#base robot_standard.pop #base robot_giant.pop #base robot_click.pop #base robot_click_giant.pop #base robot_hole.pop WaveSchedule { StartingCurrency 1000 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Objective DestroySentries Where spawnbot_lower BeginAtWave 1 InitialCooldown 30 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_lower BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot_lower BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Attributes TeleportToHint TeleportWhere spawnbot_upper TeleportWhere spawnbot_center TeleportWhere spawnbot_lower TeleportWhere spawnbot_invasion TeleportWhere spawnbot_right TeleportWhere spawnbot_left } } Mission { Objective Sniper Where spawnbot_upper BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_lower BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Ninja } } Mission { Objective Engineer Where spawnbot_lower BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Attributes TeleportToHint TeleportWhere spawnbot_upper TeleportWhere spawnbot_center TeleportWhere spawnbot_lower TeleportWhere spawnbot_invasion TeleportWhere spawnbot_right TeleportWhere spawnbot_left } } Mission { Objective Sniper Where spawnbot_upper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Acid } } Mission { Objective Engineer Where spawnbot_lower BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 20 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter_FastBuild Attributes TeleportToHint Attributes AlwaysCrit TeleportWhere spawnbot_upper TeleportWhere spawnbot_center TeleportWhere spawnbot_lower TeleportWhere spawnbot_invasion TeleportWhere spawnbot_right TeleportWhere spawnbot_left } } Mission { Objective Sniper Where spawnbot_upper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Deathray } } // Wave //Wave01: 1000 + 950 = 1950(2050) { Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name w1_a0 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot_center Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w1_a1 WaitForAllSpawned w1_a0 TotalCurrency 200 TotalCount 36 MaxActive 10 SpawnCount 6 WaitBeforeStarting 30 WaitBetweenSpawns 6 Where spawnbot_center Squad { TFBot { Template T_TFBot_Scout_Bonk_Expert } } } WaveSpawn { Name w1_rush TotalCurrency 150 TotalCount 48 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_upper Squad { TFBot { Class Pyro Skill Easy } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_a2 WaitForAllSpawned w1_a1 TotalCurrency 200 TotalCount 6 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_center Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w1_a2 WaitForAllSpawned w1_a1 TotalCurrency 200 TotalCount 18 MaxActive 6 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_upper Squad { TFBot { Class Demoman Skill Hard } } } } Wave //Wave02: 2050 + 1050 = 3100(3200) { Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name w2_tank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 35000 Name TankBoss Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2_a0 TotalCurrency 150 TotalCount 45 MaxActive 15 SpawnCount 15 WaitBeforeStarting 15 WaitBetweenSpawns 5 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Scout_FAN Attributes AlwaysCrit } } } WaveSpawn { Name w2_a1 WaitForAllDead w2_a0 TotalCurrency 150 TotalCount 36 MaxActive 16 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Soldier_Scatter } TFBot { Template T_TFBot_Medic_Blinking } } } WaveSpawn { Name w2_a1 WaitForAllDead w2_a0 TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_center Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } } WaveSpawn { Name w2_a2 WaitForAllDead w2_a1 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } } } WaveSpawn { Name w2_a2 WaitForAllDead w2_a1 TotalCurrency 100 TotalCount 36 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Heavy_Fire } } } WaveSpawn { Name w2_support WaitForAllDead w2_a2 TotalCurrency 50 TotalCount 25 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_upper Support 1 Squad { TFBot { Class Soldier Skill Hard Attributes AlwaysCrit } } } WaveSpawn { Name w2_a3 WaitForAllDead w2_a2 TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Medic_Blinking } } } WaveSpawn { Name w2_a3 WaitForAllDead w2_a2 TotalCurrency 150 TotalCount 6 MaxActive 6 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_center Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Medic_Blinking } } } } Wave //Wave03: 3200 + 1100 = 4300(4400) { Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name w3_rush TotalCurrency 200 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Soldier_Tanker } TFBot { Template T_TFBot_Medic_Shield_Quickfix } } } WaveSpawn { Name w3_a0 TotalCurrency 150 TotalCount 36 MaxActive 10 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Pyro_Dragon } } } WaveSpawn { Name w3_a0 TotalCurrency 150 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Shield_Quickfix } } } WaveSpawn { Name w3_a1 WaitForAllDead w3_a0 TotalCurrency 150 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_center Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w3_a1 WaitForAllDead w3_a0 TotalCurrency 150 TotalCount 36 MaxActive 10 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Soldier_Stun_Spammer } } } WaveSpawn { Name w3_a2 WaitForAllDead w3_a1 TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_center Squad { TFBot { Template T_TFBot_Soldier_BurstFire Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w3_a2 WaitForAllDead w3_a1 TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_upper Support 1 Squad { TFBot { Template T_TFBot_Scout_Bonk_Fast_Type2 } } } } Wave //Wave04: 4400 + 1200 = 5600(5700) { Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name w4_rush TotalCurrency 200 TotalCount 20 MaxActive 6 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Hyper_Spammer } TFBot { Template T_TFBot_Medic_Armored } } } WaveSpawn { Name w4_scout1 TotalCurrency 150 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_center Squad { TFBot { Template T_TFBot_Giant_Scout_Fast_Expert } } } WaveSpawn { Name w4_scout2 WaitForAllDead w4_scout1 TotalCurrency 270 TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot_center Squad { TFBot { Template T_TFBot_Giant_Scout_Fast_Expert } } } WaveSpawn { Name w4_scout3 WaitForAllDead w4_scout2 TotalCurrency 180 TotalCount 6 MaxActive 4 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_center Squad { TFBot { Template T_TFBot_Giant_Scout_Fast_Expert } } } WaveSpawn { Name w4_support WaitForAllDead w4_scout1 TotalCurrency 400 TotalCount 200 MaxActive 12 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_lower Support 1 RandomChoice { TFBot { Template T_TFBot_Heavy_Natascha } TFBot { Template T_TFBot_Pyro_Magnetic } TFBot { Template T_TFBot_Demo_Spammer Attributes AlwaysCrit } } } } Wave //Wave05: 5700 + 1400 = 7100(7200) { Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name w5_tank TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 30000 Name TankBoss Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5_tank TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 45 WaitBetweenSpawns 45 Tank { Health 15000 Name TankBoss Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5_a0 TotalCurrency 150 TotalCount 36 MaxActive 12 SpawnCount 4 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Demo_Loch_Spammer } } } WaveSpawn { Name w5_a0 TotalCurrency 100 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Giant_Heavy_Dragon } } } WaveSpawn { Name w5_a1 TotalCurrency 200 TotalCount 8 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_center Squad { TFBot { Template T_TFBot_Giant_Soldier_Tanker } } } WaveSpawn { Name w5_a1 WaitForAllSpawned w5_a0 TotalCurrency 150 TotalCount 48 MaxActive 12 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Scout_FAN_Pusher } } } WaveSpawn { Name w5_a2 WaitForAllSpawned w5_a1 TotalCurrency 200 TotalCount 20 MaxActive 16 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 3 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Soldier_Barrage Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Blinking } } } WaveSpawn { Name w5_lasttank WaitForAllDead w5_a2 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 35000 Name TankBoss Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w5_a3 WaitForAllDead w5_a2 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_center Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Pusher Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet Health 4500 } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast Health 4500 } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Fire Health 4500 } } } WaveSpawn { Name w5_a3 WaitForAllDead w5_a2 TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 40 WaitBetweenSpawns 0 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Pusher Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Bullet Health 4500 } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Blast Health 4500 } TFBot { Template T_TFBot_Giant_Medic_Vaccinator_Fire Health 4500 } } } } Wave //Wave06: 7200 + 1600 = 8800(8900) { Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaveSpawn { Name w6_a0 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_center Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Healonkill_Hyper } TFBot { Template T_TFBot_Giant_Medic_Armored } } } WaveSpawn { Name w6_a1 WaitForAllDead w6_a0 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Healonkill_Hyper } TFBot { Template T_TFBot_Giant_Medic_Armored } } } WaveSpawn { Name w6_a1 TotalCurrency 200 TotalCount 36 MaxActive 6 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Heavy_Tomislav_Hyper } } } WaveSpawn { Name w6_tank WaitForAllDead w6_a1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Tank { Health 50000 Name TankBoss Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_a3 WaitForAllDead w6_a1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 60 WaitBetweenSpawns 0 Tank { Health 30000 Name TankBoss Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_a2 WaitForAllDead w6_a1 TotalCurrency 200 TotalCount 8 MaxActive 2 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Giant_Scout_Blaster_Hyper } } } WaveSpawn { Name w6_a2 WaitForAllDead w6_a1 TotalCurrency 200 TotalCount 60 MaxActive 14 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Scout_Blaster_Hyper } } } WaveSpawn { Name w6_a3 WaitForAllDead w6_a2 TotalCurrency 200 TotalCount 40 MaxActive 16 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Demo_Burst_Hyper } TFBot { Template T_TFBot_Medic_Blinking } } } WaveSpawn { Name w6_lasttank WaitForAllDead w6_a3 TotalCurrency 0 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 90 WaitBetweenSpawns 0 Tank { Health 65000 Name TankBoss Speed 75 Skin 1 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w6_lastrush WaitForAllDead w6_a3 TotalCurrency 600 TotalCount 50 MaxActive 10 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Demoman_Samurai_Hyper } } } } }