//mvm_tensai_rc2 //Tension Test //Made by Blue https://steamcommunity.com/profiles/76561198042925154/ // //Credit Stats: //Start 750$ //W1 600$ //W2 700$ //W3 700$ //W4 750$ //W5 900$ //W6 1000$ //Total possible credits: 5400$, 5900$ with bonus #base robot_standard.pop #base robot_giant.pop Waveschedule { StartingCurrency 750 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Templates { T_TFBot_Scout_Cola { ClassIcon scout_cola_nys Skill Easy Class Scout Item "crit-a-cola" ItemAttributes { ItemName "crit-a-cola" "effect bar recharge rate increased" 0.55 } } T_TFBot_Scout_FAN_Burst { Class Scout Name "Burst Fire Force-A-Nature Scout" ClassIcon scout_fan_upgraded Skill Expert Health 650 MaxVisionRange 800 Scale 1.4 Item "the force-a-nature" Item "the fed-fightin' fedora" Item "the bolt boy" //Attributes HoldFireUntilFullReload ItemAttributes { ItemName "the force-a-nature" "clip size penalty" 1 //"faster reload rate" 0.45 //"scattergun no reload single" 0 "faster reload rate" 2.4 "fire rate bonus" 0.3 "damage bonus" 0.45 "scattergun knockback mult" 2 } ItemAttributes { ItemName "the bolt boy" "set item tint rgb" 12073019 //red } CharacterAttributes { "move speed bonus" 0.75 "head scale" 0.7 } } T_TFBot_Soldier_Escape { ClassIcon soldier_escape Health 750 Name "Escapist" Skill Hard Class Soldier Scale 1.35 Item "the escape plan" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "the escape plan" "self mark for death" 0 "mod shovel speed boost" 2.15 } CharacterAttributes { "blast dmg to self increased" 0 //"blast radius decreased" 0 "self dmg push force increased" 0 } } T_TFBot_Demoman_Knight_Golf { Class Demoman Name "Demoknight" Skill Hard WeaponRestrictions MeleeOnly ClassIcon demoknight Item "nessie's nine iron" Item "the chargin' targe" Item "tam o'shanter" ItemAttributes { ItemName "nessie's nine iron" "critboost on kill" 3 } } T_TFBot_Heavyweapons_Fist_Small { Class HeavyWeapons Name "Steelweight Champ" Skill Easy WeaponRestrictions MeleeOnly ClassIcon heavy_steelfist Item "fists of steel" Item "pugilist's protector" ItemAttributes { ItemName "fists of steel" "mult_health_fromhealers_penalty_active" 1 "mult_patient_overheal_penalty_active" 1 } ItemAttributes { ItemName "pugilist's protector" "set item tint rgb" 8289918 //grey } } T_TFBot_Sniper_Jarate_Variant //switches to melee and mobs people after throwing jarate { ClassIcon sniper_jarate Health 125 Name "Jarate Master" Class Sniper Skill Hard WeaponRestrictions SecondaryOnly Item "jarate" Item "the bushwacka" Item "desert marauder" ItemAttributes { ItemName "jarate" "deploy time decreased" 0 "effect bar recharge rate increased" 0.35 } } T_TFBot_Giant_Medic_Crossbow_Shotgun { Class Medic Name "Giant Arrow Shotgun Medic" ClassIcon sniper_bow_multi Skill Expert Health 4500 Item "the crusader's crossbow" Item "the team captain" WeaponRestrictions PrimaryOnly Attributes Miniboss ItemAttributes { ItemName "the crusader's crossbow" "override projectile type" 8 "projectile penetration" 1 "clip size upgrade atomic" 7 "fire rate bonus" -1 "projectile spread angle penalty" 3.5 "auto fires full clip" 1 "auto fires when full" 1 "faster reload rate" 0.15 "apply look velocity on damage" 5 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 } } } Mission //Sentry Buster { Objective DestroySentries Where spawnbot_lower BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 35 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission //Sniper Wave 2 and 3 { Objective Sniper Where spawnbot_upper BeginAtWave 2 RunForThisManyWaves 2 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission //Spy Wave 3 { Objective Spy Where spawnbot_lower BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission //Spy Wave 5 and 6 { Objective Spy Where spawnbot_lower BeginAtWave 5 RunForThisManyWaves 2 InitialCooldown 25 CooldownTime 30 DesiredCount 2 TFbot { Template T_TFBot_Spy } } Mission //Sniper Wave 6 { Objective Sniper Where spawnbot_upper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 3 TFBot { Template T_TFBot_Sniper } } //Wave 1 600$ Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 Name "wave1a" Where spawnbot_lower WaitBeforeStarting 0 WaitBetweenSpawns 5 Spawncount 4 MaxActive 12 TotalCount 32 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Scout_Sandman } TFBot { Template T_TFBot_Demoman_Knight_Golf } } } WaveSpawn { TotalCurrency 100 Name "wave1ba" WaitForAllDead "wave1a" Where spawnbot_center WaitBeforeStarting 4 WaitBetweenSpawns 7 Spawncount 5 MaxActive 10 TotalCount 20 Squad { TFBot { Class HeavyWeapons Skill Easy ClassIcon heavy_heater Item "the huo long heatmaker" } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } TFBot { Class Soldier Skill Easy } } } WaveSpawn { TotalCurrency 75 Name "wave1bb" WaitForAllDead "wave1a" Where spawnbot_center WaitBeforeStarting 7 WaitBetweenSpawns 4 Spawncount 1 MaxActive 1 TotalCount 6 TFBot { Class HeavyWeapons Skill Easy ClassIcon heavy_heater Item "the huo long heatmaker" } } WaveSpawn { TotalCurrency 75 Name "wave1support" WaitForAllDead "wave1ba" Where spawnbot_lower WaitBeforeStarting 6 WaitBetweenSpawns 5 Spawncount 5 MaxActive 5 TotalCount 15 Support 1 TFBot { Template T_TFBot_Scout_Cola WeaponRestrictions MeleeOnly } } WaveSpawn { TotalCurrency 250 Name "wave1c" WaitForAllDead "wave1ba" Where spawnbot_lower WaitBeforeStarting 0 WaitBetweenSpawns 20 Spawncount 4 MaxActive 8 TotalCount 8 Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic_QuickFix Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickFix Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickFix Tag bot_squad_member } } } } //Wave 2 700$ Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 0 Name "wave2aa" Where spawnbot_center WaitBeforeStarting 1 WaitBetweenSpawns 4 Spawncount 3 MaxActive 9 TotalCount 18 TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { TotalCurrency 80 Name "wave2ab" Where spawnbot_center WaitBeforeStarting 0 WaitBetweenSpawns 25 Spawncount 1 MaxActive 2 TotalCount 8 TFBot { Template T_TFBot_Soldier_Escape } } WaveSpawn { TotalCurrency 145 Name "wave2ba" WaitForAllDead "wave2aa" WaitBeforeStarting 6 WaitBetweenSpawns 0 Spawncount 1 MaxActive 1 TotalCount 1 Tank { Health 16000 Name tankboss Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 125 Name "wave2bb" WaitForAllDead "wave2aa" WaitBeforeStarting 15 WaitBetweenSpawns 7 Spawncount 4 MaxActive 12 TotalCount 36 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Heavyweapons_Fist_Small } TFBot { Template T_TFBot_Medic_QuickFix Tag bot_squad_member } } } WaveSpawn { TotalCurrency 150 Name "wave2bc" WaitForAllDead "wave2aa" WaitBeforeStarting 35 WaitBetweenSpawns 10 Spawncount 1 MaxActive 1 TotalCount 3 Where spawnbot_center TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysFireWeapon } } WaveSpawn { TotalCurrency 150 Name "wave2ca" WaitForAllDead "wave2bb" WaitBeforeStarting 10 WaitBetweenSpawns 7 Spawncount 4 MaxActive 12 TotalCount 24 Where spawnbot_lower TFBot { Class Demoman Skill Normal } TFBot { Class Demoman Skill Easy } TFBot { Class Pyro Skill Easy } } WaveSpawn { TotalCurrency 50 Name "wave2cb" WaitForAllDead "wave2ba" WaitBetweenSpawns 0 WaitBeforeStarting 10 Spawncount 1 MaxActive 1 TotalCount 1 Where spawnbot_center TFBot { Template T_TFBot_Giant_Demo_Burst } } } //Wave 3 700$ Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 50 Name "wave3a" Where spawnbot_left WaitBeforeStarting 0 WaitBetweenSpawns 0 Spawncount 1 MaxActive 1 TotalCount 1 TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } } WaveSpawn { TotalCurrency 50 Name "wave3a" Where spawnbot_right WaitBeforeStarting 0 WaitBetweenSpawns 0 Spawncount 1 MaxActive 1 TotalCount 1 TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer } } WaveSpawn { TotalCurrency 125 Name "wave3ba" WaitForAllDead "wave3a" Where spawnbot_center WaitBeforeStarting 10 WaitBetweenSpawns 7 Spawncount 4 MaxActive 12 TotalCount 24 Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun ClassIcon heavy_Shotgun } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { TotalCurrency 100 Name "wave3bb" WaitForAllDead "wave3a" Where spawnbot_upper WaitBeforeStarting 26 WaitBetweenSpawns 10 Spawncount 4 MaxActive 4 TotalCount 16 RandomSpawn 1 TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { TotalCurrency 125 Name "wave3c" WaitForAllDead "wave3ba" Where spawnbot_center WaitBeforeStarting 7 WaitBetweenSpawns 7 Spawncount 6 MaxActive 12 TotalCount 30 RandomChoice { TFBot { Class Demoman Skill Normal } TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro_Flaregun } } } WaveSpawn { TotalCurrency 200 Name "wave3c" WaitForAllDead "wave3ba" Where spawnbot_lower WaitBeforeStarting 20 WaitBetweenSpawns 6 Spawncount 1 MaxActive 1 TotalCount 2 TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } } //Wave 4 750$ Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 250 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_center Spawncount 5 MaxActive 5 TotalCount 40 Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Soldier_Escape } TFBot { Template T_TFBot_Sniper_Jarate_Variant } TFBot { Template T_TFBot_Sniper_Jarate_Variant } TFBot { Template T_TFBot_Sniper_Jarate_Variant } TFBot { Template T_TFBot_Sniper_Jarate_Variant } } } WaveSpawn { TotalCurrency 200 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot_lower Spawncount 1 MaxActive 1 TotalCount 3 TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } WaveSpawn { TotalCurrency 200 WaitBeforeStarting 40 WaitBetweenSpawns 0 TotalCount 1 MaxActive 1 Spawncount 1 Tank { Health 18000 Name tankboss Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 WaitBeforeStarting 12 WaitBetweenSpawns 8 Where spawnbot_lower Spawncount 6 MaxActive 6 TotalCount 28 Support 1 RandomChoice { TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } TFBot { Class Soldier Skill Normal } TFBot { Template T_TFBot_Sniper_Huntsman } } } } //Wave 5 900$ Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 100 Name "wave5giantsoldiers1" WaitBeforeStarting 0 WaitBetweenSpawns 0 Spawncount 2 MaxActive 2 TotalCount 2 Where spawnbot_center TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } } WaveSpawn { TotalCurrency 100 Name "wave5giantsoldiers2" WaitForAllDead "wave5giantsoldiers1" WaitBeforeStarting 15 WaitBetweenSpawns 0 Spawncount 1 MaxActive 1 TotalCount 1 Where spawnbot_center TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } } WaveSpawn { TotalCurrency 100 Name "wave5giantsoldiers3" WaitForAllDead "wave5giantsoldiers2" WaitBeforeStarting 15 WaitBetweenSpawns 0 Spawncount 1 MaxActive 1 TotalCount 1 Where spawnbot_center TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } } WaveSpawn { TotalCurrency 125 Name "wave5a" WaitBeforeStarting 7 WaitBetweenSpawns 5 Spawncount 3 MaxActive 15 TotalCount 30 Where spawnbot_lower Squad { TFBot { Class HeavyWeapons Skill Easy ClassIcon heavy_heater Item "the huo long heatmaker" } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } } } WaveSpawn { TotalCurrency 50 Name "wave5b" WaitForAllDead "wave5a" WaitBeforeStarting 8 WaitBetweenSpawns 4 Spawncount 4 MaxActive 16 TotalCount 24 Where spawnbot_invasion RandomSpawn 1 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { TotalCurrency 50 Name "wave5ca" WaitForAllSpawned "wave5b" WaitBeforeStarting 0 WaitBetweenSpawns 0 Spawncount 1 MaxActive 1 TotalCount 1 Where spawnbot_center TFBot { Template T_TFBot_Giant_Heavyweapons } } Wavespawn { TotalCurrency 125 Name "wave5cb" WaitForAllDead "wave5b" WaitBeforeStarting 6 WaitBetweenSpawns 6 Spawncount 6 MaxActive 12 TotalCount 30 Where spawnbot_lower RandomChoice { TFBot { Template T_TFBot_Scout_Sandman_FastCharge } TFBot { Class Scout Skill Easy } } } WaveSpawn { TotalCurrency 120 Name "heavysupport" WaitForAllDead "wave5cb" WaitBeforeStarting 5 WaitBetweenSpawns 6 Spawncount 3 MaxActive 6 TotalCount 20 Where spawnbot_upper Support 1 RandomSpawn 1 TFBot { Template T_TFBot_Heavyweapons_Gnome Health 300 } } Wavespawn { TotalCurrency 40 Name "wave5da" WaitForAllDead "wave5cb" WaitBeforeStarting 8 WaitBetweenSpawns 5 Spawncount 1 MaxActive 1 TotalCount 5 Where spawnbot_center TFBot { Template T_TFBot_Demoman_Samurai } } Wavespawn { TotalCurrency 50 Name "wave5db" WaitForAllSpawned "wave5da" WaitBeforeStarting 0 WaitBetweenSpawns 0 Spawncount 1 MaxActive 1 TotalCount 1 Where spawnbot_center TFBot { Template T_TFBot_Giant_Heavyweapons } } Wavespawn { TotalCurrency 40 Name "wave5db" WaitForAllDead "wave5da" WaitBeforeStarting 0 WaitBetweenSpawns 5 Spawncount 1 MaxActive 1 TotalCount 4 Where spawnbot_center TFBot { Template T_TFBot_Demoman_Samurai } } } //Wave 6 $900 Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { TotalCurrency 120 Name "wave6aa" WaitBeforeStarting 0 WaitBetweenSpawns 8 Spawncount 1 MaxActive 1 TotalCount 12 Where spawnbot_center TFBot { Template T_TFBot_Scout_FAN_Burst } } Wavespawn { TotalCurrency 55 Name "wave6ab" WaitBeforeStarting 1 WaitBetweenSpawns 6 Spawncount 5 MaxActive 10 TotalCount 20 Where spawnbot_center TFBot { Template T_TFBot_Heavyweapons_Fist_Small } } WaveSpawn { TotalCurrency 75 Name "wave6ba" WaitForAllSpawned "wave6ab" WaitBeforeStarting 0 WaitBetweenSpawns 14 MaxActive 2 TotalCount 3 Spawncount 1 Where spawnbot_center TFBot { Template T_TFBot_Giant_Demo_Burst } } Wavespawn { TotalCurrency 125 Name "wave6bb" WaitForAllDead "wave6ab" WaitBeforeStarting 13 WaitBetweenSpawns 2 Spawncount 3 MaxActive 9 TotalCount 21 Where spawnbot_lower RandomChoice { TFBot { Class Pyro Skill Easy } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } } WaveSpawn { TotalCurrency 125 Name "wave6c" WaitForAllSpawned "wave6bb" WaitBeforeStarting 8 WaitBetweenSpawns 0 Spawncount 1 MaxActive 1 TotalCount 1 Tank { Health 22000 Name tankboss Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } Wavespawn { TotalCurrency 100 Name "wave6cb" WaitForAllSpawned "wave6bb" WaitBeforeStarting 18 WaitBetweenSpawns 30 Spawncount 1 MaxActive 2 TotalCount 2 Where spawnbot_upper TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { TotalCurrency 150 Name "wave6d" WaitForAllDead "wave6c" WaitBeforeStarting 6 WaitBetweenSpawns 4 Spawncount 5 MaxActive 10 TotalCount 40 Where spawnbot_invasion RandomChoice { TFBot { Class Demoman Skill Normal } TFBot { Template T_TFBot_Scout_Cola } TFBot { Template T_TFBot_Scout_Cola } } } WaveSpawn { TotalCurrency 150 Name "wave6d" WaitForAllDead "wave6c" WaitBeforeStarting 30 WaitBetweenSpawns 0 Spawncount 1 MaxActive 1 TotalCount 1 Tank { Health 24000 Name tankboss Speed 75 StartingPathTrackNode tank_path_1 Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { TotalCurrency 100 Name "wave6e" WaitForAllDead "wave6c" WaitBeforeStarting 20 WaitBetweenSpawns 7 Spawncount 5 MaxActive 5 TotalCount 10 Where spawnbot_center Squad { ShouldPreserveSquad 1 TFBot { Template T_TFBot_Giant_Medic_Crossbow_Shotgun } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } TFBot { Template T_TFBot_Medic_QuickUber Tag bot_squad_member } } } } }