//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 1200 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { Major_Crits { ClassIcon soldier_barrage Health 32000 Name "Major Crits" Scale 1.7 Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "Projectile speed increased" 0.35 } Item "full metal drill hat" } Giant_Cluster_Mine { ClassIcon demo_clusterbomb Health 3300 Name "Giant Cluster Mine Demo" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName "the iron bomber" "clip size upgrade atomic" 9 "fire rate bonus" 0.05 "projectile spread angle penalty" 25 "damage bonus" 0.5 "fuse bonus" 2 "blast dmg to self increased" 0 "faster reload rate" 0.4 "grenade damage reduction on world contact" 8 "damage causes airblast" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 } Item "the iron bomber" } Giant_Gas_Fire_Pyro { ClassIcon pyro_giant Health 3000 Name "Giant Gas Fire Pyro" Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" ItemAttributes { ItemName "the degreaser" "flame_ignore_player_velocity" 1 "flame_speed" 1850 "flame_up_speed" -20 "max_flame_reflection_count" 0 "flame_lifetime" 3 "flame_spread_degree" 30 "weapon burn time reduced" -10 "bleeding duration" 8 "slow enemy on hit" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } Item "the degreaser" } T_TFBot_Ninja_Scout_Giant { ClassIcon scout_giant_fast Name "Giant Ninja Scout" Class Scout Skill Easy Health 1200 WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes "AlwaysCrit" CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } Item "Legendary Lid" Item "The Southie Shinobi" Item "The Flying Guillotine" } Pyro_Burst { ClassIcon pyro_flare_burst_2 Name "Burst Flare Pyro" Class Pyro Skill Expert WeaponRestrictions SecondaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_pyro "mod max primary clip override" 3 "fire rate bonus" 0.05 "override projectile type" 6 "auto fires full clip" 1 "auto fires when full" 1 "projectile spread angle penalty" 4 "damage bonus" 10 } } Sakura_Born { ClassIcon soldier_sakura Health 60000 Name "Sakura Born" Scale 1.9 Class Soldier Skill Expert Attributes "MiniBoss" Attributes "UseBossHealthBar" Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 10.0 "faster reload rate" 0.25 "fire rate bonus" 0.2 "projectile spread angle penalty" 3 } CharacterAttributes { "health regen" 250 "move speed bonus" 0.5 "damage bonus" 2 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 "increase buff duration" 9 "heal on hit for rapidfire" 100 } Item "the concheror" Item "soldier samurai hat" Item "the shogun's shoulder guard" } } Mission { Objective DestroySentries Where spawnbot_center BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 30 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_invasion BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_upper BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 20 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill Expert } } Mission { Objective Spy Where spawnbot_invasion BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_upper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Sniper Attributes "AlwaysCrit" } } Mission { Objective Spy Where spawnbot_invasion BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 10 DesiredCount 6 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_upper BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 10 DesiredCount 6 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Wave // Wave 1 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name ConcherorBlackbox_A1 TotalCurrency 200 TotalCount 28 MaxActive 12 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_center Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_RocketShotgun } TFBot { Template T_TFBot_Soldier_RocketShotgun } TFBot { Template T_TFBot_Soldier_RocketShotgun } } } WaveSpawn { Name Bowman_A2_invasion TotalCurrency 0 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name Heavy_A3 TotalCurrency 50 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_upper Squad { TFBot { Class HeavyWeapons Skill Hard } } } WaveSpawn { Name Heavy_A4 WaitForAllSpawned Heavy_A3 WaitForAllDead 8 TotalCurrency 0 TotalCount 8 MaxActive 8 SpawnCount 8 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot_center Squad { TFBot { Class HeavyWeapons Skill Normal } } } WaveSpawn { Name BigFAN_B1 WaitForAllDead ConcherorBlackbox_A1 TotalCurrency 100 TotalCount 4 MaxActive 5 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 6 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } } } WaveSpawn { Name BigChargedSoldier_B4 WaitForAllDead ConcherorBlackbox_A1 TotalCurrency 25 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } } } WaveSpawn { Name Tank_B2 WaitForAllDead ConcherorBlackbox_A1 TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_center FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 17000 Name tankboss Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Backshotscout_B3 WaitForAllDead ConcherorBlackbox_A1 TotalCurrency 25 TotalCount 20 MaxActive 9 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_invasion Squad { TFBot { Class Scout Skill Normal } } } } Wave // Wave 2 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name BigClustermine_A1 TotalCurrency 150 TotalCount 9 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 11 Where spawnbot_center Squad { TFBot { Template Giant_Cluster_Mine } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name BurstFlare_A2 TotalCurrency 50 TotalCount 16 MaxActive 4 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 4 Where spawnbot_upper Squad { TFBot { Template Pyro_Burst } } } WaveSpawn { Name Demoknight_infsup TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_upper Support 1 Squad { TFBot { Template T_TFBot_Demoman_Knight Item "Demo Kabuto" } } } WaveSpawn { Name BigPyro_B1 WaitForAllDead BigClustermine_A1 TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 13 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes "AlwaysFireWeapon" } } } WaveSpawn { Name BigDemo_B2 WaitForAllDead BigClustermine_A1 TotalCurrency 150 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 7 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Demoman } } } WaveSpawn { Name Scout_B3 WaitForAllDead BigClustermine_A1 TotalCurrency 150 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat Attributes "AlwaysCrit" } } } } Wave // Wave 3 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Tank_A1 TotalCurrency 400 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_center Tank { Health 17000 Name tankboss Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Burststun_A2 TotalCurrency 100 TotalCount 21 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot_center Squad { TFBot { ClassIcon soldier_stun_spammer Health 200 Name "Burst Stun Soldier" Class Soldier Skill Expert ItemAttributes { ItemName "the beggar's bazooka" "auto fires full clip" 1 "auto fires when full" 1 "rocket specialist" 4 "damage bonus" 0.65 } Item "the beggar's bazooka" Item "the galvanized gibus" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name DirectHit_A3_invasion TotalCurrency 100 TotalCount 40 MaxActive 8 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot_invasion Squad { TFBot { ClassIcon soldier_directhit Class Soldier Skill Normal Item "the direct hit" } TFBot { Template T_TFBot_Medic_Bigheal } } } WaveSpawn { Name BigScorch_B1 WaitForAllDead Tank_A1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_center Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot ClassIcon pyro_scorchshot Name "Giant Scorch Shot Pyro" Attributes "AlwaysCrit" ItemAttributes { ItemName "the scorch shot" "weapon burn dmg increased" 2 } } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name Steelgauntlet_B2 WaitForAllDead Tank_A1 TotalCurrency 100 TotalCount 16 MaxActive 5 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Heavy_IronFist_Airblast Attributes "AlwaysCrit" } } } WaveSpawn { Name Bonk_infsup WaitForAllDead Tank_A1 TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Scout_Bonk Name "Bonk Scout" Attributes "AlwaysCrit" } } } WaveSpawn { Name Spy_B3 WaitForAllDead Tank_A1 TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 7 Support Limited Where spawnbot_center Squad { TFBot { Class Spy Skill Hard } } } } Wave // Wave 4 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name BigHOKheavy_A1 TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 13 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_HealOnKill Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name Bonk_A2 TotalCurrency 0 TotalCount 28 MaxActive 8 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" Name "Bonk Scout" } } } WaveSpawn { Name BigSamuraipyro_A3 TotalCurrency 50 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 11 WaitBetweenSpawns 8 Where spawnbot_center Squad { TFBot { ClassIcon pyro_fireaxe Health 3000 AutoJumpMin 7 AutoJumpMax 9 Name "Giant Jumping Axeman" Class Pyro Skill Expert WeaponRestrictions MeleeOnly Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "AutoJump" CharacterAttributes { "move speed bonus" 0.8 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "increased jump height" 3.5 "bot custom jump particle" 1 "damage bonus" 2 "increased air control" -30 "cancel falling damage" 1 } Item "the combustible kabuto" } } } WaveSpawn { Name Soldier_A4 TotalCurrency 50 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_left Squad { TFBot { Class Soldier Skill Normal } } } WaveSpawn { Name ChiefBarragesoldier_B1 WaitForAllDead BigHOKheavy_A1 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_upper Squad { TFBot { Template Major_Crits } } } WaveSpawn { Name Samurai_B2_invasion WaitForAllDead BigHOKheavy_A1 TotalCurrency 150 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 4 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name Spy_B3 WaitForAllSpawned ChiefBarragesoldier_B1 TotalCurrency 0 TotalCount 9 MaxActive 5 SpawnCount 3 WaitBeforeStarting 7 WaitBetweenSpawns 7 Support Limited Where spawnbot_center Squad { TFBot { Class Spy Skill Normal } } } WaveSpawn { Name BigJumpscout_C1 WaitForAllDead ChiefBarragesoldier_B1 TotalCurrency 100 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 6 WaitBetweenSpawns 9 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Giant_Scout_Jumping_Sandman Attributes "AlwaysCrit" CharacterAttributes { "increased air control" -30 } Item "the frickin' sweet ninja hood" Item "the southie shinobi" } } } WaveSpawn { Name Concheror_C1 WaitForAllDead ChiefBarragesoldier_B1 TotalCurrency 50 TotalCount 36 MaxActive 15 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "soldier samurai hat" } TFBot { Template T_TFBot_Demoman Skill Hard } TFBot { Template T_TFBot_Demoman Skill Hard } } } WaveSpawn { Name Tank_C3 WaitForAllDead ChiefBarragesoldier_B1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_center Tank { Health 35000 Name tankboss Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name Pyro_infsup WaitForAllDead ChiefBarragesoldier_B1 TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 Support 1 Where spawnbot_invasion Squad { TFBot { Class Pyro Skill Normal } } } } Wave // Wave 5 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name BigBurstdemo_A1 TotalCurrency 100 TotalCount 4 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes "AlwaysCrit" } } } WaveSpawn { Name BigDemo_A2 TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot_center Squad { TFBot { Template T_TFBot_Giant_Soldier Attributes "AlwaysCrit" } } } WaveSpawn { Name Battalion_A3 TotalCurrency 0 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 3 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Soldier_Extended_Battalion } } } WaveSpawn { Name Superscout_B1 WaitForAllSpawned BigBurstdemo_A1 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 5 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name BigGas_B2 WaitForAllSpawned BigBurstdemo_A1 TotalCurrency 300 TotalCount 4 MaxActive 8 SpawnCount 2 WaitBeforeStarting 13 WaitBetweenSpawns 8 Where spawnbot_right Squad { TFBot { Template Giant_Gas_Fire_Pyro } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name Shotgun_B3 WaitForAllSpawned BigBurstdemo_A1 TotalCurrency 100 TotalCount 27 MaxActive 6 SpawnCount 3 WaitBeforeStarting 17 WaitBetweenSpawns 2 Where spawnbot_upper Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun Attributes "AlwaysCrit" } } } WaveSpawn { Name Superscout_B4 WaitForAllSpawned BigBurstdemo_A1 TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 22 WaitBetweenSpawns 8 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Giant_Scout_Fast } } } WaveSpawn { Name Engineer_C1 WaitForAllSpawned BigGas_B2 TotalCurrency 0 TotalCount 10 MaxActive 5 SpawnCount 3 WaitBeforeStarting 12 WaitBetweenSpawns 8 Support 1 Where spawnbot_center Squad { TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot_upper TeleportWhere spawnbot_center } } } WaveSpawn { Name Heavy_C2 WaitForAllSpawned BigGas_B2 TotalCurrency 50 TotalCount 28 MaxActive 8 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 2 Where spawnbot_upper Squad { TFBot { Class HeavyWeapons Skill Expert } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name Pyro_C3 WaitForAllSpawned BigGas_B2 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 8 Where spawnbot_center Squad { TFBot { Class Pyro Skill Hard Attributes "AlwaysCrit" } } } WaveSpawn { Name Pyro_C3_2 WaitForAllSpawned BigGas_B2 TotalCurrency 0 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Pyro Attributes "AlwaysCrit" } } } WaveSpawn { Name Engineer_infsup TotalCurrency 0 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Support 1 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot_upper TeleportWhere spawnbot_center } } } } Wave // Wave 6 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 TotalCount 0 MaxActive 0 SpawnCount 0 Support 1 Where spawnbot TFBot { Class Scout ClassIcon sniper Attributes "AlwaysCrit" } } WaveSpawn { Name BigGasBigmedic_A1 TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_upper Squad { TFBot { Template Giant_Gas_Fire_Pyro } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name Blastsoldier_A2 TotalCurrency 50 TotalCount 30 MaxActive 6 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Soldier_RocketPush } } } WaveSpawn { Name BigHeavy_A3 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } } } WaveSpawn { Name SteelGauntlet_A4 TotalCurrency 50 TotalCount 14 MaxActive 5 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot_right Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name BigBarrage_B1 WaitForAllDead BigGasBigmedic_A1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 17 Where spawnbot_center Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage Attributes "AlwaysCrit" } } } WaveSpawn { Name BurstdemoUbermedic_B2_invasion WaitForAllDead BigGasBigmedic_A1 TotalCurrency 100 TotalCount 28 MaxActive 10 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name BigHeater_C1 WaitForAllSpawned BigBarrage_B1 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 7 Where spawnbot_right TFBot { Template T_TFBot_Heavyweapons_Heater Name "Heavy no Kasai" Item "Legendary Lid" Attributes "AlwaysCrit" ItemAttributes { ItemName "The Huo Long Heatmaker" "damage bonus vs burning" 2.5 "Set DamageType Ignite" 1 } } } WaveSpawn { Name BigNinjascout_C2 WaitForAllDead BigBarrage_B1 TotalCurrency 100 TotalCount 6 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot_left Squad { TFBot { Template T_TFBot_Ninja_Scout_Giant } } } WaveSpawn { Name AburuAirblaster_C3 WaitForAllSpawned BigBarrage_B1 TotalCurrency 400 TotalCount 27 MaxActive 5 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 3 Where spawnbot_invasion TFBot { Class Pyro Name "Aburu Airblaster" Skill Expert Item "harvest_flamethrower_autumn" Item "The Combustible Kabuto" ClassIcon pyro ItemAttributes { ItemName "harvest_flamethrower_autumn" "mult airblast refire time" 0.5 "set_item_texture_wear" .2 } CharacterAttributes { "airblast pushback scale" 1.5 } } } } Wave // Wave 7 { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Tank_A1 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Tank { Health 60000 Name tankboss Speed 75 Skin 1 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name BigRapidsoldier_A2 TotalCurrency 100 TotalCount 5 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot_upper Where spawnbot_left Squad { TFBot { Name "Giant Direct Hit Samurai" ClassIcon soldier_directhit Template T_TFBot_Giant_Soldier_Spammer ItemAttributes { ItemName "the direct hit" "damage bonus" 2 "minicrits become crits" 1 "mod mini-crit airborne" 1 } Item "the direct hit" Item "soldier samurai hat" } } } WaveSpawn { Name Airborn_A3 TotalCurrency 100 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 2 WaitBetweenSpawns 3 Where spawnbot_upper TFBot { Name "Airborn Blast Soldier" Template T_TFBot_Soldier_RocketPush ItemAttributes { ItemName "the liberty launcher" "damage causes airblast" 0 "apply look velocity on damage" -50 "apply z velocity on damage" 300 } } } WaveSpawn { Name Demoknight_A4_invasion TotalCurrency 0 TotalCount 20 MaxActive 5 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" CharacterAttributes { "charge time increased" 0.1 } Item "Demo Kabuto" } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name Demoknight_A4_2_invasion TotalCurrency 0 TotalCount 20 MaxActive 5 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" Item "Demo Kabuto" } } } WaveSpawn { Name DarkDefender_B1 WaitForAllSpawned BigRapidsoldier_A2 TotalCurrency 100 TotalCount 14 MaxActive 5 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 4 Where spawnbot_center Squad { TFBot { ClassIcon demoknight_skullcutter_armored Health 900 Name "Dark Defender Demo" Scale 1.3 Class Demoman Skill Expert Attributes "AlwaysCrit" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the scotsman's skullcutter" "move speed penalty" 0.6 } CharacterAttributes { "damage bonus" 2 "dmg taken from bullets reduced" 8 "damage force reduction" 0.1 "health regen" 50 } Item "the chargin' targe" Item "the scotsman's skullcutter" Item "glasgow great helm" } } } WaveSpawn { Name Samurai_B2 WaitForAllSpawned BigRapidsoldier_A2 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 3 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Demoman_Samurai Attributes "AlwaysCrit" } } } WaveSpawn { Name EngineerPyro_A3_Limitsup WaitForAllDead BigRapidsoldier_A2 TotalCurrency 100 TotalCount 12 MaxActive 8 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 8 Support Limited Where spawnbot_center Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot_upper TeleportWhere spawnbot_center } TFBot { Skill Expert Template T_TFBot_Pyro } } } WaveSpawn { WaitForAllDead Samurai_B2 TotalCurrency 400 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_center Squad { TFBot { Template Sakura_Born } } } } } //This file has been generated by http://mvm.tf