#base robot_remilia_addicted_madness.pop #base robot_custom_weapons.pop population { ExtraSpawnPoint //Don't wanna use sigmod but whatever { Name "whatever" TeamNum 3 X "-145" Y "-36" Z "180" } ExtraSpawnPoint //Don't wanna use sigmod but whatever { Name "whatever2" TeamNum 3 X "832" Y "-176" Z "2616" } StartingCurrency 800 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 //Wave 1 - 800 //spy support Templates { T_TFBot_Giant_inf_krit_FPS { Class Medic Health 4500 Name "Giant Kritzkrieg Medic" ClassIcon medic_kritz_giant Skill Easy Item "The Kritzkrieg" Item "Titanium Tyrolean" Attributes SpawnWithFullCharge Tag bot_giant Attributes MiniBoss ItemAttributes { ItemName "The Kritzkrieg" "ubercharge rate bonus" 3 "bot medic uber health threshold" 10000 "uber duration bonus" -200 } CharacterAttributes { "move speed penalty" 0.4 "heal rate bonus" 5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.05 "airblast vertical vulnerability multiplier" 0.05 "override footstep sound set" 6 } } T_TFBot_Giant_Scout_Bonk_No_Hat { Class Scout Skill Easy Name "Giant Bonk Scout" Item "Bonk! Atomic Punch" WeaponRestrictions MeleeOnly ClassIcon scout_bonk_giant Health 1600 Attributes MiniBoss Item "Upgradeable TF_WEAPON_BAT" Tag bot_giant ItemAttributes { ItemName "Bonk! Atomic Punch" "deploy time increased" 1.34 "effect bar recharge rate increased" 0.55 } CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.3 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 5 } } T_TFBot_Giant_DemoMan_PrinceTavish_No_Hat { Class Demoman ClassIcon demoknight_giant Name "Giant Demoknight" Skill Expert Health 3300 Item "Bushi-Dou" Item "The Chargin' Targe" Item "The Eyelander" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "The Eyelander" "critboost on kill" 3 } ItemAttributes { ItemName "Ali Baba's Wee Booties" "max health additive bonus" 0 } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.2 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Soldier_SlowCritBarrage_No_Hat { Class Soldier Name "Major Crits" ClassIcon soldier_barrage Health 4000 Tag bot_giant Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "clip size upgrade atomic" 26.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 "Projectile speed decreased" 0.35 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "gesture speed increase" 6 } } T_TFBot_Giant_Heavyweapons_Deflector_No_Hat { Class Heavyweapons Name "Giant Deflector Heavy" ClassIcon heavy_deflector Skill Expert Health 5000 Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 Attributes MiniBoss Tag bot_giant ItemAttributes { ItemName "Deflector" "damage bonus" 1.5 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles } CharacterAttributes { "move speed penalty" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.1 "airblast vertical vulnerability multiplier" 0.5 "override footstep sound set" 2 } } } Mission { Objective DestroySentries Where spawnbot_right BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 30 CooldownTime 40 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Spy Where spawnbot_right BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 55 CooldownTime 40 DesiredCount 1 TFBot { Template T_TFBot_Spy Name "Hartmann's Youkai" Item "Madame Dixie" ItemAttributes { ItemName "Madame Dixie" "set item tint rgb" 1315860 } Skill Hard } } Mission { Objective Sniper Where spawnbot_left BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 35 DesiredCount 2 TFBot { Template T_TFBot_Sniper Item "The Grand Duchess Fairy Wings" Name "Sniper Fairy" } } Mission { Objective Sniper Where spawnbot_left BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 120 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Name "Patchouli Sleeper" Health 20000 Attributes UseBossHealthBar Attributes MiniBoss tag bot_giant Scale 1.3 Skill Expert ItemAttributes { ItemName "The Sydney Sleeper" "sniper charge per sec" 1000 "damage bonus" 0.5 "Reload time increased" 0.2 "minicrits become crits" 1 } } } Mission { Objective Sniper Where spawnbot_left BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 50 DesiredCount 1 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Name "Weaker Patchouli Sleeper" Skill Expert ItemAttributes { ItemName "The Sydney Sleeper" "sniper charge per sec" 100 "damage bonus" 0.2 "Reload time increased" 0.5 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 1A TotalCurrency 100 TotalCount 40 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 5 Where spawnbot_right TFBot { Class Scout Name "Special Delievery Oni" Item "Messenger's Mail Bag" Item "Handsome Devil" Skill Hard } } WaveSpawn { Name 1A TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier Name "Dangerous Fairy" Item "The Grand Duchess Fairy Wings" CharacterAttributes { "head scale" 1.01 } } TFBot { Template T_TFBot_Demo_Burst Name "Mischievous Fairy" Item "The Grand Duchess Fairy Wings" } TFBot { Class Soldier Item "The Grand Duchess Fairy Wings" Item "The Cow Mangler 5000" } TFBot { Class Soldier Item "The Grand Duchess Fairy Wings" Item "The Cow Mangler 5000" } } } WaveSpawn { Name 1A TotalCurrency 100 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 17 Where spawnbot_lower Squad { TFBot { Name "Exiled Wizard" Template T_TFBot_Giant_Pyro Item "The Seared Sorcerer" } TFBot { Template T_TFBot_Pyro_Flaregun Name "Exiled Junior Wizard" Item "Point and Shoot" } TFBot { Template T_TFBot_ScorchShot_FastShot classicon pyro_flare Name "Exiled Junior Wizard" Item "Point and Shoot" } TFBot { Template T_TFBot_ScorchShot_FastShot Name "Exiled Junior Wizard" classicon pyro_flare Item "Point and Shoot" } } } //Normal Bot (400) WaveSpawn { Name 1B WaitForAllDead 1A TotalCurrency 100 TotalCount 18 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 2.5 Where spawnbot_lower TFBot { Class Pyro Name "Playful Fairy" Item "The Grand Duchess Fairy Wings" } } WaveSpawn { Name 1B WaitForAllDead 1A TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 Where spawnbot_upper TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish_No_Hat Item "Bushi-Dou" Name "Astral Knight" } } WaveSpawn { Name 1B WaitForAllDead 1A TotalCurrency 50 TotalCount 10 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 3 Where spawnbot_right RandomChoice { TFBot { Template T_TFBot_Pyro_Flaregun Name "Exiled Junior Wizard" Item "Point and Shoot" } TFBot { Template T_TFBot_ScorchShot_FastShot classicon pyro_flare Name "Exiled Junior Wizard" Item "Point and Shoot" } } } WaveSpawn { Name 1B WaitForAllDead 1A TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 3 Where spawnbot_lower TFBot { Class Soldier Item "The Spellbinder's Bonnet" Name "Kappa-Tech Wizard(?)" Item "Packable Provisions" } } WaveSpawn { Name 1B WaitForAllDead 1A TotalCurrency 100 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 3 Where spawnbot_left Squad { TFBot { Template T_TFBot_Demo_Burst Name "Mischievous Fairy" Item "The Grand Duchess Fairy Wings" } TFBot { Template T_TFBot_Medic Name "Spring Fairy" Item "The Grand Duchess Fairy Wings" } } } WaveSpawn { Name 1C WaitForAllDead 1B TotalCurrency 50 TotalCount 9 MaxActive 4 SpawnCount 1 WaitBetweenSpawns 3 Where spawnbot_lower TFBot { Template T_TFBot_Demo_Burst Name "Mischievous Fairy" Item "The Grand Duchess Fairy Wings" } } WaveSpawn { Name 1C WaitForAllDead 1B TotalCurrency 25 TotalCount 5 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 8 Where spawnbot_lower TFBot { Template T_TFBot_Heavyweapons_Fist Item "Handsome Devil" Name "Oni" } } WaveSpawn { Name 1C WaitForAllDead 1B TotalCurrency 25 TotalCount 27 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 2.5 Where spawnbot_lower TFBot { Template T_TFBot_Scout_Sandman ClassIcon scout_stun Name "Ball Throwing Tengu" Item "Dillinger's Duffel" } } //Final Giant WaveSpawn { Name 1D WaitForAllSpawned 1C TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBetweenSpawns 3 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Name "Rapid Fire Ice Fairy" Item "The Grand Duchess Fair" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.8 "reload time increased hidden" -0.1 "mod no reload DISPLAY ONLY" 1 "Projectile speed decreased" 0.65 "slow enemy on hit" 8 } CharacterAttributes { "head scale" 1.01 } } TFBot { Template T_TFBot_Medic_QuickUber Name "Spring Bringer" } TFBot { Template T_TFBot_Medic_QuickUber Name "Spring Bringer" } TFBot { Template T_TFBot_Demo_Burst Name "Mischievous Fairy" Item "The Grand Duchess Fairy Wings" } TFBot { Template T_TFBot_Demo_Burst Name "Mischievous Fairy" Item "The Grand Duchess Fairy Wings" } TFBot { Template T_TFBot_Demo_Burst Name "Mischievous Fairy" Item "The Grand Duchess Fairy Wings" } } } WaveSpawn { Name 1D WaitForAllSpawned 1C TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 7 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload Name "Rapid Fire Ice Fairy" Item "The Grand Duchess Fair" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.8 "reload time increased hidden" -0.1 "mod no reload DISPLAY ONLY" 1 "Projectile speed decreased" 0.65 "slow enemy on hit" 8 } CharacterAttributes { "head scale" 1.01 } } TFBot { Template T_TFBot_Medic_QuickUber Name "Spring Bringer" } TFBot { Template T_TFBot_Medic_QuickUber Name "Spring Bringer" } TFBot { Template T_TFBot_Demo_Burst Name "Mischievous Fairy" Item "The Grand Duchess Fairy Wings" } TFBot { Template T_TFBot_Demo_Burst Name "Mischievous Fairy" Item "The Grand Duchess Fairy Wings" } TFBot { Template T_TFBot_Demo_Burst Name "Mischievous Fairy" Item "The Grand Duchess Fairy Wings" } } } } //Wave 2 - 800 //Sniper support Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name Tank TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 Tank { Health 20000 Name Tank Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 2A TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 3.2 Where spawnbot_left TFBot { Class Soldier Item "The Spellbinder's Bonnet" Name "Kappa-Tech Wizard(?)" Item "Packable Provisions" } } WaveSpawn { Name 2A TotalCurrency 100 TotalCount 24 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 3.2 Where spawnbot_right TFBot { Class Demoman Item "Bomb Beanie" Name "Kappa-Tech DemoMan" Item "Packable Provisions" } } WaveSpawn { Name 2A TotalCurrency 150 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 10 Where spawnbot_Upper Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer Attributes AlwaysCrit Name "Sharp Shot Fairy" Item "Dread Hiding Hood" Item "The Grand Duchess Fairy Wings" } TFBot { Template T_TFBot_Medic_QuickFix Name "Spring Bringer" } } } WaveSpawn { Name 2BScout WaitForAllDead 2A TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 13 Where spawnbot_lower TFBot { Template T_TFBot_Giant_Scout_FAN Name "Blitz Fairy" Item "The Grand Duchess Fairy Wings" } } WaveSpawn { Name 2B WaitForAllDead 2A TotalCurrency 50 TotalCount 25 MaxActive 8 SpawnCount 1 WaitBetweenSpawns 0.5 Where spawnbot_upper TFBot { Class Heavy Name "Bullet Hell Fairy" Item "The Grand Duchess Fairy Wings" } } WaveSpawn { Name 2B WaitForAllDead 2A TotalCurrency 50 TotalCount 24 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 1.5 Where spawnbot_right TFBot { Class Pyro Skill Expert Name "Exiled Junior Wizard" Item "Point and Shoot" } } WaveSpawn { Name 2C WaitForAllDead 2BScout TotalCurrency 150 TotalCount 7 MaxActive 7 SpawnCount 7 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Name "Rapid Fire Ice Fairy" Item "The Grand Duchess Fair" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.8 "reload time increased hidden" -0.1 "mod no reload DISPLAY ONLY" 1 "Projectile speed decreased" 0.65 "slow enemy on hit" 8 } CharacterAttributes { "head scale" 1.01 } } TFBot { Template T_TFBot_Medic_QuickUber Name "Spring Bringer" } TFBot { Template T_TFBot_Medic_QuickUber Name "Spring Bringer" } TFBot { Template T_TFBot_Medic_QuickUber Name "Spring Bringer" } TFBot { Template T_TFBot_inf_krit Name "Hell Bringer" } TFBot { Template T_TFBot_inf_krit Name "Hell Bringer" } TFBot { Template T_TFBot_inf_krit Name "Hell Bringer" } } } WaveSpawn { Name 2C WaitForAllSpawned 2BScout TotalCurrency 150 TotalCount 7 MaxActive 7 SpawnCount 7 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Giant_Demoman Name "Greater Fairy" Item "The Grand Duchess Fair" } TFBot { Template T_TFBot_Medic_QuickUber Name "Spring Bringer" } TFBot { Template T_TFBot_Medic_QuickUber Name "Spring Bringer" } TFBot { Template T_TFBot_Medic_QuickUber Name "Spring Bringer" } TFBot { Template T_TFBot_inf_krit Name "Hell Bringer" } TFBot { Template T_TFBot_inf_krit Name "Hell Bringer" } TFBot { Template T_TFBot_inf_krit Name "Hell Bringer" } } } } //Wave 3 - 1000 //Sniper Support Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 3A TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 12.5 Where spawnbot_left TFBot { Template T_TFBot_Giant_Scout_Baseball_Armored Name "Daitengu" } } WaveSpawn { Name 3A TotalCurrency 50 TotalCount 24 MaxActive 8 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 2.75 Where spawnbot_right TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Name "Gate Guarding Fairy" Item "The Grand Duchess Fair" Skill Expert } } WaveSpawn { Name 3B WaitForAllDead 3A TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 4 Where whatever TFBot { Template T_TFBot_Heavyweapons_gnome Item "The Grand Duchess Fair" Name "Fast Playful Fairy" } } WaveSpawn { Name 3B WaitForAllDead 3A TotalCurrency 50 TotalCount 37 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 0.5 Where spawnbot_right TFBot { Class Pyro Skill Hard Item "The Grand Duchess Fair" Name "Fire Fairy" } } WaveSpawn { Name 3B WaitForAllDead 3A TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot_lower WaitBetweenSpawns 7.5 TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot ItemAttributes { ItemName "The Scorch Shot" "fire rate bonus" 0.6 "damage causes airblast" 1 "mod no reload DISPLAY ONLY" 1 } classicon pyro_flare Attributes AlwaysCrit Name "Exiled Wizard" Item "All Hallows' Hatte" } } WaveSpawn { Name 3C WaitForAllSpawned 3A TotalCurrency 100 TotalCount 8 MaxActive 8 SpawnCount 8 Where spawnbot_upper WaitBeforeStarting 32 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer Name "Rapid Fire Ice Fairy" Item "The Grand Duchess Fair" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.8 "reload time increased hidden" -0.1 "mod no reload DISPLAY ONLY" 1 "Projectile speed decreased" 0.65 "slow enemy on hit" 8 } CharacterAttributes { "head scale" 1.01 } } TFBot { Template T_TFBot_Giant_Soldier_Spammer Name "Rapid Fire Ice Fairy" Item "The Grand Duchess Fair" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.8 "reload time increased hidden" -0.1 "mod no reload DISPLAY ONLY" 1 "Projectile speed decreased" 0.65 "slow enemy on hit" 8 } CharacterAttributes { "head scale" 1.01 } } TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "The Cow Mangler 5000" Item "Stout Shako" Name "Colorful Gate Keeper" ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 16753920 } ItemAttributes { ItemName "Stout Shako" "set item tint rgb" 16753920 } } TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "The Cow Mangler 5000" Item "Stout Shako" Name "Colorful Gate Keeper" ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 4915330 } ItemAttributes { ItemName "Stout Shako" "set item tint rgb" 4915330 } } TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "The Cow Mangler 5000" Item "Stout Shako" Name "Colorful Gate Keeper" ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 8172377 } ItemAttributes { ItemName "Stout Shako" "set item tint rgb" 8172377 } } TFBot { Template T_TFBot_Soldier_Extended_Battalion Item "The Cow Mangler 5000" Item "Stout Shako" Name "Colorful Gate Keeper" ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 16776960 } ItemAttributes { ItemName "Stout Shako" "set item tint rgb" 16776960 } } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Item "The Cow Mangler 5000" Item "Stout Shako" Name "Colorful Gate Keeper" ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 255 } ItemAttributes { ItemName "Stout Shako" "set item tint rgb" 255 } } TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Item "The Cow Mangler 5000" Item "Stout Shako" Name "Colorful Gate Keeper" ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 15631086 } ItemAttributes { ItemName "Stout Shako" "set item tint rgb" 15631086 } } } } WaveSpawn { Name 3D WaitForAllDead 3C TotalCurrency 75 TotalCount 12 MaxActive 8 SpawnCount 4 Where spawnbot_left WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer_ScorchShot classicon pyro_flare ItemAttributes { ItemName "The Scorch Shot" "fire rate bonus" 0.6 "damage causes airblast" 1 "mod no reload DISPLAY ONLY" 1 } Attributes AlwaysCrit Name "Exiled Wizard" Item "All Hallows' Hatte" } TFBot { Template T_TFBot_Heavyweapons_Heater_normal Name "Wanyudo" Item "Handsome Devil" Skill Hard } TFBot { Template T_TFBot_Heavyweapons_Heater_normal Name "Wanyudo" Item "Handsome Devil" Skill Hard } TFBot { Template T_TFBot_Heavyweapons_Heater_normal Name "Wanyudo" Item "Handsome Devil" Skill Hard } } } WaveSpawn { Name 3D WaitForAllDead 3C TotalCurrency 75 TotalCount 12 MaxActive 8 SpawnCount 4 Where spawnbot_right WaitBetweenSpawns 15 Squad { TFBot { Template T_TFBot_Giant_Pyro Item "The Seared Sorcerer" Name "Exiled Wizard" } TFBot { Template T_TFBot_Heavyweapons_Heater_normal Name "Wanyudo" Item "Handsome Devil" } TFBot { Template T_TFBot_Heavyweapons_Heater_normal Name "Wanyudo" Item "Handsome Devil" } TFBot { Template T_TFBot_Heavyweapons_Heater_normal Name "Wanyudo" Item "Handsome Devil" } } } WaveSpawn { Name 3D WaitForAllDead 3C TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 Tank { Health 22500 Name Tank Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 3E WaitForAllDead 3C TotalCurrency 100 TotalCount 40 MaxActive 7 SpawnCount 1 Where spawnbot_lower WaitBetweenSpawns 1.5 WaitBeforeStarting 20 Support 1 TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "The Cow Mangler 5000" Item "Stout Shako" Name "Colorful Gate Keeper" ItemAttributes { ItemName "The Cow Mangler 5000" "set item tint rgb" 16753920 } ItemAttributes { ItemName "Stout Shako" "set item tint rgb" 16753920 } } } } //Wave 4 - 900 (Can't do Book enemies so wizard replaced it) //Spy + Piss support Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 4A TotalCurrency 100 TotalCount 17 MaxActive 7 SpawnCount 1 WaitBetweenSpawns 1.5 Where spawnbot_left TFBot { Class Soldier Name "Explosive Wizard" Item "Point and Shoot" Attributes AlwaysCrit } } WaveSpawn { Name 4A TotalCurrency 50 TotalCount 17 MaxActive 7 SpawnCount 1 WaitBetweenSpawns 1.5 Where spawnbot_lower TFBot { Class Demoman Name "Explosive Wizard" Item "Point and Shoot" Attributes AlwaysCrit } } WaveSpawn { Name 4A TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 9 Where spawnbot_lower TFBot { Template T_TFBot_Giant_Soldier_SlowCritBarrage_No_Hat Name "Magic Barrage" Item "The Seared Sorcerer" } } WaveSpawn { Name 4B WaitForAllDead 4A TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 12 Where spawnbot_right TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector_No_Hat Name "Wizard that use minigun" Item "The Seared Sorcerer" } } WaveSpawn { Name 4B WaitForAllDead 4A TotalCurrency 50 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBetweenSpawns 3 Where spawnbot_right TFBot { Template T_TFBot_Heavyweapons_Fist Name "Fist Wizard" Item "Point and Shoot" ItemAttributes { ItemName "Fists of Steel" "damage bonus" 0.8 "Set DamageType Ignite" 1 "damage causes airblast" 1 "attach particle effect" 3 } } } WaveSpawn { Name 4D WaitForAllDead 4C TotalCurrency 50 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 8 Where spawnbot_right TFBot { Template T_TFBot_Giant_Scout_Bonk_No_Hat Name "Potion Addicted Wizard" Item "The Crone's Dome" } } WaveSpawn { Name 4C WaitForAllDead 4B TotalCurrency 50 TotalCount 25 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 2.1 Where spawnbot_right TFBot { Template T_TFBot_Demo_Burst Name "Burst Explosive Wizard" Item "Point and Shoot" } } WaveSpawn { Name 4C WaitForAllDead 4B TotalCurrency 50 TotalCount 25 MaxActive 8 SpawnCount 2 WaitBetweenSpawns 2.1 Where spawnbot_right TFBot { Template T_TFBot_pyro_dragon Item "The Seared Sorcerer" Name "Fire Ball Wizard" } } WaveSpawn { Name 4D WaitForAllDead 4C TotalCurrency 50 TotalCount 8 MaxActive 4 Where spawnbot_Upper SpawnCount 4 WaitBetweenSpawns 16 Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage ClassIcon soldier_barrage_giant Name "Magic Barrage" Item "The Seared Sorcerer" } TFBot { Class Soldier Name "Senior Wizard" Item "Point and Shoot" ClassIcon soldier_blackbox Health 600 Item "The Black Box" Skill Hard Attributes SpawnWithFullCharge Scale 1.4 Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage penalty" 0.66 "fire rate bonus" 0.3 "clip size upgrade atomic" 4 "faster reload rate" 0.5 "blast radius increased" 1.25 "Projectile speed decreased" 0.7 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 200 } Item "The Buff Banner" ItemAttributes { ItemName "The Buff Banner" "deploy time increased" 1.34 } CharacterAttributes { "increase buff duration" 9.0 } } TFBot { Class Soldier Name "Senior Wizard" Item "Point and Shoot" ClassIcon soldier_blackbox Health 600 Item "The Black Box" Skill Hard Attributes SpawnWithFullCharge Scale 1.4 Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage penalty" 0.66 "fire rate bonus" 0.3 "clip size upgrade atomic" 4 "faster reload rate" 0.5 "blast radius increased" 1.25 "Projectile speed decreased" 0.7 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 200 } Item "The Buff Banner" ItemAttributes { ItemName "The Buff Banner" "deploy time increased" 1.34 } CharacterAttributes { "increase buff duration" 9.0 } } TFBot { Class Soldier Name "Senior Wizard" Item "Point and Shoot" ClassIcon soldier_blackbox Health 600 Item "The Black Box" Skill Hard Attributes SpawnWithFullCharge Scale 1.4 Attributes HoldFireUntilFullReload ItemAttributes { ItemName "The Black Box" "damage penalty" 0.66 "fire rate bonus" 0.3 "clip size upgrade atomic" 4 "faster reload rate" 0.5 "blast radius increased" 1.25 "Projectile speed decreased" 0.7 "projectile spread angle penalty" 4 "heal on hit for rapidfire" 200 } Item "The Buff Banner" ItemAttributes { ItemName "The Buff Banner" "deploy time increased" 1.34 } CharacterAttributes { "increase buff duration" 9.0 } } } } WaveSpawn { Name 4D WaitForAllSpawned 4C TotalCurrency 50 TotalCount 35 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 5 Where spawnbot_lower TFBot { Template T_TFBot_Demo_Burst Name "Burst Explosive Wizard" Item "Point and Shoot" } } WaveSpawn { Name Boss WaitForAllDead 4D TotalCurrency 50 TotalCount 12 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 2 Where spawnbot_lower Support 1 RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name Boss WaitForAllDead 4D TotalCurrency 250 TotalCount 3 SpawnCount 3 WaitBeforeStarting 7 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector_No_Hat Item "The Crone's Dome" Name "Library Keeper" Health 10000 Attributes UseBossHealthBar } TFBot { Template T_TFBot_Giant_Medic Name "Caring Wizard" Item "The Crone's Dome" } TFBot { Template T_TFBot_Giant_inf_krit_FPS Name "Mad Wizard" Item "The Crone's Dome" } } } } //Wave 5 Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name BossSpy TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 12 WaitBetweenSpawnsAfterDeath 20 Where spawnbot_left Support 1 TFBot { Class Soldier Health 1700 Attributes MiniBoss Skill Expert Scale 1.4 Name "Clownpiece Fairy of Hell" Item "Pestering Jester" Attributes SpawnWithFullCharge WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_ROCKETLAUNCHER" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.8 "heal on kill" 700 "clip size upgrade atomic" 4 "faster reload rate" 0.6 "fire rate bonus" 0.4 "projectile spread angle penalty" 5 "damage bonus" 0.6 "Projectile speed decreased" 0.4 } Item "The Concheror" ItemAttributes { ItemName "The Concheror" "deploy time increased" 1.34 } CharacterAttributes { "move speed bonus" 0.5 "rage giving scale" 0.3 "increase buff duration" 1001 } } } WaveSpawn { Name Support TotalCurrency 100 TotalCount 100 MaxActive 3 SpawnCount 1 Support 1 Where spawnbot_right WaitBeforeStarting 30 WaitBetweenSpawns 2.5 RandomChoice { TFBot { Class Soldier Name "Explosive Fairy" Item "The Grand Duchess Fair" Skill Hard } TFBot { Class Demoman Name "Bombing Wizard" Item "Point and Shoot" Skill Hard } TFBot { Class Pyro Name "Fire Fairy" Item "The Grand Duchess Fair" Skill Hard } TFBot { Class Pyro Name "Fire Fairy" Item "The Grand Duchess Fair" Skill Normal } TFBot { Class Pyro Name "Fire Fairy" Item "The Grand Duchess Fair" Skill Easy } } } WaveSpawn { Name LimitedSupport TotalCount 8 MaxActive 4 SpawnCount 2 Support Limited Where spawnbot_right WaitBetweenSpawns 4 TFBot { Template T_TFBot_Medic_QuickFix_Shield Name "Spring Bringer" } } WaveSpawn { Name Tank_1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Tank { Health 27500 Name Tank Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 5A TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot_left WaitBetweenSpawns 6 TFBot { Template T_TFBot_Giant_Soldier_Spammer Name "Rapid Fire Ice Fairy" Item "The Grand Duchess Fair" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "fire rate bonus" 0.8 "reload time increased hidden" -0.1 "mod no reload DISPLAY ONLY" 1 "Projectile speed decreased" 0.65 "slow enemy on hit" 8 } CharacterAttributes { "head scale" 1.01 } } } WaveSpawn { Name 5A TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot_right WaitBetweenSpawns 14 TFBot { Template T_TFBot_Giant_Heavyweapons Name "Wizard that use gun" Item "Point and Shoot" } } WaveSpawn { Name 5B WaitForAllDead 5A TotalCurrency 100 TotalCount 30 MaxActive 6 SpawnCount 6 Where spawnbot_lower TFBot { Class Pyro ClassIcon Pyro Skill Hard Item "The Crone's Dome" Name "Fire Wizard" } } WaveSpawn { Name 5B WaitForAllDead 5A TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 Where spawnbot_left WaitBetweenSpawns 14 TFBot { Template T_TFBot_Giant_Heavyweapons_Heater Name "Great Wanyudo" } } WaveSpawn { Name Tank_2 WaitForAllDead Tank_1 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 30 WaitBetweenSpawns 15 Tank { Health 22500 Name Tank Speed 75 StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name 5C WaitForAllDead 5B TotalCurrency 100 TotalCount 20 MaxActive 16 SpawnCount 4 Where spawnbot_right WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Heavyweapons_Fist Name "Great Oni" Item "Handsome Devil" Attributes AlwaysCrit } TFBot { Template T_TFBot_Medic_QuickUber Name "Spring Bringer" } } } WaveSpawn { Name 5D WaitForAllDead 5C TotalCount 100 MaxActive 12 SpawnCount 1 Where spawnbot_right Where spawnbot_left WaitBetweenSpawns 1 Support 1 RandomChoice { TFBot { Class Soldier Name "Explosive Fairy" Item "The Grand Duchess Fair" Skill Hard } TFBot { Class Demoman Name "Bombing Wizard" Item "Point and Shoot" Skill Hard } TFBot { Class Pyro Name "Fire Fairy" Item "The Grand Duchess Fair" Skill Hard } TFBot { Class Pyro Name "Fire Fairy" Item "The Grand Duchess Fair" Skill Normal } TFBot { Class Pyro Name "Fire Fairy" Item "The Grand Duchess Fair" Skill Easy } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name 6A TotalCount 16 TotalCurrency 200 MaxActive 16 SpawnCount 8 WaitBeforeStarting 6 Where spawnbot_upper Squad { TFBot { Template T_TFBot_Soldier_BurstFire Name "Hell Oni" Item "Spy Oni Mask" ItemAttributes { ItemName "Upgradeable TF_WEAPON_ROCKETLAUNCHER" "damage bonus" 2.0 } } TFBot { Template T_TFBot_Giant_Medic Name "Hell Oni" Item "Spy Oni Mask" } TFBot { Class Heavy Item "Officer's Ushanka" Item "Deflector" Item "The Siberian Sophisticate" Skill Hard WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ClassIcon heavy_deflector Name "Bullet Hell Butler" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } TFBot { Class Heavy Item "Officer's Ushanka" Item "Deflector" Item "The Siberian Sophisticate" Skill Hard WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ClassIcon heavy_deflector Name "Bullet Hell Butler" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } TFBot { Class Heavy Item "Officer's Ushanka" Item "Deflector" Item "The Siberian Sophisticate" Skill Hard WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ClassIcon heavy_deflector Name "Bullet Hell Butler" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } TFBot { Class Heavy Item "Officer's Ushanka" Item "Deflector" Item "The Siberian Sophisticate" Skill Hard WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ClassIcon heavy_deflector Name "Bullet Hell Butler" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } TFBot { Class Heavy Item "Officer's Ushanka" Item "Deflector" Item "The Siberian Sophisticate" Skill Hard WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ClassIcon heavy_deflector Name "Bullet Hell Butler" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } TFBot { Class Heavy Item "Officer's Ushanka" Item "Deflector" Item "The Siberian Sophisticate" Skill Hard WeaponRestrictions PrimaryOnly MaxVisionRange 1200 ClassIcon heavy_deflector Name "Bullet Hell Butler" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } } } WaveSpawn { Name 6B WaitForAllDead 6A TotalCount 36 TotalCurrency 200 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 2.5 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Bleed_on_hit_bow Health 750 Item "The Lone Star" Scale 1.3 Name "Scarlet Bowman" Attributes AlwaysCrit ItemAttributes { ItemName "The Huntsman" "bleeding duration" 8 "fire rate bonus" 0.8 "damage bonus" 1.2 } } TFBot { Template T_TFBot_Medic_QuickFix_Shield Name "Spring Bringer" } TFBot { Template T_TFBot_Bleed_on_hit_bow Health 750 Item "The Lone Star" Scale 1.3 Name "Scarlet Bowman" Attributes AlwaysCrit ItemAttributes { ItemName "The Huntsman" "bleeding duration" 8 "fire rate bonus" 0.8 "damage bonus" 1.2 } } TFBot { Class Pyro Attributes AlwaysFireWeapon Item "The Soot Suit" Name "Fire Red Devil Butler" skill Easy } } } WaveSpawn { Name 6B WaitForAllDead 6A TotalCount 6 TotalCurrency 200 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 14 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector ClassIcon heavy_deflectoR Item "The Siberian Sophisticate" Name "Super Minigun Butler" } TFBot { Template T_TFBot_Medic_QuickUber Name "Super Spring Bringer" ItemAttributes { Itemname "TF_WEAPON_MEDIGUN" "uber duration bonus" 2.5 } } } } WaveSpawn { Name 6C WaitForAllDead 6B TotalCount 7 TotalCurrency 200 MaxActive 7 SpawnCount 7 WaitBeforeStarting 18 Where spawnbot_lower TFBot { Template T_TFBot_Giant_Scout_Fast Name "Fast Red Devil Butler" Item "The Ticket Boy" } } WaveSpawn { Name 6C WaitForAllSpawned 6B TotalCount 25 TotalCurrency 200 MaxActive 10 SpawnCount 2 WaitBetweenSpawns 0.8 LastSpawnOutput { Target Classic_Mode_Intel Action ForceReset } Where spawnbot_right TFBot { Template T_TFBot_Demo_Burst Attributes AlwaysCrit Name "Mischievous Fairy" Item "The Grand Duchess Fairy Wings" } } WaveSpawn { Name BossSupport WaitForAllDead 6C MaxActive 9 SpawnCount 9 WaitBeforeStarting 16 WaitBetweenSpawns 20 Where whatever TFBot { Class Scout Name "Scarlet Vampire Bat" Scale 0.4 Health 90 Skill Easy WeaponRestrictions MeleeOnly ItemAttributes { ItemName "TF_WEAPON_BAT" "damage bonus" 0.4 "fire rate bonus" 0.6 "crit forces victim to laugh" 1 } Attributes AlwaysCrit CharacterAttributes { "dmg taken from blast reduced" 0.3 "dmg taken from fire reduced" 0.4 "dmg taken from crit increased" 100 "move speed bonus" 0.9 } } } WaveSpawn { Name Boss WaitForAllDead 6C TotalCount 1 TotalCurrency 500 MaxActive 1 SpawnCount 1 WaitBeforeStarting 14 Where spawnbot_right TFBot { Class Demoman Health 42000 Attributes MiniBoss WeaponRestrictions PrimaryOnly Attributes UseBossHealthBar Item "Hazard Headgear" Skill Expert Scale 1.9 ClassIcon demo_burst_healonkill Attributes HoldFireUntilFullReload Attributes AlwaysCrit Item "Upgradeable TF_WEAPON_GRENADELAUNCHER" Name "Scarlet Vampire" ItemAttributes { ItemName "Upgradeable TF_WEAPON_GRENADELAUNCHER" "heal on hit for rapidfire" 70 "projectile penetration" 1 "faster reload rate" 0.6 "fire rate bonus" 0.001 "Projectile speed increased" 1.2 "override projectile type" 8 "projectile spread angle penalty" 7 "clip size bonus" 1.5 "bleeding duration" 7 "heal on kill" 4000 } CharacterAttributes { "move speed bonus" 0.4 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.00 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.00 "rage giving scale" 0.1 } } } WaveSpawn { Name BossSpy WaitForAllDead 6C TotalCount 3 MaxActive 3 SpawnCount 3 WaitBetweenSpawnsAfterDeath 5 Where spawnbot_right Support 1 TFBot { Template T_TFBot_Medic_QuickUber Name "Spring Bringer" } } WaveSpawn { Name BossSpy WaitForAllDead 6C TotalCount 2 MaxActive 2 SpawnCount 2 WaitBetweenSpawnsAfterDeath 12 Where spawnbot_right Support 1 TFBot { Template T_TFBot_Pyro_Smoke Health 1500 Attributes MiniBoss Skill Expert Scale 1.01 Name "Eternal Meek" Attributes AlwaysFireWeapon ItemAttributes { ItemName "The Dragon's Fury" "damage penalty" 0.66 "weapon burn dmg reduced" 0.75 "mult_item_meter_charge_rate" 0.7 } CharacterAttributes { "move speed bonus" 0.6 "rage giving scale" 0.3 } } } WaveSpawn { Name BossSpy WaitForAllDead 6C TotalCount 3 MaxActive 3 SpawnCount 3 WaitBetweenSpawnsAfterDeath 25 Where spawnbot_right Support 1 TFBot { Template T_TFBot_Spy Skill Hard Attributes IgnoreFlag Name "Hartmann's Youkai" Item "Madame Dixie" ItemAttributes { ItemName "Madame Dixie" "set item tint rgb" 1315860 } } } } }