#base robot_standard.pop #base robot_giant.pop #base robot_arcturus.pop WaveSchedule { StartingCurrency 1000 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no ImprovedAirblast 1 FixSetCustomModelInput 1 SniperAllowHeadshots 1 MedigunShieldDamage 1 PrecacheModel "models/player_custom/spy.mdl" PrecacheSound "p5/lastsurprise.mp3" PrecacheSound "p5/riversinthedesert.mp3" ExtraSpawnPoint { Name "spawn_tank" TeamNum 3 X "-669" Y "3998" Z "-369" } PointTemplates { SentryTank { OnSpawnOutput { Target "1" Action "sethealth" Param 900 } obj_sentrygun { "targetname" "l" "origin" "100 70 80" "SolidToPlayer" "0" "defaultupgrade" "1" //"spawnflags" "10" "teamnum" "3" } obj_sentrygun { "targetname" "l" "origin" "-110 70 60" "SolidToPlayer" "0" "defaultupgrade" "1" //"spawnflags" "10" "teamnum" "3" } obj_sentrygun { "targetname" "l" "origin" "100 -70 80" "SolidToPlayer" "0" "defaultupgrade" "1" //"spawnflags" "10" "teamnum" "3" } obj_sentrygun { "targetname" "l" "origin" "-110 -70 60" "SolidToPlayer" "0" "defaultupgrade" "1" //"spawnflags" "10" "teamnum" "3" } } } Templates { T_TFBot_Scout_Marker { Health 125 Name "Marking Scout" Class Scout ClassIcon scout_fanowar Skill Expert WeaponRestrictions MeleeOnly Item "The Fan O'War" } T_TFBot_Pyro_PowerJack { Health 175 Name "Powerjack Pyro" Class Pyro ClassIcon pyro_powerjack Skill Expert WeaponRestrictions MeleeOnly Item "The Powerjack" } T_TFBot_Pyro_Detonator_Armored { Health 750 Name "Armored Detonator Pyro" Class Pyro ClassIcon pyro_detonator_armored Scale 1.5 Skill Expert WeaponRestrictions SecondaryOnly Item "The Detonator" Item "Fireman's Essentials" } T_TFBot_Pyro_Reflect { Health 175 Name "Airblast Pyro" Class Pyro ClassIcon pyro_reflect_daan Skill Expert Item "The Nostromo Napalmer" Item "Traffic Cone" ItemAttributes { ItemName "The Nostromo Napalmer" "flame life penalty" 0 "flame size penalty" 0 "flame_lifetime" 0.01 "flame_drag" 0.001 "flame_speed" 0.001 "damage penalty" 0 "fire rate penalty" 0 "weapon burn dmg reduced" 0 "weapon burn time reduced" 0 "mult airblast refire time" 0.5 "airblast pushback scale" 2 "damage blast push" 1 } } T_TFBot_HeavyWeapons_Heater_Normal { Health 300 Name "Heater Heavy" Class HeavyWeapons ClassIcon heavy_heater_nys Skill Normal Item "The Huo Long Heatmaker" } T_TFBot_Sniper_Bow_Fire { Health 125 Name "Ignition Bowman" Class Sniper ClassIcon sniper_bow_fire Skill Hard WeaponRestrictions PrimaryOnly Item "The Huntsman" Item "The HazMat Headcase" ItemAttributes { ItemName "The Huntsman" "set damagetype ignite" 1 "afterburn duration bonus" 1.15 "attach particle effect" 1 } } T_TFBot_Sniper_SMG_Flare { Health 125 Name "Rapid Flare Sniper" Class Sniper ClassIcon pyro_flare_infinite Skill Normal WeaponRestrictions SecondaryOnly Item "The Cleaner's Carbine" ItemAttributes { ItemName "The Cleaner's Carbine" "override projectile type" 6 "set damagetype ignite" 1 "minicrit vs burning player" 1 "lunchbox adds minicrits" 1 } } T_TFBot_Engineer_Support { Health 550 Name "Support Engineer" Class Engineer ClassIcon dispenser_lite Skill Expert Attributes TeleportToHint ExtAttr BuildDispenserAsSentryGun TeleportWhere spawnbot_invasion TeleportWhere spawnbot_lower TeleportWhere spawnbot_center Item "Packable Provisions" Item "Provisions Cap" CharacterAttributes { "engy dispenser radius increased" 100 "engy building health bonus" 3.0 "mult dispenser rate" 5.0 } } T_TFBot_Giant_Scout_BFB { Health 1600 Name "Giant Baby Face Blaster Scout" Class Scout ClassIcon scout_blaster_nys_giant Skill Expert Attributes MiniBoss Item "Baby Face's Blaster" Item "The Fed-Fightin' Fedora" CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Demo_Quickie { Health 3300 Name "Giant Quickie Demo" Class Demoman ClassIcon demo_quickie Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload WeaponRestrictions SecondaryOnly Item "The Quickiebomb Launcher" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 27 } ItemAttributes { ItemName "The Quickiebomb Launcher" "max pipebombs decreased" -7 "stickybomb charge rate" 0.001 "projectile range increased" 0.5 "reload time increased" 0.65 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "move speed bonus" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Pyro_Random_Vent { Health 3000 Name "Giant Venting Pyro" Class Pyro ClassIcon pyro_giant Skill Expert Attributes MiniBoss Attributes AlwaysFireWeapon WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_FLAMETHROWER" Item "The Person in the Iron Mask" Item "The Gas Guzzler" ItemAttributes { ItemName "Upgradeable TF_WEAPON_FLAMETHROWER" "flame_speed" -500 "flame_up_speed" 50 "flame_lifetime" 1.4 "flame size bonus" 3 "flame life penalty" 2 "damage bonus" 1.75 "hand scale" 0.01 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "move speed bonus" 0.7 "override footstep sound set" 6 } } T_TFBot_Giant_Pyro_DF_Heal { Health 3500 Name "Giant Heal-on-Hit Furious Pyro" Class Pyro ClassIcon pyro_dragon_fury_heal_giant Skill Expert Attributes MiniBoss WeaponRestrictions PrimaryOnly MaxVisionRange 800 Item "The Dragon's Fury" Item "Pyromancer's Mask" ItemAttributes { ItemName "The Dragon's Fury" "heal on hit for rapidfire" 200 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "move speed bonus" 0.5 "override footstep sound set" 6 } } T_TFBot_Giant_Soldier_SlowHoming { Health 4000 Name "Colonel Homing" Class Soldier ClassIcon soldier_barrage_homing_nys Skill Expert Attributes MiniBoss Attributes HoldFireUntilFullReload RocketCustomParticle "eyeboss_projectile" Item "warbird_rocketlauncher_warhawk" Item "Battle Bird" AddCond { Name "TF_COND_SODAPOPPER_HYPE" } ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "set_item_texture_wear" 0.2 "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 2 "mini rockets" 1 } HomingRockets { IgnoreDisguisedSpies 1 IgnoreStealthedSpies 1 RocketSpeed 0.4 TurnPower 90 MaxAimError 360 AimTime 2 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.1 "move speed bonus" 0.5 "override footstep sound set" 3 "health regen" 40 } } T_TFBot_Chief_Medic_Syringe_Flare { Health 33000 Name "Major Blitzkrieg" Class Medic ClassIcon pyro_flare_rain_nys Skill Expert Action FetchFlag RingOfFire 20 Attributes MiniBoss Attributes UseBossHealthBar Scale 1.9 WeaponRestrictions PrimaryOnly Item "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" Item "Pyro Helm" ItemAttributes { ItemName "Upgradeable TF_WEAPON_SYRINGEGUN_MEDIC" "override projectile type" 6 "damage bonus" 4.0 "set damagetype ignite" 1 "crit vs burning players" 1 "Projectile speed increased" 0.8 "reload time increased" 1.35 } CharacterAttributes { "head scale" 0.8 "move speed bonus" 0.4 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 4 "airblast vertical vulnerability multiplier" 0.0 "rage giving scale" 0.1 } } T_TFBot_Boss_Spy_Joker { Health 40000 Name "Joker" Class Spy ClassIcon smash_joker Scale 1 UseCustomModel "models/player_custom/spy.mdl" Action Mobber AimTrackingInterval 0 AimAt Head //UseBestWeapon 1 UseMeleeThreatPrioritization 1 AlwaysGlow 1 ChangeAttributes { Name "Gunmode" Delay 3 Cooldown 1 IfHealthBelow 20000 } EventChangeAttributes { Default { Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Item "The Diamondback" Item "Conniver's Kunai" WeaponRestrictions MeleeOnly ItemAttributes { ItemName "The Diamondback" "damage bonus" 1.5 "reload time decreased" 0.2 "speed_boost_on_kill" 3 "last shot crits" 1 "turn to gold" 1 "revolver use hit locations" 1 } ItemAttributes { ItemName "Conniver's Kunai" "max health additive penalty" 0 "fire rate bonus" 0.25 "melee range multiplier" 1.35 "damage bonus" 0.35 "dmg bonus vs buildings" 3 "dmg from ranged reduced" 0.6 "turn to gold" 1 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 7 "rage giving scale" 0.1 "cannot disguise" 1 "increased jump height" 2.5 "cancel falling damage" 1 "boots falling stomp" 1 "cannot be sapped" 1 "increased air control" 1000 } } Gunmode { Skill Expert Attributes MiniBoss Attributes UseBossHealthBar Item "The Diamondback" Item "Conniver's Kunai" WeaponRestrictions PrimaryOnly ItemAttributes { ItemName "The Diamondback" "damage bonus" 1.5 "reload time decreased" 0.2 "speed_boost_on_kill" 3 "last shot crits" 1 "turn to gold" 1 "revolver use hit locations" 1 } ItemAttributes { ItemName "Conniver's Kunai" "max health additive penalty" 0 "fire rate bonus" 0.25 "melee range multiplier" 1.35 "damage bonus" 0.35 "dmg bonus vs buildings" 3 "dmg from ranged reduced" 0.6 "turn to gold" 1 "heal on kill" 5000 } CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.0 "airblast vulnerability multiplier" 0.0 "override footstep sound set" 7 "rage giving scale" 0.1 "cannot disguise" 1 "increased jump height" 2.5 "cancel falling damage" 1 "boots falling stomp" 1 "cannot be sapped" 1 "increased air control" 1000 } } } } } Mission { Objective DestroySentries Where spawnbot_lower BeginAtWave 1 InitialCoolDown 30 CoolDownTime 30 DesiredCount 1 RandomChoice { TFBot { Template T_TFBot_SentryBuster } TFBot { Template T_TFBot_SentryBuster } TFBot { Template T_TFBot_SentryBuster } TFBot { Health 2500 Name "Samurai Buster" Class Demoman ClassIcon sentry_buster Skill Expert Attributes MiniBoss Attributes DisableDodge Attributes AirChargeOnly Attributes AutoJump AutoJumpMin 10 AutoJumpMax 10 WeaponRestrictions MeleeOnly Item "The Half-Zatoichi" Item "The Tide Turner" Item "Demo Kabuto" ItemAttributes { ItemName "The Tide Turner" "attack not cancel charge" 1 } CharacterAttributes { "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "move speed bonus" 2 "override footstep sound set" 7 "head scale" 2.0 "increased jump height" 2.3 "cancel falling damage" 1 } } } } Mission { Objective Engineer Where spawnbot_invasion BeginAtWave 4 RunForThisManyWaves 1 InitialCoolDown 60 CoolDownTime 90 DesiredCount 1 TFBot { Health 500 Name "Quick Build Engineer" Class Engineer ClassIcon engineer_quickbuild Skill Expert Attributes TeleportToHint TeleportWhere spawnbot_invasion TeleportWhere spawnbot_lower TeleportWhere spawnbot_center TeleportWhere spawnbot_right Item "The Jag" Item "Defragmenting Hard Hat 17%" CharacterAttributes { "engy sentry fire rate increased" 0.25 "engy sentry damage bonus" 0.25 "build rate bonus" 0.5 } } } Mission { Objective Engineer Where spawnbot_invasion BeginAtWave 5 RunForThisManyWaves 1 InitialCoolDown 60 CoolDownTime 90 DesiredCount 1 TFBot { Health 900 Name "Armored Engineer" Class Engineer ClassIcon engineer_armored Scale 1.3 Skill Expert Attributes TeleportToHint TeleportWhere spawnbot_invasion TeleportWhere spawnbot_lower TeleportWhere spawnbot_center TeleportWhere spawnbot_right Item "The Southern Hospitality" Item "Iron Lung" CharacterAttributes { "engy sentry fire rate increased" 1.2 "engy sentry damage bonus" 1.2 "engy sentry radius increased" 0.8 "engy building health bonus" 1.4 "move speed bonus" 0.7 "health regen" 10 } } } Mission { Objective Sniper Where spawnbot_upper BeginAtWave 3 RunForThisManyWaves 1 InitialCoolDown 40 CoolDownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Name "Darwin Sniper" MaxVisionRange 3000 Item "Darwin's Danger Shield" Item "The Bushwacka" Item "Ol' Snaggletooth" AimAt Body } } Mission { Objective Sniper Where spawnbot_upper BeginAtWave 7 RunForThisManyWaves 1 InitialCoolDown 30 CoolDownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper Name "Darwin Sniper" MaxVisionRange 3000 Item "Darwin's Danger Shield" Item "The Bushwacka" Item "Ol' Snaggletooth" AimAt Body } } Mission { Objective Spy Where spawnbot_invasion BeginAtWave 2 RunForThisManyWaves 1 InitialCoolDown 60 CoolDownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy ClassIcon spy_kunai Name "Vampire Spy" Item "Conniver's Kunai" Item "Voodoo Vizier" Item "The Ambassador" ItemAttributes { ItemName "Conniver's Kunai" "ragdolls plasma effect" 1 } ItemAttributes { ItemName "The Ambassador" "auto fires full clip" 1 "auto fires when full" 1 "heal on hit for rapidfire" 4 "reload time increased" 2 } CharacterAttributes { "health drain" -2 "sapper damage leaches health" 10 } AimAt Head } } Mission { Objective Spy Where spawnbot_invasion BeginAtWave 5 RunForThisManyWaves 1 InitialCoolDown 60 CoolDownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Spy ClassIcon spy_kunai Name "Vampire Spy" Item "Conniver's Kunai" Item "Voodoo Vizier" Item "The Ambassador" ItemAttributes { ItemName "Conniver's Kunai" "ragdolls plasma effect" 1 } ItemAttributes { ItemName "The Ambassador" "auto fires full clip" 1 "auto fires when full" 1 "heal on hit for rapidfire" 4 "reload time increased" 2 } CharacterAttributes { "health drain" -2 "sapper damage leaches health" 10 } AimAt Head } } // // Starting Currency: 1000 // // +----------+----------+----------+ // | Wave | Currency | A+ | // +----------+----------+----------+ // | Wave 1 | 625 | 725 | // | Wave 2 | 800 | 900 | // | Wave 3 | 975 | 1075 | // | Wave 4 | 675 | 775 | // | Wave 5 | 875 | 975 | // | Wave 6 | 725 | 825 | // | Wave 7 | 0 | 100 | // +----------+----------+----------+ // | Total | 4675 | 5375 | // +----------+----------+----------+ // Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w01_1" TotalCount 30 MaxActive 6 SpawnCount 3 TotalCurrency 125 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_invasion TFBot { Template T_TFBot_Pyro Skill Easy } } WaveSpawn { Name "w01_1" TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 100 WaitBeforeStarting 10 Tank { Health 19000 Name "tankboss" Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w01_2" TotalCount 20 MaxActive 5 SpawnCount 5 TotalCurrency 100 WaitForAllDead w01_1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_invasion TFBot { Class Soldier Skill Normal } } WaveSpawn { Name "w01_2" TotalCount 2 MaxActive 2 SpawnCount 1 TotalCurrency 100 WaitForAllDead w01_1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_center TFBot { Template T_TFBot_Giant_Pyro_DF_Heal } } WaveSpawn { Name "w01_2" TotalCount 28 MaxActive 8 SpawnCount 4 TotalCurrency 100 WaitForAllDead w01_1 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot_invasion TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } WaveSpawn { Name "w01_3" TotalCount 40 MaxActive 8 SpawnCount 4 TotalCurrency 100 WaitForAllDead w01_1 WaitBeforeStarting 20 WaitBetweenSpawns 5 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Scout_Marker } TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } } } WaveSpawn { TotalCount 100 MaxActive 6 SpawnCount 6 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_center Support 1 TFBot { Template T_TFBot_Sniper_SMG Skill Easy } } WaveSpawn { TotalCount 6 MaxActive 2 SpawnCount 2 WaitBeforeStarting 30 WaitBetweenSpawns 30 Where spawnbot_invasion Support Limited TFBot { Template T_TFBot_Engineer_Support } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w02_1" TotalCount 20 MaxActive 8 SpawnCount 4 TotalCurrency 100 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Demoman_Samurai } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name "w02_1" TotalCount 8 MaxActive 4 SpawnCount 2 TotalCurrency 100 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_invasion TFBot { Template T_TFBot_Heavyweapons_Fist ClassIcon heavy_steelfist_nys } } WaveSpawn { Name "w02_1" TotalCount 15 MaxActive 3 SpawnCount 3 TotalCurrency 75 WaitBeforeStarting 30 WaitBetweenSpawns 3 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Pyro_Gas } TFBot { Template T_TFBot_Scout_Milk } TFBot { Template T_TFBot_Scout_Milk } } } WaveSpawn { Name "w02_1" TotalCount 3 MaxActive 3 SpawnCount 1 TotalCurrency 100 WaitBeforeStarting 40 WaitBetweenSpawns 30 Where spawnbot_invasion TFBot { Template T_TFBot_Giant_Soldier_Mangler AimLeadProjectileSpeed 1100 AimAt Feet } } WaveSpawn { Name "w02_2" TotalCount 4 MaxActive 2 SpawnCount 2 TotalCurrency 100 WaitForAllSpawned w02_1 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot_invasion TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "w02_2" TotalCount 24 MaxActive 8 SpawnCount 8 TotalCurrency 125 WaitForAllDead w02_1 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Name "w02_2" TotalCount 16 MaxActive 4 SpawnCount 2 TotalCurrency 100 WaitForAllDead w02_1 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot_invasion TFBot { Template T_TFBot_Pyro_Detonator_Armored } } WaveSpawn { Name "w02_2" TotalCount 2 MaxActive 2 SpawnCount 1 TotalCurrency 100 WaitForAllDead w02_1 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot_left TFBot { Template T_TFBot_Heavyweapons_Heater Name "Giant Heater Heavy" ClassIcon heavy_heater_nys_giant } } WaveSpawn { TotalCount 100 MaxActive 6 SpawnCount 6 WaitBeforeStarting 12 WaitBetweenSpawns 12 Where spawnbot_invasion Support 1 TFBot { Template T_TFBot_Scout_Melee ClassIcon scout_bat Attributes AlwaysCrit } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w03_1" TotalCount 6 MaxActive 6 SpawnCount 2 TotalCurrency 75 WaitBeforeStarting 0 WaitBetweenSpawns 25 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Medic_QuickUber Name "Quick Uber Medic" } } } WaveSpawn { Name "w03_1" TotalCount 20 MaxActive 5 SpawnCount 5 TotalCurrency 100 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_invasion RandomChoice { TFBot { Class HeavyWeapons Skill Easy } TFBot { Class HeavyWeapons Skill Hard } } } WaveSpawn { Name "w03_1" TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 100 WaitBeforeStarting 35 Tank { Health 23000 Name "tankboss" Speed 75 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w03_1" TotalCount 24 MaxActive 8 SpawnCount 4 TotalCurrency 100 WaitBeforeStarting 40 WaitBetweenSpawns 8 Where spawnbot_invasion TFBot { Template T_TFBot_Sniper_SMG_Flare } } WaveSpawn { Name "w03_2" TotalCount 15 MaxActive 15 SpawnCount 5 TotalCurrency 100 WaitForAllDead w03_1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Giant_Demo_Quickie } TFBot { Template T_TFBot_Soldier_Extended_Battalion Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_Extended_Battalion Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_Extended_Battalion Attributes AlwaysCrit } TFBot { Template T_TFBot_Soldier_Extended_Battalion Attributes AlwaysCrit } } } WaveSpawn { Name "w03_2" TotalCount 4 MaxActive 4 SpawnCount 2 TotalCurrency 100 WaitForAllDead w03_1 WaitBeforeStarting 10 WaitBetweenSpawns 15 Where spawnbot_invasion TFBot { Template T_TFBot_Giant_Scout_BFB } } WaveSpawn { Name "w03_2" TotalCount 35 MaxActive 21 SpawnCount 7 TotalCurrency 100 WaitForAllDead w03_1 WaitBeforeStarting 20 WaitBetweenSpawns 2 Where spawnbot_left TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name "w03_3" TotalCount 27 MaxActive 9 SpawnCount 3 TotalCurrency 100 WaitForAllDead w03_1 WaitBeforeStarting 25 WaitBetweenSpawns 5 Where spawnbot_left RandomChoice { TFBot { Template T_TFBot_Scout_Wrap_Assassin ClassIcon scout_bleed_wrap ExtAttr AlwaysFireWeaponAlt ItemAttributes { ItemName "The Wrap Assassin" "effect bar recharge rate increased" 0.5 } } TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name "w03_3" TotalCount 24 MaxActive 6 SpawnCount 2 TotalCurrency 100 WaitForAllDead w03_1 WaitBeforeStarting 25 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer ClassIcon sniper_bow_multi } TFBot { Template T_TFBot_Medic_BigHeal_Armored } } } WaveSpawn { Name "w03_3" TotalCount 8 MaxActive 8 SpawnCount 4 TotalCurrency 100 WaitForAllDead w03_1 WaitBeforeStarting 40 WaitBetweenSpawns 25 Where spawnbot_lower Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Medic_Kritz_Normal } TFBot { Template T_TFBot_Medic_Kritz_Normal } TFBot { Template T_TFBot_Medic_Kritz_Normal } } } WaveSpawn { TotalCount 100 MaxActive 6 SpawnCount 6 WaitBeforeStarting 12 WaitBetweenSpawns 8 Where spawnbot_invasion Support 1 TFBot { Template T_TFBot_Pyro_Reflect } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w04_1" TotalCount 15 MaxActive 15 SpawnCount 5 TotalCurrency 100 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Giant_Pyro_Random_Vent } TFBot { Template T_TFBot_Sniper_Bow_Fire } TFBot { Template T_TFBot_Sniper_Bow_Fire } TFBot { Template T_TFBot_Sniper_Bow_Fire } TFBot { Template T_TFBot_Sniper_Bow_Fire } } } WaveSpawn { Name "w04_1" TotalCount 2 MaxActive 2 SpawnCount 2 TotalCurrency 25 WaitBeforeStarting 30 WaitBetweenSpawns 20 Where spawnbot_center Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_Vac_Blast ClassIcon medic_vac_trio_nys //Attributes VaccinatorBlast } } } WaveSpawn { Name "w04_1" TotalCount 2 MaxActive 2 SpawnCount 2 TotalCurrency 25 WaitBeforeStarting 35 WaitBetweenSpawns 20 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_Vac_Bullet ClassIcon medic_vac_trio_nys //Attributes VaccinatorBullets } } } WaveSpawn { Name "w04_1" TotalCount 2 MaxActive 2 SpawnCount 2 TotalCurrency 25 WaitBeforeStarting 40 WaitBetweenSpawns 20 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic_Vac_Fire ClassIcon medic_vac_trio_nys //Attributes VaccinatorFire } } } WaveSpawn { Name "w04_2" TotalCount 20 MaxActive 4 SpawnCount 4 TotalCurrency 100 WaitForAllDead w04_1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot_invasion TFBot { Template T_TFBot_Demoman Skill Expert } } WaveSpawn { Name "w04_2" TotalCount 8 MaxActive 8 SpawnCount 4 TotalCurrency 100 WaitForAllDead w04_1 WaitBeforeStarting 20 WaitBetweenSpawns 30 Where spawnbot_center Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowHoming } TFBot { Template T_TFBot_Medic_Vac_Fire ClassIcon medic_vac_trio_nys } TFBot { Template T_TFBot_Medic_Vac_Bullet ClassIcon medic_vac_trio_nys } TFBot { Template T_TFBot_Medic_Vac_Blast ClassIcon medic_vac_trio_nys } } } WaveSpawn { Name "w04_2" TotalCount 25 MaxActive 5 SpawnCount 5 TotalCurrency 100 WaitForAllDead w04_1 WaitBeforeStarting 30 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Heavyweapons_Shotgun } TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } TFBot { Template T_TFBot_Scout_Scattergun_SlowFire } } } WaveSpawn { Name "w04_3" TotalCount 25 MaxActive 5 SpawnCount 5 TotalCurrency 100 WaitForAllDead w04_2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_Soldier_BFG } TFBot { Template T_TFBot_Soldier_BFG } TFBot { Template T_TFBot_Engineer_Pomson_Pull } TFBot { Template T_TFBot_Engineer_Pomson_Pull } TFBot { Template T_TFBot_Engineer_Pomson_Pull } } } WaveSpawn { Name "w04_3" TotalCount 8 MaxActive 8 SpawnCount 4 TotalCurrency 100 WaitForAllDead w04_2 WaitBeforeStarting 12 WaitBetweenSpawns 25 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun ClassIcon heavy_shotgun_giant } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_BigHeal } } } WaveSpawn { TotalCount 100 MaxActive 6 SpawnCount 6 WaitBeforeStarting 12 WaitBetweenSpawns 10 Where spawnbot_invasion Support 1 RandomChoice { TFBot { Template T_TFBot_Scout_Bonk } TFBot { Template T_TFBot_Soldier_Bison } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w05_1" TotalCount 33 MaxActive 11 SpawnCount 11 TotalCurrency 125 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Pyro Skill Expert ItemAttributes { ItemName "TF_WEAPON_FLAMETHROWER" "airblast_destroy_projectile" 1 } } TFBot { Template T_TFBot_Pyro_Dragon_Fury } TFBot { Template T_TFBot_ScorchShot_FastShot ClassIcon pyro_scorch } } } WaveSpawn { Name "w05_1" TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 100 WaitBeforeStarting 25 Where spawn_tank FirstSpawnWarningSound "mvm/mvm_tank_start.wav" FirstSpawnOutput { Target tank_bust_relay Action Trigger } TFBot { Template T_TFBot_Pyro_Giant_Tank_Flame Health 24000 WeaponResist { "TF_WEAPON_MINIGUN" 0.25 } } } WaveSpawn { Name "w05_2" TotalCount 20 MaxActive 5 SpawnCount 5 TotalCurrency 100 WaitForAllDead w05_1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_invasion TFBot { Template T_TFBot_HeavyWeapons_Heater_Normal } } WaveSpawn { Name "w05_2" TotalCount 40 MaxActive 8 SpawnCount 4 TotalCurrency 150 WaitForAllDead w05_1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Soldier_RocketPush } TFBot { Template T_TFBot_Soldier_RocketPush } TFBot { Class Soldier Skill Hard } TFBot { Class Soldier Skill Hard } } } WaveSpawn { Name "w05_2" TotalCount 4 MaxActive 4 SpawnCount 2 TotalCurrency 100 WaitForAllDead w05_1 WaitBeforeStarting 40 WaitBetweenSpawns 30 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name "w05_2" TotalCount 35 MaxActive 21 SpawnCount 7 TotalCurrency 100 WaitForAllDead w05_1 WaitBeforeStarting 40 WaitBetweenSpawns 2 Where spawnbot_left TFBot { Template T_TFBot_Pyro_PowerJack } } WaveSpawn { Name "w05_3" TotalCount 24 MaxActive 9 SpawnCount 3 TotalCurrency 100 WaitForAllSpawned w05_2 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot_left TFBot { Template T_TFBot_Scout_Bonk } } WaveSpawn { Name "w05_3" TotalCount 24 MaxActive 9 SpawnCount 3 TotalCurrency 100 WaitForAllSpawned w05_2 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot_right TFBot { Template T_TFBot_Scout_Cola } } WaveSpawn { Name "w05_3" TotalCount 6 MaxActive 6 SpawnCount 2 TotalCurrency 100 WaitForAllSpawned w05_2 WaitBeforeStarting 10 WaitBetweenSpawns 30 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } TFBot { Template T_TFBot_Medic_SlowUber_Armored } } } WaveSpawn { TotalCount 100 MaxActive 4 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot_invasion Support 1 RandomChoice { TFBot { Template T_TFBot_Sniper_SMG Skill Hard } TFBot { Template T_TFBot_Engineer_Pistol } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name "w06_1" TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 100 WaitBeforeStarting 0 Tank { Health 21000 Name "tankboss" Speed 70 StartingPathTrackNode tank_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w06_1" TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 100 WaitBeforeStarting 20 Tank { Health 27000 Name "tankboss" Speed 65 Skin 1 StartingPathTrackNode tank_path_1 SpawnTemplate "SentryTank" ClassIcon tank_sentry OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "w06_1" TotalCount 6 MaxActive 6 SpawnCount 2 TotalCurrency 100 WaitBeforeStarting 40 WaitBetweenSpawns 25 Where spawnbot_invasion Squad { TFBot { Template T_TFBot_Heavyweapons_Heater Name "Giant Heater Heavy" ClassIcon heavy_heater_nys_giant } TFBot { Template T_TFBot_Giant_Medic_Kritz } } } WaveSpawn { Name "w06_2" TotalCount 40 MaxActive 12 SpawnCount 4 TotalCurrency 100 WaitForAllSpawned w06_1 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot_invasion RandomChoice { TFBot { Template T_TFBot_Scout_BFB } TFBot { Class Scout ClassIcon scout_pistol WeaponRestrictions SecondaryOnly Skill Normal } TFBot { Template T_TFBot_Scout_FAN } TFBot { Template T_TFBot_Scout_Sandman_FastCharge } } } WaveSpawn { Name "w06_2" TotalCount 20 MaxActive 5 SpawnCount 5 TotalCurrency 100 WaitForAllDead w06_1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot_invasion TFBot { Template T_TFBot_Demo_Burst Attributes AlwaysCrit } } WaveSpawn { Name "w06_2" TotalCount 5 MaxActive 1 SpawnCount 1 TotalCurrency 100 WaitForAllDead w06_1 WaitBeforeStarting 5 WaitBetweenSpawnsAfterDeath 1 Where spawnbot_invasion TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Name "w06_2" TotalCount 8 MaxActive 4 SpawnCount 2 TotalCurrency 100 WaitForAllDead w06_1 WaitBeforeStarting 20 WaitBetweenSpawns 12 Where spawnbot_invasion TFBot { Template T_TFBot_Heavyweapons_Fist ClassIcon heavy_steelfist_nys } } WaveSpawn { Name "w06_3" TotalCount 1 MaxActive 1 SpawnCount 1 TotalCurrency 25 WaitForAllDead w06_2 WaitBeforeStarting 0 Where spawnbot_center TFBot { Template T_TFBot_Chief_Medic_Syringe_Flare } } WaveSpawn { TotalCount 100 MaxActive 5 SpawnCount 5 WaitBeforeStarting 12 WaitBetweenSpawns 15 Where spawnbot_invasion Support 1 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } TFBot { Template T_TFBot_Scout_Marker } TFBot { Template T_TFBot_Demoman_Knight } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } SoundLoop { "p5/lastsurprise.mp3" 440 "p5/riversinthedesert.mp3" 440 } WaveSpawn { TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 Where spawn_tank FirstSpawnOutput { Target tank_bust_relay Action Trigger } TFBot { Template T_TFBot_Boss_Spy_Joker } } WaveSpawn { TotalCount 40 MaxActive 4 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 2 Where spawnbot_invasion Support Limited Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } TFBot { Template T_TFBot_Demoman_Knight } } } } }