#base robot_standard.pop #base robot_giant.pop WaveSchedule { StartingCurrency 1200 CanBotsAttackWhileInSpawnRoom no RespawnWaveTime 5 //spawnbots: //spawnbot_upper //spawnbot_right //spawnbot_center //spawnbot_left //spawnbot_lower //spawnbot_invasion Mission // Sentry Buster { Objective DestroySentries Where spawnbot_center BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 50 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission // Spy { Objective Spy Where spawnbot_invasion BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 35 CooldownTime 25 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { where spawnbot_upper Objective Sniper InitialCooldown 30 BeginAtWave 1 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Skill Hard Class Sniper } } Templates { T_TFBot_Flashing_Medic { Class Medic Skill Normal Name "Flashing Uber Medic" ClassIcon medic_battery WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 20 "uber duration bonus" -6.5 } CharacterAttributes { "bot medic uber health threshold" 200 } } T_TFBot_Medic_Vaccinator_Bullet { Name "Bullet Vaccinator Medic" Class Medic Skill Expert ClassIcon medic_vacc_trio WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "medigun bullet resist deployed" 1 "medigun bullet resist passive" 1 "medigun charge is resists" 3 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" -1 } } T_TFBot_Medic_Vaccinator_Blast { Name "Blast Vaccinator Medic" Class Medic Skill Expert ClassIcon medic_vacc_trio WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "medigun bullet resist deployed" 1 "medigun bullet resist passive" 1 "medigun charge is resists" 4 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" -1 } } T_TFBot_Medic_Vaccinator_Fire { Name "Fire Vaccinator Medic" Class Medic Skill Expert ClassIcon medic_vacc_trio WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 //overrides Medigun traits with Vaccinator traits such as healing sound and multiple ubers "medigun bullet resist deployed" 1 // Percentage : 1 = 100% "medigun bullet resist passive" 1 // Percentage : 1 = 100% "medigun charge is resists" 5 //3 for bullet, 4 for blast, 5 for fire "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" -1 // deploys Vaccinator Ãœbercharge immediately } } T_TFBot_quicky_Shield { Class Medic Name "Quick Fix Shield Medic" ClassIcon medic_shield_qf Skill Expert Item "The Quick-Fix" WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes ProjectileShield ItemAttributes { ItemName "The Quick-Fix" "ubercharge rate bonus" 0.1 "generate rage on heal" 2 } CharacterAttributes { "bot medic uber deploy delay duration" 900 } } T_TFBot_Giant_Flashing_Medic // Use if crazy Enough { Class Medic Name "Giant Flashing Uber" ClassIcon medic_battery Attributes MiniBoss WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Skill Expert Health 4500 ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "ubercharge rate bonus" 15 "uber duration bonus" -6.5 } CharacterAttributes { "bot medic uber health threshold" 5000 "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "health regen" 40 } } T_TFBot_Explosive_Soldier { Class Soldier ClassIcon soldier_explode Name "High Explosive Soldier" Skill Normal ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 0.8 "Blast radius increased" 1.4 } } T_TFBot_Explosive_Demoman { Class Demoman ClassIcon demo_explode Name "High Explosive Demoman" Skill Normal ItemAttributes { ItemName "tf_weapon_grenadelauncher" "damage bonus" 0.75 "blast radius increased" 1.4 } } T_TFBot_Shotgun_Heavy_Accurate { Class Heavyweapons ClassIcon heavy_shotgun_accurate_lite Name "Accurate Heavy Shotgun" Skill Normal WeaponRestrictions SecondaryOnly ItemAttributes { ItemName "tf_weapon_shotgun_hwg" "spread penalty" 0.5 } } } Wave // Wave 1 { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1_GiantSoldiers where spawnbot_center TotalCount 9 TotalCurrency 250 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 20 Squad { TFBot { Template T_TFBot_Giant_Demoman } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name 1_Demos where spawnbot_left TotalCount 28 TotalCurrency 150 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 6 WaitBeforeStarting 2 TFBot { Class Demoman Skill Normal } } WaveSpawn { Name 1_Pyros Where spawnbot_upper TotalCount 26 TotalCurrency 100 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 5 WaitBeforeStarting 2 TFBot { Skill Easy Class Pyro } } WaveSpawn { Name 1_GiantChamp where spawnbot_center TotalCount 10 TotalCurrency 150 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 24 WaitBeforeStarting 25 WaitForAllSpawned 1_GiantSoldiers Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name 1_Soldiers where spawnbot_right TotalCount 10 Support Limited TotalCurrency 150 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 5 WaitBeforeStarting 28 WaitForAllSpawned 1_GiantSoldiers TFBot { Class Soldier Skill Normal } } WaveSpawn { Name 1_GiantShotgun Where spawnbot_center TotalCount 2 TotalCurrency 150 MaxActive 2 WaitBeforeStarting 1 WaitBetweenSpawns 27 SpawnCount 1 WaitForAllDead 1_GiantChamp TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } WaveSpawn { Name 1_Bowmen Where spawnbot_upper TotalCount 20 Support 1 TotalCurrency 0 MaxActive 6 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 6 WaitForAllDead 1_GiantChamp TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name 1_Soldiers where spawnbot_right Support 1 MaxActive 4 SpawnCount 2 TotalCurrency 0 WaitForAllDead 1_GiantChamp WaitBeforeStarting 9 WaitBetweenSpawns 6 TotalCount 8 TFBot { Class Soldier Skill Normal } } } Wave // Wave 2 { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 2_Tank TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 4 Tank { Health 24500 Name "Tank" Speed 70 StartingPathTrackNode "tank_path_a_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 2_Soldiers TotalCurrency 50 TotalCount 18 MaxActive 4 SpawnCount 2 Where spawnbot_left WaitBetweenSpawns 3 WaitBeforeStarting 4 TFBot { Template T_TFBot_Explosive_Soldier } } WaveSpawn { Name 2_FastChamps TotalCurrency 50 TotalCount 32 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 8 WaitBeforeStarting 4 where spawnbot_upper TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast Attributes AlwaysCrit } } WaveSpawn { Name 2_GiantDemo TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 27 where spawnbot_center WaitForAllDead 2_Tank Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_Vaccinator_Blast } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet } TFBot { Template T_TFBot_Medic_Vaccinator_Fire } } } WaveSpawn { Name 2_Bowmen TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 7 WaitBeforeStarting 6 WaitForAllDead 2_Tank where spawnbot_upper TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name 2_Shotguns TotalCount 10 TotalCurrency 100 SpawnCount 2 MaxActive 6 Where spawnbot_left WaitForAllDead 2_Tank WaitBeforeStarting 7 WaitBetweenSpawns 6 TFBot { Template T_TFBot_Shotgun_Heavy_Accurate } } WaveSpawn { Name 2_Shotguns TotalCount 10 TotalCurrency 150 SpawnCount 2 MaxActive 6 Where spawnbot_right WaitForAllDead 2_Tank WaitBeforeStarting 7 WaitBetweenSpawns 6 TFBot { Template T_TFBot_Shotgun_Heavy_Accurate } } WaveSpawn { Name 2_GiantHeavy TotalCount 2 TotalCurrency 150 SpawnCount 1 MaxActive 2 Where spawnbot_center WaitForAllSpawned 2_GiantDemo WaitBeforeStarting 20 WaitBetweenSpawns 27 TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name 2_Support TotalCount 80 TotalCurrency 0 SpawnCount 3 Support 1 MaxActive 6 where spawnbot_upper WaitForAllDead 2_GiantDemo WaitBeforeStarting 10 WaitBetweenSpawns 7 TFBot { Class Pyro Skill Hard } } WaveSpawn { Name 2_Support2 TotalCount 20 TotalCurrency 0 Support 1 SpawnCount 4 MaxActive 6 where spawnbot_right WaitForAllDead 2_GiantDemo WaitBetweenSpawns 8 WaitBeforeStarting 8 TFBot { Class Scout Skill Easy } } } Wave // Wave 3 { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3_FoSCombo TotalCurrency 200 TotalCount 12 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 14 Where spawnbot_center Squad { TFBot { Template T_TFBot_Heavyweapons_Fist Attributes AlwaysCrit } TFBot { Template T_TFBot_Flashing_Medic } } } WaveSpawn { Name 3_Pyros TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 3 where spawnbot_left WaitBetweenSpawns 8 WaitBeforeStarting 3 TFBot { Class Pyro Skill Expert ClassIcon pyro_airblast } } WaveSpawn { Name 3_Soldiers TotalCurrency 100 TotalCount 16 MaxActive 6 SpawnCount 2 where spawnbot_upper WaitBeforeStarting 4 WaitBetweenSpawns 7 TFBot { Class Soldier Skill Normal } } WaveSpawn { Name 3_Bowman TotalCurrency 50 TotalCount 6 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 14 WaitBeforeStarting 5 where spawnbot_right TFBot { Class Sniper Name "Bowman Rapid Fire" Item "The Huntsman" ClassIcon sniper_bow_multi_penetrator Skill Hard Health 1200 "scale" 1.5 ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 "projectile penetration" 1 } CharacterAttributes { "head scale" 0.7 "move speed bonus" 0.85 } } } WaveSpawn { Name 3_BurstFire TotalCurrency 200 TotalCount 8 MaxActive 8 SpawnCount 1 Where spawnbot_center WaitBetweenSpawns 26 WaitBeforeStarting 16 WaitForAllSpawned 3_FoSCombo Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name 3_Scouts TotalCurrency 100 TotalCount 12 SpawnCount 3 MaxActive 7 Support Limited Where spawnbot_upper WaitForAllDead 3_FoSCombo WaitBeforeStarting 6 WaitBetweenSpawns 8 TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name 3_Demos TotalCurrency 100 TotalCount 8 SpawnCount 2 MaxActive 4 Support Limited WaitBetweenSpawns 5 WaitBeforeStarting 5 where spawnbot_left WaitForAllDead 3_FoSCombo TFBot { Template T_TFBot_Explosive_Demoman } } WaveSpawn { Name 3_Support TotalCurrency 25 TotalCount 12 MaxActive 4 where spawnbot_right WaitForAllDead 3_FoSCombo WaitBetweenSpawns 5 WaitBeforeStarting 6 Support limited TFBot { Class Scout Skill Easy } } } }