp3" DoneWarningSound "vo\halloween_merasmus\sf12_attacks08.mp3" RandomChoice { TFBot { ClassIcon heavy WeaponRestrictions MeleeOnly Health 300 Skill Hard Name "Heavy Zombie" Class HeavyWeapons } TFBot { WeaponRestrictions MeleeOnly Skill Hard Template T_TFBot_Demoman Name "Demo Zombie" } TFBot { WeaponRestrictions MeleeOnly Skill Hard Template T_TFBot_Pyro Name "Pyro Zombie" } TFBot { WeaponRestrictions MeleeOnly Skill Hard Template T_TFBot_Soldier_Buff_Banner Name "Buffer Zombie" ItemAttributes { ItemName "the buff banner" "deploy time decreased" 0.5 } } TFBot { Skill Hard Template T_TFBot_Demoman_Knight Name "Knight Zombie" } TFBot { Template T_TFBot_Pyro_Flaregun Name "Flare Zombie" Skill Hard } TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_Soldier_Extended_Concheror Name "Concheror Zombie" ItemAttributes { ItemName "the concheror" "deploy time decreased" 0.5 } Skill Hard } TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_Soldier_Extended_Battalion Name "Battalion Zombie" ItemAttributes { ItemName "the battalion's backup" "deploy time decreased" 0.5 } Skill Hard } TFBot { Skill Hard Template T_TFBot_Scout_Sandman Name "Batter Zombie" } TFBot { Skill Hard Template T_TFBot_Scout_Bonk Name "Bonk Zombie" } TFBot { Skill Hard Template T_TFBot_Scout_Melee Name "Scout Zombie" } TFBot { Template T_TFBot_Sniper_Huntsman Name "Archer Zombie" Skill Hard } TFBot { Template T_TFBot_HeavyWeapons_Fist Health 500 Scale 1.25 Name "Tanker Zombie" Skill Hard } TFBot { Template T_TFBot_Demoman_Samurai Health 350 Name "Samurai Zombie" Skill Hard } } } WaveSpawn { Name phase2b TotalCurrency 0 TotalCount 80 MaxActive 80 SpawnCount 20 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot_invasion Where spawnbot_tunnel Where spawnbot_scattered WaitForAllDead phase1b FirstSpawnWarningSound "vo\halloween_merasmus\sf12_wheel_scared01.mp3" DoneWarningSound "vo\halloween_merasmus\sf12_headbomb_hit14.mp3" Squad { TFBot { Template T_TFBot_Demo_Kamikaze_Badpipes Attributes "AlwaysCrit" } } } WaveSpawn { Name phase3b TotalCurrency 0 TotalCount 45 MaxActive 15 SpawnCount 10 WaitBeforeStarting 6 WaitBetweenSpawns 5 Where spawnbot_invasion Where spawnbot_tunnel Where spawnbot_scattered WaitForAllDead phase2b FirstSpawnWarningSound "vo\halloween_merasmus\sf12_wheel_ghosts03.mp3" DoneWarningSound "vo\halloween_merasmus\sf14_merasmus_general_purpose_04.mp3" RandomChoice { TFBot { ClassIcon heavy WeaponRestrictions MeleeOnly Health 300 Skill Hard Name "Heavy Zombie" Class HeavyWeapons } TFBot { Template T_TFBot_Demo_Kamikaze_Badpipes Attributes "AlwaysCrit" } TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_Pyro Name "Pyro Zombie" Skill Hard } TFBot { WeaponRestrictions MeleeOnly Skill Hard Template T_TFBot_Soldier_Buff_Banner Name "Buffer Zombie" ItemAttributes { ItemName "the buff banner" "deploy time decreased" 0.5 } } TFBot { Skill Hard Template T_TFBot_Demoman_Knight Name "Knight Zombie" } TFBot { Template T_TFBot_Pyro_Flaregun Name "Flare Zombie" Skill Hard } TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_Soldier_Extended_Concheror Name "Concheror Zombie" ItemAttributes { ItemName "the concheror" "deploy time decreased" 0.5 } Skill Hard } TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_Soldier_Extended_Battalion Name "Battalion Zombie" ItemAttributes { ItemName "the battalion's backup" "deploy time decreased" 0.5 } Skill Hard } TFBot { Template T_TFBot_Sniper_Huntsman Name "Archer Zombie" Skill Hard } TFBot { Template T_TFBot_HeavyWeapons_Fist Health 500 Scale 1.25 Name "Tanker Zombie" Skill Hard } TFBot { Template T_TFBot_Demoman_Samurai Health 350 Name "Samurai Zombie" Skill Hard } TFBot { Template T_TFBot_Scout_Sandman_Fastcharge Health 200 Scale 1.25 Name "Super Batter Zombie" Skill Hard } TFBot { Skill Hard Template T_TFBot_Demoman_Knight Name "Armored Knight Zombie" Health 400 Item "the dark age defender" } TFBot { Skill Hard Template T_TFBot_Demoman_Knight Name "Armored Knight Zombie" Health 400 Item "the dark age defender" } TFBot { Skill Hard Template T_TFBot_Demoman_Knight Name "Armored Knight Zombie" Health 400 Item "the dark age defender" } TFBot { Skill Hard Template T_TFBot_Demoman_Knight Name "Armored Knight Zombie" Health 400 Item "the dark age defender" } TFBot { Skill Hard Template T_TFBot_Demoman_Knight Name "Armored Knight Zombie" Health 400 Item "the dark age defender" } } } WaveSpawn { Name phase4b TotalCurrency 0 TotalCount 80 MaxActive 20 SpawnCount 10 WaitBeforeStarting 6 WaitBetweenSpawns 5 Where spawnbot_invasion Where spawnbot_tunnel Where spawnbot_scattered WaitForAllDead phase3b FirstSpawnWarningSound "vo\halloween_merasmus\hall2015_fightmeras_03.mp3" DoneWarningSound "vo\halloween_merasmus\sf14_merasmus_minigame_soccer_hhh_01.mp3" RandomChoice { TFBot { ClassIcon heavy WeaponRestrictions MeleeOnly Health 300 Skill Hard Name "Heavy Zombie" Class HeavyWeapons } TFBot { Template T_TFBot_Demo_Kamikaze_Badpipes Attributes "AlwaysCrit" } TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_Pyro Name "Pyro Zombie" Skill Hard } TFBot { WeaponRestrictions MeleeOnly Skill Hard Template T_TFBot_Soldier_Buff_Banner Name "Buffer Zombie" ItemAttributes { ItemName "the buff banner" "deploy time decreased" 0.5 } } TFBot { Skill Hard Template T_TFBot_Demoman_Knight Name "Knight Zombie" } TFBot { Template T_TFBot_Pyro_Flaregun Name "Flare Zombie" Skill Hard } TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_Soldier_Extended_Concheror Name "Concheror Zombie" ItemAttributes { ItemName "the concheror" "deploy time decreased" 0.5 } Skill Hard } TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_Soldier_Extended_Battalion Name "Battalion Zombie" ItemAttributes { ItemName "the battalion's backup" "deploy time decreased" 0.5 } Skill Hard } TFBot { Skill Hard Template T_TFBot_Scout_Sandman Name "Batter Zombie" } TFBot { Skill Hard Template T_TFBot_Scout_Bonk Name "Bonk Zombie" } TFBot { Skill Hard Template T_TFBot_Scout_Melee Name "Scout Zombie" } TFBot { Template T_TFBot_Sniper_Huntsman Name "Archer Zombie" Skill Hard } TFBot { Template T_TFBot_HeavyWeapons_Fist Health 500 Scale 1.25 Name "Tanker Zombie" Skill Hard } TFBot { Template T_TFBot_Demoman_Samurai Health 350 Name "Samurai Zombie" Skill Hard } TFBot { Template T_TFBot_Scout_Sandman_Fastcharge Health 200 Scale 1.25 Name "Super Batter Zombie" Skill Hard } } } WaveSpawn { Name lastphase2 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 2 Where spawnbot WaitForAllDead phase4b FirstSpawnWarningSound "ui\halloween_boss_summoned_fx.wav" DoneWarningSound "ui\halloween_boss_defeated_fx.wav" Squad { TFBot { Template T_TFBot_Boss_Demoknight_HHH } } } WaveSpawn { Name runner TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_tunnel Where spawnbot_invasion Support 1 Squad { TFBot { Skill Normal Template T_TFBot_Scout_Melee ClassIcon scout_bombrunner Name "Scout Zombie" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name phase1c TotalCurrency 0 TotalCount 36 MaxActive 18 SpawnCount 6 WaitBeforeStarting 4 WaitBetweenSpawns 10 Where spawnbot_invasion Where spawnbot_tunnel StartWaveWarningSound "vo\halloween_merasmus\hall2015_fightmeras_01.mp3" DoneWarningSound "vo\halloween_merasmus\sf14_merasmus_general_purpose_14.mp3" RandomChoice { TFBot { ClassIcon heavy WeaponRestrictions MeleeOnly Health 300 Skill Hard Name "Heavy Zombie" Class HeavyWeapons } TFBot { Template T_TFBot_Demo_Kamikaze_Badpipes Attributes "AlwaysCrit" } TFBot { WeaponRestrictions MeleeOnly Skill Hard Template T_TFBot_Pyro Name "Pyro Zombie" } TFBot { WeaponRestrictions MeleeOnly Skill Hard Template T_TFBot_Soldier_Buff_Banner Name "Buffer Zombie" ItemAttributes { ItemName "the buff banner" "deploy time decreased" 0.5 } } TFBot { Skill Hard Template T_TFBot_Demoman_Knight Name "Knight Zombie" } TFBot { Template T_TFBot_Pyro_Flaregun Name "Flare Zombie" Skill Hard } TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_Soldier_Extended_Concheror Name "Concheror Zombie" ItemAttributes { ItemName "the concheror" "deploy time decreased" 0.5 } Skill Hard } TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_Soldier_Extended_Battalion Name "Battalion Zombie" ItemAttributes { ItemName "the battalion's backup" "deploy time decreased" 0.5 } Skill Hard } TFBot { Template T_TFBot_Demo_Kamikaze_Badpipes Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Sniper_Huntsman Name "Archer Zombie" Skill Hard } TFBot { Template T_TFBot_HeavyWeapons_Fist Health 500 Scale 1.25 Name "Tanker Zombie" Skill Hard } TFBot { Template T_TFBot_Demoman_Samurai Health 350 Name "Samurai Zombie" Skill Hard } } } WaveSpawn { Name phase2c TotalCurrency 0 TotalCount 72 MaxActive 18 SpawnCount 3 WaitBeforeStarting 6 WaitBetweenSpawns 3 Where spawnbot_invasion Where spawnbot_tunnel Where spawnbot_scattered WaitForAllDead phase1c FirstSpawnWarningSound "vo\halloween_merasmus\sf12_wheel_scared03.mp3" DoneWarningSound "vo\halloween_merasmus\hall2015_fightmeras_11.mp3" Squad { TFBot { ClassIcon heavy WeaponRestrictions MeleeOnly Health 300 Skill Hard Name "Heavy Zombie" Class HeavyWeapons } TFBot { Template T_TFBot_Demo_Kamikaze_Badpipes Attributes "AlwaysCrit" } TFBot { WeaponRestrictions MeleeOnly Skill Hard Template T_TFBot_Pyro Name "Pyro Zombie" } TFBot { WeaponRestrictions MeleeOnly Skill Hard Template T_TFBot_Soldier_Buff_Banner Name "Buffer Zombie" ItemAttributes { ItemName "the buff banner" "deploy time decreased" 0.5 } } TFBot { Skill Hard Template T_TFBot_Demoman_Knight Name "Knight Zombie" } TFBot { Template T_TFBot_Pyro_Flaregun Name "Flare Zombie" Skill Hard } TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_Soldier_Extended_Concheror Name "Concheror Zombie" ItemAttributes { ItemName "the concheror" "deploy time decreased" 0.5 } Skill Hard } TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_Soldier_Extended_Battalion Name "Battalion Zombie" ItemAttributes { ItemName "the battalion's backup" "deploy time decreased" 0.5 } Skill Hard } TFBot { Template T_TFBot_Sniper_Huntsman Name "Archer Zombie" Skill Hard } TFBot { Template T_TFBot_HeavyWeapons_Fist Health 500 Scale 1.25 Name "Tanker Zombie" Skill Hard } TFBot { Template T_TFBot_Demoman_Samurai Health 350 Name "Samurai Zombie" Skill Hard } TFBot { Template T_TFBot_Pyro_Giant_Necromania_Brute } } } WaveSpawn { Name phase3c TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 5 Where spawnbot_invasion Where spawnbot_tunnel Where spawnbot_scattered WaitForAllDead phase2c FirstSpawnWarningSound "vo\mvm\mght\soldier_mvm_m_battlecry06.mp3" DoneWarningSound "misc\halloween\merasmus_hiding_explode.wav" Squad { TFBot { Template T_TFBot_Soldier_Boss_Metalhead } } } WaveSpawn { Name phase4c TotalCurrency 0 TotalCount 100 MaxActive 20 SpawnCount 5 WaitBeforeStarting 6 WaitBetweenSpawns 3 Where spawnbot_invasion Where spawnbot_tunnel Where spawnbot_scattered WaitForAllDead phase3c FirstSpawnWarningSound "vo\halloween_merasmus\sf14_merasmus_general_purpose_25.mp3" DoneWarningSound "vo\halloween_merasmus\sf12_defeated11.mp3" RandomChoice { TFBot { ClassIcon heavy WeaponRestrictions MeleeOnly Health 300 Skill Hard Name "Heavy Zombie" Class HeavyWeapons } TFBot { Template T_TFBot_Demo_Kamikaze_Badpipes Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Demo_Kamikaze_Badpipes Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Demo_Kamikaze_Badpipes Attributes "AlwaysCrit" } TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_Pyro Name "Pyro Zombie" Skill Hard } TFBot { WeaponRestrictions MeleeOnly Skill Hard Template T_TFBot_Soldier_Buff_Banner Name "Buffer Zombie" ItemAttributes { ItemName "the buff banner" "deploy time decreased" 0.5 } } TFBot { Skill Hard Template T_TFBot_Demoman_Knight Name "Knight Zombie" } TFBot { Template T_TFBot_Pyro_Flaregun Name "Flare Zombie" Skill Hard } TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_Soldier_Extended_Concheror Name "Concheror Zombie" ItemAttributes { ItemName "the concheror" "deploy time decreased" 0.5 } Skill Hard } TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_Soldier_Extended_Battalion Name "Battalion Zombie" ItemAttributes { ItemName "the battalion's backup" "deploy time decreased" 0.5 } Skill Hard } TFBot { Skill Hard Template T_TFBot_Scout_Sandman Name "Batter Zombie" } TFBot { Skill Hard Template T_TFBot_Scout_Bonk Name "Bonk Zombie" } TFBot { Skill Hard Template T_TFBot_Scout_Melee Name "Scout Zombie" } TFBot { Template T_TFBot_Sniper_Huntsman Name "Archer Zombie" Skill Hard } TFBot { Template T_TFBot_Heavy_Giant_Necromania_Brute } TFBot { Template T_TFBot_Demoman_Samurai Health 350 Name "Samurai Zombie" Skill Hard } TFBot { Template T_TFBot_Scout_Sandman_Fastcharge Health 200 Scale 1.25 Name "Super Batter Zombie" Skill Hard } TFBot { Template T_TFBot_Pyro_Giant_Necromania_Brute } TFBot { Template T_TFBot_HeavyWeapons_Fist Health 500 Scale 1.25 Name "Tanker Zombie" Skill Hard } TFBot { Template T_TFBot_HeavyWeapons_Fist Health 500 Scale 1.25 Name "Tanker Zombie" Skill Hard } } } WaveSpawn { Name lastphase3 TotalCurrency 0 TotalCount 150 MaxActive 20 SpawnCount 5 WaitBeforeStarting 6 WaitBetweenSpawns 5 Where spawnbot Where spawnbot_invasion Where spawnbot_scattered Where spawnbot_tunnel WaitForAllDead phase4c FirstSpawnWarningSound "ui\holiday\gamestartup_halloween.mp3" DoneWarningSound "vo\halloween_merasmus\hall2015_bonus_09.mp3" RandomChoice { TFBot { ClassIcon heavy WeaponRestrictions MeleeOnly Health 300 Skill Hard Name "Heavy Zombie" Class HeavyWeapons } TFBot { Template T_TFBot_Demo_Kamikaze_Badpipes Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Demo_Kamikaze_Badpipes Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Demo_Kamikaze_Badpipes Attributes "AlwaysCrit" } TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_Pyro Name "Pyro Zombie" Skill Hard } TFBot { WeaponRestrictions MeleeOnly Skill Hard Template T_TFBot_Soldier_Buff_Banner Name "Buffer Zombie" ItemAttributes { ItemName "the buff banner" "deploy time decreased" 0.5 } } TFBot { Skill Hard Template T_TFBot_Demoman_Knight Name "Armored Knight Zombie" Health 400 Item "the dark age defender" } TFBot { Template T_TFBot_Pyro_Flaregun Name "Flare Zombie" Skill Hard } TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_Soldier_Extended_Concheror Name "Concheror Zombie" ItemAttributes { ItemName "the concheror" "deploy time decreased" 0.5 } Skill Hard } TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_Soldier_Extended_Battalion Name "Battalion Zombie" ItemAttributes { ItemName "the battalion's backup" "deploy time decreased" 0.5 } Skill Hard } TFBot { Skill Hard Template T_TFBot_Scout_Sandman Name "Batter Zombie" } TFBot { Skill Hard Template T_TFBot_Scout_Bonk Name "Bonk Zombie" } TFBot { Template T_TFBot_Scout_Sandman_Fastcharge Health 200 Scale 1.25 Name "Super Batter Zombie" Skill Hard } TFBot { Template T_TFBot_Sniper_Huntsman Name "Archer Zombie" Skill Hard } TFBot { Template T_TFBot_Heavy_Giant_Necromania_Brute } TFBot { Template T_TFBot_Scout_Sandman_Fastcharge Health 200 Scale 1.25 Name "Super Batter Zombie" Skill Hard } TFBot { Template T_TFBot_Pyro_Giant_Necromania_Brute } TFBot { Template T_TFBot_HeavyWeapons_Fist Health 500 Scale 1.25 Name "Tanker Zombie" Skill Hard } } } WaveSpawn { Name runner TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_tunnel Where spawnbot_invasion Support 1 Squad { TFBot { Skill Normal Template T_TFBot_Scout_Melee ClassIcon scout_bombrunner Name "Scout Zombie" } } } } }