#base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 950 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Templates { } Mission { Objective DestroySentries Where spawnbot_center BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster Item "Demo Kabuto" Item "The Man in Slacks" Name "Honored Buster" CharacterAttributes { "head scale" 3 "torso scale" 0.2 "voice pitch scale" 1.5 } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_center TFBot { ClassIcon soldier_burstfire Health 650 Name "Working Teien Warrior" Scale 1.3 Class Soldier Skill Normal MaxVisionRange 400 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 2 "fire rate bonus" 0.3 } Item "soldier samurai hat" } } WaveSpawn { Name 1a TotalCurrency 100 TotalCount 24 MaxActive 10 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_center TFBot { Template T_TFBot_Scout_Melee } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 15 Where spawnbot_center TFBot { Template T_TFBot_Giant_Boxing_Heavy } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 15 MaxActive 5 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 1.5 Where spawnbot_left Where spawnbot_right TFBot { ClassIcon heavy_shotgun Health 200 Name "Shotgun Soldier" Class Soldier Skill Easy MaxVisionRange 400 WeaponRestrictions SecondaryOnly ItemAttributes { ItemName tf_weapon_shotgun_soldier "faster reload rate" 0.1 "fire rate bonus" 2.5 "bullets per shot bonus" 3 "damage bonus" 0.33 } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 12 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot_upper TFBot { Action FetchFlag ClassIcon spy_revolver_lite Health 125 Name "Gun Spy" Class Spy Skill Easy CharacterAttributes { "cannot disguise" 1 } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 12 Where spawnbot_center Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Support 1 Where spawnbot_invasion TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.25 Support 1 Where spawnbot_center TFBot { ClassIcon soldier_shovel Health 200 Name "Shovel Soldier" Class Soldier Skill Easy WeaponRestrictions MeleeOnly } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_center Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Item "soldier samurai hat" } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 8 WaitBetweenSpawns 3 Where spawnbot_left Where spawnbot_right TFBot { Class HeavyWeapons Skill Easy MaxVisionRange 1200 } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 3 Where spawnbot_center TFBot { Class Soldier Skill Easy } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot_center TFBot { Template T_TFBot_Giant_Pyro ItemAttributes { ItemName tf_weapon_flamethrower "airblast disabled" 1 } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 16 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_right TFBot { ClassIcon demoknight_samurai Health 200 Name "Samurai Soldier" Class Soldier Skill Hard WeaponRestrictions MeleeOnly Item "the half-zatoichi" Item "soldier samurai hat" } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 16 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_left TFBot { ClassIcon demoknight_samurai Name "Samurai Demoman" Class Demoman Skill Hard WeaponRestrictions MeleeOnly Item "the half-zatoichi" Item "demo kabuto" } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 15 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_upper RandomChoice { TFBot { Template T_TFBot_Scout_Sandman } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 12 Where spawnbot_left TFBot { Template T_TFBot_Giant_Demo_RapidFire Item "demo kabuto" } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 18 MaxActive 9 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_invasion Squad { TFBot { Skill Easy Template T_TFBot_Pyro Attributes "AlwaysCrit" } TFBot { Class Soldier Skill Easy Item "soldier samurai hat" } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 2 Where spawnbot_center TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_right TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 16 MaxActive 8 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot_upper TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 15 MaxActive 10 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 1.25 Where spawnbot_center TFBot { Class Scout Skill Easy } } WaveSpawn { Name tankboss TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 3 Where spawnbot_center Tank { Health 12500 Name Tank Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 6 MaxActive 2 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 8 Where spawnbot_right Where spawnbot_left RandomSpawn 1 TFBot { ClassIcon soldier_burstfire Health 650 Name "Working Teien Warrior" Scale 1.3 Class Soldier Skill Normal MaxVisionRange 800 Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 2 "fire rate bonus" 0.3 } CharacterAttributes { "increase buff duration" 9.0 } Item "the concheror" Item "soldier samurai hat" } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 12 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_center Squad { TFBot { Template T_TFBot_Giant_Demoman ClassIcon demo_spammer_giant Item "demo kabuto" } TFBot { Template T_TFBot_Medic_BigHeal ClassIcon medic_pop } TFBot { Class HeavyWeapons Skill Easy MaxVisionRange 1200 } TFBot { Class HeavyWeapons Skill Easy MaxVisionRange 1200 } } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 20 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.25 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Scout_Melee } TFBot { Class Scout Skill Easy } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot_center TFBot { Template T_TFBot_Demoman Item "demo kabuto" } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_center TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } } WaveSpawn { Name 2 WaitForAllDead 1 TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawns 13 Where spawnbot_center TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name tankboss TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 0 Where spawnbot_center Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 5 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_left TFBot { ClassIcon soldier_directhit_battalion Template T_TFBot_Soldier_Extended_Battalion Item "the direct hit" } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 20 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Where spawnbot_center TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_right TFBot { Scale 0.65 Template T_TFBot_Heavyweapons_Gnome Item "the all-father" Item "point and shoot" } } WaveSpawn { Name 1 TotalCurrency 50 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_center TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Item "humanitarian's hachimaki" } } WaveSpawn { Name 2a WaitForAllDead 1 TotalCurrency 50 TotalCount 6 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_center TFBot { ClassIcon soldier_spammer Health 650 Name "Rapid Fire Soldier" Scale 1.3 Class Soldier Skill Hard WeaponRestrictions PrimaryOnly MaxVisionRange 800 ItemAttributes { ItemName tf_weapon_rocketlauncher "faster reload rate" -0.5 "fire rate bonus" 0.65 } Item "soldier samurai hat" } } WaveSpawn { Name 2a WaitForAllDead 1 TotalCurrency 100 TotalCount 10 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_left TFBot { Class HeavyWeapons Skill Easy MaxVisionRange 1200 } } WaveSpawn { Name 2a WaitForAllDead 1 TotalCurrency 100 TotalCount 12 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_right TFBot { Template T_TFBot_Soldier_RocketPush } } WaveSpawn { Name 2b TotalCurrency 50 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_center Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 3 WaitForAllDead 2b TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_left Where spawnbot_right RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Skill Expert Template T_TFBot_Giant_Soldier_Crit } } } WaveSpawn { Name 3 WaitForAllDead 2b TotalCurrency 50 TotalCount 12 MaxActive 12 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1.5 Support 1 RandomSpawn 1 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Scout_Melee } TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } TFBot { Class Scout Skill Easy } } } WaveSpawn { Name 1b TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 60 Where spawnbot_center Tank { Health 15000 Name Tank Speed 75 StartingPathTrackNode "tank_path_1" Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 1final WaitForAllDead 2a TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_center TFBot { Name "The Shogun" Health 25000 Class Demoman Skill Expert ClassIcon demoknight_samurai Skill Expert Item "The Half-Zatoichi" Item "The Splendid Screen" Item "Demo Kabuto" //Item "Sangu Sleeves" Item "Shin Shredders" Item "Bushi-Dou" WeaponRestrictions MeleeOnly Attributes AirChargeOnly Attributes "MiniBoss" Attributes "UseBossHealthBar" //Attributes AlwaysCrit Attributes AutoJump AutoJumpMin 10 AutoJumpMax 10 ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } ItemAttributes { ItemName "the half-zatoichi" "damage bonus" 1.5 "health regen" 75 "restore health on kill" 5 "minicritboost on kill" 1 "honorbound" 0 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "charge time increased" 2 "charge recharge rate increased" 7 "increased jump height" 2.3 "bot custom jump particle" 1 //"damage bonus" 1.5 } } } WaveSpawn { Name 1a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_center Squad { TFBot { Template T_TFBot_Giant_Heavyweapons //Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name 1 TotalCurrency 100 TotalCount 45 MaxActive 15 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_invasion Where spawnbot_upper RandomChoice { TFBot { Template T_TFBot_Demoman_Knight } TFBot { ClassIcon demoknight Health 175 Name "Persian Knight" Class Demoman Skill Hard ItemAttributes { ItemName "the splendid screen" "Attack not cancel charge" 1 } Item "ali baba's wee booties" Item "the splendid screen" Item "the persian persuader" Item "sultan's ceremonial" } TFBot { ClassIcon demoknight Health 175 Name "Claidheamohor Knight" Class Demoman Skill Hard WeaponRestrictions MeleeOnly Item "the chargin' targe" Item "the claidheamohmor" Item "conjurer's cowl" } } } WaveSpawn { Name 1 WaitForAllDead 1a TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 20 Where spawnbot_right TFBot { Template T_TFBot_Giant_Demo_RapidFire Item "demo kabuto" } } WaveSpawn { Name 2a WaitForAllDead 1 TotalCurrency 100 TotalCount 18 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_center TFBot { Class Soldier Skill Easy } } WaveSpawn { Name 2a WaitForAllDead 1 TotalCurrency 100 TotalCount 24 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_center TFBot { Class Scout Skill Easy } } WaveSpawn { Name 2a WaitForAllDead 1 TotalCurrency 100 TotalCount 2 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_center TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } } WaveSpawn { Name support WaitForAllSpawned 1final TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where spawnbot_left TFBot { ClassIcon soldier_burstfire Health 650 Name "Working Teien Warrior" Scale 1.3 Class Soldier Skill Normal MaxVisionRange 1200 WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 2 "fire rate bonus" 0.3 } Item "soldier samurai hat" } } WaveSpawn { Name support WaitForAllSpawned 1final TotalCurrency 400 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Support 1 Where spawnbot_right TFBot { ClassIcon soldier_spammer Health 650 Name Soldier Scale 1.3 Class Soldier Skill Normal MaxVisionRange 800 Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "fire rate bonus" 0.65 "faster reload rate" -0.5 } } } WaveSpawn { Name support WaitForAllSpawned 1final TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 7 Support 1 Where spawnbot_upper Where spawnbot_invasion RandomChoice { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Easy ItemAttributes { ItemName tf_weapon_scattergun "fire rate penalty" 1.5 } } TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } } } } }