// Tensai : click_advanced2 // ========== Spawnbot list ========== // spawnbot_center // spawnbot_upper // spawnbot_lower // spawnbot_left // spawnbot_right // spawnbot_invasion // ========== Tank Path List ========== // tank_path_1 (only path) // ========== Relays ========== // wave_start_relay_classic : called when wave starts // wave_finished_relay : called when wave ends #base robot_standard.pop #base ex_upgrade_click.pop #base robot_giant.pop #base robot_click.pop #base robot_click_giant.pop WaveSchedule { StartingCurrency 400 RespawnWaveTime 5 CanBotsAttackWhileInSpawnRoom no Advanced 1 ////////////// // TEMPLATE ////////////// Templates { // Template from teien expert T_TFBot_Giant_Soldier_Sakura { Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Name "Sakura Soldier" Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" Item "Legendary Lid" Item "The Shogun's Shoulder Guard" Item "The Battalion's Backup" ClassIcon soldier_sakura Health 4200 MaxVisionRange 2600 Scale 1.8 Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Attributes SpawnWithFullCharge ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.5 "damage force reduction" 0.5 "Reload time decreased" 0.75 "damage bonus" 2.0 "clip size bonus" 1.8 // "heal on kill" 100 "Projectile speed increased" 2 "item style override" 1 // Australium "killstreak idleeffect" 5 "loot rarity" 1 "is australium item" 1 "Blast radius increased" 0.7 } ItemAttributes { ItemName "Legendary Lid" "attach particle effect" 17 //Sunburst "particle effect vertical offset" 1 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "increase buff duration" 9.0 } } } ////////////// // MISSIONS ////////////// // Sentry Buster Mission { Objective DestroySentries Where spawnbot_lower BeginAtWave 1 InitialCooldown 40 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } // WAVE 2 // Sniper Mission { Objective Sniper Where spawnbot_upper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } // Engineer Mission { Objective Engineer Where spawnbot_lower BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 70 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Attributes TeleportToHint TeleportWhere spawnbot_upper TeleportWhere spawnbot_center TeleportWhere spawnbot_lower TeleportWhere spawnbot_invasion TeleportWhere spawnbot_right TeleportWhere spawnbot_left } } // WAVE 3 // Spy Mission { Objective Spy Where spawnbot_lower BeginAtWave 3 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } // WAVE 5 // Acid Piss Sniper Mission { Objective Sniper Where spawnbot_upper BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 70 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Sniper_Sydeny_Bleed } } // WAVE 6 // Explosive Headshot Sniper Mission { Objective Sniper Where spawnbot_upper BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 50 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Explosive } } // Tranquilizer Spy Mission { Objective Spy Where spawnbot_lower BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy_Saharan_Revolver_Support } } // WAVE 7 // Engineer Mission { Objective Engineer Where spawnbot_lower BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter Attributes TeleportToHint TeleportWhere spawnbot_upper TeleportWhere spawnbot_center TeleportWhere spawnbot_lower TeleportWhere spawnbot_invasion TeleportWhere spawnbot_right TeleportWhere spawnbot_left } } // Ninja Spy Mission { Objective Spy Where spawnbot_lower BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 40 CooldownTime 40 DesiredCount 3 TFBot { Template T_TFBot_Spy_Ninja } } ////////// // WAVES ////////// /////////////////////////////////////////////////////////////////////////////////////////////////// // Wave 1/7 // Total $ in this wave : 800$ // Total $ when wave starts : 400$ (Starting money) // Total $ when wave ends : 400$ (Starting money) + 800$ (Collected money) + 100$ (Bonus) = 1300$ // ------------------------------------------------------------------------------------------------ // Stage 1 : Demoman (Hard), Heavyweight Champ (KGB 60% + GRU 40%) // Stage 2 : Giant Dragon Pyro, Heavyweight Champ (KGB, Crit) + Uber Medic // Stage 3 : Giant Dragon Pyro + 4 Uber Medic, Shotgun Soldier // Stage 4 : SMGman (Hard) /////////////////////////////////////////////////////////////////////////////////////////////////// Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } // Stage 1 WaveSpawn { Where spawnbot_upper Name "W1_wave01" TotalCount 16 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 10 TotalCurrency 100 TFBot { Class Demoman Skill Hard } } WaveSpawn { Where spawnbot_lower Name "W1_wave01" TotalCount 60 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } // Stage 2 WaveSpawn { Where spawnbot_center Name "W1_giantpyro" WaitforAllSpawned "W1_wave01" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Pyro_Dragon } } WaveSpawn { Where spawnbot_upper Name "W1_giantpyro" WaitforAllSpawned "W1_wave01" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 25 TotalCurrency 50 TFBot { Template T_TFBot_Giant_Pyro_Dragon } } WaveSpawn { Where spawnbot_center Name "W1_wave02" WaitforAllSpawned "W1_wave01" TotalCount 24 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 5 WaitBeforeStarting 10 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ ClassIcon heavy_champ_giant Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_QuickUber } } } // Stage 3 WaveSpawn { Where spawnbot_left Name "W1_wave03" WaitforAllSpawned "W1_wave02" TotalCount 5 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 0 WaitBeforeStarting 10 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Where spawnbot_right Name "W1_wave03" WaitforAllSpawned "W1_wave02" TotalCount 5 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 0 WaitBeforeStarting 35 TotalCurrency 50 Squad { TFBot { Template T_TFBot_Giant_Pyro_Dragon } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Where spawnbot_lower Name "W1_wave03" WaitforAllDead "W1_wave02" TotalCount 20 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 3 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Shotgun } } // Stage 4 WaveSpawn { Where spawnbot_center Name "W1_wave04" WaitforAllSpawned "W1_wave03" TotalCount 16 MaxActive 16 SpawnCount 16 WaitBetweenSpawns 0 WaitBeforeStarting 20 TotalCurrency 100 TFBot { Template T_TFBot_Sniper_SMG Skill Hard } } } /////////////////////////////////////////////////////////////////////////////////////////////////// // Wave 2/7 // Total $ in this wave : 700$ // Total $ when wave starts : 400$ (Starting money) + 800$ (Collected money) + 100$ (Bonus) = 1300$ // Total $ when wave ends : 400$ (Starting money) + 1500$ (Collected money) + 200$ (Bonus) = 2100$ // ------------------------------------------------------------------------------------------------ // Stage 1 : Giant Demoknight + Giant Medic (Regen), Bonk Scout (Melee, Crit) // Stage 2 : Giant Scout, Tank (15000) // Stage 3 : Magnetic Flame Pyro, Soldier (Normal) // Support : Heavy (Easy) + 3 Hyper League Scout (Bonk) // Mission : Sniper, Engineer /////////////////////////////////////////////////////////////////////////////////////////////////// Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } // Stage 1 WaveSpawn { Where spawnbot_center Name "W2_giantdemo" TotalCount 4 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Where spawnbot_lower Name "W2_wave01" TotalCount 36 MaxActive 18 SpawnCount 18 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Bonk Attributes AlwaysCrit } } // Stage 2 WaveSpawn { Where spawnbot_center Where spawnbot_upper RandomSpawn 1 Name "W2_wave02" WaitforAllSpawned "W2_wave01" TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 10 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout } } WaveSpawn { Name "W2_tank" WaitForAllSpawned "W2_wave01" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 Tank { Health 15000 Name TankBoss Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } // Stage 3 WaveSpawn { Where spawnbot_left Name "W2_wave03" WaitforAllSpawned "W2_wave02" TotalCount 20 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 5 WaitBeforeStarting 0 TotalCurrency 50 TFBot { Class Soldier Skill Normal } } WaveSpawn { Where spawnbot_right Name "W2_wave03" WaitforAllSpawned "W2_wave02" TotalCount 16 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 50 TFBot { Template T_TFBot_Pyro_Magnetic } } // Support WaveSpawn { Where spawnbot_invasion Name "W2_support" WaitforAllDead "W2_wave01" TotalCount 20 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 5 WaitBeforeStarting 0 TotalCurrency 100 Support 1 Squad { TFBot { Class HeavyWeapons Skill Easy } TFBot { Template T_TFBot_Scout_Sandman_FastCharge_Bonk } TFBot { Template T_TFBot_Scout_Sandman_FastCharge_Bonk } TFBot { Template T_TFBot_Scout_Sandman_FastCharge_Bonk } } } } /////////////////////////////////////////////////////////////////////////////////////////////////// // Wave 3/7 // Total $ in this wave : 900$ // Total $ when wave starts : 400$ (Starting money) + 1500$ (Collected money) + 200$ (Bonus) = 2100$ // Total $ when wave ends : 400$ (Starting money) + 2400$ (Collected money) + 300$ (Bonus) = 3100$ // ------------------------------------------------------------------------------------------------ // Stage 1 : Heavyweapons (Hard) + Quick Heal Medic, Mini Crit Scout, Stun Soldier // Stage 2 : Giant Heavy + Giant Blinking Uber Medic, Pistol Sniping Scout // Stage 3 : Giant Black Box Soldier + 3 Quick Heal Medic, Heavyweapons (Hard) // Mission : Spy /////////////////////////////////////////////////////////////////////////////////////////////////// Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } // Stage 1 WaveSpawn { Where spawnbot_center Name "W3_heavymedic01" TotalCount 30 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 0 WaitBeforeStarting 10 TotalCurrency 150 Squad { TFBot { Class HeavyWeapons Skill Hard } TFBot { Template T_TFBot_Medic_Quickheal } } } WaveSpawn { Where spawnbot_lower Name "W3_wave01" TotalCount 48 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 2 WaitBeforeStarting 0 TotalCurrency 150 TFBot { Template T_TFBot_Scout_MiniCrit } } WaveSpawn { Where spawnbot_upper Name "W3_wave01" TotalCount 24 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Stun } } // Stage 2 WaveSpawn { Where spawnbot_center Name "W3_heavymedic02" WaitForAllSpawned "W3_wave01" TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 10 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Heavy } TFBot { Template T_TFBot_Giant_Medic_Blinking } } } WaveSpawn { Where spawnbot_invasion Name "W3_wave02" WaitForAllSpawned "W3_wave01" TotalCount 32 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 3 WaitBeforeStarting 30 TotalCurrency 100 TFBot { Template T_TFBot_Scout_Pistol_Accurate } } // Stage 3 WaveSpawn { Where spawnbot_center Name "W3_wave03" WaitforAllDead "W3_wave02" TotalCount 20 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 15 WaitBeforeStarting 0 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Soldier_RocketShotgun } TFBot { Template T_TFBot_Medic_Quickheal } TFBot { Template T_TFBot_Medic_Quickheal } TFBot { Template T_TFBot_Medic_Quickheal } } } WaveSpawn { Where spawnbot_lower Name "W3_wave03" WaitforAllDead "W3_wave02" TotalCount 20 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 0 WaitBeforeStarting 25 TotalCurrency 100 TFBot { Class HeavyWeapons Skill Hard } } } /////////////////////////////////////////////////////////////////////////////////////////////////// // Wave 4/7 // Total $ in this wave : 800$ // Total $ when wave starts : 400$ (Starting money) + 2400$ (Collected money) + 300$ (Bonus) = 3100$ // Total $ when wave ends : 400$ (Starting money) + 3200$ (Collected money) + 400$ (Bonus) = 4000$ // ------------------------------------------------------------------------------------------------ // Stage 1 : Tank (25000), Giant Miner Soldier, Giant Cluster Bomb Demo + Armored Uber Medic, // Engineer + Uber Medic + Rapid Fire Bowman (Normal) [Limited Support] // Stage 2 : Giant Miner Soldier, Phlog Pyro, Charged Soldier [40%] + Sticky Bomb Demo [60%] // Stage 3 : Tank (20000 + 15000), Giant Cluster Bomb Demo + 2 Armored Uber Medic // Support : Engineer + Uber Medic, Rapid Fire Bowman (Normal) /////////////////////////////////////////////////////////////////////////////////////////////////// Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } // Stage 1 WaveSpawn { Name "W4_tank01" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 Tank { Health 25000 Name TankBoss Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_lower Name "W4_wave01" TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 15 WaitBeforeStarting 15 TotalCurrency 40 TFBot { Template T_TFBot_Giant_Soldier_Escapeplan } } WaveSpawn { Where spawnbot_center Name "W4_wave01" TotalCount 4 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 15 WaitBeforeStarting 15 TotalCurrency 60 Squad { TFBot { Template T_TFBot_Giant_Demo_Bomber_Burst } TFBot { Template T_TFBot_Medic_Armored } } } WaveSpawn { Where spawnbot_invasion Name "W4_engi01" TotalCount 24 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 2 WaitBeforeStarting 10 TotalCurrency 50 Support Limited FirstSpawnWarningSound "vo\announcer_mvm_engbot_arrive01.mp3" Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot_upper TeleportWhere spawnbot_center TeleportWhere spawnbot_lower TeleportWhere spawnbot_invasion TeleportWhere spawnbot_right TeleportWhere spawnbot_left } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Normal } } } // Stage 2 WaveSpawn { Where spawnbot_center Name "W4_giantsolly" WaitforAllSpawned "W4_wave01" TotalCount 3 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 40 TotalCurrency 60 TFBot { Template T_TFBot_Giant_Soldier_Escapeplan } } WaveSpawn { Where spawnbot_upper Name "W4_wave02" WaitforAllSpawned "W4_wave01" TotalCount 30 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 0 WaitBeforeStarting 25 TotalCurrency 120 TFBot { Template T_TFBot_Pyro_Phlog } } WaveSpawn { Where spawnbot_lower Name "W4_wave02" WaitforAllSpawned "W4_wave01" TotalCount 60 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 2 WaitBeforeStarting 15 TotalCurrency 120 RandomChoice { TFBot { Template T_TFBot_Soldier_Charged } TFBot { Template T_TFBot_Soldier_Charged } TFBot { Template T_TFBot_Demo_Sticky } TFBot { Template T_TFBot_Demo_Sticky } TFBot { Template T_TFBot_Demo_Sticky } } } // Stage 3 WaveSpawn { Name "W4_tank02" WaitforAllSpawned "W4_wave02" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 50 Tank { Health 20000 Name TankBoss Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_center Name "W4_wave03" WaitforAllSpawned "W4_wave02" TotalCount 9 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 20 WaitBeforeStarting 15 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Demo_Bomber_Burst } TFBot { Template T_TFBot_Medic_Armored } TFBot { Template T_TFBot_Medic_Armored } } } WaveSpawn { Name "W4_tank03" WaitforAllSpawned "W4_wave03" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 50 Tank { Health 15000 Name TankBoss Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } // Support WaveSpawn { Where spawnbot_invasion Name "W4_engi02" WaitforAllDead "W4_engi01" TotalCount 10 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 30 WaitBeforeStarting 0 TotalCurrency 50 Support 1 FirstSpawnWarningSound "vo\announcer_mvm_engbots_arrive02.mp3" Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot_upper TeleportWhere spawnbot_center TeleportWhere spawnbot_lower TeleportWhere spawnbot_invasion TeleportWhere spawnbot_right TeleportWhere spawnbot_left } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Where spawnbot_lower Name "W4_support" WaitforAllDead "W4_wave02" TotalCount 24 MaxActive 14 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 0 TotalCurrency 50 Support 1 TFBot { Template T_TFBot_Sniper_Huntsman_Spammer_Normal } } } /////////////////////////////////////////////////////////////////////////////////////////////////// // Wave 5/7 // Total $ in this wave : 900$ // Total $ when wave starts : 400$ (Starting money) + 3200$ (Collected money) + 400$ (Bonus) = 4000$ // Total $ when wave ends : 400$ (Starting money) + 4100$ (Collected money) + 500$ (Bonus) = 5000$ // ------------------------------------------------------------------------------------------------ // Stage 1 : Captain Barrage (Chief, 40000) // Stage 2 : Giant Samurai Demo, Samurai Demo, Tanker Soldier (Normal), Tank Buster Soldier // Stage 3 : Goldgun Heavy + Uber Medic + 2 Tanker Soldier, Giant Pyro (Crit) // Stage 4 : Goldgun Heavy (Crit), Extended Conch Soldier (Expert) // Support : Engineer + Shield Medic // Mission : Acid Piss Sniper /////////////////////////////////////////////////////////////////////////////////////////////////// Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } // Stage 1 WaveSpawn { Where spawnbot_center Name "W5_wave01" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 200 TFBot { Class Demoman Name "Captain Barrage" ClassIcon demo_barrage Health 40000 Scale 1.9 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes UseBossHealthBar ItemAttributes { ItemName tf_weapon_grenadelauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 200 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.2 } } } // Stage 2 WaveSpawn { Where spawnbot_center Name "W5_wave02" WaitforAllDead "W5_wave01" TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 30 WaitBeforeStarting 20 TotalCurrency 60 TFBot { Template T_TFBot_Giant_DemoKnight_Samurai } } WaveSpawn { Where spawnbot_upper Name "W5_samurai" WaitforAllDead "W5_wave01" TotalCount 20 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 7 WaitBeforeStarting 10 TotalCurrency 80 TFBot { Template T_TFBot_Demoman_Samurai } } WaveSpawn { Where spawnbot_lower Name "W5_wave02" WaitforAllDead "W5_wave01" TotalCount 60 MaxActive 14 SpawnCount 2 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 160 RandomChoice { TFBot { Template T_TFBot_Soldier_Tanker Skill Expert } TFBot { Template T_TFBot_Soldier_Tanker Skill Expert } TFBot { Template T_TFBot_Soldier_TankBuster } } } // Stage 3 WaveSpawn { Where spawnbot_lower Name "W5_wave03" WaitForAllSpawned "W5_wave02" TotalCount 32 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 3 WaitBeforeStarting 10 TotalCurrency 150 Squad { TFBot { Template T_TFBot_Heavy_Brassbeast } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Soldier_Tanker Skill Expert } TFBot { Template T_TFBot_Soldier_Tanker Skill Expert } } } WaveSpawn { Where spawnbot_upper Name "W5_wave03" WaitforAllSpawned "W5_wave02" TotalCount 4 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 25 WaitBeforeStarting 20 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit } } // Stage 4 WaveSpawn { Where spawnbot_center Name "W5_wave04" WaitForAllSpawned "W5_wave03" TotalCount 24 MaxActive 12 SpawnCount 12 WaitBetweenSpawns 0 WaitBeforeStarting 15 TotalCurrency 50 TFBot { Template T_TFBot_Heavy_Brassbeast ClassIcon heavy_brass_nys_giant Attributes AlwaysCrit } } WaveSpawn { Where spawnbot_upper Name "W5_wave04" WaitForAllSpawned "W5_wave03" TotalCount 16 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 50 TFBot { Template T_TFBot_Soldier_Extended_Concheror Skill Expert } } // Support WaveSpawn { Where spawnbot_invasion Name "W5_engi" WaitforAllDead "W5_wave01" TotalCount 10 MaxActive 2 SpawnCount 2 WaitBetweenSpawns 60 WaitBeforeStarting 50 TotalCurrency 50 Support 1 FirstSpawnWarningSound "vo\announcer_mvm_engbot_arrive02.mp3" Squad { TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot_upper TeleportWhere spawnbot_center TeleportWhere spawnbot_lower TeleportWhere spawnbot_invasion TeleportWhere spawnbot_right TeleportWhere spawnbot_left } TFBot { Template T_TFBot_Medic_Shield_QuickFix } } } } /////////////////////////////////////////////////////////////////////////////////////////////////// // Wave 6/7 // Total $ in this wave : 900$ // Total $ when wave starts : 400$ (Starting money) + 4100$ (Collected money) + 500$ (Bonus) = 5000$ // Total $ when wave ends : 400$ (Starting money) + 5000$ (Collected money) + 600$ (Bonus) = 6000$ // ------------------------------------------------------------------------------------------------ // Stage 1 : Gas Jockey Pyro, Axeman, Shortstop Scout // Stage 2 : Sakura Soldier (Crit) + Giant Medic + 3 Axeman, Super Bonk Scout (Expert) // Stage 3 : Rapid Shotgun Heavy, Super Bonk Scout (Expert) // Support : Bonk Scout (Expert) // Mission : Explosive Headshot Sniper, Tranquilizer Spy /////////////////////////////////////////////////////////////////////////////////////////////////// Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } // Stage 1 WaveSpawn { Where spawnbot_invasion Name "W6_wave01" TotalCount 40 MaxActive 18 SpawnCount 2 WaitBetweenSpawns 2 WaitBeforeStarting 0 TotalCurrency 200 RandomChoice { TFBot { Template T_TFBot_Pyro_Gasjockey } TFBot { Template T_TFBot_Pyro_Gasjockey } TFBot { Template T_TFBot_Pyro_Gasjockey } TFBot { Template T_TFBot_Scout_Shortstop Skill Expert } TFBot { Template T_TFBot_Scout_Shortstop Skill Expert } TFBot { Template T_TFBot_Scout_Shortstop Skill Expert } TFBot { Template T_TFBot_Demoknight_BattleAxe_Armored } TFBot { Template T_TFBot_Demoknight_BattleAxe_Armored } } } // Stage 2 WaveSpawn { Where spawnbot_center Name "W6_wave02" WaitforAllDead "W6_wave01" TotalCount 20 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 30 WaitBeforeStarting 0 TotalCurrency 300 Squad { TFBot { Template T_TFBot_Giant_Soldier_Sakura } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Demoknight_BattleAxe_Armored } TFBot { Template T_TFBot_Demoknight_BattleAxe_Armored } TFBot { Template T_TFBot_Demoknight_BattleAxe_Armored } } } WaveSpawn { Where spawnbot_lower Name "W6_wave02" WaitforAllDead "W6_wave01" TotalCount 6 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 20 WaitBeforeStarting 30 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast_Bonk_Expert } } // Stage 3 WaveSpawn { Where spawnbot_lower Name "W6_wave03" WaitforAllDead "W6_wave02" TotalCount 40 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Template T_TFBot_Heavy_Shotgun_FastFire } } WaveSpawn { Where spawnbot_center Where spawnbot_upper RandomSpawn 1 Name "W6_wave03" WaitforAllDead "W6_wave02" TotalCount 6 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 7 WaitBeforeStarting 10 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Scout_Fast_Bonk_Expert } } // Support WaveSpawn { Where spawnbot_upper Name "W6_support" WaitforAllDead "W6_wave01" TotalCount 24 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 70 TotalCurrency 100 Support 1 TFBot { Template T_TFBot_Scout_Bonk_Expert } } } /////////////////////////////////////////////////////////////////////////////////////////////////// // Wave 7/7 // Total $ in this wave : 1000$ // Total $ when wave starts : 400$ (Starting money) + 5000$ (Collected money) + 600$ (Bonus) = 6000$ // Total $ when wave ends : 400$ (Starting money) + 6000$ (Collected money) + 600$ (Bonus) = 7000$ // ------------------------------------------------------------------------------------------------ // Main Stage : Tank (20000 * 4), Direct Hit Solder (Spammer, Buff) + Uber Medic // Stage 1 : Penetrator Heavy (Expert), Giant Future Soldier + Uber Medic // Stage 2 : Giant Bullet Spammer SMGman [50%] + Giant Suppression SMGman [50%], Rapid Stunner Soldier // Stage 3 : Giant Flame Deflector Heavy + 3 Uber Medic, Persian Demoknight (Crit) // Stage 4 : Tank (35000) // Mission : Engineer, Ninja Spy /////////////////////////////////////////////////////////////////////////////////////////////////// Wave { Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } // Main Stage WaveSpawn { Name "W7_tank" TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 TotalCurrency 300 Tank { Health 20000 Name TankBoss Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot_lower Name "W7_sollymedic" TotalCount 48 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 5 WaitBeforeStarting 0 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Soldier_DirectHit_Spammer_Buff } TFBot { Template T_TFBot_Medic_QuickUber } } } // Stage 1 WaveSpawn { Where spawnbot_center Name "W7_wave01" TotalCount 12 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 20 WaitBeforeStarting 20 TotalCurrency 100 Squad { TFBot { Template T_TFBot_Giant_Soldier_Future } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Where spawnbot_lower Name "W7_wave01" TotalCount 48 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 3 WaitBeforeStarting 0 TotalCurrency 100 TFBot { Template T_TFBot_Heavy_Penetration Skill Expert } } // Stage 2 WaveSpawn { Where spawnbot_upper Name "W7_wave02" WaitForAllSpawned "W7_wave01" TotalCount 8 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 10 WaitBeforeStarting 20 TotalCurrency 100 RandomChoice { TFBot { Template T_TFBot_Giant_Sniper_SMG_Spammer } TFBot { Template T_TFBot_Giant_Sniper_Carbin_Pusher } } } WaveSpawn { Where spawnbot_lower Name "W7_wave02" WaitForAllSpawned "W7_wave01" TotalCount 48 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 10 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_Stun_Spammer } } // Stage 3 WaveSpawn { Where spawnbot_center Name "W7_wave03" WaitForAllSpawned "W7_wave02" TotalCount 8 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 20 TotalCurrency 80 Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Flame } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Where spawnbot_upper Name "W7_wave03" WaitForAllSpawned "W7_wave02" TotalCount 8 MaxActive 4 SpawnCount 4 WaitBetweenSpawns 0 WaitBeforeStarting 30 TotalCurrency 80 Squad { TFBot { Template T_TFBot_Giant_Heavy_Deflector_Flame } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Where spawnbot_lower Name "W7_wave03" WaitForAllSpawned "W7_wave02" TotalCount 40 MaxActive 8 SpawnCount 8 WaitBetweenSpawns 0 WaitBeforeStarting 10 TotalCurrency 40 TFBot { Template T_TFBot_Demoknight_Persian Attributes AlwaysCrit } } // Stage 4 WaveSpawn { Name "W7_finaltank" WaitForAllSpawned "W7_wave03" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 0 Tank { Health 35000 Name FinalTankBoss Speed 75 Skin 1 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } }